parent
01270bac35
commit
395e9a934b
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@ -72,6 +72,32 @@ UnorderedStringMapFind(UnorderedStringMap<ValueType>& map, const KeyType& key)
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{
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return map.find(key);
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}
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template<typename KeyType, typename ValueType>
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ALWAYS_INLINE typename UnorderedStringMultimap<ValueType>::const_iterator
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UnorderedStringMultiMapFind(const UnorderedStringMultimap<ValueType>& map, const KeyType& key)
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{
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return map.find(key);
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}
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template<typename KeyType, typename ValueType>
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ALWAYS_INLINE std::pair<typename UnorderedStringMultimap<ValueType>::const_iterator,
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typename UnorderedStringMultimap<ValueType>::const_iterator>
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UnorderedStringMultiMapEqualRange(const UnorderedStringMultimap<ValueType>& map, const KeyType& key)
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{
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return map.equal_range(key);
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}
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template<typename KeyType, typename ValueType>
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ALWAYS_INLINE typename UnorderedStringMultimap<ValueType>::iterator
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UnorderedStringMultiMapFind(UnorderedStringMultimap<ValueType>& map, const KeyType& key)
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{
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return map.find(key);
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}
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template<typename KeyType, typename ValueType>
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ALWAYS_INLINE std::pair<typename UnorderedStringMultimap<ValueType>::iterator,
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typename UnorderedStringMultimap<ValueType>::iterator>
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UnorderedStringMultiMapEqualRange(UnorderedStringMultimap<ValueType>& map, const KeyType& key)
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{
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return map.equal_range(key);
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}
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#else
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template<typename ValueType>
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using UnorderedStringMap = std::unordered_map<std::string, ValueType>;
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@ -81,15 +107,43 @@ using UnorderedStringSet = std::unordered_set<std::string>;
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using UnorderedStringMultiSet = std::unordered_multiset<std::string>;
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template<typename KeyType, typename ValueType>
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ALWAYS_INLINE typename UnorderedStringMap<ValueType>::const_iterator UnorderedStringMapFind(const UnorderedStringMap<ValueType>& map, const KeyType& key)
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ALWAYS_INLINE typename UnorderedStringMap<ValueType>::const_iterator
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UnorderedStringMapFind(const UnorderedStringMap<ValueType>& map, const KeyType& key)
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{
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return map.find(std::string(key));
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}
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template<typename KeyType, typename ValueType>
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ALWAYS_INLINE typename UnorderedStringMap<ValueType>::iterator UnorderedStringMapFind(UnorderedStringMap<ValueType>& map, const KeyType& key)
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ALWAYS_INLINE typename UnorderedStringMap<ValueType>::iterator
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UnorderedStringMapFind(UnorderedStringMap<ValueType>& map, const KeyType& key)
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{
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return map.find(std::string(key));
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}
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template<typename KeyType, typename ValueType>
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ALWAYS_INLINE typename UnorderedStringMultimap<ValueType>::const_iterator
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UnorderedStringMultiMapFind(const UnorderedStringMultimap<ValueType>& map, const KeyType& key)
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{
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return map.find(std::string(key));
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}
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template<typename KeyType, typename ValueType>
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ALWAYS_INLINE std::pair<typename UnorderedStringMultimap<ValueType>::const_iterator,
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typename UnorderedStringMultimap<ValueType>::const_iterator>
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UnorderedStringMultiMapEqualRange(const UnorderedStringMultimap<ValueType>& map, const KeyType& key)
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{
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return map.equal_range(std::string(key));
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}
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template<typename KeyType, typename ValueType>
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ALWAYS_INLINE typename UnorderedStringMultimap<ValueType>::iterator
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UnorderedStringMultiMapFind(UnorderedStringMultimap<ValueType>& map, const KeyType& key)
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{
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return map.find(std::string(key));
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}
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template<typename KeyType, typename ValueType>
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ALWAYS_INLINE std::pair<typename UnorderedStringMultimap<ValueType>::iterator,
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typename UnorderedStringMultimap<ValueType>::iterator>
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UnorderedStringMultiMapEqualRange(UnorderedStringMultimap<ValueType>& map, const KeyType& key)
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{
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return map.equal_range(std::string(key));
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}
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#endif
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template<typename ValueType>
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@ -3,6 +3,7 @@
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#include "layered_settings_interface.h"
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#include "common/assert.h"
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#include <unordered_set>
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LayeredSettingsInterface::LayeredSettingsInterface() = default;
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@ -190,3 +191,35 @@ bool LayeredSettingsInterface::AddToStringList(const char* section, const char*
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Panic("Attempt to call AddToStringList() on layered settings interface");
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return true;
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}
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std::vector<std::pair<std::string, std::string>> LayeredSettingsInterface::GetKeyValueList(const char* section) const
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{
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std::unordered_set<std::string_view> seen;
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std::vector<std::pair<std::string, std::string>> ret;
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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{
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if (SettingsInterface* sif = m_layers[layer])
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{
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const size_t newly_added_begin = ret.size();
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std::vector<std::pair<std::string, std::string>> entries = sif->GetKeyValueList(section);
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for (std::pair<std::string, std::string>& entry : entries)
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{
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if (seen.find(entry.first) != seen.end())
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continue;
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ret.push_back(std::move(entry));
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}
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// Mark keys as seen after processing all entries in case the layer has multiple entries for a specific key
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for (auto cur = ret.begin() + newly_added_begin, end = ret.end(); cur < end; cur++)
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seen.insert(cur->first);
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}
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}
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return ret;
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}
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void LayeredSettingsInterface::SetKeyValueList(const char* section,
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const std::vector<std::pair<std::string, std::string>>& items)
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{
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Panic("Attempt to call SetKeyValueList() on layered settings interface");
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}
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@ -49,6 +49,9 @@ public:
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bool RemoveFromStringList(const char* section, const char* key, const char* item) override;
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bool AddToStringList(const char* section, const char* key, const char* item) override;
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std::vector<std::pair<std::string, std::string>> GetKeyValueList(const char* section) const override;
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void SetKeyValueList(const char* section, const std::vector<std::pair<std::string, std::string>>& items) override;
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// default parameter overloads
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using SettingsInterface::GetBoolValue;
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using SettingsInterface::GetDoubleValue;
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@ -62,4 +65,4 @@ private:
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static constexpr Layer LAST_LAYER = LAYER_BASE;
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std::array<SettingsInterface*, NUM_LAYERS> m_layers{};
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};
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};
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@ -21,7 +21,7 @@ void MemorySettingsInterface::Clear()
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bool MemorySettingsInterface::GetIntValue(const char* section, const char* key, s32* value) const
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{
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const auto sit = m_sections.find(section);
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const auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit == m_sections.end())
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return false;
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@ -39,11 +39,11 @@ bool MemorySettingsInterface::GetIntValue(const char* section, const char* key,
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bool MemorySettingsInterface::GetUIntValue(const char* section, const char* key, u32* value) const
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{
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const auto sit = m_sections.find(section);
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const auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit == m_sections.end())
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return false;
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const auto iter = sit->second.find(key);
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const auto iter = UnorderedStringMultiMapFind(sit->second, key);
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if (iter == sit->second.end())
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return false;
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@ -57,11 +57,11 @@ bool MemorySettingsInterface::GetUIntValue(const char* section, const char* key,
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bool MemorySettingsInterface::GetFloatValue(const char* section, const char* key, float* value) const
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{
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const auto sit = m_sections.find(section);
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const auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit == m_sections.end())
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return false;
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const auto iter = sit->second.find(key);
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const auto iter = UnorderedStringMultiMapFind(sit->second, key);
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if (iter == sit->second.end())
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return false;
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@ -75,11 +75,11 @@ bool MemorySettingsInterface::GetFloatValue(const char* section, const char* key
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bool MemorySettingsInterface::GetDoubleValue(const char* section, const char* key, double* value) const
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{
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const auto sit = m_sections.find(section);
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const auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit == m_sections.end())
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return false;
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const auto iter = sit->second.find(key);
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const auto iter = UnorderedStringMultiMapFind(sit->second, key);
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if (iter == sit->second.end())
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return false;
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@ -93,11 +93,11 @@ bool MemorySettingsInterface::GetDoubleValue(const char* section, const char* ke
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bool MemorySettingsInterface::GetBoolValue(const char* section, const char* key, bool* value) const
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{
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const auto sit = m_sections.find(section);
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const auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit == m_sections.end())
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return false;
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const auto iter = sit->second.find(key);
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const auto iter = UnorderedStringMultiMapFind(sit->second, key);
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if (iter == sit->second.end())
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return false;
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@ -111,11 +111,11 @@ bool MemorySettingsInterface::GetBoolValue(const char* section, const char* key,
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bool MemorySettingsInterface::GetStringValue(const char* section, const char* key, std::string* value) const
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{
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const auto sit = m_sections.find(section);
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const auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit == m_sections.end())
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return false;
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const auto iter = sit->second.find(key);
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const auto iter = UnorderedStringMultiMapFind(sit->second, key);
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if (iter == sit->second.end())
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return false;
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@ -153,13 +153,34 @@ void MemorySettingsInterface::SetStringValue(const char* section, const char* ke
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SetValue(section, key, value);
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}
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std::vector<std::pair<std::string, std::string>> MemorySettingsInterface::GetKeyValueList(const char* section) const
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{
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std::vector<std::pair<std::string, std::string>> output;
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auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit != m_sections.end())
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{
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for (const auto& it : sit->second)
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output.emplace_back(it.first, it.second);
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}
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return output;
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}
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void MemorySettingsInterface::SetKeyValueList(const char* section,
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const std::vector<std::pair<std::string, std::string>>& items)
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{
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auto sit = UnorderedStringMapFind(m_sections, section);
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sit->second.clear();
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for (const auto& [key, value] : items)
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sit->second.emplace(key, value);
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}
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void MemorySettingsInterface::SetValue(const char* section, const char* key, std::string value)
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{
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auto sit = m_sections.find(section);
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auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit == m_sections.end())
