GPU: Further improve vsync handling
This commit is contained in:
parent
4e922a34a7
commit
42a5fe0a6e
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@ -288,8 +288,7 @@ bool Host::CreateGPUDevice(RenderAPI api, Error* error)
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if (!g_gpu_device || !g_gpu_device->Create(
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g_settings.gpu_adapter,
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g_settings.gpu_disable_shader_cache ? std::string_view() : std::string_view(EmuFolders::Cache),
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SHADER_CACHE_VERSION, g_settings.gpu_use_debug_device, System::IsHostVSyncEffectivelyEnabled(),
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System::IsHostVSyncEffectivelyEnabled() && !System::IsHostVSyncUsedForTiming(),
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SHADER_CACHE_VERSION, g_settings.gpu_use_debug_device, System::GetEffectiveVSyncMode(),
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g_settings.gpu_threaded_presentation, exclusive_fullscreen_control,
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static_cast<GPUDevice::FeatureMask>(disabled_features), &create_error))
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{
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@ -122,6 +122,8 @@ static void Throttle(Common::Timer::Value current_time);
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static void UpdatePerformanceCounters();
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static void AccumulatePreFrameSleepTime();
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static void UpdatePreFrameSleepTime();
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static void UpdateDisplayVSync();
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static void UpdateDisplayMaxFPS();
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static void SetRewinding(bool enabled);
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static bool SaveRewindState();
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@ -184,7 +186,6 @@ static bool s_turbo_enabled = false;
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static bool s_throttler_enabled = false;
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static bool s_optimal_frame_pacing = false;
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static bool s_pre_frame_sleep = false;
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static bool s_syncing_to_host = false;
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static bool s_syncing_to_host_with_vsync = false;
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static bool s_skip_presenting_duplicate_frames = false;
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static u32 s_skipped_frame_count = 0;
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@ -1263,6 +1264,7 @@ void System::PauseSystem(bool paused)
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Host::OnSystemPaused();
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Host::OnIdleStateChanged();
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UpdateDisplayMaxFPS();
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InvalidateDisplay();
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}
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else
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@ -1277,6 +1279,7 @@ void System::PauseSystem(bool paused)
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Host::OnSystemResumed();
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Host::OnIdleStateChanged();
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UpdateDisplayMaxFPS();
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ResetPerformanceCounters();
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ResetThrottler();
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}
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@ -1819,7 +1822,8 @@ void System::DestroySystem()
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// Restore present-all-frames behavior.
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if (s_keep_gpu_device_on_shutdown && g_gpu_device)
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{
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g_gpu_device->SetDisplayMaxFPS(0.0f);
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UpdateDisplayVSync();
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UpdateDisplayMaxFPS();
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}
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else
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{
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@ -2685,7 +2689,7 @@ float System::GetTargetSpeed()
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float System::GetAudioNominalRate()
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{
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return s_throttler_enabled ? s_target_speed : 1.0f;
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return (s_throttler_enabled || s_syncing_to_host_with_vsync) ? s_target_speed : 1.0f;
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}
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void System::UpdatePerformanceCounters()
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@ -2845,32 +2849,31 @@ void System::UpdateSpeedLimiterState()
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g_gpu_device->GetWindowInfo().IsSurfaceless(); // surfaceless check for regtest
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s_skip_presenting_duplicate_frames = s_throttler_enabled && g_settings.display_skip_presenting_duplicate_frames;
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s_pre_frame_sleep = s_optimal_frame_pacing && g_settings.display_pre_frame_sleep;
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s_syncing_to_host = false;
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s_syncing_to_host_with_vsync = false;
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if (g_settings.sync_to_host_refresh_rate &&
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(g_settings.audio_stream_parameters.stretch_mode != AudioStretchMode::Off) && s_target_speed == 1.0f && IsValid())
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if (const float host_refresh_rate = g_gpu_device->GetWindowInfo().surface_refresh_rate; host_refresh_rate > 0.0f)
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{
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if (std::optional<float> host_refresh_rate = g_gpu_device->GetHostRefreshRate(); host_refresh_rate.has_value())
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const float ratio = host_refresh_rate / System::GetThrottleFrequency();
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const bool can_sync_to_host = (ratio >= 0.95f && ratio <= 1.05f);
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INFO_LOG("Refresh rate: Host={}hz Guest={}hz Ratio={} - {}", host_refresh_rate, System::GetThrottleFrequency(),
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ratio, can_sync_to_host ? "can sync" : "can't sync");
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if (can_sync_to_host && g_settings.sync_to_host_refresh_rate && s_target_speed == 1.0f)
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{
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const float ratio = host_refresh_rate.value() / System::GetThrottleFrequency();
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s_syncing_to_host = (ratio >= 0.95f && ratio <= 1.05f);
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INFO_LOG("Refresh rate: Host={}hz Guest={}hz Ratio={} - {}", host_refresh_rate.value(),
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System::GetThrottleFrequency(), ratio, s_syncing_to_host ? "can sync" : "can't sync");
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if (s_syncing_to_host)
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s_target_speed *= ratio;
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}
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}
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s_target_speed = ratio;
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// When syncing to host and using vsync, we don't need to sleep.
