Qt: Create load/save state menus on demand
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4ebca591fd
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3e7501c5c8
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@ -398,15 +398,6 @@ void MainWindow::onEmulationPaused(bool paused)
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updateMouseMode(paused);
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}
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void MainWindow::onStateSaved(const QString& game_code, bool global, qint32 slot)
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{
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// don't bother updating for the resume state since we're powering off anyway
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if (slot < 0)
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return;
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m_host_interface->populateSaveStateMenus(game_code.toStdString().c_str(), m_ui.menuLoadState, m_ui.menuSaveState);
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}
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void MainWindow::onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
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float worst_frame_time, GPURenderer renderer, quint32 render_width,
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quint32 render_height, bool render_interlaced)
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@ -425,7 +416,6 @@ void MainWindow::onSystemPerformanceCountersUpdated(float speed, float fps, floa
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void MainWindow::onRunningGameChanged(const QString& filename, const QString& game_code, const QString& game_title)
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{
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m_host_interface->populateSaveStateMenus(game_code.toStdString().c_str(), m_ui.menuLoadState, m_ui.menuSaveState);
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if (game_title.isEmpty())
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setWindowTitle(getWindowTitle());
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else
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@ -442,6 +432,8 @@ void MainWindow::onRunningGameChanged(const QString& filename, const QString& ga
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}
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m_ui.actionViewGameProperties->setEnabled(has_game_list_entry);
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m_running_game_code = game_code.toStdString();
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}
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void MainWindow::onApplicationStateChanged(Qt::ApplicationState state)
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@ -517,6 +509,16 @@ void MainWindow::onChangeDiscMenuAboutToHide()
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}
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}
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void MainWindow::onLoadStateMenuAboutToShow()
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{
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m_host_interface->populateLoadStateMenu(m_running_game_code.c_str(), m_ui.menuLoadState);
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}
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void MainWindow::onSaveStateMenuAboutToShow()
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{
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m_host_interface->populateSaveStateMenu(m_running_game_code.c_str(), m_ui.menuSaveState);
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}
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void MainWindow::onCheatsMenuAboutToShow()
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{
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m_ui.menuCheats->clear();
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@ -616,12 +618,10 @@ void MainWindow::onGameListEntrySelected(const GameListEntry* entry)
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if (!entry)
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{
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m_ui.statusBar->clearMessage();
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m_host_interface->populateSaveStateMenus("", m_ui.menuLoadState, m_ui.menuSaveState);
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return;
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}
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m_ui.statusBar->showMessage(QString::fromStdString(entry->path));
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m_host_interface->populateSaveStateMenus(entry->code.c_str(), m_ui.menuLoadState, m_ui.menuSaveState);
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}
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void MainWindow::onGameListEntryDoubleClicked(const GameListEntry* entry)
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@ -1005,6 +1005,8 @@ void MainWindow::connectSignals()
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&MainWindow::onChangeDiscFromGameListActionTriggered);
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connect(m_ui.menuChangeDisc, &QMenu::aboutToShow, this, &MainWindow::onChangeDiscMenuAboutToShow);
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connect(m_ui.menuChangeDisc, &QMenu::aboutToHide, this, &MainWindow::onChangeDiscMenuAboutToHide);
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connect(m_ui.menuLoadState, &QMenu::aboutToShow, this, &MainWindow::onLoadStateMenuAboutToShow);
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connect(m_ui.menuSaveState, &QMenu::aboutToShow, this, &MainWindow::onSaveStateMenuAboutToShow);
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connect(m_ui.menuCheats, &QMenu::aboutToShow, this, &MainWindow::onCheatsMenuAboutToShow);
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connect(m_ui.actionCheats, &QAction::triggered, [this] { m_ui.menuCheats->exec(QCursor::pos()); });
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connect(m_ui.actionRemoveDisc, &QAction::triggered, this, &MainWindow::onRemoveDiscActionTriggered);
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@ -1098,7 +1100,6 @@ void MainWindow::connectSignals()
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connect(m_host_interface, &QtHostInterface::emulationStarted, this, &MainWindow::onEmulationStarted);
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connect(m_host_interface, &QtHostInterface::emulationStopped, this, &MainWindow::onEmulationStopped);
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connect(m_host_interface, &QtHostInterface::emulationPaused, this, &MainWindow::onEmulationPaused);
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connect(m_host_interface, &QtHostInterface::stateSaved, this, &MainWindow::onStateSaved);
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connect(m_host_interface, &QtHostInterface::systemPerformanceCountersUpdated, this,
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&MainWindow::onSystemPerformanceCountersUpdated);