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sit = m_sections.emplace(std::make_pair(std::string(section), KeyMap())).first;
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const auto range = sit->second.equal_range(key);
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const auto range = UnorderedStringMultiMapEqualRange(sit->second, key);
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if (range.first == sit->second.end())
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{
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sit->second.emplace(std::string(key), std::move(value));
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@ -182,10 +203,10 @@ std::vector<std::string> MemorySettingsInterface::GetStringList(const char* sect
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{
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std::vector<std::string> ret;
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const auto sit = m_sections.find(section);
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const auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit != m_sections.end())
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{
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const auto range = sit->second.equal_range(key);
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const auto range = UnorderedStringMultiMapEqualRange(sit->second, key);
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for (auto iter = range.first; iter != range.second; ++iter)
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ret.emplace_back(iter->second);
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}
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void MemorySettingsInterface::SetStringList(const char* section, const char* key, const std::vector<std::string>& items)
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{
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auto sit = m_sections.find(section);
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auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit == m_sections.end())
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sit = m_sections.emplace(std::make_pair(std::string(section), KeyMap())).first;
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const auto range = sit->second.equal_range(key);
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const auto range = UnorderedStringMultiMapEqualRange(sit->second, key);
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for (auto iter = range.first; iter != range.second;)
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sit->second.erase(iter++);
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@ -210,11 +231,11 @@ void MemorySettingsInterface::SetStringList(const char* section, const char* key
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bool MemorySettingsInterface::RemoveFromStringList(const char* section, const char* key, const char* item)
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{
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auto sit = m_sections.find(section);
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auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit == m_sections.end())
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sit = m_sections.emplace(std::make_pair(std::string(section), KeyMap())).first;
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const auto range = sit->second.equal_range(key);
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const auto range = UnorderedStringMultiMapEqualRange(sit->second, key);
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bool result = false;
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for (auto iter = range.first; iter != range.second;)
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{
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@ -234,11 +255,11 @@ bool MemorySettingsInterface::RemoveFromStringList(const char* section, const ch
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bool MemorySettingsInterface::AddToStringList(const char* section, const char* key, const char* item)
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{
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auto sit = m_sections.find(section);
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auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit == m_sections.end())
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sit = m_sections.emplace(std::make_pair(std::string(section), KeyMap())).first;
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const auto range = sit->second.equal_range(key);
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const auto range = UnorderedStringMultiMapEqualRange(sit->second, key);
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for (auto iter = range.first; iter != range.second; ++iter)
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{
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if (iter->second == item)
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@ -251,7 +272,7 @@ bool MemorySettingsInterface::AddToStringList(const char* section, const char* k
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bool MemorySettingsInterface::ContainsValue(const char* section, const char* key) const
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{
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const auto sit = m_sections.find(section);
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const auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit == m_sections.end())
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return false;
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@ -260,18 +281,18 @@ bool MemorySettingsInterface::ContainsValue(const char* section, const char* key
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void MemorySettingsInterface::DeleteValue(const char* section, const char* key)
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{
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auto sit = m_sections.find(section);
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auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit == m_sections.end())
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return;
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const auto range = sit->second.equal_range(key);
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const auto range = UnorderedStringMultiMapEqualRange(sit->second, key);
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for (auto iter = range.first; iter != range.second;)
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sit->second.erase(iter++);
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}
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void MemorySettingsInterface::ClearSection(const char* section)
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{
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auto sit = m_sections.find(section);
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auto sit = UnorderedStringMapFind(m_sections, section);
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if (sit == m_sections.end())
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return;
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@ -29,6 +29,10 @@ public:
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void SetDoubleValue(const char* section, const char* key, double value) override;
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void SetBoolValue(const char* section, const char* key, bool value) override;
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void SetStringValue(const char* section, const char* key, const char* value) override;
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std::vector<std::pair<std::string, std::string>> GetKeyValueList(const char* section) const override;
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void SetKeyValueList(const char* section, const std::vector<std::pair<std::string, std::string>>& items) override;
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bool ContainsValue(const char* section, const char* key) const override;
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void DeleteValue(const char* section, const char* key) override;
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void ClearSection(const char* section) override;
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@ -35,6 +35,9 @@ public:
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virtual bool RemoveFromStringList(const char* section, const char* key, const char* item) = 0;
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virtual bool AddToStringList(const char* section, const char* key, const char* item) = 0;
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virtual std::vector<std::pair<std::string, std::string>> GetKeyValueList(const char* section) const = 0;
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virtual void SetKeyValueList(const char* section, const std::vector<std::pair<std::string, std::string>>& items) = 0;
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virtual bool ContainsValue(const char* section, const char* key) const = 0;
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virtual void DeleteValue(const char* section, const char* key) = 0;
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virtual void ClearSection(const char* section) = 0;
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@ -59,6 +59,7 @@ add_library(core
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host_interface_progress_callback.cpp
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host_interface_progress_callback.h
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host_settings.h
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input_types.h
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interrupt_controller.cpp
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interrupt_controller.h
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libcrypt_serials.cpp
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@ -789,12 +789,12 @@ std::unique_ptr<AnalogController> AnalogController::Create(u32 index)
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static const Controller::ControllerBindingInfo s_binding_info[] = {
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#define BUTTON(name, display_name, button, genb) \
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{ \
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name, display_name, static_cast<u32>(button), Controller::ControllerBindingType::Button, genb \
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name, display_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
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}
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#define AXIS(name, display_name, halfaxis, genb) \
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{ \
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name, display_name, static_cast<u32>(AnalogController::Button::Count) + static_cast<u32>(halfaxis), \
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Controller::ControllerBindingType::HalfAxis, genb \
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InputBindingInfo::Type::HalfAxis, genb \
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}
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BUTTON("Up", "D-Pad Up", AnalogController::Button::Up, GenericInputBinding::DPadUp),
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@ -862,11 +862,11 @@ static const SettingInfo s_settings[] = {
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"functioning, try increasing this value."),
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"8", "0", "255", "1", "%d", nullptr, 1.0f},
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{SettingInfo::Type::IntegerList, "InvertLeftStick", TRANSLATABLE("AnalogController", "Invert Left Stick"),
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TRANSLATABLE("AnalogController", "Inverts the direction of the left analog stick."),
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"0", "0", "3", nullptr, nullptr, s_invert_settings, 0.0f},
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TRANSLATABLE("AnalogController", "Inverts the direction of the left analog stick."), "0", "0", "3", nullptr, nullptr,
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s_invert_settings, 0.0f},
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{SettingInfo::Type::IntegerList, "InvertRightStick", TRANSLATABLE("AnalogController", "Invert Right Stick"),
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TRANSLATABLE("AnalogController", "Inverts the direction of the right analog stick."),
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"0", "0", "3", nullptr, nullptr, s_invert_settings, 0.0f},
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TRANSLATABLE("AnalogController", "Inverts the direction of the right analog stick."), "0", "0", "3", nullptr,
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nullptr, s_invert_settings, 0.0f},
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};
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||||
const Controller::ControllerInfo AnalogController::INFO = {ControllerType::AnalogController,
|
||||
|
|
|
@ -335,12 +335,12 @@ std::unique_ptr<AnalogJoystick> AnalogJoystick::Create(u32 index)
|
|||
static const Controller::ControllerBindingInfo s_binding_info[] = {
|
||||
#define BUTTON(name, display_name, button, genb) \
|
||||
{ \
|
||||
name, display_name, static_cast<u32>(button), Controller::ControllerBindingType::Button, genb \
|
||||
name, display_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
|
||||
}
|
||||
#define AXIS(name, display_name, halfaxis, genb) \
|
||||
{ \
|
||||
name, display_name, static_cast<u32>(AnalogJoystick::Button::Count) + static_cast<u32>(halfaxis), \
|
||||
Controller::ControllerBindingType::HalfAxis, genb \
|
||||
InputBindingInfo::Type::HalfAxis, genb \
|
||||
}
|
||||
|
||||
BUTTON("Up", "D-Pad Up", AnalogJoystick::Button::Up, GenericInputBinding::DPadUp),
|
||||
|
@ -391,11 +391,11 @@ static const SettingInfo s_settings[] = {
|
|||
"controllers, e.g. DualShock 4, Xbox One Controller."),
|
||||
"1.33f", "0.01f", "2.00f", "0.01f", "%.0f%%", nullptr, 100.0f},
|
||||
{SettingInfo::Type::IntegerList, "InvertLeftStick", TRANSLATABLE("AnalogJoystick", "Invert Left Stick"),
|
||||
TRANSLATABLE("AnalogJoystick", "Inverts the direction of the left analog stick."),
|
||||
"0", "0", "3", nullptr, nullptr, s_invert_settings, 0.0f},
|
||||
TRANSLATABLE("AnalogJoystick", "Inverts the direction of the left analog stick."), "0", "0", "3", nullptr, nullptr,
|
||||
s_invert_settings, 0.0f},
|
||||
{SettingInfo::Type::IntegerList, "InvertRightStick", TRANSLATABLE("AnalogJoystick", "Invert Right Stick"),
|
||||
TRANSLATABLE("AnalogJoystick", "Inverts the direction of the right analog stick."),
|
||||
"0", "0", "3", nullptr, nullptr, s_invert_settings, 0.0f},
|
||||
TRANSLATABLE("AnalogJoystick", "Inverts the direction of the right analog stick."), "0", "0", "3", nullptr, nullptr,
|
||||
s_invert_settings, 0.0f},
|
||||
};
|
||||
|
||||
const Controller::ControllerInfo AnalogJoystick::INFO = {ControllerType::AnalogJoystick,
|
||||
|
|
|
@ -148,7 +148,7 @@ std::vector<std::string> Controller::GetControllerBinds(const std::string_view&
|
|||
for (u32 i = 0; i < info->num_bindings; i++)
|
||||
{
|
||||
const ControllerBindingInfo& bi = info->bindings[i];
|
||||
if (bi.type == ControllerBindingType::Unknown || bi.type == ControllerBindingType::Motor)
|
||||
if (bi.type == InputBindingInfo::Type::Unknown || bi.type == InputBindingInfo::Type::Motor)
|
||||
continue;
|
||||
|
||||
ret.emplace_back(info->bindings[i].name);
|
||||
|
@ -168,7 +168,7 @@ std::vector<std::string> Controller::GetControllerBinds(ControllerType type)
|
|||
for (u32 i = 0; i < info->num_bindings; i++)
|
||||
{
|
||||
const ControllerBindingInfo& bi = info->bindings[i];
|
||||
if (bi.type == ControllerBindingType::Unknown || bi.type == ControllerBindingType::Motor)
|
||||
if (bi.type == InputBindingInfo::Type::Unknown || bi.type == InputBindingInfo::Type::Motor)
|
||||
continue;
|
||||
|
||||
ret.emplace_back(info->bindings[i].name);
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#pragma once
|
||||
#include "common/image.h"
|
||||
#include "input_types.h"
|
||||
#include "settings.h"
|
||||
#include "types.h"
|
||||
#include <memory>
|
||||
|
@ -16,21 +17,9 @@ class SettingsInterface;
|
|||
class StateWrapper;
|
||||
class HostInterface;
|
||||
|
||||
enum class GenericInputBinding : u8;
|
||||
|
||||
class Controller
|
||||
{
|
||||
public:
|
||||
enum class ControllerBindingType : u8
|
||||
{
|
||||
Unknown,
|
||||
Button,
|
||||
Axis,
|
||||
HalfAxis,
|
||||
Motor,
|
||||
Macro
|
||||
};
|
||||
|
||||
enum class VibrationCapabilities : u8
|
||||
{
|
||||
NoVibration,
|
||||
|
@ -44,7 +33,7 @@ public:
|
|||
const char* name;
|
||||
const char* display_name;
|
||||
u32 bind_index;
|
||||
ControllerBindingType type;
|
||||
InputBindingInfo::Type type;
|
||||
GenericInputBinding generic_mapping;
|
||||
};
|
||||
|
||||
|
|
|
@ -128,6 +128,7 @@
|
|||
<ClInclude Include="host_display.h" />
|
||||
<ClInclude Include="host_interface_progress_callback.h" />
|
||||
<ClInclude Include="host_settings.h" />
|
||||
<ClInclude Include="input_types.h" />
|
||||
<ClInclude Include="interrupt_controller.h" />
|
||||
<ClInclude Include="libcrypt_serials.h" />
|
||||
<ClInclude Include="mdec.h" />
|
||||
|
|
|
@ -124,5 +124,6 @@
|
|||
<ClInclude Include="host_settings.h" />
|
||||
<ClInclude Include="achievements.h" />
|
||||
<ClInclude Include="game_database.h" />
|
||||
<ClInclude Include="input_types.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -146,7 +146,7 @@ std::unique_ptr<DigitalController> DigitalController::Create(u32 index)
|
|||
static const Controller::ControllerBindingInfo s_binding_info[] = {
|
||||
#define BUTTON(name, display_name, button, genb) \
|
||||
{ \
|
||||
name, display_name, static_cast<u32>(button), Controller::ControllerBindingType::Button, genb \
|
||||
name, display_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
|
||||
}
|
||||
|
||||
BUTTON("Up", "D-Pad Up", DigitalController::Button::Up, GenericInputBinding::DPadUp),
|
||||
|
|
|
@ -208,7 +208,7 @@ std::unique_ptr<GunCon> GunCon::Create(u32 index)
|
|||
static const Controller::ControllerBindingInfo s_binding_info[] = {
|
||||
#define BUTTON(name, display_name, button, genb) \
|
||||
{ \
|
||||
name, display_name, static_cast<u32>(button), Controller::ControllerBindingType::Button, genb \
|
||||
name, display_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
|
||||
}
|
||||
|
||||
BUTTON("Trigger", "Trigger", GunCon::Button::Trigger, GenericInputBinding::R2),
|
||||
|
|
|
@ -23,49 +23,6 @@ class CDImage;
|
|||
/// Marks a core string as being translatable.
|
||||
#define TRANSLATABLE(context, str) str
|
||||
|
||||
/// Generic input bindings. These roughly match a DualShock 4 or XBox One controller.
|
||||
/// They are used for automatic binding to PS2 controller types, and for big picture mode navigation.
|
||||
enum class GenericInputBinding : u8
|
||||
{
|
||||
Unknown,
|
||||
|
||||
DPadUp,
|
||||
DPadRight,
|
||||
DPadLeft,
|
||||
DPadDown,
|
||||
|
||||
LeftStickUp,
|
||||
LeftStickRight,
|
||||
LeftStickDown,
|
||||
LeftStickLeft,
|
||||
L3,
|
||||
|
||||
RightStickUp,
|
||||
RightStickRight,
|
||||
RightStickDown,
|
||||
RightStickLeft,
|
||||
R3,
|
||||
|
||||
Triangle, // Y on XBox pads.
|
||||
Circle, // B on XBox pads.
|
||||
Cross, // A on XBox pads.
|
||||
Square, // X on XBox pads.
|
||||
|
||||
Select, // Share on DS4, View on XBox pads.
|
||||
Start, // Options on DS4, Menu on XBox pads.
|
||||
System, // PS button on DS4, Guide button on XBox pads.
|
||||
|
||||
L1, // LB on Xbox pads.
|
||||
L2, // Left trigger on XBox pads.
|
||||
R1, // RB on XBox pads.
|
||||
R2, // Right trigger on Xbox pads.
|
||||
|
||||
SmallMotor, // High frequency vibration.
|
||||
LargeMotor, // Low frequency vibration.
|
||||
|
||||
Count,
|
||||
};
|
||||
|
||||
namespace Host {
|
||||
/// Reads a file from the resources directory of the application.
