Settings: Rearrange fields to avoid padding
This commit is contained in:
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9b339d4bff
commit
4449ae7904
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@ -3460,17 +3460,17 @@ bool GPUTextureCache::LoadLocalConfiguration(bool load_vram_write_replacement_al
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.value_or(static_cast<bool>(s_state.config.convert_copies_to_writes));
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s_state.config.max_vram_write_splits =
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GetOptionalTFromObject<bool>(root, "MaxVRAMWriteSplits").value_or(s_state.config.max_vram_write_splits);
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s_state.config.max_vram_write_coalesce_width = GetOptionalTFromObject<u32>(root, "MaxVRAMWriteCoalesceWidth")
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s_state.config.max_vram_write_coalesce_width = GetOptionalTFromObject<u16>(root, "MaxVRAMWriteCoalesceWidth")
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.value_or(s_state.config.max_vram_write_coalesce_width);
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s_state.config.max_vram_write_coalesce_height = GetOptionalTFromObject<u32>(root, "MaxVRAMWriteCoalesceHeight")
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s_state.config.max_vram_write_coalesce_height = GetOptionalTFromObject<u16>(root, "MaxVRAMWriteCoalesceHeight")
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.value_or(s_state.config.max_vram_write_coalesce_height);
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s_state.config.texture_dump_width_threshold = GetOptionalTFromObject<u32>(root, "DumpTextureWidthThreshold")
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s_state.config.texture_dump_width_threshold = GetOptionalTFromObject<u16>(root, "DumpTextureWidthThreshold")
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.value_or(s_state.config.texture_dump_width_threshold);
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s_state.config.texture_dump_height_threshold = GetOptionalTFromObject<u32>(root, "DumpTextureHeightThreshold")
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s_state.config.texture_dump_height_threshold = GetOptionalTFromObject<u16>(root, "DumpTextureHeightThreshold")
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.value_or(s_state.config.texture_dump_height_threshold);
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s_state.config.vram_write_dump_width_threshold = GetOptionalTFromObject<u32>(root, "DumpVRAMWriteWidthThreshold")
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s_state.config.vram_write_dump_width_threshold = GetOptionalTFromObject<u16>(root, "DumpVRAMWriteWidthThreshold")
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.value_or(s_state.config.vram_write_dump_width_threshold);
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s_state.config.vram_write_dump_height_threshold = GetOptionalTFromObject<u32>(root, "DumpVRAMWriteHeightThreshold")
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s_state.config.vram_write_dump_height_threshold = GetOptionalTFromObject<u16>(root, "DumpVRAMWriteHeightThreshold")
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.value_or(s_state.config.vram_write_dump_height_threshold);
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s_state.config.max_hash_cache_entries =
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GetOptionalTFromObject<u32>(root, "MaxHashCacheEntries").value_or(s_state.config.max_hash_cache_entries);
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@ -658,7 +658,8 @@ bool GPUThread::CreateDeviceOnThread(RenderAPI api, bool fullscreen, bool clear_
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if (!g_gpu_device ||
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!(wi = Host::AcquireRenderWindow(api, fullscreen, fullscreen_mode.has_value(), &create_error)).has_value() ||
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!g_gpu_device->Create(
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g_gpu_settings.gpu_adapter, static_cast<GPUDevice::FeatureMask>(disabled_features), shader_dump_directory,
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Host::GetStringSettingValue("GPU", "Adapter"), static_cast<GPUDevice::FeatureMask>(disabled_features),
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shader_dump_directory,
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g_gpu_settings.gpu_disable_shader_cache ? std::string_view() : std::string_view(EmuFolders::Cache),
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SHADER_CACHE_VERSION, g_gpu_settings.gpu_use_debug_device, wi.value(), s_state.requested_vsync,
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s_state.requested_allow_present_throttle, fullscreen_mode.has_value() ? &fullscreen_mode.value() : nullptr,
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@ -659,7 +659,8 @@ DEFINE_HOTKEY("AudioVolumeUp", TRANSLATE_NOOP("Hotkeys", "Audio"), TRANSLATE_NOO
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{
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g_settings.audio_output_muted = false;
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const s32 volume = std::min<s32>(System::GetAudioOutputVolume() + 10, 200);
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const u8 volume =
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Truncate8(std::min<s32>(static_cast<s32>(System::GetAudioOutputVolume()) + 10, 200));
