CI: Build Flatpak
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@ -249,6 +249,49 @@ jobs:
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path: "DuckStation-x64.AppImage"
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linux-flatpak-build:
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runs-on: ubuntu-22.04
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steps:
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- uses: actions/checkout@v3
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with:
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fetch-depth: 0
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- name: Install packages
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shell: bash
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run: scripts/flatpak/install-packages.sh
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- name: Generate AppStream XML
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run: |
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scripts/flatpak/generate-metainfo.sh scripts/flatpak/org.duckstation.duckstation.metainfo.xml
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cat scripts/flatpak/org.duckstation.duckstation.metainfo.xml
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flatpak run org.freedesktop.appstream-glib validate scripts/flatpak/org.duckstation.duckstation.metainfo.xml
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- name: Build Flatpak
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uses: flatpak/flatpak-github-actions/flatpak-builder@v6.1
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with:
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bundle: duckstation-x64.flatpak
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manifest-path: scripts/flatpak/org.duckstation.duckstation.json
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arch: x86_64
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build-bundle: true
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verbose: true
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#mirror-screenshots-url: https://dl.flathub.org/repo/screenshots
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#branch: ${{ inputs.branch }}
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branch: master
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cache: true
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restore-cache: true
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cache-key: flatpak-x64-${{ hashFiles('.scripts/flatpak/**/*.json') }}
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# - name: Commit screenshots to OSTree
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# run: |
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# ostree commit --repo=repo --canonical-permissions --branch=screenshots/x86_64 flatpak_app/screenshots
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- name: Upload Flatpak
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uses: actions/upload-artifact@v1
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with:
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name: "linux-flatpak"
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path: "duckstation-x64.flatpak"
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macos-build:
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runs-on: macos-11
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steps:
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@ -288,7 +331,7 @@ jobs:
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create-release:
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needs: [windows-build, windows-arm64-build, linux-build, macos-build]
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needs: [windows-build, windows-arm64-build, linux-build, linux-flatpak-build, macos-build]
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runs-on: "ubuntu-20.04"
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if: github.ref == 'refs/heads/master' || github.ref == 'refs/heads/dev'
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steps:
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with:
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name: "linux-x64-appimage-qt"
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- name: Download Flatpak Artifact
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uses: actions/download-artifact@v1
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with:
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name: "linux-flatpak"
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- name: Download MacOS Artifact
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uses: actions/download-artifact@v1
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with:
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@ -326,6 +374,7 @@ jobs:
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windows-arm64/duckstation-windows-arm64-release.zip
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windows-arm64/duckstation-windows-arm64-release-symbols.zip
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linux-x64-appimage-qt/DuckStation-x64.AppImage
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linux-flatpak/duckstation-x64.flatpak
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macos/duckstation-mac-release.zip
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- name: Create dev release
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windows-arm64/duckstation-windows-arm64-release.zip
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windows-arm64/duckstation-windows-arm64-release-symbols.zip
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linux-x64-appimage-qt/DuckStation-x64.AppImage
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linux-flatpak/duckstation-x64.flatpak
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macos/duckstation-mac-release.zip
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32
README.md
32
README.md
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@ -55,7 +55,7 @@ Other features include:
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- SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.
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## Downloading and running
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Binaries of DuckStation for Windows x64/ARM64, Linux x86_64 (in AppImage format), and Android ARMv7/ARMv8 are available via GitHub Releases and are automatically built with every commit/push. Binaries or packages distributed through other sources may be out of date and are not supported by the developer, please speak to them for support, not us.
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Binaries of DuckStation for Windows x64/ARM64, Linux x86_64 (in AppImage/Flatpak formats), and macOS Universal Binaries are available via GitHub Releases and are automatically built with every commit/push. Binaries or packages distributed through other sources may be out of date and are not supported by the developer, please speak to them for support, not us.
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### Windows
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### Linux
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The only supported version of DuckStation for Linux are the AppImages in the releases page. The AppImages require a distribution equivalent to Ubuntu 20.04 or newer to run, which is also the minimum requirement for Qt 6. If you are using a packaged version of DuckStation from another source, please do not ask us for assistance and speak to your packager instead, they have a history of breaking things and there's a good chance that's the issue.
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The only supported version of DuckStation for Linux are the AppImage and Flatpak in the releases page. Other AppImages or Flatpaks, **including Flathub**/"Discover" store **are not supported**, and if history is any indication, **likely broken** because packagers tend to modify things they don't understand.