|
||||
/// This may be outside of the "normal" filesystem on platforms such as Mac.
|
||||
|
|
|
@ -0,0 +1,71 @@
|
|||
// SPDX-FileCopyrightText: 2022-2023 Connor McLaughlin <stenzek@gmail.com>
|
||||
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
|
||||
|
||||
#pragma once
|
||||
#include "types.h"
|
||||
|
||||
enum class GenericInputBinding : u8;
|
||||
|
||||
struct InputBindingInfo
|
||||
{
|
||||
enum class Type : u8
|
||||
{
|
||||
Unknown,
|
||||
Button,
|
||||
Axis,
|
||||
HalfAxis,
|
||||
Motor,
|
||||
Pointer, // Receive relative mouse movement events, bind_index is offset by the axis.
|
||||
Macro,
|
||||
};
|
||||
|
||||
const char* name;
|
||||
const char* display_name;
|
||||
Type bind_type;
|
||||
u16 bind_index;
|
||||
GenericInputBinding generic_mapping;
|
||||
};
|
||||
|
||||
/// Generic input bindings. These roughly match a DualShock 4 or XBox One controller.
|
||||
/// They are used for automatic binding to PS2 controller types, and for big picture mode navigation.
|
||||
enum class GenericInputBinding : u8
|
||||
{
|
||||
Unknown,
|
||||
|
||||
DPadUp,
|
||||
DPadRight,
|
||||
DPadLeft,
|
||||
DPadDown,
|
||||
|
||||
LeftStickUp,
|
||||
LeftStickRight,
|
||||
LeftStickDown,
|
||||
LeftStickLeft,
|
||||
L3,
|
||||
|
||||
RightStickUp,
|
||||
RightStickRight,
|
||||
RightStickDown,
|
||||
RightStickLeft,
|
||||
R3,
|
||||
|
||||
Triangle, // Y on XBox pads.
|
||||
Circle, // B on XBox pads.
|
||||
Cross, // A on XBox pads.
|
||||
Square, // X on XBox pads.
|
||||
|
||||
Select, // Share on DS4, View on XBox pads.
|
||||
Start, // Options on DS4, Menu on XBox pads.
|
||||
System, // PS button on DS4, Guide button on XBox pads.
|
||||
|
||||
L1, // LB on Xbox pads.
|
||||
L2, // Left trigger on XBox pads.
|
||||
R1, // RB on XBox pads.
|
||||
R2, // Right trigger on Xbox pads.
|
||||
|
||||
SmallMotor, // High frequency vibration.
|
||||
LargeMotor, // Low frequency vibration.
|
||||
|
||||
Count,
|
||||
};
|
||||
|
|
@ -228,12 +228,12 @@ std::unique_ptr<NeGcon> NeGcon::Create(u32 index)
|
|||
static const Controller::ControllerBindingInfo s_binding_info[] = {
|
||||
#define BUTTON(name, display_name, button, genb) \
|
||||
{ \
|
||||
name, display_name, static_cast<u32>(button), Controller::ControllerBindingType::Button, genb \
|
||||
name, display_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
|
||||
}
|
||||
#define AXIS(name, display_name, halfaxis, genb) \
|
||||
{ \
|
||||
name, display_name, static_cast<u32>(NeGcon::Button::Count) + static_cast<u32>(halfaxis), \
|
||||
Controller::ControllerBindingType::HalfAxis, genb \
|
||||
InputBindingInfo::Type::HalfAxis, genb \
|
||||
}
|
||||
|
||||
BUTTON("Up", "D-Pad Up", NeGcon::Button::Up, GenericInputBinding::DPadUp),
|
||||
|
|
|
@ -179,7 +179,7 @@ std::unique_ptr<PlayStationMouse> PlayStationMouse::Create(u32 index)
|
|||
static const Controller::ControllerBindingInfo s_binding_info[] = {
|
||||
#define BUTTON(name, display_name, button, genb) \
|
||||
{ \
|
||||
name, display_name, static_cast<u32>(button), Controller::ControllerBindingType::Button, genb \
|
||||
name, display_name, static_cast<u32>(button), InputBindingInfo::Type::Button, genb \
|
||||
}
|
||||
|
||||
BUTTON("Left", "Left Button", PlayStationMouse::Button::Left, GenericInputBinding::Cross),
|
||||
|
|
|
@ -370,7 +370,7 @@ ControllerMacroEditWidget::ControllerMacroEditWidget(ControllerMacroWidget* pare
|
|||
for (u32 i = 0; i < cinfo->num_bindings; i++)
|
||||
{
|
||||
const Controller::ControllerBindingInfo& bi = cinfo->bindings[i];
|
||||
if (bi.type == Controller::ControllerBindingType::Motor)
|
||||
if (bi.type == InputBindingInfo::Type::Motor)
|
||||
continue;
|
||||
|
||||
QListWidgetItem* item = new QListWidgetItem();
|
||||
|
@ -383,7 +383,8 @@ ControllerMacroEditWidget::ControllerMacroEditWidget(ControllerMacroWidget* pare
|
|||
m_frequency = dialog->getIntValue(section.c_str(), fmt::format("Macro{}Frequency", index + 1u).c_str(), 0);
|
||||
updateFrequencyText();
|
||||
|
||||
m_ui.trigger->initialize(dialog->getProfileSettingsInterface(), section, fmt::format("Macro{}", index + 1u));
|
||||
m_ui.trigger->initialize(dialog->getProfileSettingsInterface(), InputBindingInfo::Type::Macro, section,
|
||||
fmt::format("Macro{}", index + 1u));
|
||||
|
||||
connect(m_ui.increaseFrequency, &QAbstractButton::clicked, this, [this]() { modFrequency(1); });
|
||||
connect(m_ui.decreateFrequency, &QAbstractButton::clicked, this, [this]() { modFrequency(-1); });
|
||||
|
@ -453,7 +454,7 @@ void ControllerMacroEditWidget::updateBinds()
|
|||
for (u32 i = 0, bind_index = 0; i < cinfo->num_bindings; i++)
|
||||
{
|
||||
const Controller::ControllerBindingInfo& bi = cinfo->bindings[i];
|
||||
if (bi.type == Controller::ControllerBindingType::Motor)
|
||||
if (bi.type == InputBindingInfo::Type::Motor)
|
||||
continue;
|
||||
|
||||
const QListWidgetItem* item = m_ui.bindList->item(static_cast<int>(bind_index));
|
||||
|
@ -740,17 +741,18 @@ void ControllerBindingWidget_Base::initBindingWidgets()
|
|||
for (u32 i = 0; i < cinfo->num_bindings; i++)
|
||||
{
|
||||
const Controller::ControllerBindingInfo& bi = cinfo->bindings[i];
|
||||
if (bi.type == Controller::ControllerBindingType::Unknown || bi.type == Controller::ControllerBindingType::Motor)
|
||||
continue;
|
||||
|
||||
InputBindingWidget* widget = findChild<InputBindingWidget*>(QString::fromUtf8(bi.name));
|
||||
if (!widget)
|
||||
if (bi.type == InputBindingInfo::Type::Axis || bi.type == InputBindingInfo::Type::HalfAxis ||
|
||||
bi.type == InputBindingInfo::Type::Button || bi.type == InputBindingInfo::Type::Pointer)
|
||||
{
|
||||
Log_ErrorPrintf("No widget found for '%s' (%s)", bi.name, cinfo->name);
|
||||
continue;
|
||||
}
|
||||
InputBindingWidget* widget = findChild<InputBindingWidget*>(QString::fromUtf8(bi.name));
|
||||
if (!widget)
|
||||
{
|
||||
Log_ErrorPrintf("No widget found for '%s' (%s)", bi.name, cinfo->name);
|
||||
continue;
|
||||
}
|
||||
|
||||
widget->initialize(sif, config_section, bi.name);
|
||||
widget->initialize(sif, bi.type, config_section, bi.name);
|
||||
}
|
||||
}
|
||||
|
||||
switch (cinfo->vibration_caps)
|
||||
|
|
|
@ -237,7 +237,7 @@ void ControllerSettingsDialog::onVibrationMotorsEnumerated(const QList<InputBind
|
|||
|
||||
for (const InputBindingKey key : motors)
|
||||
{
|
||||
const std::string key_str(InputManager::ConvertInputBindingKeyToString(key));
|
||||
const std::string key_str(InputManager::ConvertInputBindingKeyToString(InputBindingInfo::Type::Motor, key));
|
||||
if (!key_str.empty())
|
||||
m_vibration_motors.push_back(QString::fromStdString(key_str));
|
||||
}
|
||||
|
|
|
@ -73,8 +73,8 @@ void HotkeySettingsWidget::createButtons()
|
|||
QLabel* label = new QLabel(qApp->translate("Hotkeys", hotkey->display_name), m_container);
|
||||
layout->addWidget(label, target_row, 0);
|
||||
|
||||
InputBindingWidget* bind =
|
||||
new InputBindingWidget(m_container, m_dialog->getProfileSettingsInterface(), "Hotkeys", hotkey->name);
|
||||
InputBindingWidget* bind = new InputBindingWidget(m_container, m_dialog->getProfileSettingsInterface(),
|
||||
InputBindingInfo::Type::Button, "Hotkeys", hotkey->name);
|
||||
bind->setMinimumWidth(300);
|
||||
layout->addWidget(bind, target_row, 1);
|
||||
}
|
||||
|
|
|
@ -11,10 +11,11 @@
|
|||
#include <QtGui/QMouseEvent>
|
||||
#include <QtGui/QWheelEvent>
|
||||
|
||||
InputBindingDialog::InputBindingDialog(SettingsInterface* sif, std::string section_name, std::string key_name,
|
||||
InputBindingDialog::InputBindingDialog(SettingsInterface* sif, InputBindingInfo::Type bind_type,
|
||||
std::string section_name, std::string key_name,
|
||||
std::vector<std::string> bindings, QWidget* parent)
|
||||
: QDialog(parent), m_sif(sif), m_section_name(std::move(section_name)), m_key_name(std::move(key_name)),
|
||||
m_bindings(std::move(bindings))
|
||||
: QDialog(parent), m_sif(sif), m_bind_type(bind_type), m_section_name(std::move(section_name)),
|
||||
m_key_name(std::move(key_name)), m_bindings(std::move(bindings))
|
||||
{
|
||||
m_ui.setupUi(this);
|
||||
m_ui.title->setText(
|
||||
|
@ -53,8 +54,9 @@ bool InputBindingDialog::eventFilter(QObject* watched, QEvent* event)
|
|||
else if (event_type == QEvent::MouseButtonPress || event_type == QEvent::MouseButtonDblClick)
|
||||
{
|
||||
// double clicks get triggered if we click bind, then click again quickly.
|
||||
unsigned button_index = CountTrailingZeros(static_cast<u32>(static_cast<const QMouseEvent*>(event)->button()));
|
||||
m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index));
|
||||
unsigned long button_index;
|
||||
if (_BitScanForward(&button_index, static_cast<u32>(static_cast<const QMouseEvent*>(event)->button())))
|
||||
m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index));
|
||||
return true;
|
||||
}
|
||||
else if (event_type == QEvent::Wheel)
|
||||
|
@ -64,7 +66,7 @@ bool InputBindingDialog::eventFilter(QObject* watched, QEvent* event)
|
|||
if (dx != 0.0f)
|
||||
{
|
||||
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelX));
|
||||
key.negative = (dx < 0.0f);
|
||||
key.modifier = dx < 0.0f ? InputModifier::Negate : InputModifier::None;
|
||||
m_new_bindings.push_back(key);
|
||||
}
|
||||
|
||||
|
@ -72,7 +74,7 @@ bool InputBindingDialog::eventFilter(QObject* watched, QEvent* event)
|
|||
if (dy != 0.0f)
|
||||
{
|
||||
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelY));
|
||||
key.negative = (dy < 0.0f);
|
||||
key.modifier = dy < 0.0f ? InputModifier::Negate : InputModifier::None;
|
||||
m_new_bindings.push_back(key);
|
||||
}
|
||||
|
||||
|
@ -89,20 +91,20 @@ bool InputBindingDialog::eventFilter(QObject* watched, QEvent* event)
|
|||
// if we've moved more than a decent distance from the center of the widget, bind it.
|
||||
// this is so we don't accidentally bind to the mouse if you bump it while reaching for your pad.
