GPUThread: Fix setting change crash with thread off
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369879e685
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@ -83,7 +83,7 @@ static bool CreateGPUBackendOnThread(GPURenderer renderer, bool upload_vram, Err
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static void DestroyGPUBackendOnThread();
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static void DestroyGPUPresenterOnThread();
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static void UpdateSettingsOnThread(GPUThreadUpdateSettingsCommand* cmd);
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static void UpdateSettingsOnThread(GPUSettings&& new_settings);
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static void UpdateRunIdle();
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@ -511,7 +511,7 @@ void GPUThread::Internal::GPUThreadEntryPoint()
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case GPUBackendCommandType::UpdateSettings:
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{
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GPUThreadUpdateSettingsCommand* ccmd = static_cast<GPUThreadUpdateSettingsCommand*>(cmd);
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UpdateSettingsOnThread(ccmd);
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UpdateSettingsOnThread(std::move(ccmd->settings));
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ccmd->~GPUThreadUpdateSettingsCommand();
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}
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break;
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@ -984,12 +984,12 @@ bool GPUThread::Internal::PresentFrameAndRestoreContext()
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return true;
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}
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void GPUThread::UpdateSettingsOnThread(GPUThreadUpdateSettingsCommand* cmd)
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void GPUThread::UpdateSettingsOnThread(GPUSettings&& new_settings)
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{
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VERBOSE_LOG("Updating GPU settings on thread...");
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GPUSettings old_settings = std::move(g_gpu_settings);
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g_gpu_settings = std::move(cmd->settings);
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g_gpu_settings = std::move(new_settings);
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if (g_gpu_device)
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{
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@ -1089,12 +1089,19 @@ void GPUThread::UpdateSettings(bool gpu_settings_changed, bool device_settings_c
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}
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}
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else if (gpu_settings_changed)
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{
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if (s_state.use_gpu_thread) [[likely]]
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{
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GPUThreadUpdateSettingsCommand* cmd =
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AllocateCommand<GPUThreadUpdateSettingsCommand>(GPUBackendCommandType::UpdateSettings, g_settings);
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PushCommandAndWakeThread(cmd);
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}
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else
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{
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UpdateSettingsOnThread(GPUSettings(g_settings));
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}
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}
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else
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{
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#ifndef __ANDROID__
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// Not needed on Android, debug windows are not used.
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@ -1377,7 +1384,7 @@ const std::string& GPUThread::GetGameSerial()
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void GPUThread::SetGameSerial(std::string serial)
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{
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DebugAssert(!IsOnThread());
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DebugAssert(!IsOnThread() || !s_state.use_gpu_thread);
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RunOnThread([serial = std::move(serial)]() mutable {
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const bool changed = (s_state.game_serial != serial);
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s_state.game_serial = std::move(serial);
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