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s_syncing_to_host_with_vsync = (s_syncing_to_host && IsHostVSyncEffectivelyEnabled());
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s_syncing_to_host_with_vsync = g_settings.display_vsync;
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if (s_syncing_to_host_with_vsync)
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{
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INFO_LOG("Using host vsync for throttling.");
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s_throttler_enabled = false;
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}
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}
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}
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VERBOSE_LOG("Target speed: {}%", s_target_speed * 100.0f);
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VERBOSE_LOG("Preset timing: {}", s_optimal_frame_pacing ? "consistent" : "immediate");
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// Update audio output.
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AudioStream* stream = SPU::GetOutputStream();
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@ -2879,35 +2882,60 @@ void System::UpdateSpeedLimiterState()
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UpdateThrottlePeriod();
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ResetThrottler();
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UpdateDisplaySync();
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UpdateDisplayVSync();
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UpdateDisplayMaxFPS();
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if (g_settings.increase_timer_resolution)
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SetTimerResolutionIncreased(s_throttler_enabled);
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}
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void System::UpdateDisplaySync()
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void System::UpdateDisplayVSync()
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{
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const bool vsync_enabled = IsHostVSyncEffectivelyEnabled();
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const float max_display_fps = (s_throttler_enabled || s_syncing_to_host) ? 0.0f : g_settings.display_max_fps;
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VERBOSE_LOG("VSync: {}{}", vsync_enabled ? "Enabled" : "Disabled",
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static constexpr std::array<const char*, static_cast<size_t>(GPUVSyncMode::Count)> vsync_modes = {{
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"Disabled",
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"DoubleBuffered",
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"TripleBuffered",
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}};
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// Avoid flipping vsync on and off by manually throttling when vsync is on.
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const GPUVSyncMode vsync_mode = GetEffectiveVSyncMode();
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VERBOSE_LOG("VSync: {}{}", vsync_modes[static_cast<size_t>(vsync_mode)],
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s_syncing_to_host_with_vsync ? " (for throttling)" : "");
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g_gpu_device->SetVSyncMode(vsync_mode);
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}
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void System::UpdateDisplayMaxFPS()
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{
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const GPUVSyncMode vsync_mode = GetEffectiveVSyncMode();
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const float max_display_fps =
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(!IsPaused() && IsValid() &&
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(s_target_speed == 0.0f ||
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(vsync_mode != GPUVSyncMode::Disabled && s_target_speed != 1.0f && !s_syncing_to_host_with_vsync))) ?
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g_gpu_device->GetWindowInfo().surface_refresh_rate :
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0.0f;
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VERBOSE_LOG("Max display fps: {}", max_display_fps);
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VERBOSE_LOG("Preset timing: {}", s_optimal_frame_pacing ? "consistent" : "immediate");
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g_gpu_device->SetDisplayMaxFPS(max_display_fps);
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g_gpu_device->SetVSyncEnabled(vsync_enabled, vsync_enabled && !IsHostVSyncUsedForTiming());
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}
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bool System::IsHostVSyncEffectivelyEnabled()
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GPUVSyncMode System::GetEffectiveVSyncMode()
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{
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// Disable vsync if running outside 100%.
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return (g_settings.display_vsync && (s_state != State::Shutdown && s_state != State::Stopping) &&
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!IsRunningAtNonStandardSpeed());
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}
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// Vsync off => always disabled.
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if (!g_settings.display_vsync)
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return GPUVSyncMode::Disabled;
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bool System::IsHostVSyncUsedForTiming()
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{
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return (IsHostVSyncEffectivelyEnabled() && s_syncing_to_host_with_vsync);
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// If there's no VM, or we're using vsync for timing, then we always use double-buffered (blocking).
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if (s_state == State::Shutdown || s_state == State::Stopping || s_syncing_to_host_with_vsync)
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return GPUVSyncMode::DoubleBuffered;
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// For PAL games, we always want to triple buffer, because otherwise we'll be tearing.