|
||||
static constexpr const s32 THRESHOLD = 50;
|
||||
const QPointF diff(static_cast<QMouseEvent*>(event)->globalPosition() - m_input_listen_start_position);
|
||||
const QPoint diff(static_cast<QMouseEvent*>(event)->globalPosition().toPoint() - m_input_listen_start_position);
|
||||
bool has_one = false;
|
||||
|
||||
if (std::abs(diff.x()) >= THRESHOLD)
|
||||
{
|
||||
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::X));
|
||||
key.negative = (diff.x() < 0);
|
||||
key.modifier = diff.x() < 0 ? InputModifier::Negate : InputModifier::None;
|
||||
m_new_bindings.push_back(key);
|
||||
has_one = true;
|
||||
}
|
||||
if (std::abs(diff.y()) >= THRESHOLD)
|
||||
{
|
||||
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::Y));
|
||||
key.negative = (diff.y() < 0);
|
||||
key.modifier = diff.y() < 0 ? InputModifier::Negate : InputModifier::None;
|
||||
m_new_bindings.push_back(key);
|
||||
has_one = true;
|
||||
}
|
||||
|
@ -132,6 +134,7 @@ void InputBindingDialog::onInputListenTimerTimeout()
|
|||
|
||||
void InputBindingDialog::startListeningForInput(u32 timeout_in_seconds)
|
||||
{
|
||||
m_value_ranges.clear();
|
||||
m_new_bindings.clear();
|
||||
m_mouse_mapping_enabled = InputBindingWidget::isMouseMappingEnabled();
|
||||
m_input_listen_start_position = QCursor::pos();
|
||||
|
@ -179,7 +182,7 @@ void InputBindingDialog::addNewBinding()
|
|||
return;
|
||||
|
||||
const std::string new_binding(
|
||||
InputManager::ConvertInputBindingKeysToString(m_new_bindings.data(), m_new_bindings.size()));
|
||||
InputManager::ConvertInputBindingKeysToString(m_bind_type, m_new_bindings.data(), m_new_bindings.size()));
|
||||
if (!new_binding.empty())
|
||||
{
|
||||
if (std::find(m_bindings.begin(), m_bindings.end(), new_binding) != m_bindings.end())
|
||||
|
@ -248,14 +251,37 @@ void InputBindingDialog::saveListToSettings()
|
|||
|
||||
void InputBindingDialog::inputManagerHookCallback(InputBindingKey key, float value)
|
||||
{
|
||||
const float abs_value = std::abs(value);
|
||||
if (!isListeningForInput())
|
||||
return;
|
||||
|
||||
for (InputBindingKey other_key : m_new_bindings)
|
||||
float initial_value = value;
|
||||
float min_value = value;
|
||||
auto it = std::find_if(m_value_ranges.begin(), m_value_ranges.end(),
|
||||
[key](const auto& it) { return it.first.bits == key.bits; });
|
||||
if (it != m_value_ranges.end())
|
||||
{
|
||||
initial_value = it->second.first;
|
||||
min_value = it->second.second = std::min(it->second.second, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_value_ranges.emplace_back(key, std::make_pair(initial_value, min_value));
|
||||
}
|
||||
|
||||
const float abs_value = std::abs(value);
|
||||
const bool reverse_threshold = (key.source_subtype == InputSubclass::ControllerAxis && initial_value > 0.5f);
|
||||
|
||||
for (InputBindingKey& other_key : m_new_bindings)
|
||||
{
|
||||
if (other_key.MaskDirection() == key.MaskDirection())
|
||||
{
|
||||
if (abs_value < 0.5f)
|
||||
// for pedals, we wait for it to go back to near its starting point to commit the binding
|
||||
if ((reverse_threshold ? ((initial_value - value) <= 0.25f) : (abs_value < 0.5f)))
|
||||
{
|
||||
// did we go the full range?
|
||||
if (reverse_threshold && initial_value > 0.5f && min_value <= -0.5f)
|
||||
other_key.modifier = InputModifier::FullAxis;
|
||||
|
||||
// if this key is in our new binding list, it's a "release", and we're done
|
||||
addNewBinding();
|
||||
stopListeningForInput();
|
||||
|
@ -268,10 +294,11 @@ void InputBindingDialog::inputManagerHookCallback(InputBindingKey key, float val
|
|||
}
|
||||
|
||||
// new binding, add it to the list, but wait for a decent distance first, and then wait for release
|
||||
if (abs_value >= 0.5f)
|
||||
if ((reverse_threshold ? (abs_value < 0.5f) : (abs_value >= 0.5f)))
|
||||
{
|
||||
InputBindingKey key_to_add = key;
|
||||
key_to_add.negative = (value < 0.0f);
|
||||
key_to_add.modifier = (value < 0.0f && !reverse_threshold) ? InputModifier::Negate : InputModifier::None;
|
||||
key_to_add.invert = reverse_threshold;
|
||||
m_new_bindings.push_back(key_to_add);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,8 +17,8 @@ class InputBindingDialog : public QDialog
|
|||
Q_OBJECT
|
||||
|
||||
public:
|
||||
InputBindingDialog(SettingsInterface* sif, std::string section_name, std::string key_name,
|
||||
std::vector<std::string> bindings, QWidget* parent);
|
||||
InputBindingDialog(SettingsInterface* sif, InputBindingInfo::Type bind_type, std::string section_name,
|
||||
std::string key_name, std::vector<std::string> bindings, QWidget* parent);
|
||||
~InputBindingDialog();
|
||||
|
||||
protected Q_SLOTS:
|
||||
|
@ -51,13 +51,15 @@ protected:
|
|||
Ui::InputBindingDialog m_ui;
|
||||
|
||||
SettingsInterface* m_sif;
|
||||
InputBindingInfo::Type m_bind_type;
|
||||
std::string m_section_name;
|
||||
std::string m_key_name;
|
||||
std::vector<std::string> m_bindings;
|
||||
std::vector<InputBindingKey> m_new_bindings;
|
||||
std::vector<std::pair<InputBindingKey, std::pair<float, float>>> m_value_ranges;
|
||||
|
||||
QTimer* m_input_listen_timer = nullptr;
|
||||
u32 m_input_listen_remaining_seconds = 0;
|
||||
QPointF m_input_listen_start_position{};
|
||||
QPoint m_input_listen_start_position{};
|
||||
bool m_mouse_mapping_enabled = false;
|
||||
};
|
||||
|
|
|
@ -22,8 +22,8 @@ InputBindingWidget::InputBindingWidget(QWidget* parent) : QPushButton(parent)
|
|||
connect(this, &QPushButton::clicked, this, &InputBindingWidget::onClicked);
|
||||
}
|
||||
|
||||
InputBindingWidget::InputBindingWidget(QWidget* parent, SettingsInterface* sif, std::string section_name,
|
||||
std::string key_name)
|
||||
InputBindingWidget::InputBindingWidget(QWidget* parent, SettingsInterface* sif, InputBindingInfo::Type bind_type,
|
||||
std::string section_name, std::string key_name)
|
||||
: QPushButton(parent)
|
||||
{
|
||||
setMinimumWidth(225);
|
||||
|
@ -31,7 +31,7 @@ InputBindingWidget::InputBindingWidget(QWidget* parent, SettingsInterface* sif,
|
|||
|
||||
connect(this, &QPushButton::clicked, this, &InputBindingWidget::onClicked);
|
||||
|
||||
initialize(sif, std::move(section_name), std::move(key_name));
|
||||
initialize(sif, bind_type, std::move(section_name), std::move(key_name));
|
||||
}
|
||||
|
||||
InputBindingWidget::~InputBindingWidget()
|
||||
|
@ -44,9 +44,11 @@ bool InputBindingWidget::isMouseMappingEnabled()
|
|||
return Host::GetBaseBoolSettingValue("UI", "EnableMouseMapping", false);
|
||||
}
|
||||
|
||||
void InputBindingWidget::initialize(SettingsInterface* sif, std::string section_name, std::string key_name)
|
||||
void InputBindingWidget::initialize(SettingsInterface* sif, InputBindingInfo::Type bind_type, std::string section_name,
|
||||
std::string key_name)
|
||||
{
|
||||
m_sif = sif;
|
||||
m_bind_type = bind_type;
|
||||
m_section_name = std::move(section_name);
|
||||
m_key_name = std::move(key_name);
|
||||
reloadBinding();
|
||||
|
@ -109,8 +111,9 @@ bool InputBindingWidget::eventFilter(QObject* watched, QEvent* event)
|
|||
else if (event_type == QEvent::MouseButtonPress || event_type == QEvent::MouseButtonDblClick)
|
||||
{
|
||||
// double clicks get triggered if we click bind, then click again quickly.
|
||||
const u32 button_index = CountTrailingZeros(static_cast<u32>(static_cast<const QMouseEvent*>(event)->button()));
|
||||
m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index));
|
||||
unsigned long button_index;
|
||||
if (_BitScanForward(&button_index, static_cast<u32>(static_cast<const QMouseEvent*>(event)->button())))
|
||||
m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index));
|
||||
return true;
|
||||
}
|
||||
else if (event_type == QEvent::Wheel)
|
||||
|
@ -120,7 +123,7 @@ bool InputBindingWidget::eventFilter(QObject* watched, QEvent* event)
|
|||
if (dx != 0.0f)
|
||||
{
|
||||
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelX));
|
||||
key.negative = (dx < 0.0f);
|
||||
key.modifier = dx < 0.0f ? InputModifier::Negate : InputModifier::None;
|
||||
m_new_bindings.push_back(key);
|
||||
}
|
||||
|
||||
|
@ -128,7 +131,7 @@ bool InputBindingWidget::eventFilter(QObject* watched, QEvent* event)
|
|||
if (dy != 0.0f)
|
||||
{
|
||||
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelY));
|
||||
key.negative = (dy < 0.0f);
|
||||
key.modifier = dy < 0.0f ? InputModifier::Negate : InputModifier::None;
|
||||
m_new_bindings.push_back(key);
|
||||
}
|
||||
|
||||
|
@ -145,20 +148,20 @@ bool InputBindingWidget::eventFilter(QObject* watched, QEvent* event)
|
|||
// if we've moved more than a decent distance from the center of the widget, bind it.
|
||||
// this is so we don't accidentally bind to the mouse if you bump it while reaching for your pad.
|
||||
static constexpr const s32 THRESHOLD = 50;
|
||||
const QPointF diff(static_cast<QMouseEvent*>(event)->globalPosition() - m_input_listen_start_position);
|
||||
const QPoint diff(static_cast<QMouseEvent*>(event)->globalPosition().toPoint() - m_input_listen_start_position);
|
||||
bool has_one = false;
|
||||
|
||||
if (std::abs(diff.x()) >= THRESHOLD)
|
||||
{
|
||||
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::X));
|
||||
key.negative = (diff.x() < 0);
|
||||
key.modifier = diff.x() < 0 ? InputModifier::Negate : InputModifier::None;
|
||||
m_new_bindings.push_back(key);
|
||||
has_one = true;
|
||||
}
|
||||
if (std::abs(diff.y()) >= THRESHOLD)
|
||||
{
|
||||
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::Y));
|
||||
key.negative = (diff.y() < 0);
|
||||
key.modifier = diff.y() < 0 ? InputModifier::Negate : InputModifier::None;
|
||||
m_new_bindings.push_back(key);
|
||||
has_one = true;
|
||||
}
|
||||
|
@ -205,8 +208,8 @@ void InputBindingWidget::setNewBinding()
|
|||
if (m_new_bindings.empty())
|
||||
return;
|
||||
|
||||
const std::string new_binding(
|
||||
InputManager::ConvertInputBindingKeysToString(m_new_bindings.data(), m_new_bindings.size()));
|
||||
std::string new_binding(
|
||||
InputManager::ConvertInputBindingKeysToString(m_bind_type, m_new_bindings.data(), m_new_bindings.size()));
|
||||
if (!new_binding.empty())
|
||||
{
|
||||
if (m_sif)
|
||||
|
@ -280,6 +283,7 @@ void InputBindingWidget::onInputListenTimerTimeout()
|
|||
|
||||
void InputBindingWidget::startListeningForInput(u32 timeout_in_seconds)
|
||||
{
|
||||
m_value_ranges.clear();
|
||||
m_new_bindings.clear();
|
||||
m_mouse_mapping_enabled = isMouseMappingEnabled();
|
||||
m_input_listen_start_position = QCursor::pos();
|
||||
|
@ -315,14 +319,37 @@ void InputBindingWidget::stopListeningForInput()
|
|||
|
||||
void InputBindingWidget::inputManagerHookCallback(InputBindingKey key, float value)
|
||||
{
|
||||
const float abs_value = std::abs(value);
|
||||
if (!isListeningForInput())
|
||||
return;
|
||||
|
||||
for (InputBindingKey other_key : m_new_bindings)
|
||||
float initial_value = value;
|
||||
float min_value = value;
|
||||
auto it = std::find_if(m_value_ranges.begin(), m_value_ranges.end(),
|
||||
[key](const auto& it) { return it.first.bits == key.bits; });
|
||||
if (it != m_value_ranges.end())
|
||||
{
|
||||
initial_value = it->second.first;
|
||||
min_value = it->second.second = std::min(it->second.second, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_value_ranges.emplace_back(key, std::make_pair(initial_value, min_value));
|
||||
}
|
||||
|
||||
const float abs_value = std::abs(value);
|
||||
const bool reverse_threshold = (key.source_subtype == InputSubclass::ControllerAxis && initial_value > 0.5f);
|
||||
|
||||
for (InputBindingKey& other_key : m_new_bindings)
|
||||
{
|
||||
if (other_key.MaskDirection() == key.MaskDirection())
|
||||
{
|
||||
if (abs_value < 0.5f)
|
||||
// for pedals, we wait for it to go back to near its starting point to commit the binding
|
||||
if ((reverse_threshold ? ((initial_value - value) <= 0.25f) : (abs_value < 0.5f)))
|
||||
{
|
||||
// did we go the full range?
