Merge pull request #650 from ggrtk/readme
Minor README and Qt help text update
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4454824b9d
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@ -49,7 +49,7 @@ Other features include:
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## System Requirements
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- A CPU faster than a potato. But it needs to be 64-bit (either x86_64 or AArch64/ARMv8) otherwise you won't get a recompiler and it'll be slow. There are no plans to add any 32-bit recompilers.
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- For the hardware renderers, a GPU capable of OpenGL 3.0/OpenGL ES 3.0/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.
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- SDL-compatible game controller (e.g. XB360/XBOne)
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- SDL-compatible game controller (e.g. XB360/XBOne). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.
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## Downloading and running
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Binaries of DuckStation for Windows 64-bit, x86_64 Linux x86_64 (in AppImage format), and Android ARMv8/AArch64 are available via GitHub Releases and are automatically built with every commit/push. Binaries or packages distributed through other sources may be out of date and are not supported by the developer.
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@ -32,22 +32,22 @@
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<item>Software</item>
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</string-array>
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<string-array name="settings_gpu_resolution_scale_entries">
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<item>1x (1024x512)</item>
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<item>2x (2048x1024)</item>
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<item>3x (3072x1536)</item>
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<item>4x (4096x2048)</item>
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<item>5x (5120x2560)</item>
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<item>6x (6144x3072)</item>
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<item>7x (7168x3584)</item>
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<item>8x (8192x4096)</item>
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<item>9x (9216x4608)</item>
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<item>10x (10240x5120)</item>
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<item>11x (11264x5632)</item>
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<item>12x (12288x6144)</item>
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<item>13x (13312x6656)</item>
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<item>14x (14336x7168)</item>
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<item>15x (15360x7680)</item>
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<item>16x (16384x8192)</item>
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<item>1x (1024x512 VRAM)</item>
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<item>2x (2048x1024 VRAM)</item>
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<item>3x (3072x1536 VRAM)</item>
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<item>4x (4096x2048 VRAM)</item>
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<item>5x (5120x2560 VRAM)</item>
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<item>6x (6144x3072 VRAM)</item>
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<item>7x (7168x3584 VRAM)</item>
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<item>8x (8192x4096 VRAM)</item>
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<item>9x (9216x4608 VRAM)</item>
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<item>10x (10240x5120 VRAM)</item>
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<item>11x (11264x5632 VRAM)</item>
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<item>12x (12288x6144 VRAM)</item>
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<item>13x (13312x6656 VRAM)</item>
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<item>14x (14336x7168 VRAM)</item>
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<item>15x (15360x7680 VRAM)</item>
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<item>16x (16384x8192 VRAM)</item>
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</string-array>
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<string-array name="settings_gpu_resolution_scale_values">
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<item>1</item>
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@ -60,8 +60,8 @@ GPUSettingsWidget::GPUSettingsWidget(QtHostInterface* host_interface, QWidget* p
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"Enables the usage of debug devices and shaders for rendering APIs which support them. "
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"Should only be used when debugging the emulator.");
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dialog->registerWidgetHelp(m_ui.displayAspectRatio, "Aspect Ratio", "4:3",
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"Changes the pixel aspect ratio which is used to display the console's output to the "
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"screen. The default is 4:3 which matches a typical TV of the era.");
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"Changes the aspect ratio used to display the console's output to the screen. The default "
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"is 4:3 which matches a typical TV of the era.");
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dialog->registerWidgetHelp(m_ui.displayCropMode, "Crop Mode", "Only Overscan Area",
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"Determines how much of the area typically not visible on a consumer TV set to crop/hide. "
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"Some games display content in the overscan area, or use it for screen effects and may "
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@ -144,7 +144,7 @@ void GPUSettingsWidget::setupAdditionalUi()
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m_ui.resolutionScale->addItem(tr("Automatic based on window size"));
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for (u32 i = 1; i <= GPU::MAX_RESOLUTION_SCALE; i++)
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m_ui.resolutionScale->addItem(tr("%1x (%2x%3)").arg(i).arg(GPU::VRAM_WIDTH * i).arg(GPU::VRAM_HEIGHT * i));
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m_ui.resolutionScale->addItem(tr("%1x (%2x%3 VRAM)").arg(i).arg(GPU::VRAM_WIDTH * i).arg(GPU::VRAM_HEIGHT * i));
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}
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void GPUSettingsWidget::populateGPUAdapters()
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@ -1285,22 +1285,22 @@ void SDLHostInterface::DrawSettingsWindow()
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ImGui::SameLine(indent);
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static constexpr std::array<const char*, GPU::MAX_RESOLUTION_SCALE> resolutions = {{
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"1x (1024x512)",
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"2x (2048x1024)",
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"3x (3072x1536)",
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"4x (4096x2048)",
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"5x (5120x2560)",
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"6x (6144x3072)",
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"7x (7168x3584)",
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"8x (8192x4096)",
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"9x (9216x4608)",
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"10x (10240x5120)",
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"11x (11264x5632)",
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"12x (12288x6144)",
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"13x (13312x6656)",
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"14x (14336x7168)",
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"15x (15360x7680)",
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"16x (16384x8192)",
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"1x (1024x512 VRAM)",
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"2x (2048x1024 VRAM)",
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"3x (3072x1536 VRAM)",
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"4x (4096x2048 VRAM)",
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"5x (5120x2560 VRAM)",
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"6x (6144x3072 VRAM)",
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"7x (7168x3584 VRAM)",
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"8x (8192x4096 VRAM)",
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"9x (9216x4608 VRAM)",
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"10x (10240x5120 VRAM)",
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"11x (11264x5632 VRAM)",
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"12x (12288x6144 VRAM)",
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"13x (13312x6656 VRAM)",
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"14x (14336x7168 VRAM)",
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"15x (15360x7680 VRAM)",
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"16x (16384x8192 VRAM)",
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}};
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int current_resolution_index = static_cast<int>(m_settings_copy.gpu_resolution_scale) - 1;
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