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// Or for when we aren't using sync-to-host-refresh, to avoid dropping frames.
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// Force vsync off when not running at 100% speed.
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// We can avoid this by manually throttling when vsync is on (see above).
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return (s_throttler_enabled && g_gpu_device->GetWindowInfo().surface_refresh_rate == 0.0f) ?
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GPUVSyncMode::Disabled :
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GPUVSyncMode::TripleBuffered;
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}
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bool System::IsFastForwardEnabled()
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@ -3978,7 +4006,6 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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g_settings.increase_timer_resolution != old_settings.increase_timer_resolution ||
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g_settings.emulation_speed != old_settings.emulation_speed ||
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g_settings.fast_forward_speed != old_settings.fast_forward_speed ||
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g_settings.display_max_fps != old_settings.display_max_fps ||
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g_settings.display_optimal_frame_pacing != old_settings.display_optimal_frame_pacing ||
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g_settings.display_skip_presenting_duplicate_frames != old_settings.display_skip_presenting_duplicate_frames ||
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g_settings.display_pre_frame_sleep != old_settings.display_pre_frame_sleep ||
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@ -3999,6 +4026,17 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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PostProcessing::UpdateSettings();
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}
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else
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{
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if (g_gpu_device)
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{
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if (g_settings.display_vsync != old_settings.display_vsync)
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{
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UpdateDisplayVSync();
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UpdateDisplayMaxFPS();
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}
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}
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}
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if (g_gpu_device)
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{
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@ -19,6 +19,8 @@ class Error;
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class SmallStringBase;
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class StateWrapper;
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enum class GPUVSyncMode : u8;
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class Controller;
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struct CheatCode;
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@ -295,9 +297,6 @@ void UpdateThrottlePeriod();
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void ResetThrottler();
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void ResetPerformanceCounters();
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/// Resets vsync/max present fps state.
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void UpdateDisplaySync();
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// Access controllers for simulating input.
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Controller* GetController(u32 slot);
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void UpdateControllers();
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@ -466,10 +465,7 @@ void ToggleWidescreen();
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bool IsRunningAtNonStandardSpeed();
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/// Returns true if vsync should be used.
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bool IsHostVSyncEffectivelyEnabled();
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/// Returns true if vsync is being used for frame pacing.
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bool IsHostVSyncUsedForTiming();
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GPUVSyncMode GetEffectiveVSyncMode();
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/// Quick switch between software and hardware rendering.
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void ToggleSoftwareRendering();
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@ -1754,7 +1754,7 @@ void EmuThread::run()
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if (g_gpu_device)
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{
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System::PresentDisplay(false, false);
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if (!g_gpu_device->IsVSyncEnabled())
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if (!g_gpu_device->IsVSyncModeBlocking())
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g_gpu_device->ThrottlePresentation();
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}
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}
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@ -7,6 +7,7 @@
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#include "core/system.h"
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#include "common/byte_stream.h"
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#include "common/log.h"
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#include <QtCore/QCoreApplication>
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#include <QtCore/QMetaObject>
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@ -38,6 +39,8 @@
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#include "common/windows_headers.h"
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#endif
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Log_SetChannel(QtUtils);
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namespace QtUtils {
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QFrame* CreateHorizontalLine(QWidget* parent)
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@ -365,6 +368,11 @@ std::optional<WindowInfo> GetWindowInfoForWidget(QWidget* widget)
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wi.surface_width = static_cast<u32>(static_cast<qreal>(widget->width()) * dpr);
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wi.surface_height = static_cast<u32>(static_cast<qreal>(widget->height()) * dpr);
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wi.surface_scale = static_cast<float>(dpr);
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// Query refresh rate, we need it for sync.
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wi.surface_refresh_rate = WindowInfo::QueryRefreshRateForWindow(wi).value_or(0.0f);
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INFO_LOG("Surface refresh rate: {} hz", wi.surface_refresh_rate);
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return wi;
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}
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@ -201,7 +201,7 @@ u32 D3D11Device::GetSwapChainBufferCount() const
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{
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// With vsync off, we only need two buffers. Same for blocking vsync.
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// With triple buffering, we need three.