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g_settings.audio_output_volume = volume;
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g_settings.audio_fast_forward_volume = volume;
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SPU::GetOutputStream()->SetOutputVolume(volume);
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@ -673,7 +674,7 @@ DEFINE_HOTKEY("AudioVolumeDown", TRANSLATE_NOOP("Hotkeys", "Audio"), TRANSLATE_N
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{
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g_settings.audio_output_muted = false;
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const s32 volume = std::max<s32>(System::GetAudioOutputVolume() - 10, 0);
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const u8 volume = Truncate8(std::max<s32>(static_cast<s32>(System::GetAudioOutputVolume()) - 10, 0));
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g_settings.audio_output_volume = volume;
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g_settings.audio_fast_forward_volume = volume;
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SPU::GetOutputStream()->SetOutputVolume(volume);
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@ -14,6 +14,7 @@
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#include "util/media_capture.h"
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#include "common/assert.h"
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#include "common/bitutils.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/memmap.h"
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@ -352,8 +353,10 @@ void Settings::Load(const SettingsInterface& si, const SettingsInterface& contro
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cdrom_load_image_to_ram = si.GetBoolValue("CDROM", "LoadImageToRAM", false);
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cdrom_load_image_patches = si.GetBoolValue("CDROM", "LoadImagePatches", false);
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cdrom_mute_cd_audio = si.GetBoolValue("CDROM", "MuteCDAudio", false);
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cdrom_read_speedup = si.GetIntValue("CDROM", "ReadSpeedup", 1);
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cdrom_seek_speedup = si.GetIntValue("CDROM", "SeekSpeedup", 1);
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cdrom_read_speedup =
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Truncate8(std::min<u32>(si.GetUIntValue("CDROM", "ReadSpeedup", 1u), std::numeric_limits<u8>::max()));
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cdrom_seek_speedup =
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Truncate8(std::min<u32>(si.GetUIntValue("CDROM", "SeekSpeedup", 1u), std::numeric_limits<u8>::max()));
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audio_backend =
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AudioStream::ParseBackendName(
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@ -362,8 +365,10 @@ void Settings::Load(const SettingsInterface& si, const SettingsInterface& contro
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audio_driver = si.GetStringValue("Audio", "Driver");
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audio_output_device = si.GetStringValue("Audio", "OutputDevice");
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audio_stream_parameters.Load(si, "Audio");
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audio_output_volume = si.GetUIntValue("Audio", "OutputVolume", 100);
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audio_fast_forward_volume = si.GetUIntValue("Audio", "FastForwardVolume", 100);
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audio_output_volume =
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Truncate8(std::min<u32>(si.GetUIntValue("Audio", "OutputVolume", 100), std::numeric_limits<u8>::max()));
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audio_fast_forward_volume =
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Truncate8(std::min<u32>(si.GetUIntValue("Audio", "FastForwardVolume", 100), std::numeric_limits<u8>::max()));
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audio_output_muted = si.GetBoolValue("Audio", "OutputMuted", false);
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@ -468,20 +473,21 @@ void Settings::Load(const SettingsInterface& si, const SettingsInterface& contro
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si.GetUIntValue("TextureReplacements", "MaxReplacementCacheVRAMUsage",
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TextureReplacementSettings::Configuration::DEFAULT_MAX_REPLACEMENT_CACHE_VRAM_USAGE_MB);
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texture_replacements.config.max_vram_write_splits = si.GetUIntValue("TextureReplacements", "MaxVRAMWriteSplits", 0u);
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texture_replacements.config.max_vram_write_coalesce_width =
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si.GetUIntValue("TextureReplacements", "MaxVRAMWriteCoalesceWidth", 0u);
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texture_replacements.config.max_vram_write_coalesce_height =
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si.GetUIntValue("TextureReplacements", "MaxVRAMWriteCoalesceHeight", 0u);
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texture_replacements.config.max_vram_write_splits = Truncate16(
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std::min<u32>(si.GetUIntValue("TextureReplacements", "MaxVRAMWriteSplits", 0u), std::numeric_limits<u16>::max()));