|
||||
if (reverse_threshold && initial_value > 0.5f && min_value <= -0.5f)
|
||||
other_key.modifier = InputModifier::FullAxis;
|
||||
|
||||
// if this key is in our new binding list, it's a "release", and we're done
|
||||
setNewBinding();
|
||||
stopListeningForInput();
|
||||
|
@ -335,10 +362,11 @@ void InputBindingWidget::inputManagerHookCallback(InputBindingKey key, float val
|
|||
}
|
||||
|
||||
// new binding, add it to the list, but wait for a decent distance first, and then wait for release
|
||||
if (abs_value >= 0.5f)
|
||||
if ((reverse_threshold ? (abs_value < 0.5f) : (abs_value >= 0.5f)))
|
||||
{
|
||||
InputBindingKey key_to_add = key;
|
||||
key_to_add.negative = (value < 0.0f);
|
||||
key_to_add.modifier = (value < 0.0f && !reverse_threshold) ? InputModifier::Negate : InputModifier::None;
|
||||
key_to_add.invert = reverse_threshold;
|
||||
m_new_bindings.push_back(key_to_add);
|
||||
}
|
||||
}
|
||||
|
@ -359,7 +387,8 @@ void InputBindingWidget::unhookInputManager()
|
|||
|
||||
void InputBindingWidget::openDialog()
|
||||
{
|
||||
InputBindingDialog binding_dialog(m_sif, m_section_name, m_key_name, m_bindings, QtUtils::GetRootWidget(this));
|
||||
InputBindingDialog binding_dialog(m_sif, m_bind_type, m_section_name, m_key_name, m_bindings,
|
||||
QtUtils::GetRootWidget(this));
|
||||
binding_dialog.exec();
|
||||
reloadBinding();
|
||||
}
|
||||
|
|
|
@ -18,12 +18,14 @@ class InputBindingWidget : public QPushButton
|
|||
|
||||
public:
|
||||
InputBindingWidget(QWidget* parent);
|
||||
InputBindingWidget(QWidget* parent, SettingsInterface* sif, std::string section_name, std::string key_name);
|
||||
InputBindingWidget(QWidget* parent, SettingsInterface* sif, InputBindingInfo::Type bind_type,
|
||||
std::string section_name, std::string key_name);
|
||||
~InputBindingWidget();
|
||||
|
||||
static bool isMouseMappingEnabled();
|
||||
|
||||
void initialize(SettingsInterface* sif, std::string section_name, std::string key_name);
|
||||
void initialize(SettingsInterface* sif, InputBindingInfo::Type bind_type, std::string section_name,
|
||||
std::string key_name);
|
||||
|
||||
public Q_SLOTS:
|
||||
void clearBinding();
|
||||
|
@ -57,13 +59,15 @@ protected:
|
|||
void unhookInputManager();
|
||||
|
||||
SettingsInterface* m_sif = nullptr;
|
||||
InputBindingInfo::Type m_bind_type = InputBindingInfo::Type::Unknown;
|
||||
std::string m_section_name;
|
||||
std::string m_key_name;
|
||||
std::vector<std::string> m_bindings;
|
||||
std::vector<InputBindingKey> m_new_bindings;
|
||||
std::vector<std::pair<InputBindingKey, std::pair<float, float>>> m_value_ranges;
|
||||
QTimer* m_input_listen_timer = nullptr;
|
||||
u32 m_input_listen_remaining_seconds = 0;
|
||||
QPointF m_input_listen_start_position{};
|
||||
QPoint m_input_listen_start_position{};
|
||||
bool m_mouse_mapping_enabled = false;
|
||||
};
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@ std::string DInputSource::GetDeviceIdentifier(u32 index)
|
|||
}
|
||||
|
||||
static constexpr std::array<const char*, DInputSource::NUM_HAT_DIRECTIONS> s_hat_directions = {
|
||||
{"Up", "Right", "Down", "Left"}};
|
||||
{"Up", "Down", "Left", "Right"}};
|
||||
|
||||
bool DInputSource::Initialize(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock)
|
||||
{
|
||||
|
@ -88,14 +88,15 @@ bool DInputSource::Initialize(SettingsInterface& si, std::unique_lock<std::mutex
|
|||
|
||||
// need to release the lock while we're enumerating, because we call winId().
|
||||
settings_lock.unlock();
|
||||
const std::optional<WindowInfo> toplevel_wi(Host::GetTopLevelWindowInfo());
|
||||
if (!toplevel_wi.has_value() || toplevel_wi->type != WindowInfo::Type::Win32)
|
||||
{
|
||||
Log_ErrorPrintf("Missing top level window, cannot add DInput devices.");
|
||||
return false;
|
||||
}
|
||||
const std::optional<WindowInfo> toplevel_wi(Host::GetTopLevelWindowInfo());
|
||||
settings_lock.lock();
|
||||
|
||||
if (!toplevel_wi.has_value() || toplevel_wi->type != WindowInfo::Type::Win32)
|
||||
{
|
||||
Log_ErrorPrintf("Missing top level window, cannot add DInput devices.");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_toplevel_window = static_cast<HWND>(toplevel_wi->window_handle);
|
||||
ReloadDevices();
|
||||
return true;
|
||||
|
@ -106,15 +107,6 @@ void DInputSource::UpdateSettings(SettingsInterface& si, std::unique_lock<std::m
|
|||
// noop
|
||||
}
|
||||
|
||||
void DInputSource::Shutdown()
|
||||
{
|
||||
while (!m_controllers.empty())
|
||||
{
|
||||
Host::OnInputDeviceDisconnected(GetDeviceIdentifier(static_cast<u32>(m_controllers.size() - 1)));
|
||||
m_controllers.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
static BOOL CALLBACK EnumCallback(LPCDIDEVICEINSTANCEW lpddi, LPVOID pvRef)
|
||||
{
|
||||
static_cast<std::vector<DIDEVICEINSTANCEW>*>(pvRef)->push_back(*lpddi);
|
||||
|
@ -126,6 +118,7 @@ bool DInputSource::ReloadDevices()
|
|||
// detect any removals
|
||||
PollEvents();
|
||||
|
||||
// look for new devices
|
||||
std::vector<DIDEVICEINSTANCEW> devices;
|
||||
m_dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, EnumCallback, &devices, DIEDFL_ATTACHEDONLY);
|
||||
|
||||
|
@ -156,7 +149,7 @@ bool DInputSource::ReloadDevices()
|
|||
{
|
||||
const u32 index = static_cast<u32>(m_controllers.size());
|
||||
m_controllers.push_back(std::move(cd));
|
||||
Host::OnInputDeviceConnected(GetDeviceIdentifier(index), name);
|
||||
InputManager::OnInputDeviceConnected(GetDeviceIdentifier(index), name);
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
@ -164,6 +157,15 @@ bool DInputSource::ReloadDevices()
|
|||
return changed;
|
||||
}
|
||||
|
||||
void DInputSource::Shutdown()
|
||||
{
|
||||
while (!m_controllers.empty())
|
||||
{
|
||||
InputManager::OnInputDeviceDisconnected(GetDeviceIdentifier(static_cast<u32>(m_controllers.size() - 1)));
|
||||
m_controllers.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
bool DInputSource::AddDevice(ControllerData& cd, const std::string& name)
|
||||
{
|
||||
HRESULT hr = cd.device->SetCooperativeLevel(m_toplevel_window, DISCL_BACKGROUND | DISCL_EXCLUSIVE);
|
||||
|
@ -204,11 +206,11 @@ bool DInputSource::AddDevice(ControllerData& cd, const std::string& name)
|
|||
|
||||
cd.num_buttons = caps.dwButtons;
|
||||
|
||||
static constexpr auto axis_offsets =
|
||||
make_array(offsetof(DIJOYSTATE, lX), offsetof(DIJOYSTATE, lY), offsetof(DIJOYSTATE, lZ), offsetof(DIJOYSTATE, lRz),
|
||||
offsetof(DIJOYSTATE, lRx), offsetof(DIJOYSTATE, lRy), offsetof(DIJOYSTATE, rglSlider[0]),
|
||||
offsetof(DIJOYSTATE, rglSlider[1]));
|
||||
for (const auto offset : axis_offsets)
|
||||
static constexpr const u32 axis_offsets[] = {offsetof(DIJOYSTATE, lX), offsetof(DIJOYSTATE, lY),
|
||||
offsetof(DIJOYSTATE, lZ), offsetof(DIJOYSTATE, lRz),
|
||||
offsetof(DIJOYSTATE, lRx), offsetof(DIJOYSTATE, lRy),
|
||||
offsetof(DIJOYSTATE, rglSlider[0]), offsetof(DIJOYSTATE, rglSlider[1])};
|
||||
for (const u32 offset : axis_offsets)
|
||||
{
|
||||
// ask for 16 bits of axis range
|
||||
DIPROPRANGE range = {};
|
||||
|
@ -222,9 +224,7 @@ bool DInputSource::AddDevice(ControllerData& cd, const std::string& name)
|
|||
|
||||
// did it apply?