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return (m_vsync_enabled && m_vsync_prefer_triple_buffer) ? 3 : 2;
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return (m_vsync_mode == GPUVSyncMode::TripleBuffered) ? 3 : 2;
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}
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bool D3D11Device::CreateSwapChain()
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@ -357,10 +357,6 @@ bool D3D11Device::CreateSwapChainRTV()
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m_window_info.surface_refresh_rate = static_cast<float>(desc.BufferDesc.RefreshRate.Numerator) /
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static_cast<float>(desc.BufferDesc.RefreshRate.Denominator);
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}
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else
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{
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m_window_info.surface_refresh_rate = 0.0f;
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}
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}
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return true;
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@ -592,31 +588,13 @@ void D3D11Device::InvalidateRenderTarget(GPUTexture* t)
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static_cast<D3D11Texture*>(t)->CommitClear(m_context.Get());
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}
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std::optional<float> D3D11Device::GetHostRefreshRate()
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void D3D11Device::SetVSyncMode(GPUVSyncMode mode)
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{
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if (m_swap_chain && m_is_exclusive_fullscreen)
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{
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DXGI_SWAP_CHAIN_DESC desc;
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if (SUCCEEDED(m_swap_chain->GetDesc(&desc)) && desc.BufferDesc.RefreshRate.Numerator > 0 &&
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desc.BufferDesc.RefreshRate.Denominator > 0)
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{
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DEV_LOG("using fs rr: {} {}", desc.BufferDesc.RefreshRate.Numerator, desc.BufferDesc.RefreshRate.Denominator);
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return static_cast<float>(desc.BufferDesc.RefreshRate.Numerator) /
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static_cast<float>(desc.BufferDesc.RefreshRate.Denominator);
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}
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}
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return GPUDevice::GetHostRefreshRate();
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}
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void D3D11Device::SetVSyncEnabled(bool enabled, bool prefer_triple_buffer)
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{
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if (m_vsync_enabled == enabled && m_vsync_prefer_triple_buffer == prefer_triple_buffer)
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if (m_vsync_mode == mode)
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return;
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const u32 old_buffer_count = GetSwapChainBufferCount();
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m_vsync_enabled = enabled;
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m_vsync_prefer_triple_buffer = prefer_triple_buffer;
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m_vsync_mode = mode;
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if (!m_swap_chain)
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return;
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@ -656,7 +634,7 @@ bool D3D11Device::BeginPresent(bool skip_present)
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// This blows our our GPU usage number considerably, so read the timestamp before the final blit
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// in this configuration. It does reduce accuracy a little, but better than seeing 100% all of
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// the time, when it's more like a couple of percent.
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if (m_vsync_enabled && m_gpu_timing_enabled)
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if (IsVSyncModeBlocking() && m_gpu_timing_enabled)
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PopTimestampQuery();
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static constexpr float clear_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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@ -674,12 +652,12 @@ void D3D11Device::EndPresent(bool explicit_present)
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DebugAssert(!explicit_present);
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DebugAssert(m_num_current_render_targets == 0 && !m_current_depth_target);
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if (!m_vsync_enabled && m_gpu_timing_enabled)
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if (!IsVSyncModeBlocking() && m_gpu_timing_enabled)
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PopTimestampQuery();
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// DirectX has no concept of tear-or-sync. I guess if we measured times ourselves, we could implement it.
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if (m_vsync_enabled)
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m_swap_chain->Present(BoolToUInt32(1), 0);
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if (IsVSyncModeBlocking())
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m_swap_chain->Present(1, 0);
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else if (m_using_allow_tearing) // Disabled or VRR, VRR requires the allow tearing flag :/
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m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
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else
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@ -96,8 +96,7 @@ public:
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void DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex) override;
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void DrawIndexedWithBarrier(u32 index_count, u32 base_index, u32 base_vertex, DrawBarrier type) override;
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std::optional<float> GetHostRefreshRate() override;
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void SetVSyncEnabled(bool enabled, bool prefer_triple_buffer) override;
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void SetVSyncMode(GPUVSyncMode mode) override;
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bool SetGPUTimingEnabled(bool enabled) override;
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float GetAndResetAccumulatedGPUTime() override;
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@ -801,7 +801,7 @@ u32 D3D12Device::GetSwapChainBufferCount() const
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{
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// With vsync off, we only need two buffers. Same for blocking vsync.
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// With triple buffering, we need three.