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texture_replacements.config.max_vram_write_coalesce_width = Truncate16(std::min<u32>(
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si.GetUIntValue("TextureReplacements", "MaxVRAMWriteCoalesceWidth", 0u), std::numeric_limits<u16>::max()));
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texture_replacements.config.max_vram_write_coalesce_height = Truncate16(std::min<u32>(
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si.GetUIntValue("TextureReplacements", "MaxVRAMWriteCoalesceHeight", 0u), std::numeric_limits<u16>::max()));
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texture_replacements.config.texture_dump_width_threshold =
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si.GetUIntValue("TextureReplacements", "DumpTextureWidthThreshold", 16);
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texture_replacements.config.texture_dump_height_threshold =
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si.GetUIntValue("TextureReplacements", "DumpTextureHeightThreshold", 16);
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texture_replacements.config.vram_write_dump_width_threshold =
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si.GetUIntValue("TextureReplacements", "DumpVRAMWriteWidthThreshold", 128);
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texture_replacements.config.vram_write_dump_height_threshold =
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si.GetUIntValue("TextureReplacements", "DumpVRAMWriteHeightThreshold", 128);
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texture_replacements.config.texture_dump_width_threshold = Truncate16(std::min<u32>(
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si.GetUIntValue("TextureReplacements", "DumpTextureWidthThreshold", 16), std::numeric_limits<u16>::max()));
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texture_replacements.config.texture_dump_height_threshold = Truncate16(std::min<u32>(
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si.GetUIntValue("TextureReplacements", "DumpTextureHeightThreshold", 16), std::numeric_limits<u16>::max()));
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texture_replacements.config.vram_write_dump_width_threshold = Truncate16(std::min<u32>(
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si.GetUIntValue("TextureReplacements", "DumpVRAMWriteWidthThreshold", 128), std::numeric_limits<u16>::max()));
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texture_replacements.config.vram_write_dump_height_threshold = Truncate16(std::min<u32>(
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si.GetUIntValue("TextureReplacements", "DumpVRAMWriteHeightThreshold", 128), std::numeric_limits<u16>::max()));
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pio_device_type = ParsePIODeviceTypeName(
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si.GetTinyStringValue("PIO", "DeviceType", GetPIODeviceTypeModeName(DEFAULT_PIO_DEVICE_TYPE)))
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@ -61,13 +61,35 @@ struct GPUSettings
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{
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GPUSettings();
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std::string gpu_adapter;
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GPURenderer gpu_renderer = DEFAULT_GPU_RENDERER;
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u8 gpu_resolution_scale = 1;
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u8 gpu_multisamples = 1;
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u8 gpu_max_queued_frames = DEFAULT_GPU_MAX_QUEUED_FRAMES;
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ForceVideoTimingMode gpu_force_video_timing = DEFAULT_FORCE_VIDEO_TIMING_MODE;
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GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
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GPUTextureFilter gpu_sprite_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
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GPULineDetectMode gpu_line_detect_mode = DEFAULT_GPU_LINE_DETECT_MODE;
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GPUDownsampleMode gpu_downsample_mode = DEFAULT_GPU_DOWNSAMPLE_MODE;
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u8 gpu_downsample_scale = 1;
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GPUWireframeMode gpu_wireframe_mode = DEFAULT_GPU_WIREFRAME_MODE;
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DisplayDeinterlacingMode display_deinterlacing_mode = DEFAULT_DISPLAY_DEINTERLACING_MODE;
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DisplayCropMode display_crop_mode = DEFAULT_DISPLAY_CROP_MODE;
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DisplayAspectRatio display_aspect_ratio = DEFAULT_DISPLAY_ASPECT_RATIO;
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DisplayAlignment display_alignment = DEFAULT_DISPLAY_ALIGNMENT;
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DisplayRotation display_rotation = DEFAULT_DISPLAY_ROTATION;
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DisplayScalingMode display_scaling = DEFAULT_DISPLAY_SCALING;
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DisplayExclusiveFullscreenControl display_exclusive_fullscreen_control = DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL;