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connect(m_host_interface, &QtHostInterface::runningGameChanged, this, &MainWindow::onRunningGameChanged);
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@ -1113,8 +1114,6 @@ void MainWindow::connectSignals()
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connect(m_game_list_widget, &GameListWidget::entryContextMenuRequested, this,
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&MainWindow::onGameListContextMenuRequested);
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m_host_interface->populateSaveStateMenus(nullptr, m_ui.menuLoadState, m_ui.menuSaveState);
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDisableAllEnhancements, "Main",
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"DisableAllEnhancements");
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SettingWidgetBinder::BindWidgetToBoolSetting(m_host_interface, m_ui.actionDisableInterlacing, "GPU",
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@ -69,7 +69,6 @@ private Q_SLOTS:
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void onEmulationStarted();
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void onEmulationStopped();
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void onEmulationPaused(bool paused);
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void onStateSaved(const QString& game_code, bool global, qint32 slot);
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void onSystemPerformanceCountersUpdated(float speed, float fps, float vps, float average_frame_time,
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float worst_frame_time, GPURenderer renderer, quint32 render_width,
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quint32 render_height, bool render_interlaced);
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@ -82,6 +81,8 @@ private Q_SLOTS:
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void onChangeDiscFromGameListActionTriggered();
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void onChangeDiscMenuAboutToShow();
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void onChangeDiscMenuAboutToHide();
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void onLoadStateMenuAboutToShow();
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void onSaveStateMenuAboutToShow();
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void onCheatsMenuAboutToShow();
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void onRemoveDiscActionTriggered();
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void onViewToolbarActionToggled(bool checked);
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@ -161,6 +162,8 @@ private:
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CheatManagerDialog* m_cheat_manager_dialog = nullptr;
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DebuggerWindow* m_debugger_window = nullptr;
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std::string m_running_game_code;
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bool m_emulation_running = false;
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bool m_was_paused_by_focus_loss = false;
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bool m_open_debugger_on_start = false;
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@ -782,11 +782,6 @@ void QtHostInterface::OnRunningGameChanged(const std::string& path, CDImage* ima
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}
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}
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void QtHostInterface::OnSystemStateSaved(bool global, s32 slot)
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{
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emit stateSaved(QString::fromStdString(System::GetRunningCode()), global, slot);
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}
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void QtHostInterface::SetDefaultSettings(SettingsInterface& si)
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{
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CommonHostInterface::SetDefaultSettings(si);
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@ -961,31 +956,26 @@ static QString FormatTimestampForSaveStateMenu(u64 timestamp)
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return qtime.toString(QLocale::system().dateTimeFormat(QLocale::ShortFormat));
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}
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void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu)
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void QtHostInterface::populateLoadStateMenu(const char* game_code, QMenu* menu)
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{
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auto add_slot = [this, game_code, load_menu, save_menu](const QString& title, const QString& empty_title, bool global,
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s32 slot) {
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auto add_slot = [this, game_code, menu](const QString& title, const QString& empty_title, bool global, s32 slot) {
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std::optional<SaveStateInfo> ssi = GetSaveStateInfo(global ? nullptr : game_code, slot);
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const QString menu_title =
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ssi.has_value() ? title.arg(slot).arg(FormatTimestampForSaveStateMenu(ssi->timestamp)) : empty_title.arg(slot);
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QAction* load_action = load_menu->addAction(menu_title);
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QAction* load_action = menu->addAction(menu_title);
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load_action->setEnabled(ssi.has_value());
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if (ssi.has_value())
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{
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const QString path(QString::fromStdString(ssi->path));
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connect(load_action, &QAction::triggered, [this, path]() { loadState(path); });
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}
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QAction* save_action = save_menu->addAction(menu_title);
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connect(save_action, &QAction::triggered, [this, global, slot]() { saveState(global, slot); });
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};
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load_menu->clear();
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save_menu->clear();
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menu->clear();
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connect(load_menu->addAction(tr("Load From File...")), &QAction::triggered, [this]() {
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connect(menu->addAction(tr("Load From File...")), &QAction::triggered, [this]() {
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const QString path(
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QFileDialog::getOpenFileName(m_main_window, tr("Select Save State File"), QString(), tr("Save States (*.sav)")));