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return (m_vsync_enabled && m_vsync_prefer_triple_buffer) ? 3 : 2;
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return (m_vsync_mode == GPUVSyncMode::TripleBuffered) ? 3 : 2;
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}
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bool D3D12Device::CreateSwapChain()
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@ -942,10 +942,6 @@ bool D3D12Device::CreateSwapChainRTV()
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m_window_info.surface_refresh_rate = static_cast<float>(desc.BufferDesc.RefreshRate.Numerator) /
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static_cast<float>(desc.BufferDesc.RefreshRate.Denominator);
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}
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else
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{
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m_window_info.surface_refresh_rate = 0.0f;
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}
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}
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m_current_swap_chain_buffer = 0;
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@ -1088,31 +1084,13 @@ std::string D3D12Device::GetDriverInfo() const
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return ret;
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}
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std::optional<float> D3D12Device::GetHostRefreshRate()
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void D3D12Device::SetVSyncMode(GPUVSyncMode mode)
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{
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if (m_swap_chain && m_is_exclusive_fullscreen)
|
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{
|
||||
DXGI_SWAP_CHAIN_DESC desc;
|
||||
if (SUCCEEDED(m_swap_chain->GetDesc(&desc)) && desc.BufferDesc.RefreshRate.Numerator > 0 &&
|
||||
desc.BufferDesc.RefreshRate.Denominator > 0)
|
||||
{
|
||||
DEV_LOG("using fs rr: {} {}", desc.BufferDesc.RefreshRate.Numerator, desc.BufferDesc.RefreshRate.Denominator);
|
||||
return static_cast<float>(desc.BufferDesc.RefreshRate.Numerator) /
|
||||
static_cast<float>(desc.BufferDesc.RefreshRate.Denominator);
|
||||
}
|
||||
}
|
||||
|
||||
return GPUDevice::GetHostRefreshRate();
|
||||
}
|
||||
|
||||
void D3D12Device::SetVSyncEnabled(bool enabled, bool prefer_triple_buffer)
|
||||
{
|
||||
if (m_vsync_enabled == enabled && m_vsync_prefer_triple_buffer == prefer_triple_buffer)
|
||||
if (m_vsync_mode == mode)
|
||||
return;
|
||||
|
||||
const u32 old_buffer_count = GetSwapChainBufferCount();
|
||||
m_vsync_enabled = enabled;
|
||||
m_vsync_prefer_triple_buffer = prefer_triple_buffer;
|
||||
m_vsync_mode = mode;
|
||||
if (!m_swap_chain)
|
||||
return;
|
||||
|
||||
|
@ -1181,8 +1159,8 @@ void D3D12Device::SubmitPresent()
|
|||
DebugAssert(m_swap_chain);
|
||||
|
||||
// DirectX has no concept of tear-or-sync. I guess if we measured times ourselves, we could implement it.
|
||||
if (m_vsync_enabled)
|
||||
m_swap_chain->Present(BoolToUInt32(1), 0);
|
||||
if (IsVSyncModeBlocking())
|
||||
m_swap_chain->Present(1, 0);
|
||||
else if (m_using_allow_tearing) // Disabled or VRR, VRR requires the allow tearing flag :/
|
||||
m_swap_chain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
|
||||
else
|
||||
|
|
|
@ -118,8 +118,7 @@ public:
|
|||
void DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex) override;
|
||||
void DrawIndexedWithBarrier(u32 index_count, u32 base_index, u32 base_vertex, DrawBarrier type) override;
|
||||
|
||||
