GPU: Fix GPUSTAT(31) during vblank
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@ -189,7 +189,7 @@ u32 GPU::ReadRegister(u32 offset)
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{
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// Bit 31 of GPUSTAT is always clear during vblank.
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u32 bits = m_GPUSTAT.bits;
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bits &= ~(BoolToUInt32(!m_crtc_state.in_vblank) << 31);
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bits &= ~(BoolToUInt32(m_crtc_state.in_vblank) << 31);
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return bits;
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}
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@ -314,7 +314,8 @@ void GPU::UpdateCRTCConfig()
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const u8 horizontal_resolution_index = m_GPUSTAT.horizontal_resolution_1 | (m_GPUSTAT.horizontal_resolution_2 << 2);
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cs.dot_clock_divider = dot_clock_dividers[horizontal_resolution_index];
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cs.horizontal_resolution = horizontal_resolutions[horizontal_resolution_index];
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cs.vertical_resolution = vertical_resolutions[m_GPUSTAT.vertical_resolution];
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cs.vertical_resolution =
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vertical_resolutions[BoolToUInt8(m_GPUSTAT.vertical_interlace && m_GPUSTAT.vertical_resolution)];
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// check for a change in resolution
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const u32 old_horizontal_resolution = cs.visible_horizontal_resolution;
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@ -385,7 +386,7 @@ void GPU::Execute(TickCount ticks)
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m_system->IncrementFrameNumber();
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m_crtc_state.current_scanline = 0;
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if (m_GPUSTAT.vertical_resolution)
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if (m_GPUSTAT.vertical_interlace & m_GPUSTAT.vertical_resolution)
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m_GPUSTAT.drawing_even_line ^= true;
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}
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@ -405,7 +406,7 @@ void GPU::Execute(TickCount ticks)
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}
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// alternating even line bit in 240-line mode
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if (!m_crtc_state.vertical_resolution)
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if (!(m_GPUSTAT.vertical_interlace & m_GPUSTAT.vertical_resolution))
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m_GPUSTAT.drawing_even_line = ConvertToBoolUnchecked(m_crtc_state.current_scanline & u32(1));
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}
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@ -626,7 +627,7 @@ void GPU::WriteGP1(u32 value)
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u32 bits;
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BitField<u32, u8, 0, 2> horizontal_resolution_1;
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BitField<u32, u8, 2, 1> vertical_resolution;
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BitField<u32, bool, 2, 1> vertical_resolution;
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BitField<u32, bool, 3, 1> pal_mode;
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BitField<u32, bool, 4, 1> display_area_color_depth;
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BitField<u32, bool, 5, 1> vertical_interlace;
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@ -226,7 +226,7 @@ protected:
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BitField<u32, bool, 15, 1> texture_disable;
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BitField<u32, u8, 16, 1> horizontal_resolution_2;
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BitField<u32, u8, 17, 2> horizontal_resolution_1;
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BitField<u32, u8, 19, 1> vertical_resolution;
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BitField<u32, bool, 19, 1> vertical_resolution;
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BitField<u32, bool, 20, 1> pal_mode;
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BitField<u32, bool, 21, 1> display_area_color_depth_24;
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BitField<u32, bool, 22, 1> vertical_interlace;
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