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DisplayScreenshotMode display_screenshot_mode = DEFAULT_DISPLAY_SCREENSHOT_MODE;
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DisplayScreenshotFormat display_screenshot_format = DEFAULT_DISPLAY_SCREENSHOT_FORMAT;
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u8 display_screenshot_quality = DEFAULT_DISPLAY_SCREENSHOT_QUALITY;
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u16 display_aspect_ratio_custom_numerator = 0;
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u16 display_aspect_ratio_custom_denominator = 0;
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s16 display_active_start_offset = 0;
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s16 display_active_end_offset = 0;
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s8 display_line_start_offset = 0;
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s8 display_line_end_offset = 0;
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bool gpu_use_thread : 1 = true;
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bool gpu_use_software_renderer_for_readbacks : 1 = false;
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bool gpu_use_debug_device : 1 = false;
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@ -102,29 +124,6 @@ struct GPUSettings
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bool gpu_pgxp_depth_buffer : 1 = false;
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bool gpu_pgxp_disable_2d : 1 = false;
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ForceVideoTimingMode gpu_force_video_timing = DEFAULT_FORCE_VIDEO_TIMING_MODE;
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GPUTextureFilter gpu_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
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GPUTextureFilter gpu_sprite_texture_filter = DEFAULT_GPU_TEXTURE_FILTER;
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GPULineDetectMode gpu_line_detect_mode = DEFAULT_GPU_LINE_DETECT_MODE;
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GPUDownsampleMode gpu_downsample_mode = DEFAULT_GPU_DOWNSAMPLE_MODE;
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u8 gpu_downsample_scale = 1;
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GPUWireframeMode gpu_wireframe_mode = DEFAULT_GPU_WIREFRAME_MODE;
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DisplayDeinterlacingMode display_deinterlacing_mode = DEFAULT_DISPLAY_DEINTERLACING_MODE;
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DisplayCropMode display_crop_mode = DEFAULT_DISPLAY_CROP_MODE;
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DisplayAspectRatio display_aspect_ratio = DEFAULT_DISPLAY_ASPECT_RATIO;
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DisplayAlignment display_alignment = DEFAULT_DISPLAY_ALIGNMENT;
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DisplayRotation display_rotation = DEFAULT_DISPLAY_ROTATION;
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DisplayScalingMode display_scaling = DEFAULT_DISPLAY_SCALING;
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DisplayExclusiveFullscreenControl display_exclusive_fullscreen_control = DEFAULT_DISPLAY_EXCLUSIVE_FULLSCREEN_CONTROL;
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DisplayScreenshotMode display_screenshot_mode = DEFAULT_DISPLAY_SCREENSHOT_MODE;
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DisplayScreenshotFormat display_screenshot_format = DEFAULT_DISPLAY_SCREENSHOT_FORMAT;
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u8 display_screenshot_quality = DEFAULT_DISPLAY_SCREENSHOT_QUALITY;
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u16 display_aspect_ratio_custom_numerator = 0;
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u16 display_aspect_ratio_custom_denominator = 0;
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s16 display_active_start_offset = 0;
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s16 display_active_end_offset = 0;
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s8 display_line_start_offset = 0;
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s8 display_line_end_offset = 0;
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bool display_optimal_frame_pacing : 1 = false;
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bool display_pre_frame_sleep : 1 = false;
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bool display_skip_presenting_duplicate_frames : 1 = false;
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@ -175,14 +174,14 @@ struct GPUSettings
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u32 max_hash_cache_vram_usage_mb = DEFAULT_MAX_HASH_CACHE_VRAM_USAGE_MB;
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u32 max_replacement_cache_vram_usage_mb = DEFAULT_MAX_REPLACEMENT_CACHE_VRAM_USAGE_MB;
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u32 max_vram_write_splits = 0;
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u32 max_vram_write_coalesce_width = 0;
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u32 max_vram_write_coalesce_height = 0;
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u32 texture_dump_width_threshold = 16;
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u32 texture_dump_height_threshold = 16;
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u16 max_vram_write_splits = 0;
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u16 max_vram_write_coalesce_width = 0;
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u16 max_vram_write_coalesce_height = 0;