std::optional<float> GetHostRefreshRate() override;
|
||||
void SetVSyncEnabled(bool enabled, bool prefer_triple_buffer) override;
|
||||
void SetVSyncMode(GPUVSyncMode mode) override;
|
||||
|
||||
bool SetGPUTimingEnabled(bool enabled) override;
|
||||
float GetAndResetAccumulatedGPUTime() override;
|
||||
|
|
|
@ -276,11 +276,10 @@ bool GPUDevice::IsSameRenderAPI(RenderAPI lhs, RenderAPI rhs)
|
|||
}
|
||||
|
||||
bool GPUDevice::Create(std::string_view adapter, std::string_view shader_cache_path, u32 shader_cache_version,
|
||||
bool debug_device, bool vsync, bool vsync_prefer_triple_buffer, bool threaded_presentation,
|
||||
bool debug_device, GPUVSyncMode vsync, bool threaded_presentation,
|
||||
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features, Error* error)
|
||||
{
|
||||
m_vsync_enabled = vsync;
|
||||
m_vsync_prefer_triple_buffer = vsync_prefer_triple_buffer;
|
||||
m_vsync_mode = vsync;
|
||||
m_debug_device = debug_device;
|
||||
|
||||
if (!AcquireWindow(true))
|
||||
|
@ -591,11 +590,6 @@ void GPUDevice::RenderImGui()
|
|||
}
|
||||
}
|
||||
|
||||
void GPUDevice::SetVSyncEnabled(bool enabled, bool prefer_triple_buffer)
|
||||
{
|
||||
m_vsync_enabled = enabled;
|
||||
}
|
||||
|
||||
void GPUDevice::UploadVertexBuffer(const void* vertices, u32 vertex_size, u32 vertex_count, u32* base_vertex)
|
||||
{
|
||||
void* map;
|
||||
|
@ -1053,14 +1047,6 @@ void GPUDevice::ThrottlePresentation()
|
|||
Common::Timer::SleepUntil(m_last_frame_displayed_time, false);
|
||||
}
|
||||
|
||||
std::optional<float> GPUDevice::GetHostRefreshRate()
|
||||
{
|
||||
if (m_window_info.surface_refresh_rate > 0.0f)
|
||||
return m_window_info.surface_refresh_rate;
|
||||
|
||||
return WindowInfo::QueryRefreshRateForWindow(m_window_info);
|
||||
}
|
||||
|
||||
bool GPUDevice::SetGPUTimingEnabled(bool enabled)
|
||||
{
|
||||
return false;
|
||||
|
|
|
@ -36,6 +36,14 @@ enum class RenderAPI : u32
|
|||
Metal
|
||||
};
|
||||
|
||||
enum class GPUVSyncMode : u8
|
||||
{
|
||||
Disabled,
|
||||
DoubleBuffered,
|
||||
TripleBuffered,
|
||||
Count
|
||||
};
|
||||
|
||||
class GPUSampler
|
||||
{
|
||||
public:
|
||||
|
@ -573,8 +581,8 @@ public:
|
|||
virtual RenderAPI GetRenderAPI() const = 0;
|
||||
|
||||
bool Create(std::string_view adapter, std::string_view shader_cache_path, u32 shader_cache_version, bool debug_device,
|
||||
bool vsync, bool vsync_prefer_triple_buffer, bool threaded_presentation,
|
||||
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features, Error* error);
|
||||
GPUVSyncMode vsync, bool threaded_presentation, std::optional<bool> exclusive_fullscreen_control,
|
||||
FeatureMask disabled_features, Error* error);
|
||||
void Destroy();
|
||||
|
||||
virtual bool HasSurface() const = 0;
|
||||
|
@ -672,8 +680,9 @@ public:
|
|||
/// Renders ImGui screen elements. Call before EndPresent().
|
||||
void RenderImGui();
|
||||
|
||||
ALWAYS_INLINE bool IsVSyncEnabled() const { return m_vsync_enabled; }
|
||||
virtual void SetVSyncEnabled(bool enabled, bool prefer_triple_buffer);
|
||||
ALWAYS_INLINE GPUVSyncMode GetVSyncMode() const { return m_vsync_mode; }
|
||||
ALWAYS_INLINE bool IsVSyncModeBlocking() const { return (m_vsync_mode >= GPUVSyncMode::DoubleBuffered); }
|
||||
virtual void SetVSyncMode(GPUVSyncMode mode) = 0;
|
||||
|
||||
ALWAYS_INLINE bool IsDebugDevice() const { return m_debug_device; }
|
||||
ALWAYS_INLINE size_t GetVRAMUsage() const { return s_total_vram_usage; }
|
||||
|
@ -689,8 +698,6 @@ public:
|
|||
|
||||
virtual bool SupportsTextureFormat(GPUTexture::Format format) const = 0;
|
||||
|
||||
virtual std::optional<float> GetHostRefreshRate();
|
||||
|
||||
/// Enables/disables GPU frame timing.