|
||||
if (SUCCEEDED(cd.device->GetProperty(DIPROP_RANGE, &range.diph)))
|
||||
{
|
||||
cd.axis_offsets.push_back(static_cast<u32>(offset));
|
||||
}
|
||||
cd.axis_offsets.push_back(offset);
|
||||
}
|
||||
|
||||
cd.num_hats = caps.dwPOVs;
|
||||
|
@ -263,7 +263,7 @@ void DInputSource::PollEvents()
|
|||
|
||||
if (hr != DI_OK)
|
||||
{
|
||||
Host::OnInputDeviceDisconnected(GetDeviceIdentifier(static_cast<u32>(i)));
|
||||
InputManager::OnInputDeviceDisconnected(GetDeviceIdentifier(static_cast<u32>(i)));
|
||||
m_controllers.erase(m_controllers.begin() + i);
|
||||
continue;
|
||||
}
|
||||
|
@ -336,13 +336,28 @@ std::optional<InputBindingKey> DInputSource::ParseKeyString(const std::string_vi
|
|||
|
||||
if (StringUtil::StartsWith(binding, "+Axis") || StringUtil::StartsWith(binding, "-Axis"))
|
||||
{
|
||||
const std::optional<u32> axis_index = StringUtil::FromChars<u32>(binding.substr(5));
|
||||
std::string_view end;
|
||||
const std::optional<u32> axis_index = StringUtil::FromChars<u32>(binding.substr(5), 10, &end);
|
||||
if (!axis_index.has_value())
|
||||
return std::nullopt;
|
||||
|
||||
key.source_subtype = InputSubclass::ControllerAxis;
|
||||
key.data = axis_index.value();
|
||||
key.negative = (binding[0] == '-');
|
||||
key.modifier = (binding[0] == '-') ? InputModifier::Negate : InputModifier::None;
|
||||
key.invert = (end == "~");
|
||||
return key;
|
||||
}
|
||||
else if (StringUtil::StartsWith(binding, "FullAxis"))
|
||||
{
|
||||
std::string_view end;
|
||||
const std::optional<u32> axis_index = StringUtil::FromChars<u32>(binding.substr(8), 10, &end);
|
||||
if (!axis_index.has_value())
|
||||
return std::nullopt;
|
||||
|
||||
key.source_subtype = InputSubclass::ControllerAxis;
|
||||
key.data = axis_index.value();
|
||||
key.modifier = InputModifier::FullAxis;
|
||||
key.invert = (end == "~");
|
||||
return key;
|
||||
}
|
||||
else if (StringUtil::StartsWith(binding, "Hat"))
|
||||
|
@ -388,7 +403,9 @@ std::string DInputSource::ConvertKeyToString(InputBindingKey key)
|
|||
{
|
||||
if (key.source_subtype == InputSubclass::ControllerAxis)
|
||||
{
|
||||
ret = fmt::format("DInput-{}/{}Axis{}", u32(key.source_index), key.negative ? '-' : '+', u32(key.data));
|
||||
const char* modifier =
|
||||
(key.modifier == InputModifier::FullAxis ? "Full" : (key.modifier == InputModifier::Negate ? "-" : "+"));
|
||||
ret = fmt::format("DInput-{}/{}Axis{}{}", u32(key.source_index), modifier, u32(key.data), key.invert ? "~" : "");
|
||||
}
|
||||
else if (key.source_subtype == InputSubclass::ControllerButton && key.data >= MAX_NUM_BUTTONS)
|
||||
{
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
#pragma once
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#include "common/windows_headers.h"
|
||||
#include "input_source.h"
|
||||
#include "core/types.h"
|
||||
#include "input_source.h"
|
||||
#include <array>
|
||||
#include <dinput.h>
|
||||
#include <functional>
|
||||
|
@ -80,7 +80,7 @@ private:
|
|||
ControllerDataArray m_controllers;
|
||||
|
||||
HMODULE m_dinput_module{};
|
||||
LPCDIDATAFORMAT m_joystick_data_format{};
|
||||
ComPtr<IDirectInput8W> m_dinput;
|
||||
LPCDIDATAFORMAT m_joystick_data_format{};
|
||||
HWND m_toplevel_window = NULL;
|
||||
};
|
||||
|
|
|
@ -44,6 +44,8 @@
|
|||
#include <bitset>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
Log_SetChannel(FullscreenUI);
|
||||
|
||||
#ifdef WITH_CHEEVOS
|
||||
|
@ -362,11 +364,10 @@ static void PopulateGraphicsAdapterList();
|
|||
static void PopulateGameListDirectoryCache(SettingsInterface* si);
|
||||
static void PopulatePostProcessingChain();
|
||||
static void SavePostProcessingChain();
|
||||
static void BeginInputBinding(SettingsInterface* bsi, Controller::ControllerBindingType type,
|
||||
const std::string_view& section, const std::string_view& key,
|
||||
const std::string_view& display_name);
|
||||
static void BeginInputBinding(SettingsInterface* bsi, InputBindingInfo::Type type, const std::string_view& section,
|
||||
const std::string_view& key, const std::string_view& display_name);
|
||||
static void DrawInputBindingWindow();
|
||||
static void DrawInputBindingButton(SettingsInterface* bsi, Controller::ControllerBindingType type, const char* section,
|
||||
static void DrawInputBindingButton(SettingsInterface* bsi, InputBindingInfo::Type type, const char* section,
|
||||
const char* name, const char* display_name, bool show_type = true);
|
||||
static void ClearInputBindingVariables();
|
||||
static void StartAutomaticBinding(u32 port);
|
||||
|
@ -381,11 +382,12 @@ static FrontendCommon::PostProcessingChain s_postprocessing_chain;
|
|||
static std::vector<const HotkeyInfo*> s_hotkey_list_cache;
|
||||
static std::atomic_bool s_settings_changed{false};
|
||||
static std::atomic_bool s_game_settings_changed{false};
|
||||
static Controller::ControllerBindingType s_input_binding_type = Controller::ControllerBindingType::Unknown;
|
||||
static InputBindingInfo::Type s_input_binding_type = InputBindingInfo::Type::Unknown;
|
||||
static std::string s_input_binding_section;
|
||||
static std::string s_input_binding_key;
|
||||
static std::string s_input_binding_display_name;
|
||||
static std::vector<InputBindingKey> s_input_binding_new_bindings;
|
||||
static std::vector<std::pair<InputBindingKey, std::pair<float, float>>> s_input_binding_value_ranges;
|
||||
static Common::Timer s_input_binding_timer;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
@ -788,7 +790,7 @@ void FullscreenUI::Render()
|
|||
if (s_about_window_open)
|
||||
DrawAboutWindow();
|
||||
|
||||
if (s_input_binding_type != Controller::ControllerBindingType::Unknown)
|
||||
if (s_input_binding_type != InputBindingInfo::Type::Unknown)
|
||||
DrawInputBindingWindow();
|
||||
|
||||
ImGuiFullscreen::EndLayout();
|
||||
|
@ -1277,9 +1279,8 @@ std::string FullscreenUI::GetEffectiveStringSetting(SettingsInterface* bsi, cons
|
|||
return ret;
|
||||
}
|
||||
|
||||
void FullscreenUI::DrawInputBindingButton(SettingsInterface* bsi, Controller::ControllerBindingType type,
|
||||
const char* section, const char* name, const char* display_name,
|
||||
bool show_type)
|
||||
void FullscreenUI::DrawInputBindingButton(SettingsInterface* bsi, InputBindingInfo::Type type, const char* section,
|
||||
const char* name, const char* display_name, bool show_type)
|
||||
{
|
||||
TinyString title;
|
||||
title.Fmt("{}/{}", section, name);
|
||||
|
@ -1299,17 +1300,17 @@ void FullscreenUI::DrawInputBindingButton(SettingsInterface* bsi, Controller::Co
|
|||
{
|
||||
switch (type)
|
||||
{
|
||||
case Controller::ControllerBindingType::Button:
|
||||
case InputBindingInfo::Type::Button:
|
||||
title = fmt::format(ICON_FA_DOT_CIRCLE " {}", display_name);
|
||||
break;
|
||||
case Controller::ControllerBindingType::Axis:
|
||||
case Controller::ControllerBindingType::HalfAxis:
|
||||
case InputBindingInfo::Type::Axis:
|
||||
case InputBindingInfo::Type::HalfAxis:
|
||||
title = fmt::format(ICON_FA_BULLSEYE " {}", display_name);
|
||||
break;
|
||||
case Controller::ControllerBindingType::Motor:
|
||||
case InputBindingInfo::Type::Motor:
|
||||
title = fmt::format(ICON_FA_BELL " {}", display_name);
|
||||
break;
|
||||
case Controller::ControllerBindingType::Macro:
|
||||
case InputBindingInfo::Type::Macro:
|
||||
title = fmt::format(ICON_FA_PIZZA_SLICE " {}", display_name);
|
||||
break;
|
||||
default:
|
||||
|
@ -1343,18 +1344,19 @@ void FullscreenUI::DrawInputBindingButton(SettingsInterface* bsi, Controller::Co
|
|||
|
||||
void FullscreenUI::ClearInputBindingVariables()
|
||||
{
|
||||
s_input_binding_type = Controller::ControllerBindingType::Unknown;
|
||||
s_input_binding_type = InputBindingInfo::Type::Unknown;
|
||||
s_input_binding_section = {};
|
||||
s_input_binding_key = {};
|
||||
s_input_binding_display_name = {};
|
||||
s_input_binding_new_bindings = {};
|
||||
s_input_binding_value_ranges = {};
|
||||
}
|
||||
|
||||
void FullscreenUI::BeginInputBinding(SettingsInterface* bsi, Controller::ControllerBindingType type,
|
||||
void FullscreenUI::BeginInputBinding(SettingsInterface* bsi, InputBindingInfo::Type type,
|
||||
const std::string_view& section, const std::string_view& key,
|
||||
const std::string_view& display_name)
|
||||
{
|
||||
if (s_input_binding_type != Controller::ControllerBindingType::Unknown)
|
||||
if (s_input_binding_type != InputBindingInfo::Type::Unknown)
|
||||
{
|
||||
InputManager::RemoveHook();
|
||||
ClearInputBindingVariables();
|
||||
|
@ -1365,25 +1367,50 @@ void FullscreenUI::BeginInputBinding(SettingsInterface* bsi, Controller::Control
|
|||
s_input_binding_key = key;
|
||||
s_input_binding_display_name = display_name;
|
||||
s_input_binding_new_bindings = {};
|
||||
s_input_binding_value_ranges = {};
|
||||
s_input_binding_timer.Reset();
|
||||
|
||||
InputManager::SetHook([game_settings = IsEditingGameSettings(bsi)](
|
||||
InputBindingKey key, float value) -> InputInterceptHook::CallbackResult {
|
||||
const bool game_settings = IsEditingGameSettings(bsi);
|
||||
|
||||
InputManager::SetHook([game_settings](InputBindingKey key, float value) -> InputInterceptHook::CallbackResult {
|
||||
if (s_input_binding_type == InputBindingInfo::Type::Unknown)
|
||||
return InputInterceptHook::CallbackResult::StopProcessingEvent;
|
||||
|
||||
// holding the settings lock here will protect the input binding list
|
||||
auto lock = Host::GetSettingsLock();
|
||||
|
||||
const float abs_value = std::abs(value);
|
||||
|
||||
for (InputBindingKey other_key : s_input_binding_new_bindings)
|
||||
float initial_value = value;
|
||||
float min_value = value;
|
||||
auto it = std::find_if(s_input_binding_value_ranges.begin(), s_input_binding_value_ranges.end(),
|
||||
[key](const auto& it) { return it.first.bits == key.bits; });
|
||||
if (it != s_input_binding_value_ranges.end())
|
||||
{
|
||||
initial_value = it->second.first;
|
||||
min_value = it->second.second = std::min(it->second.second, value);
|
||||
}
|
||||
else
|
||||
{
|
||||
s_input_binding_value_ranges.emplace_back(key, std::make_pair(initial_value, min_value));
|
||||
}
|
||||
|
||||
const float abs_value = std::abs(value);
|
||||
const bool reverse_threshold = (key.source_subtype == InputSubclass::ControllerAxis && initial_value > 0.5f);
|
||||
|
||||
for (InputBindingKey& other_key : s_input_binding_new_bindings)
|
||||
{
|
||||
// if this key is in our new binding list, it's a "release", and we're done
|
||||
if (other_key.MaskDirection() == key.MaskDirection())
|
||||
{
|
||||
if (abs_value < 0.5f)
|
||||
// for pedals, we wait for it to go back to near its starting point to commit the binding
|
||||
if ((reverse_threshold ? ((initial_value - value) <= 0.25f) : (abs_value < 0.5f)))
|
||||
{
|
||||
// if this key is in our new binding list, it's a "release", and we're done
|
||||
// did we go the full range?