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u16 texture_dump_width_threshold = 16;
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u16 texture_dump_height_threshold = 16;
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u32 vram_write_dump_width_threshold = 128;
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u32 vram_write_dump_height_threshold = 128;
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u16 vram_write_dump_width_threshold = 128;
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u16 vram_write_dump_height_threshold = 128;
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bool operator==(const Configuration& rhs) const;
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bool operator!=(const Configuration& rhs) const;
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@ -256,6 +255,14 @@ struct Settings : public GPUSettings
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{
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Settings();
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u32 cpu_overclock_numerator = 1;
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u32 cpu_overclock_denominator = 1;
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TickCount dma_max_slice_ticks = DEFAULT_DMA_MAX_SLICE_TICKS;
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TickCount dma_halt_ticks = DEFAULT_DMA_HALT_TICKS;
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u32 gpu_fifo_size = DEFAULT_GPU_FIFO_SIZE;
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TickCount gpu_max_run_ahead = DEFAULT_GPU_MAX_RUN_AHEAD;
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ConsoleRegion region = DEFAULT_CONSOLE_REGION;
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CPUExecutionMode cpu_execution_mode = DEFAULT_CPU_EXECUTION_MODE;
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@ -265,12 +272,7 @@ struct Settings : public GPUSettings
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bool cpu_recompiler_memory_exceptions : 1 = false;
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bool cpu_recompiler_block_linking : 1 = true;
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bool cpu_recompiler_icache : 1 = false;
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u32 cpu_overclock_numerator = 1;
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u32 cpu_overclock_denominator = 1;
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float emulation_speed = 1.0f;
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float fast_forward_speed = 0.0f;
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float turbo_speed = 0.0f;
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bool sync_to_host_refresh_rate : 1 = false;
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bool inhibit_screensaver : 1 = true;
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bool pause_on_focus_loss : 1 = false;
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@ -285,39 +287,40 @@ struct Settings : public GPUSettings
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bool enable_discord_presence : 1 = false;
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bool rewind_enable : 1 = false;
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float rewind_save_frequency = 10.0f;
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u16 rewind_save_slots = 10;
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u8 runahead_frames = 0;
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SaveStateCompressionMode save_state_compression = DEFAULT_SAVE_STATE_COMPRESSION_MODE;
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u8 cdrom_readahead_sectors = DEFAULT_CDROM_READAHEAD_SECTORS;
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CDROMMechaconVersion cdrom_mechacon_version = DEFAULT_CDROM_MECHACON_VERSION;
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bool cdrom_region_check : 1 = false;
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bool cdrom_subq_skew : 1 = false;
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bool cdrom_load_image_to_ram : 1 = false;
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bool cdrom_load_image_patches : 1 = false;
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bool cdrom_mute_cd_audio : 1 = false;
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u32 cdrom_read_speedup = 1;
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u32 cdrom_seek_speedup = 1;
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std::string audio_driver;
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std::string audio_output_device;
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u32 audio_output_volume = 100;
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u32 audio_fast_forward_volume = 100;
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AudioStreamParameters audio_stream_parameters;
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AudioBackend audio_backend = AudioStream::DEFAULT_BACKEND;
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u16 rewind_save_slots = 10;
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u8 runahead_frames = 0;
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SaveStateCompressionMode save_state_compression = DEFAULT_SAVE_STATE_COMPRESSION_MODE;
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u8 cdrom_read_speedup = 1;
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u8 cdrom_seek_speedup = 1;
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u8 cdrom_readahead_sectors = DEFAULT_CDROM_READAHEAD_SECTORS;