|
||||
virtual bool SetGPUTimingEnabled(bool enabled);
|
||||
|
||||
|
@ -793,8 +800,7 @@ private:
|
|||
protected:
|
||||
static Statistics s_stats;
|
||||
|
||||
bool m_vsync_enabled = false;
|
||||
bool m_vsync_prefer_triple_buffer = false;
|
||||
GPUVSyncMode m_vsync_mode = GPUVSyncMode::Disabled;
|
||||
bool m_gpu_timing_enabled = false;
|
||||
bool m_debug_device = false;
|
||||
};
|
||||
|
|
|
@ -260,12 +260,10 @@ public:
|
|||
void DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex) override;
|
||||
void DrawIndexedWithBarrier(u32 index_count, u32 base_index, u32 base_vertex, DrawBarrier type) override;
|
||||
|
||||
std::optional<float> GetHostRefreshRate() override;
|
||||
|
||||
bool SetGPUTimingEnabled(bool enabled) override;
|
||||
float GetAndResetAccumulatedGPUTime() override;
|
||||
|
||||
void SetVSyncEnabled(bool enabled, bool prefer_triple_buffer) override;
|
||||
void SetVSyncMode(GPUVSyncMode mode) override;
|
||||
|
||||
bool BeginPresent(bool skip_present) override;
|
||||
void EndPresent(bool explicit_submit) override;
|
||||
|
|
|
@ -115,20 +115,14 @@ bool MetalDevice::HasSurface() const
|
|||
return (m_layer != nil);
|
||||
}
|
||||
|
||||
std::optional<float> MetalDevice::GetHostRefreshRate()
|
||||
void MetalDevice::SetVSyncMode(GPUVSyncMode mode)
|
||||
{
|
||||
return GPUDevice::GetHostRefreshRate();
|
||||
}
|
||||
|
||||
void MetalDevice::SetVSyncEnabled(bool enabled, bool prefer_triple_buffer)
|
||||
{
|
||||
if (m_vsync_enabled == enabled && m_vsync_prefer_triple_buffer == prefer_triple_buffer)
|
||||
if (m_vsync_mode == mode)
|
||||
return;
|
||||
|
||||
m_vsync_enabled = enabled;
|
||||
m_vsync_prefer_triple_buffer = prefer_triple_buffer;
|
||||
m_vsync_mode = mode;
|
||||
if (m_layer != nil)
|
||||
[m_layer setDisplaySyncEnabled:enabled];
|
||||
[m_layer setDisplaySyncEnabled:m_vsync_mode >= GPUVSyncMode::DoubleBuffered];
|
||||
}
|
||||
|
||||
bool MetalDevice::CreateDevice(std::string_view adapter, bool threaded_presentation,
|
||||
|
@ -402,7 +396,7 @@ bool MetalDevice::CreateLayer()
|
|||
}
|
||||
});
|
||||
|
||||
[m_layer setDisplaySyncEnabled:m_vsync_enabled];
|
||||
[m_layer setDisplaySyncEnabled:m_vsync_mode >= GPUVSyncMode::DoubleBuffered];
|
||||
|
||||
DebugAssert(m_layer_pass_desc == nil);
|
||||
m_layer_pass_desc = [[MTLRenderPassDescriptor renderPassDescriptor] retain];
|
||||
|
|
|
@ -238,13 +238,12 @@ void OpenGLDevice::InsertDebugMessage(const char* msg)
|
|||
#endif
|
||||
}
|
||||
|
||||
void OpenGLDevice::SetVSyncEnabled(bool enabled, bool prefer_triple_buffer)
|
||||
void OpenGLDevice::SetVSyncMode(GPUVSyncMode mode)
|
||||
{
|
||||
if (m_vsync_enabled == enabled && m_vsync_prefer_triple_buffer == prefer_triple_buffer)
|
||||
if (m_vsync_mode == mode)
|
||||
return;
|
||||
|
||||
m_vsync_enabled = enabled;
|
||||
m_vsync_prefer_triple_buffer = prefer_triple_buffer;
|
||||
m_vsync_mode = mode;
|
||||
SetSwapInterval();
|
||||
}
|
||||
|
||||
|
@ -584,7 +583,7 @@ void OpenGLDevice::SetSwapInterval()
|
|||
return;
|
||||
|
||||
// Window framebuffer has to be bound to call SetSwapInterval.
|
||||
const s32 interval = m_vsync_enabled ? 1 : 0;
|
||||
const s32 interval = (m_vsync_mode >= GPUVSyncMode::DoubleBuffered) ? 1 : 0;
|
||||
GLint current_fbo = 0;
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
|
|
@ -100,7 +100,7 @@ public:
|
|||
void DrawIndexed(u32 index_count, u32 base_index, u32 base_vertex) override;
|
||||
void DrawIndexedWithBarrier(u32 index_count, u32 base_index, u32 base_vertex, DrawBarrier type) override;
|
||||
|
||||
void SetVSyncEnabled(bool enabled, bool prefer_triple_buffer) override;
|
||||
void SetVSyncMode(GPUVSyncMode mode) override;
|
||||
|
||||
bool BeginPresent(bool skip_present) override;
|
||||
void EndPresent(bool explicit_present) override;
|
||||
|
|
|
@ -24,3 +24,9 @@ namespace Host {
|
|||
/// Return the current window handle. Needed for DInput.
|
||||
std::optional<WindowInfo> GetTopLevelWindowInfo();
|
||||
} // namespace Host
|
||||
|
||||
// TODO: Move all the other Cocoa stuff in here.
|
||||
namespace CocoaTools {
|
||||
/// Returns the refresh rate of the display the window is placed on.
