TimingEvents: Don't defer frame done callback
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86d4d92753
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41c8607782
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@ -2019,10 +2019,8 @@ bool CPU::UpdateDebugDispatcherFlag()
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void CPU::ExitExecution()
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{
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// can't exit while running events without messing things up
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if (TimingEvents::IsRunningEvents())
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TimingEvents::SetFrameDone();
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else
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fastjmp_jmp(&s_jmp_buf, 1);
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DebugAssert(!TimingEvents::IsRunningEvents());
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fastjmp_jmp(&s_jmp_buf, 1);
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}
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bool CPU::HasAnyBreakpoints()
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@ -977,6 +977,7 @@ void GPU::CRTCTickEvent(TickCount ticks)
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Timers::AddTicks(HBLANK_TIMER_INDEX, static_cast<TickCount>(hblank_timer_ticks));
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}
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bool frame_done = false;
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while (lines_to_draw > 0)
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{
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const u32 lines_to_draw_this_loop =
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@ -1007,7 +1008,7 @@ void GPU::CRTCTickEvent(TickCount ticks)
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// TODO: move present in here I guess
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FlushRender();
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UpdateDisplay();
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TimingEvents::SetFrameDone();
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frame_done = true;
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// switch fields early. this is needed so we draw to the correct one.
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if (m_GPUSTAT.InInterleaved480iMode())
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@ -1068,6 +1069,9 @@ void GPU::CRTCTickEvent(TickCount ticks)
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}
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UpdateCRTCTickEvent();
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if (frame_done)
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System::FrameDone();
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}
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void GPU::CommandTickEvent(TickCount ticks)
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@ -203,6 +203,9 @@ static u32 CompressAndWriteStateData(std::FILE* fp, std::span<const u8> src, Sav
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u32* header_type, Error* error);
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static bool DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_display, bool is_memory_state);
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static bool IsExecutionInterrupted();
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static void ExitExecution();
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static void SetRewinding(bool enabled);
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static bool SaveRewindState();
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static void DoRewind();
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@ -559,6 +562,12 @@ bool System::IsExecutionInterrupted()
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return s_state != State::Running || s_system_interrupted;
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}
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void System::ExitExecution()
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{
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TimingEvents::CancelRunningEvent();
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CPU::ExitExecution();
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}
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bool System::IsPaused()
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{
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return s_state == State::Paused;
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@ -2043,7 +2052,7 @@ void System::FrameDone()
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if (IsExecutionInterrupted())
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{
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s_system_interrupted = false;
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CPU::ExitExecution();
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ExitExecution();
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return;
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}
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}
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@ -2154,7 +2163,7 @@ void System::FrameDone()
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if (IsExecutionInterrupted())
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{
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s_system_interrupted = false;
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CPU::ExitExecution();
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ExitExecution();
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return;
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}
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}
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@ -147,7 +147,6 @@ std::string GetInputProfilePath(std::string_view name);
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State GetState();
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void SetState(State new_state);
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bool IsRunning();
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bool IsExecutionInterrupted();
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bool IsPaused();
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bool IsShutdown();
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bool IsValid();
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@ -32,7 +32,6 @@ struct TimingEventsState
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TimingEvent* active_events_tail = nullptr;
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TimingEvent* current_event = nullptr;
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u32 active_event_count = 0;
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bool frame_done = false;
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GlobalTicks current_event_next_run_time = 0;
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GlobalTicks global_tick_counter = 0;
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GlobalTicks event_run_tick_counter = 0;
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@ -305,20 +304,19 @@ bool TimingEvents::IsRunningEvents()
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return (s_state.current_event != nullptr);
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}
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void TimingEvents::SetFrameDone()
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{
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s_state.frame_done = true;
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CPU::g_state.downcount = 0;
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}
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void TimingEvents::CancelRunningEvent()
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{
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if (!s_state.current_event)
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TimingEvent* const event = s_state.current_event;
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if (!event)
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return;
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// Might need to sort it, since we're bailing out.
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if (s_state.current_event->IsActive())
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SortEvent(s_state.current_event);
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if (event->IsActive())
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{
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event->m_next_run_time = s_state.current_event_next_run_time;
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SortEvent(event);
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}
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s_state.current_event = nullptr;
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}
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@ -375,12 +373,6 @@ void TimingEvents::RunEvents()
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CommitGlobalTicks(new_global_ticks);
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}
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if (s_state.frame_done)
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{
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s_state.frame_done = false;
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System::FrameDone();
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}
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if (CPU::HasPendingInterrupt())
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CPU::DispatchInterrupt();
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@ -86,7 +86,6 @@ void Shutdown();
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bool DoState(StateWrapper& sw);
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bool IsRunningEvents();
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void SetFrameDone();
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void CancelRunningEvent();
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void RunEvents();
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void CommitLeftoverTicks();
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