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if (path.isEmpty())
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@ -993,12 +983,38 @@ void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_
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loadState(path);
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});
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QAction* load_from_state = load_menu->addAction(tr("Undo Load State"));
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QAction* load_from_state = menu->addAction(tr("Undo Load State"));
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load_from_state->setEnabled(CanUndoLoadState());
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connect(load_from_state, &QAction::triggered, this, &QtHostInterface::undoLoadState);
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load_menu->addSeparator();
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menu->addSeparator();
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connect(save_menu->addAction(tr("Save To File...")), &QAction::triggered, [this]() {
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if (game_code && std::strlen(game_code) > 0)
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{
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for (u32 slot = 1; slot <= PER_GAME_SAVE_STATE_SLOTS; slot++)
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add_slot(tr("Game Save %1 (%2)"), tr("Game Save %1 (Empty)"), false, static_cast<s32>(slot));
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menu->addSeparator();
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}
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for (u32 slot = 1; slot <= GLOBAL_SAVE_STATE_SLOTS; slot++)
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add_slot(tr("Global Save %1 (%2)"), tr("Global Save %1 (Empty)"), true, static_cast<s32>(slot));
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}
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void QtHostInterface::populateSaveStateMenu(const char* game_code, QMenu* menu)
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{
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auto add_slot = [this, game_code, menu](const QString& title, const QString& empty_title, bool global, s32 slot) {
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std::optional<SaveStateInfo> ssi = GetSaveStateInfo(global ? nullptr : game_code, slot);
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const QString menu_title =
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ssi.has_value() ? title.arg(slot).arg(FormatTimestampForSaveStateMenu(ssi->timestamp)) : empty_title.arg(slot);
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QAction* save_action = menu->addAction(menu_title);
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connect(save_action, &QAction::triggered, [this, global, slot]() { saveState(global, slot); });
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};
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menu->clear();
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connect(menu->addAction(tr("Save To File...")), &QAction::triggered, [this]() {
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if (!System::IsValid())
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return;
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@ -1009,15 +1025,14 @@ void QtHostInterface::populateSaveStateMenus(const char* game_code, QMenu* load_
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SaveState(path.toUtf8().constData());
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});
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save_menu->addSeparator();
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menu->addSeparator();
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if (game_code && std::strlen(game_code) > 0)
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{
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for (u32 slot = 1; slot <= PER_GAME_SAVE_STATE_SLOTS; slot++)
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add_slot(tr("Game Save %1 (%2)"), tr("Game Save %1 (Empty)"), false, static_cast<s32>(slot));
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load_menu->addSeparator();
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save_menu->addSeparator();
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menu->addSeparator();
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}
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for (u32 slot = 1; slot <= GLOBAL_SAVE_STATE_SLOTS; slot++)
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@ -91,7 +91,8 @@ public:
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void setMainWindow(MainWindow* window);
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HostDisplay* createHostDisplay();
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void populateSaveStateMenus(const char* game_code, QMenu* load_menu, QMenu* save_menu);
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void populateLoadStateMenu(const char* game_code, QMenu* menu);
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void populateSaveStateMenu(const char* game_code, QMenu* menu);
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/// Fills menu with save state info and handlers.
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void populateGameListContextMenu(const GameListEntry* entry, QWidget* parent_window, QMenu* menu);
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@ -130,7 +131,6 @@ Q_SIGNALS:
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void emulationStarted();
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void emulationStopped();
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void emulationPaused(bool paused);
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void stateSaved(const QString& game_code, bool global, qint32 slot);
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void gameListRefreshed();
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QtDisplayWidget* createDisplayRequested(QThread* worker_thread, bool fullscreen, bool render_to_main);
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QtDisplayWidget* updateDisplayRequested(QThread* worker_thread, bool fullscreen, bool render_to_main);
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@ -211,7 +211,6 @@ protected:
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void OnSystemPerformanceCountersUpdated() override;
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void OnRunningGameChanged(const std::string& path, CDImage* image, const std::string& game_code,
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const std::string& game_title) override;
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void OnSystemStateSaved(bool global, s32 slot) override;
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void SetDefaultSettings(SettingsInterface& si) override;
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void ApplySettings(bool display_osd_messages) override;
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