Interface: Support loading filenames on command line
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363d62e5c1
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3d6b8e485e
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@ -42,14 +42,14 @@ static int Run(int argc, char* argv[])
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// parameters
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// parameters
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const char* filename = nullptr;
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const char* filename = nullptr;
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s32 state_index = -1;
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TinyString state_filename;
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for (int i = 1; i < argc; i++)
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for (int i = 1; i < argc; i++)
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{
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{
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#define CHECK_ARG(str) !std::strcmp(argv[i], str)
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#define CHECK_ARG(str) !std::strcmp(argv[i], str)
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#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
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#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
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if (CHECK_ARG_PARAM("-state"))
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if (CHECK_ARG_PARAM("-state"))
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state_index = std::atoi(argv[++i]);
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state_filename = SDLInterface::GetSaveStateFilename(std::strtoul(argv[++i], nullptr, 10));
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else
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else
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filename = argv[i];
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filename = argv[i];
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@ -58,7 +58,7 @@ static int Run(int argc, char* argv[])
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}
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}
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// create system
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// create system
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if (!host_interface->InitializeSystem(filename, state_index))
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if (!host_interface->InitializeSystem(filename, state_filename.IsEmpty() ? nullptr : state_filename.GetCharArray()))
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{
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{
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host_interface.reset();
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host_interface.reset();
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SDL_Quit();
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SDL_Quit();
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@ -153,28 +153,6 @@ TinyString SDLInterface::GetSaveStateFilename(u32 index)
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return TinyString::FromFormat("savestate_%u.bin", index);
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return TinyString::FromFormat("savestate_%u.bin", index);
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}
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}
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bool SDLInterface::InitializeSystem(const char* filename, s32 save_state_index /* = -1 */)
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{
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m_system = std::make_unique<System>(this);
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if (!m_system->Initialize())
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{
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m_system.reset();
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return false;
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}
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m_system->Reset();
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if (save_state_index >= 0)
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{
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// Load the save state.
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LoadState(GetSaveStateFilename(static_cast<u32>(save_state_index)));
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}
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// Resume execution.
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m_running = true;
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return true;
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}
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void SDLInterface::ReportMessage(const char* message)
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void SDLInterface::ReportMessage(const char* message)
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{
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{
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AddOSDMessage(message, 3.0f);
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AddOSDMessage(message, 3.0f);
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@ -314,6 +292,7 @@ void SDLInterface::RenderDisplay()
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glViewport(0, 0, m_window_width, m_window_height);
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glViewport(0, 0, m_window_width, m_window_height);
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glDisable(GL_CULL_FACE);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_SCISSOR_TEST);
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glDepthMask(GL_FALSE);
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glDepthMask(GL_FALSE);
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m_display_program.Bind();
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m_display_program.Bind();
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m_display_texture->Bind();
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m_display_texture->Bind();
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@ -28,8 +28,6 @@ public:
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// Adds OSD messages, duration is in seconds.
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// Adds OSD messages, duration is in seconds.
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void AddOSDMessage(const char* message, float duration = 2.0f) override;
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void AddOSDMessage(const char* message, float duration = 2.0f) override;
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bool InitializeSystem(const char* filename, s32 save_state_index /* = -1 */);
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void Run();
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void Run();
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private:
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private:
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@ -1,11 +1,46 @@
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#include "host_interface.h"
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#include "host_interface.h"
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#include "YBaseLib/ByteStream.h"
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#include "YBaseLib/ByteStream.h"
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#include "YBaseLib/Log.h"
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#include "system.h"
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#include "system.h"
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Log_SetChannel(HostInterface);
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HostInterface::HostInterface() = default;
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HostInterface::HostInterface() = default;
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HostInterface::~HostInterface() = default;
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HostInterface::~HostInterface() = default;
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bool HostInterface::InitializeSystem(const char* filename, const char* save_state_filename)
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{
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m_system = std::make_unique<System>(this);
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if (!m_system->Initialize())
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{
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m_system.reset();
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return false;
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}
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m_system->Reset();
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if (filename)
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{
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const StaticString filename_str(filename);
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if (filename_str.EndsWith(".psxexe", false) || filename_str.EndsWith(".exe", false))
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{
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Log_InfoPrintf("Sideloading EXE file %s", filename);
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if (!m_system->LoadEXE(filename))
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{
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Log_ErrorPrintf("Failed to load EXE file %s", filename);
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return false;
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}
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}
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}
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if (save_state_filename)
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LoadState(save_state_filename);
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// Resume execution.
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m_running = true;
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return true;
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}
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bool HostInterface::LoadState(const char* filename)
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bool HostInterface::LoadState(const char* filename)
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{
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{
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ByteStream* stream;
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ByteStream* stream;
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@ -14,6 +14,8 @@ public:
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HostInterface();
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HostInterface();
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virtual ~HostInterface();
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virtual ~HostInterface();
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bool InitializeSystem(const char* filename, const char* save_state_filename);
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virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) = 0;
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virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) = 0;
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virtual void ReportMessage(const char* message) = 0;
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virtual void ReportMessage(const char* message) = 0;
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