|
||||
if (reverse_threshold && initial_value > 0.5f && min_value <= -0.5f)
|
||||
other_key.modifier = InputModifier::FullAxis;
|
||||
|
||||
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
||||
const std::string new_binding(InputManager::ConvertInputBindingKeysToString(
|
||||
s_input_binding_new_bindings.data(), s_input_binding_new_bindings.size()));
|
||||
s_input_binding_type, s_input_binding_new_bindings.data(), s_input_binding_new_bindings.size()));
|
||||
bsi->SetStringValue(s_input_binding_section.c_str(), s_input_binding_key.c_str(), new_binding.c_str());
|
||||
SetSettingsChanged(bsi);
|
||||
ClearInputBindingVariables();
|
||||
|
@ -1396,10 +1423,11 @@ void FullscreenUI::BeginInputBinding(SettingsInterface* bsi, Controller::Control
|
|||
}
|
||||
|
||||
// new binding, add it to the list, but wait for a decent distance first, and then wait for release
|
||||
if (abs_value >= 0.5f)
|
||||
if ((reverse_threshold ? (abs_value < 0.5f) : (abs_value >= 0.5f)))
|
||||
{
|
||||
InputBindingKey key_to_add = key;
|
||||
key_to_add.negative = (value < 0.0f);
|
||||
key_to_add.modifier = (value < 0.0f && !reverse_threshold) ? InputModifier::Negate : InputModifier::None;
|
||||
key_to_add.invert = reverse_threshold;
|
||||
s_input_binding_new_bindings.push_back(key_to_add);
|
||||
}
|
||||
|
||||
|
@ -1409,7 +1437,7 @@ void FullscreenUI::BeginInputBinding(SettingsInterface* bsi, Controller::Control
|
|||
|
||||
void FullscreenUI::DrawInputBindingWindow()
|
||||
{
|
||||
DebugAssert(s_input_binding_type != Controller::ControllerBindingType::Unknown);
|
||||
DebugAssert(s_input_binding_type != InputBindingInfo::Type::Unknown);
|
||||
|
||||
const double time_remaining = INPUT_BINDING_TIMEOUT_SECONDS - s_input_binding_timer.GetTimeSeconds();
|
||||
if (time_remaining <= 0.0)
|
||||
|
@ -3180,7 +3208,7 @@ void FullscreenUI::DrawControllerSettingsPage()
|
|||
|
||||
for (u32 macro_index = 0; macro_index < InputManager::NUM_MACRO_BUTTONS_PER_CONTROLLER; macro_index++)
|
||||
{
|
||||
DrawInputBindingButton(bsi, Controller::ControllerBindingType::Macro, section.c_str(),
|
||||
DrawInputBindingButton(bsi, InputBindingInfo::Type::Macro, section.c_str(),
|
||||
fmt::format("Macro{}", macro_index + 1).c_str(),
|
||||
fmt::format("Macro {} Trigger", macro_index + 1).c_str());
|
||||
|
||||
|
@ -3194,9 +3222,8 @@ void FullscreenUI::DrawControllerSettingsPage()
|
|||
for (u32 i = 0; i < ci->num_bindings; i++)
|
||||
{
|
||||
const Controller::ControllerBindingInfo& bi = ci->bindings[i];
|
||||
if (bi.type != Controller::ControllerBindingType::Button &&
|
||||
bi.type != Controller::ControllerBindingType::Axis &&
|
||||
bi.type != Controller::ControllerBindingType::HalfAxis)
|
||||
if (bi.type != InputBindingInfo::Type::Button && bi.type != InputBindingInfo::Type::Axis &&
|
||||
bi.type != InputBindingInfo::Type::HalfAxis)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -3350,8 +3377,7 @@ void FullscreenUI::DrawHotkeySettingsPage()
|
|||
last_category = hotkey;
|
||||
}
|
||||
|
||||
DrawInputBindingButton(bsi, Controller::ControllerBindingType::Button, "Hotkeys", hotkey->name,
|
||||
hotkey->display_name, false);
|
||||
DrawInputBindingButton(bsi, InputBindingInfo::Type::Button, "Hotkeys", hotkey->name, hotkey->display_name, false);
|
||||
}
|
||||
|
||||
EndMenuButtons();
|
||||
|
@ -5831,9 +5857,12 @@ void FullscreenUI::HandleGameListActivate(const GameList::Entry* entry)
|
|||
void FullscreenUI::HandleGameListOptions(const GameList::Entry* entry)
|
||||
{
|
||||
ImGuiFullscreen::ChoiceDialogOptions options = {
|
||||
{ICON_FA_WRENCH " Game Properties", false}, {ICON_FA_PLAY " Resume Game", false},
|
||||
{ICON_FA_UNDO " Load State", false}, {ICON_FA_COMPACT_DISC " Default Boot", false},
|
||||
{ICON_FA_LIGHTBULB " Fast Boot", false}, {ICON_FA_MAGIC " Slow Boot", false},
|
||||
{ICON_FA_WRENCH " Game Properties", false},
|
||||
{ICON_FA_PLAY " Resume Game", false},
|
||||
{ICON_FA_UNDO " Load State", false},
|
||||
{ICON_FA_COMPACT_DISC " Default Boot", false},
|
||||
{ICON_FA_LIGHTBULB " Fast Boot", false},
|
||||
{ICON_FA_MAGIC " Slow Boot", false},
|
||||
{ICON_FA_FOLDER_MINUS " Reset Play Time", false},
|
||||
{ICON_FA_WINDOW_CLOSE " Close Menu", false},
|
||||
};
|
||||
|
|
|
@ -523,8 +523,8 @@ void ImGuiManager::DrawInputsOverlay()
|
|||
const Controller::ControllerBindingInfo& bi = cinfo->bindings[bind];
|
||||
switch (bi.type)
|
||||
{
|
||||
case Controller::ControllerBindingType::Axis:
|
||||
case Controller::ControllerBindingType::HalfAxis:
|
||||
case InputBindingInfo::Type::Axis:
|
||||
case InputBindingInfo::Type::HalfAxis:
|
||||
{
|
||||
// axes are always shown
|
||||
const float value = controller->GetBindState(bi.bind_index);
|
||||
|
@ -535,7 +535,7 @@ void ImGuiManager::DrawInputsOverlay()
|
|||
}
|
||||
break;
|
||||
|
||||
case Controller::ControllerBindingType::Button:
|
||||
case InputBindingInfo::Type::Button:
|
||||
{
|
||||
// buttons only shown when active
|
||||
const float value = controller->GetBindState(bi.bind_index);
|
||||
|
@ -544,9 +544,10 @@ void ImGuiManager::DrawInputsOverlay()
|
|||
}
|
||||
break;
|
||||
|
||||
case Controller::ControllerBindingType::Motor:
|
||||
case Controller::ControllerBindingType::Macro:
|
||||
case Controller::ControllerBindingType::Unknown:
|
||||
case InputBindingInfo::Type::Motor:
|
||||
case InputBindingInfo::Type::Macro:
|
||||
case InputBindingInfo::Type::Unknown:
|
||||
case InputBindingInfo::Type::Pointer:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -281,48 +281,72 @@ bool InputManager::ParseBindingAndGetSource(const std::string_view& binding, Inp
|
|||
return false;
|
||||
}
|
||||
|
||||
std::string InputManager::ConvertInputBindingKeyToString(InputBindingKey key)
|
||||
std::string InputManager::ConvertInputBindingKeyToString(InputBindingInfo::Type binding_type, InputBindingKey key)
|
||||
{
|
||||
if (key.source_type == InputSourceType::Keyboard)
|
||||
if (binding_type == InputBindingInfo::Type::Pointer)
|
||||
{
|
||||
const std::optional<std::string> str(ConvertHostKeyboardCodeToString(key.data));
|
||||
if (str.has_value() && !str->empty())
|
||||
return fmt::format("Keyboard/{}", str->c_str());
|
||||
}
|
||||
else if (key.source_type == InputSourceType::Pointer)
|
||||
{
|
||||
if (key.source_subtype == InputSubclass::PointerButton)
|
||||
// pointer and device bindings don't have a data part
|
||||
if (key.source_type == InputSourceType::Pointer)
|
||||
{
|
||||
if (key.data < s_pointer_button_names.size())
|
||||
return fmt::format("Pointer-{}/{}", u32{key.source_index}, s_pointer_button_names[key.data]);
|
||||
else
|
||||
return fmt::format("Pointer-{}/Button{}", u32{key.source_index}, key.data);
|
||||
return GetPointerDeviceName(key.data);
|
||||
}
|
||||
else if (key.source_subtype == InputSubclass::PointerAxis)
|
||||
else if (key.source_type < InputSourceType::Count && s_input_sources[static_cast<u32>(key.source_type)])
|
||||
{
|
||||
return fmt::format("Pointer-{}/{}{:c}", u32{key.source_index}, s_pointer_axis_names[key.data],
|
||||
key.negative ? '-' : '+');
|
||||
// This assumes that it always follows the Type/Binding form.
|
||||
std::string keystr(s_input_sources[static_cast<u32>(key.source_type)]->ConvertKeyToString(key));
|
||||
std::string::size_type pos = keystr.find('/');
|
||||
if (pos != std::string::npos)
|
||||
keystr.erase(pos);
|
||||
return keystr;
|
||||
}
|
||||
}
|
||||
else if (key.source_type == InputSourceType::Sensor)
|
||||
else
|
||||
{
|
||||
if (key.source_subtype == InputSubclass::SensorAccelerometer && key.data < s_sensor_accelerometer_names.size())
|
||||
return fmt::format("Sensor/{}", s_sensor_accelerometer_names[key.data]);
|
||||
}
|
||||
else if (key.source_type < InputSourceType::Count && s_input_sources[static_cast<u32>(key.source_type)])
|
||||
{
|
||||
return s_input_sources[static_cast<u32>(key.source_type)]->ConvertKeyToString(key);
|
||||
if (key.source_type == InputSourceType::Keyboard)
|
||||
{
|
||||
const std::optional<std::string> str(ConvertHostKeyboardCodeToString(key.data));
|
||||
if (str.has_value() && !str->empty())
|
||||
return fmt::format("Keyboard/{}", str->c_str());
|
||||
}
|
||||
else if (key.source_type == InputSourceType::Pointer)
|
||||
{
|
||||
if (key.source_subtype == InputSubclass::PointerButton)
|
||||
{
|
||||
if (key.data < s_pointer_button_names.size())
|
||||
return fmt::format("Pointer-{}/{}", u32{key.source_index}, s_pointer_button_names[key.data]);
|
||||
else
|
||||
return fmt::format("Pointer-{}/Button{}", u32{key.source_index}, key.data);
|
||||
}
|
||||
else if (key.source_subtype == InputSubclass::PointerAxis)
|
||||
{
|
||||
return fmt::format("Pointer-{}/{}{:c}", u32{key.source_index}, s_pointer_axis_names[key.data],
|
||||
key.modifier == InputModifier::Negate ? '-' : '+');
|
||||
}
|
||||
}
|
||||
else if (key.source_type < InputSourceType::Count && s_input_sources[static_cast<u32>(key.source_type)])
|
||||
{
|
||||
return s_input_sources[static_cast<u32>(key.source_type)]->ConvertKeyToString(key);
|
||||
}
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string InputManager::ConvertInputBindingKeysToString(const InputBindingKey* keys, size_t num_keys)
|
||||
std::string InputManager::ConvertInputBindingKeysToString(InputBindingInfo::Type binding_type,
|
||||
const InputBindingKey* keys, size_t num_keys)
|
||||
{
|
||||
// can't have a chord of devices/pointers
|
||||
if (binding_type == InputBindingInfo::Type::Pointer)
|
||||
{
|
||||
// so only take the first
|
||||
if (num_keys > 0)
|
||||
return ConvertInputBindingKeyToString(binding_type, keys[0]);
|
||||
}
|
||||
|
||||
std::stringstream ss;
|
||||
for (size_t i = 0; i < num_keys; i++)
|
||||
{
|
||||
const std::string keystr(ConvertInputBindingKeyToString(keys[i]));
|
||||
const std::string keystr(ConvertInputBindingKeyToString(binding_type, keys[i]));
|
||||
if (keystr.empty())
|
||||
return std::string();
|
||||
|
||||
|
@ -574,9 +598,9 @@ std::optional<InputBindingKey> InputManager::ParsePointerKey(const std::string_v
|
|||
|
||||
const std::string_view dir_part(sub_binding.substr(std::strlen(s_pointer_axis_names[i])));
|
||||
if (dir_part == "+")
|
||||
key.negative = false;
|
||||
key.modifier = InputModifier::None;
|
||||
else if (dir_part == "-")
|
||||
key.negative = true;
|
||||
key.modifier = InputModifier::Negate;
|
||||
else
|
||||
return std::nullopt;
|
||||
|
||||
|
@ -597,6 +621,23 @@ std::optional<InputBindingKey> InputManager::ParsePointerKey(const std::string_v
|
|||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::optional<u32> InputManager::GetIndexFromPointerBinding(const std::string_view& source)
|
||||
{
|
||||
if (!StringUtil::StartsWith(source, "Pointer-"))
|
||||
return std::nullopt;
|
||||
|
||||
const std::optional<s32> pointer_index = StringUtil::FromChars<s32>(source.substr(8));
|
||||
if (!pointer_index.has_value() || pointer_index.value() < 0)
|
||||
return std::nullopt;
|
||||
|
||||
return static_cast<u32>(pointer_index.value());
|
||||
}
|
||||
|
||||
std::string InputManager::GetPointerDeviceName(u32 pointer_index)
|
||||
{
|
||||
return fmt::format("Pointer-{}", pointer_index);
|
||||
}
|
||||
|
||||
std::optional<InputBindingKey> InputManager::ParseSensorKey(const std::string_view& source,
|
||||
const std::string_view& sub_binding)
|
||||
{
|
||||
|
@ -616,9 +657,9 @@ std::optional<InputBindingKey> InputManager::ParseSensorKey(const std::string_vi
|
|||
|
||||
const std::string_view dir_part(sub_binding.substr(std::strlen(s_sensor_accelerometer_names[i])));
|
||||
if (dir_part == "+")
|
||||
key.negative = false;
|
||||
key.modifier = InputModifier::None;
|
||||
else if (dir_part == "-")
|
||||
key.negative = true;
|
||||
key.modifier = InputModifier::Negate;
|
||||
else
|
||||
return std::nullopt;
|
||||
|
||||
|
@ -777,7 +818,6 @@ bool InputManager::InvokeEvents(InputBindingKey key, float value, GenericInputBi
|
|||
for (auto it = range.first; it != range.second; ++it)
|
||||
{
|
||||
InputBinding* binding = it->second.get();
|
||||
|
||||
// find the key which matches us
|
||||
for (u32 i = 0; i < binding->num_keys; i++)
|
||||
{
|
||||
|
@ -785,11 +825,26 @@ bool InputManager::InvokeEvents(InputBindingKey key, float value, GenericInputBi
|
|||
continue;
|
||||
|
||||
const u8 bit = static_cast<u8>(1) << i;
|
||||
const bool negative = binding->keys[i].negative;
|
||||
const bool negative = binding->keys[i].modifier == InputModifier::Negate;
|
||||
const bool new_state = (negative ? (value < 0.0f) : (value > 0.0f));
|
||||
float value_to_pass = 0.0f;
|
||||
switch (binding->keys[i].modifier)
|
||||
{
|
||||
case InputModifier::None:
|
||||
if (value > 0.0f)
|
||||
value_to_pass = value;
|
||||
break;
|
||||
case InputModifier::Negate:
|
||||
if (value < 0.0f)
|
||||
value_to_pass = -value;
|
||||
break;
|
||||
case InputModifier::FullAxis:
|
||||
value_to_pass = value * 0.5f + 0.5f;
|
||||
break;
|
||||
}
|
||||
|
||||
// invert if we're negative, since the handler expects 0..1
|
||||
const float value_to_pass = (negative ? ((value < 0.0f) ? -value : 0.0f) : (value > 0.0f) ? value : 0.0f);
|
||||
// handle inverting, needed for some wheels.