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#### Binaries
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#### AppImage
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To download:
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- Go to https://github.com/stenzek/duckstation/releases/tag/preview, and download `duckstation-qt.AppImage`.
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The AppImages require a distribution equivalent to Ubuntu 20.04 or newer to run, which is also the minimum requirement for Qt 6.
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- Go to https://github.com/stenzek/duckstation/releases/tag/preview, and download `duckstation-x64.AppImage`.
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- Run `chmod a+x` on the downloaded AppImage -- following this step, the AppImage can be run like a typical executable.
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#### Flatpak
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- Go to https://github.com/stenzek/duckstation/releases/tag/preview, and download `duckstation-x64.flatpak`.
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- Run `flatpak install ./duckstation-x64.flatpak`.
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- Use `flatpak run org.duckstation.duckstation` to start, or select `DuckStation` in the launcher of your desktop environment.
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### macOS
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Universal MacOS builds are provided for both x64 and ARM64 (Apple Silicon).
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Requirements:
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- Visual Studio 2022
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1. Clone the respository with submodules (`git clone --recursive https://github.com/stenzek/duckstation.git`).
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1. Clone the respository: `git clone https://github.com/stenzek/duckstation.git`.
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2. Open the Visual Studio solution `duckstation.sln` in the root, or "Open Folder" for cmake build.
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3. Build solution.
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4. Binaries are located in `bin/x64`.
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### Linux
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Requirements (Debian/Ubuntu package names):
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- CMake (`cmake`)
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- SDL2 (at least version 2.0.22) (`libsdl2-dev` `libxrandr-dev`)
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- SDL2 (at least version 2.28.2) (`libsdl2-dev` `libxrandr-dev`)
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- pkgconfig (`pkg-config`)
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- Qt 6 (at least version 6.5.0) (`qt6-base-dev` `qt6-base-private-dev` `qt6-base-dev-tools` `qt6-tools-dev` `libqt6svg6`)
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- libevdev (`libevdev-dev`)
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- Qt 6 (at least version 6.5.1) (`qt6-base-dev` `qt6-base-private-dev` `qt6-base-dev-tools` `qt6-tools-dev` `libqt6svg6`)
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- git (`git`) (Note: needed to clone the repository and at build time)
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- When Wayland is enabled (default): (`libwayland-dev` `libwayland-egl-backend-dev` `extra-cmake-modules` `qt6-wayland`)
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- Optional for RetroAchievements (on by default): libcurl (`libcurl4-gnutls-dev`)
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- Optional for faster building: Ninja (`ninja-build`)
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1. Clone the repository. Submodules aren't necessary, there is only one and it is only used for Windows (`git clone https://github.com/stenzek/duckstation.git -b dev`).
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1. Clone the repository: `git clone https://github.com/stenzek/duckstation.git -b dev`.
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2. Create a build directory, either in-tree or elsewhere.
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3. Run CMake to configure the build system. Assuming a build subdirectory of `build-release`, run `cmake -Bbuild-release -DCMAKE_BUILD_TYPE=Release`. If you have installed Ninja, add `-GNinja` at the end of the CMake command line for faster builds.
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4. Compile the source code. For the example above, run `cmake --build build-release --parallel`.
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Requirements:
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- CMake
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- SDL2 (at least version 2.0.22)
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- Qt 6 (at least version 6.5.0)
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- SDL2 (at least version 2.28.2)
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- Qt 6 (at least version 6.5.1)
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Optional (recommended for faster builds):
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- Ninja
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1. Clone the repository. Submodules aren't necessary; there is only one and it is only used for Windows (`git clone https://github.com/stenzek/duckstation.git`).
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1. Clone the repository: `git clone https://github.com/stenzek/duckstation.git`.
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2. Run CMake to configure the build system: `cmake -Bbuild-release -DCMAKE_BUILD_TYPE=Release -DBUILD_QT_FRONTEND=ON -DUSE_SDL2=ON`. You may need to specify `-DQt6_DIR` depending on your system. If you have installed Ninja, add `-GNinja` at the end of the CMake command line for faster builds.
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4. Compile the source code: `cmake --build build-release --parallel`.
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5. Run the binary, located in the build directory under `bin/DuckStation.app`.
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