|
||||
std::optional<float> GetViewRefreshRate(const WindowInfo& wi);
|
||||
}
|
||||
|
|
|
@ -147,3 +147,24 @@ void CocoaTools::DestroyMetalLayer(WindowInfo* wi)
|
|||
[view setWantsLayer:NO];
|
||||
[layer release];
|
||||
}
|
||||
|
||||
std::optional<float> CocoaTools::GetViewRefreshRate(const WindowInfo& wi)
|
||||
{
|
||||
if (![NSThread isMainThread])
|
||||
{
|
||||
std::optional<float> ret;
|
||||
dispatch_sync(dispatch_get_main_queue(), [&ret, wi]{ ret = GetViewRefreshRate(wi); });
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::optional<float> ret;
|
||||
NSView* const view = (__bridge NSView*)wi.window_handle;
|
||||
const u32 did = [[[[[view window] screen] deviceDescription] valueForKey:@"NSScreenNumber"] unsignedIntValue];
|
||||
if (CGDisplayModeRef mode = CGDisplayCopyDisplayMode(did))
|
||||
{
|
||||
ret = CGDisplayModeGetRefreshRate(mode);
|
||||
CGDisplayModeRelease(mode);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
|
@ -440,8 +440,13 @@ VkPresentModeKHR VulkanDevice::SelectPresentMode() const
|
|||
{
|
||||
// Use mailbox/triple buffering for "normal" vsync, due to PAL refresh rate mismatch.
|
||||
// Otherwise, use FIFO when syncing to host, because we don't want to return early.
|
||||
return m_vsync_enabled ? (m_vsync_prefer_triple_buffer ? VK_PRESENT_MODE_MAILBOX_KHR : VK_PRESENT_MODE_FIFO_KHR) :
|
||||
VK_PRESENT_MODE_IMMEDIATE_KHR;
|
||||
static constexpr std::array<VkPresentModeKHR, static_cast<size_t>(GPUVSyncMode::Count)> modes = {{
|
||||
VK_PRESENT_MODE_IMMEDIATE_KHR, // Disabled
|
||||
VK_PRESENT_MODE_FIFO_KHR, // DoubleBuffered
|
||||
VK_PRESENT_MODE_MAILBOX_KHR, // TripleBuffered
|
||||
}};
|
||||
|
||||
return modes[static_cast<size_t>(m_vsync_mode)];
|
||||
}
|
||||
|
||||
bool VulkanDevice::CreateDevice(VkSurfaceKHR surface, bool enable_validation_layer)
|
||||
|
@ -2344,13 +2349,12 @@ std::string VulkanDevice::GetDriverInfo() const
|
|||
return ret;
|
||||
}
|
||||
|
||||
void VulkanDevice::SetVSyncEnabled(bool enabled, bool prefer_triple_buffer)
|
||||
void VulkanDevice::SetVSyncMode(GPUVSyncMode mode)
|
||||
{
|
||||
if (m_vsync_enabled == enabled && m_vsync_prefer_triple_buffer == prefer_triple_buffer)
|
||||
if (m_vsync_mode == mode)
|
||||
return;
|
||||
|
||||
m_vsync_enabled = enabled;
|
||||
m_vsync_prefer_triple_buffer = prefer_triple_buffer;
|
||||
m_vsync_mode = mode;
|
||||
if (!m_swap_chain)
|
||||
return;
|
||||
|
||||
|
|
|
@ -129,7 +129,7 @@ public:
|
|||
bool SetGPUTimingEnabled(bool enabled) override;
|
||||
float GetAndResetAccumulatedGPUTime() override;
|
||||
|
||||
void SetVSyncEnabled(bool enabled, bool prefer_triple_buffer) override;
|
||||
void SetVSyncMode(GPUVSyncMode mode) override;
|
||||
|
||||
bool BeginPresent(bool skip_present) override;
|
||||
void EndPresent(bool explicit_present) override;
|
||||
|
|
|
@ -160,6 +160,18 @@ std::optional<float> WindowInfo::QueryRefreshRateForWindow(const WindowInfo& wi)
|
|||
return ret;
|
||||
}
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
|
||||
#include "util/platform_misc.h"
|
||||
|
||||
std::optional<float> WindowInfo::QueryRefreshRateForWindow(const WindowInfo& wi)
|
||||
{
|
||||
if (wi.type == WindowInfo::Type::MacOS)
|
||||
return CocoaTools::GetViewRefreshRate(wi);
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#ifdef ENABLE_X11
|
||||
|
|
Loading…
Reference in New Issue