System: Reuse existing texture/buffers for runahead/rewind
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@ -99,9 +99,9 @@ bool GPU_HW_D3D11::DoState(StateWrapper& sw, HostDisplayTexture** host_texture,
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static_cast<LONG>(m_vram_texture.GetHeight()), 1);
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ComPtr<ID3D11Resource> resource;
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HostDisplayTexture* tex = *host_texture;
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if (sw.IsReading())
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{
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HostDisplayTexture* tex = *host_texture;
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if (tex->GetWidth() != m_vram_texture.GetWidth() || tex->GetHeight() != m_vram_texture.GetHeight() ||
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tex->GetSamples() != m_vram_texture.GetSamples())
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{
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@ -113,15 +113,22 @@ bool GPU_HW_D3D11::DoState(StateWrapper& sw, HostDisplayTexture** host_texture,
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}
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else
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{
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std::unique_ptr<HostDisplayTexture> tex =
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m_host_display->CreateTexture(m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), 1, 1,
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m_vram_texture.GetSamples(), HostDisplayPixelFormat::RGBA8, nullptr, 0, false);
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if (!tex)
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return false;
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if (!tex || tex->GetWidth() != m_vram_texture.GetWidth() || tex->GetHeight() != m_vram_texture.GetHeight() ||
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tex->GetSamples() != m_vram_texture.GetSamples())
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{
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delete tex;
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tex = m_host_display
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->CreateTexture(m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), 1, 1,
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m_vram_texture.GetSamples(), HostDisplayPixelFormat::RGBA8, nullptr, 0, false)
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.release();
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*host_texture = tex;
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if (!tex)
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return false;
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}
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static_cast<ID3D11ShaderResourceView*>(tex->GetHandle())->GetResource(resource.GetAddressOf());
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m_context->CopySubresourceRegion(resource.Get(), 0, 0, 0, 0, m_vram_texture.GetD3DTexture(), 0, &src_box);
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*host_texture = tex.release();
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}
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}
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@ -108,9 +108,9 @@ bool GPU_HW_OpenGL::DoState(StateWrapper& sw, HostDisplayTexture** host_texture,
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{
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if (host_texture)
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{
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HostDisplayTexture* tex = *host_texture;
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if (sw.IsReading())
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{
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HostDisplayTexture* tex = *host_texture;
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if (tex->GetWidth() != m_vram_texture.GetWidth() || tex->GetHeight() != m_vram_texture.GetHeight() ||
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tex->GetSamples() != m_vram_texture.GetSamples())
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{
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@ -123,16 +123,23 @@ bool GPU_HW_OpenGL::DoState(StateWrapper& sw, HostDisplayTexture** host_texture,
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}
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else
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{
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std::unique_ptr<HostDisplayTexture> tex =
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m_host_display->CreateTexture(m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), 1, 1,
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m_vram_texture.GetSamples(), HostDisplayPixelFormat::RGBA8, nullptr, 0, false);
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if (!tex)
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return false;
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if (!tex || tex->GetWidth() != m_vram_texture.GetWidth() || tex->GetHeight() != m_vram_texture.GetHeight() ||
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tex->GetSamples() != m_vram_texture.GetSamples())
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{
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delete tex;
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tex = m_host_display
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->CreateTexture(m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), 1, 1,
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m_vram_texture.GetSamples(), HostDisplayPixelFormat::RGBA8, nullptr, 0, false)
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.release();
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*host_texture = tex;
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if (!tex)
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return false;
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}
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CopyFramebufferForState(m_vram_texture.GetGLTarget(), m_vram_texture.GetGLId(), m_vram_fbo_id, 0, 0,
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static_cast<GLuint>(reinterpret_cast<uintptr_t>(tex->GetHandle())), 0, 0, 0,
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m_vram_texture.GetWidth(), m_vram_texture.GetHeight());
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*host_texture = tex.release();
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}
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}
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@ -131,11 +131,20 @@ bool GPU_HW_Vulkan::DoState(StateWrapper& sw, HostDisplayTexture** host_texture,
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}
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else
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{
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std::unique_ptr<HostDisplayTexture> htex =
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m_host_display->CreateTexture(m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), 1, 1,
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m_vram_texture.GetSamples(), HostDisplayPixelFormat::RGBA8, nullptr, 0, false);
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if (!htex)
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return false;
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HostDisplayTexture* htex = *host_texture;
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if (!htex || htex->GetWidth() != m_vram_texture.GetWidth() || htex->GetHeight() != m_vram_texture.GetHeight() ||
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htex->GetSamples() != m_vram_texture.GetSamples())
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{
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delete htex;
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htex = m_host_display
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->CreateTexture(m_vram_texture.GetWidth(), m_vram_texture.GetHeight(), 1, 1,
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m_vram_texture.GetSamples(), HostDisplayPixelFormat::RGBA8, nullptr, 0, false)
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.release();
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*host_texture = htex;
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if (!htex)
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return false;
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}
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Vulkan::Texture* tex = static_cast<Vulkan::Texture*>(htex->GetHandle());
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if (tex->GetWidth() != m_vram_texture.GetWidth() || tex->GetHeight() != m_vram_texture.GetHeight() ||
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@ -152,7 +161,6 @@ bool GPU_HW_Vulkan::DoState(StateWrapper& sw, HostDisplayTexture** host_texture,
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tex->GetImage(), tex->GetLayout(), 1, &ic);
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m_vram_texture.TransitionToLayout(buf, old_vram_layout);
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tex->TransitionToLayout(buf, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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*host_texture = htex.release();
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}
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}
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@ -2046,13 +2046,17 @@ bool LoadMemoryState(const MemorySaveState& mss)
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bool SaveMemoryState(MemorySaveState* mss)
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{
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mss->state_stream = std::make_unique<GrowableMemoryByteStream>(nullptr, MAX_SAVE_STATE_SIZE);
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if (!mss->state_stream)
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mss->state_stream = std::make_unique<GrowableMemoryByteStream>(nullptr, MAX_SAVE_STATE_SIZE);
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else
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mss->state_stream->SeekAbsolute(0);
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HostDisplayTexture* host_texture = nullptr;
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HostDisplayTexture* host_texture = mss->vram_texture.release();
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StateWrapper sw(mss->state_stream.get(), StateWrapper::Mode::Write, SAVE_STATE_VERSION);
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if (!DoState(sw, &host_texture, false))
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{
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Log_ErrorPrint("Failed to create rewind state.");
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delete host_texture;
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return false;
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}
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@ -2064,11 +2068,15 @@ bool SaveRewindState()
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{
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Common::Timer save_timer;
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// try to reuse the frontmost slot
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const u32 save_slots = g_settings.rewind_save_slots;
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while (s_rewind_states.size() >= save_slots)
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s_rewind_states.pop_front();
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MemorySaveState mss;
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while (s_rewind_states.size() >= save_slots)
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{
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mss = std::move(s_rewind_states.front());
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s_rewind_states.pop_front();
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}
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if (!SaveMemoryState(&mss))
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return false;
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@ -2141,10 +2149,14 @@ void DoRewind()
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void SaveRunaheadState()
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{
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if (s_runahead_states.size() >= s_runahead_frames)
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s_runahead_states.pop_front();
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// try to reuse the frontmost slot
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MemorySaveState mss;
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while (s_runahead_states.size() >= s_runahead_frames)
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{
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mss = std::move(s_runahead_states.front());
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s_runahead_states.pop_front();
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}
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if (!SaveMemoryState(&mss))
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{
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Log_ErrorPrint("Failed to save runahead state.");
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