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CDROMMechaconVersion cdrom_mechacon_version = DEFAULT_CDROM_MECHACON_VERSION;
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u8 audio_output_volume = 100;
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u8 audio_fast_forward_volume = 100;
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bool audio_output_muted : 1 = false;
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bool use_old_mdec_routines : 1 = false;
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bool pcdrv_enable : 1 = false;
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bool export_shared_memory : 1 = false;
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// timing hacks section
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TickCount dma_max_slice_ticks = DEFAULT_DMA_MAX_SLICE_TICKS;
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TickCount dma_halt_ticks = DEFAULT_DMA_HALT_TICKS;
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u32 gpu_fifo_size = DEFAULT_GPU_FIFO_SIZE;
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TickCount gpu_max_run_ahead = DEFAULT_GPU_MAX_RUN_AHEAD;
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bool bios_tty_logging : 1 = false;
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bool bios_patch_fast_boot : 1 = DEFAULT_FAST_BOOT_VALUE;
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bool bios_fast_forward_boot : 1 = false;
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bool enable_8mb_ram : 1 = false;
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bool memory_card_use_playlist_title : 1 = true;
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bool pio_switch_active : 1 = true;
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bool pio_flash_write_enable : 1 = false;
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bool pcdrv_enable_writes : 1 = false;
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// achievements
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bool achievements_enabled : 1 = false;
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@ -333,35 +336,39 @@ struct Settings : public GPUSettings
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s32 achievements_notification_duration = DEFAULT_ACHIEVEMENT_NOTIFICATION_TIME;
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s32 achievements_leaderboard_duration = DEFAULT_LEADERBOARD_NOTIFICATION_TIME;
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#ifndef __ANDROID__
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u16 gdb_server_port = DEFAULT_GDB_SERVER_PORT;
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bool enable_gdb_server : 1 = false;
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#endif
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float emulation_speed = 1.0f;
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float fast_forward_speed = 0.0f;
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float turbo_speed = 0.0f;
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bool bios_tty_logging : 1 = false;
|
||||
bool bios_patch_fast_boot : 1 = DEFAULT_FAST_BOOT_VALUE;
|
||||
bool bios_fast_forward_boot : 1 = false;
|
||||
bool enable_8mb_ram : 1 = false;
|
||||
float rewind_save_frequency = 10.0f;
|
||||
|
||||
std::array<ControllerType, NUM_CONTROLLER_AND_CARD_PORTS> controller_types{};
|
||||
std::array<MemoryCardType, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_types{};
|
||||
std::array<std::string, NUM_CONTROLLER_AND_CARD_PORTS> memory_card_paths{};
|
||||
bool memory_card_use_playlist_title = true;
|
||||
|
||||
MultitapMode multitap_mode = DEFAULT_MULTITAP_MODE;
|
||||
|
||||
PIODeviceType pio_device_type = DEFAULT_PIO_DEVICE_TYPE;
|
||||
|
||||
AudioBackend audio_backend = AudioStream::DEFAULT_BACKEND;
|
||||
AudioStreamParameters audio_stream_parameters;
|
||||
|
||||
std::string gpu_adapter;
|
||||
std::string audio_driver;
|
||||
std::string audio_output_device;
|
||||
|
||||
std::string pio_flash_image_path;
|
||||
bool pio_switch_active = true;
|
||||
bool pio_flash_write_enable = false;
|
||||
|
||||
std::string pcdrv_root;
|
||||
bool pcdrv_enable_writes = false;
|
||||
|
||||
#ifndef __ANDROID__
|
||||
u16 gdb_server_port = DEFAULT_GDB_SERVER_PORT;
|
||||
bool enable_gdb_server = false;
|
||||
#endif
|
||||
|
||||
ALWAYS_INLINE bool IsRunaheadEnabled() const { return (runahead_frames > 0); }
|
||||
|
||||
|
||||
ALWAYS_INLINE s32 GetAudioOutputVolume(bool fast_forwarding) const
|
||||
ALWAYS_INLINE u8 GetAudioOutputVolume(bool fast_forwarding) const
|
||||
{
|
||||
return audio_output_muted ? 0 : (fast_forwarding ? audio_fast_forward_volume : audio_output_volume);
|
||||
}
|
||||
|
|
|
@ -5202,7 +5202,7 @@ bool System::IsFastForwardingBoot()
|
|||
s_state.boot_mode == BootMode::FastBoot);
|
||||
}
|
||||
|
||||
s32 System::GetAudioOutputVolume()
|
||||
u8 System::GetAudioOutputVolume()
|
||||
{
|
||||
return g_settings.GetAudioOutputVolume(IsRunningAtNonStandardSpeed());
|
||||
}
|
||||
|
|
|
@ -385,7 +385,7 @@ std::string GetGameMemoryCardPath(std::string_view serial, std::string_view path
|
|||
MemoryCardType* out_type = nullptr);
|
||||
|
||||
/// Returns intended output volume considering fast forwarding.
|
||||
s32 GetAudioOutputVolume();
|
||||
u8 GetAudioOutputVolume();
|
||||
void UpdateVolume();
|
||||
|
||||
/// Saves a screenshot to the specified file. If no file name is provided, one will be generated automatically.
|
||||
|
|
Loading…
Reference in New Issue