|
||||
value_to_pass = binding->keys[i].invert ? (1.0f - value_to_pass) : value_to_pass;
|
||||
|
||||
// axes are fired regardless of a state change, unless they're zero
|
||||
// (but going from not-zero to zero will still fire, because of the full state)
|
||||
|
@ -1130,6 +1185,16 @@ std::vector<std::string> InputManager::GetInputProfileNames()
|
|||
return ret;
|
||||
}
|
||||
|
||||
void InputManager::OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name)
|
||||
{
|
||||
Host::OnInputDeviceConnected(identifier, device_name);
|
||||
}
|
||||
|
||||
void InputManager::OnInputDeviceDisconnected(const std::string_view& identifier)
|
||||
{
|
||||
Host::OnInputDeviceDisconnected(identifier);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
// Vibration
|
||||
// ------------------------------------------------------------------------
|
||||
|
|
|
@ -14,6 +14,8 @@
|
|||
#include "common/types.h"
|
||||
#include "common/window_info.h"
|
||||
|
||||
#include "core/input_types.h"
|
||||
|
||||
/// Class, or source of an input event.
|
||||
enum class InputSourceType : u32
|
||||
{
|
||||
|
@ -47,12 +49,20 @@ enum class InputSubclass : u32
|
|||
|
||||
ControllerButton = 0,
|
||||
ControllerAxis = 1,
|
||||
ControllerMotor = 2,
|
||||
ControllerHaptic = 3,
|
||||
ControllerHat = 2,
|
||||
ControllerMotor = 3,
|
||||
ControllerHaptic = 4,
|
||||
|
||||
SensorAccelerometer = 0,
|
||||
};
|
||||
|
||||
enum class InputModifier : u32
|
||||
{
|
||||
None = 0,
|
||||
Negate, ///< Input * -1, gets the negative side of the axis
|
||||
FullAxis, ///< (Input * 0.5) + 0.5, uses both the negative and positive side of the axis together
|
||||
};
|
||||
|
||||
/// A composite type representing a full input key which is part of an event.
|
||||
union InputBindingKey
|
||||
{
|
||||
|
@ -60,9 +70,10 @@ union InputBindingKey
|
|||
{
|
||||
InputSourceType source_type : 4;
|
||||
u32 source_index : 8; ///< controller number
|
||||
InputSubclass source_subtype : 2; ///< if 1, binding is for an axis and not a button (used for controllers)
|
||||
u32 negative : 1; ///< if 1, binding is for the negative side of the axis
|
||||
u32 unused : 17;
|
||||
InputSubclass source_subtype : 3; ///< if 1, binding is for an axis and not a button (used for controllers)
|
||||
InputModifier modifier : 2;
|
||||
u32 invert : 1; ///< if 1, value is inverted prior to being sent to the sink
|
||||
u32 unused : 14;
|
||||
u32 data;
|
||||
};
|
||||
|
||||
|
@ -77,7 +88,8 @@ union InputBindingKey
|
|||
{
|
||||
InputBindingKey r;
|
||||
r.bits = bits;
|
||||
r.negative = false;
|
||||
r.modifier = InputModifier::None;
|
||||
r.invert = 0;
|
||||
return r;
|
||||
}
|
||||
};
|
||||
|
@ -181,6 +193,12 @@ bool GetInputSourceDefaultEnabled(InputSourceType type);
|
|||
/// Parses an input class string.
|
||||
std::optional<InputSourceType> ParseInputSourceString(const std::string_view& str);
|
||||
|
||||
/// Parses a pointer device string, i.e. tells you which pointer is specified.
|
||||
std::optional<u32> GetIndexFromPointerBinding(const std::string_view& str);
|
||||
|
||||
/// Returns the device name for a pointer index (e.g. Pointer-0).
|
||||
std::string GetPointerDeviceName(u32 pointer_index);
|
||||
|
||||
/// Converts a key code from a human-readable string to an identifier.
|
||||
std::optional<u32> ConvertHostKeyboardStringToCode(const std::string_view& str);
|
||||
|
||||
|
@ -204,10 +222,11 @@ InputBindingKey MakeSensorAxisKey(InputSubclass sensor, u32 axis);
|
|||
std::optional<InputBindingKey> ParseInputBindingKey(const std::string_view& binding);
|
||||
|
||||
/// Converts a input key to a string.
|
||||
std::string ConvertInputBindingKeyToString(InputBindingKey key);
|
||||
std::string ConvertInputBindingKeyToString(InputBindingInfo::Type binding_type, InputBindingKey key);
|
||||
|
||||
/// Converts a chord of binding keys to a string.
|
||||
std::string ConvertInputBindingKeysToString(const InputBindingKey* keys, size_t num_keys);
|
||||
std::string ConvertInputBindingKeysToString(InputBindingInfo::Type binding_type, const InputBindingKey* keys,
|
||||
size_t num_keys);
|
||||
|
||||
/// Returns a list of all hotkeys.
|
||||
std::vector<const HotkeyInfo*> GetHotkeyList();
|
||||
|
@ -263,7 +282,7 @@ void AddVibrationBinding(u32 pad_index, const InputBindingKey* motor_0_binding,
|
|||
|
||||
/// Updates internal state for any binds for this key, and fires callbacks as needed.
|
||||
/// Returns true if anything was bound to this key, otherwise false.
|
||||
bool InvokeEvents(InputBindingKey key, float value, GenericInputBinding generic_key);
|
||||
bool InvokeEvents(InputBindingKey key, float value, GenericInputBinding generic_key = GenericInputBinding::Unknown);
|
||||
|
||||
/// Sets a hook which can be used to intercept events before they're processed by the normal bindings.
|
||||
/// This is typically used when binding new controls to detect what gets pressed.
|
||||
|
@ -315,6 +334,12 @@ bool MapController(SettingsInterface& si, u32 controller,
|
|||
|
||||
/// Returns a list of input profiles available.
|
||||
std::vector<std::string> GetInputProfileNames();
|
||||
|
||||
/// Called when a new input device is connected.
|
||||
void OnInputDeviceConnected(const std::string_view& identifier, const std::string_view& device_name);
|
||||
|
||||
/// Called when an input device is disconnected.
|
||||
void OnInputDeviceDisconnected(const std::string_view& identifier);
|
||||
} // namespace InputManager
|
||||
|
||||
namespace Host {
|
||||
|
|
|
@ -38,6 +38,17 @@ InputBindingKey InputSource::MakeGenericControllerButtonKey(InputSourceType claz
|
|||
return key;
|
||||
}
|
||||
|
||||
InputBindingKey InputSource::MakeGenericControllerHatKey(InputSourceType clazz, u32 controller_index, s32 hat_index,
|
||||
u8 hat_direction, u32 num_directions)
|
||||
{
|
||||
InputBindingKey key = {};
|
||||
key.source_type = clazz;
|
||||
key.source_index = controller_index;
|
||||
key.source_subtype = InputSubclass::ControllerHat;
|
||||
key.data = static_cast<u32>(hat_index) * num_directions + hat_direction;
|
||||
return key;
|
||||
}
|
||||
|
||||
InputBindingKey InputSource::MakeGenericControllerMotorKey(InputSourceType clazz, u32 controller_index, s32 motor_index)
|
||||
{
|
||||
InputBindingKey key = {};
|
||||
|
@ -81,12 +92,21 @@ std::optional<InputBindingKey> InputSource::ParseGenericControllerKey(InputSourc
|
|||
key.data = static_cast<u32>(axis_number.value());
|
||||
|
||||
if (sub_binding[0] == '+')
|
||||
key.negative = false;
|
||||
key.modifier = InputModifier::None;
|
||||
else if (sub_binding[0] == '-')
|
||||
key.negative = true;
|
||||
key.modifier = InputModifier::Negate;
|
||||
else
|
||||
return std::nullopt;
|
||||
}
|
||||
else if (StringUtil::StartsWith(sub_binding, "FullAxis"))
|
||||
{
|
||||
const std::optional<s32> axis_number = StringUtil::FromChars<s32>(sub_binding.substr(8));
|
||||
if (!axis_number.has_value() || axis_number.value() < 0)
|
||||
return std::nullopt;
|
||||
key.source_subtype = InputSubclass::ControllerAxis;
|
||||
key.data = static_cast<u32>(axis_number.value());
|
||||
key.modifier = InputModifier::FullAxis;
|
||||
}
|
||||
else if (StringUtil::StartsWith(sub_binding, "Button"))
|
||||
{
|
||||
const std::optional<s32> button_number = StringUtil::FromChars<s32>(sub_binding.substr(6));
|
||||
|
@ -108,8 +128,21 @@ std::string InputSource::ConvertGenericControllerKeyToString(InputBindingKey key
|
|||
{
|
||||
if (key.source_subtype == InputSubclass::ControllerAxis)
|
||||
{
|
||||
return StringUtil::StdStringFromFormat("%s-%u/%cAxis%u", InputManager::InputSourceToString(key.source_type),
|
||||
key.source_index, key.negative ? '+' : '-', key.data);
|
||||
const char* modifier = "";
|
||||
switch (key.modifier)
|
||||
{
|
||||
case InputModifier::None:
|
||||
modifier = "+";
|
||||
break;
|
||||
case InputModifier::Negate:
|
||||
modifier = "-";
|
||||
break;
|
||||
case InputModifier::FullAxis:
|
||||
modifier = "Full";
|
||||
break;
|
||||
}
|
||||
return StringUtil::StdStringFromFormat("%s-%u/%sAxis%u", InputManager::InputSourceToString(key.source_type),
|
||||
key.source_index, modifier, key.data);
|
||||
}
|
||||
else if (key.source_subtype == InputSubclass::ControllerButton)
|
||||
{
|
||||
|
@ -120,4 +153,4 @@ std::string InputSource::ConvertGenericControllerKeyToString(InputBindingKey key
|
|||
{
|
||||
return {};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -55,6 +55,10 @@ public:
|
|||
/// Creates a key for a generic controller button event.
|
||||
static InputBindingKey MakeGenericControllerButtonKey(InputSourceType clazz, u32 controller_index, s32 button_index);
|
||||
|
||||
/// Creates a key for a generic controller hat event.
|
||||
static InputBindingKey MakeGenericControllerHatKey(InputSourceType clazz, u32 controller_index, s32 hat_index,
|
||||
u8 hat_direction, u32 num_directions);
|
||||
|
||||
/// Creates a key for a generic controller motor event.
|
||||
static InputBindingKey MakeGenericControllerMotorKey(InputSourceType clazz, u32 controller_index, s32 motor_index);
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
#endif
|
||||
Log_SetChannel(SDLInputSource);
|
||||
|
||||
static const char* s_sdl_axis_names[] = {
|
||||
static constexpr const char* s_sdl_axis_names[] = {
|
||||
"LeftX", // SDL_CONTROLLER_AXIS_LEFTX
|
||||
"LeftY", // SDL_CONTROLLER_AXIS_LEFTY
|
||||
"RightX", // SDL_CONTROLLER_AXIS_RIGHTX
|
||||
|
@ -22,7 +22,7 @@ static const char* s_sdl_axis_names[] = {
|
|||
"LeftTrigger", // SDL_CONTROLLER_AXIS_TRIGGERLEFT
|
||||
"RightTrigger", // SDL_CONTROLLER_AXIS_TRIGGERRIGHT
|
||||
};
|
||||
static const GenericInputBinding s_sdl_generic_binding_axis_mapping[][2] = {
|
||||
static constexpr const GenericInputBinding s_sdl_generic_binding_axis_mapping[][2] = {
|
||||
{GenericInputBinding::LeftStickLeft, GenericInputBinding::LeftStickRight}, // SDL_CONTROLLER_AXIS_LEFTX
|
||||
{GenericInputBinding::LeftStickUp, GenericInputBinding::LeftStickDown}, // SDL_CONTROLLER_AXIS_LEFTY
|
||||
{GenericInputBinding::RightStickLeft, GenericInputBinding::RightStickRight}, // SDL_CONTROLLER_AXIS_RIGHTX
|
||||
|
@ -31,7 +31,7 @@ static const GenericInputBinding s_sdl_generic_binding_axis_mapping[][2] = {
|
|||
{GenericInputBinding::Unknown, GenericInputBinding::R2}, // SDL_CONTROLLER_AXIS_TRIGGERRIGHT
|
||||
};
|
||||
|
||||
static const char* s_sdl_button_names[] = {
|
||||
static constexpr const char* s_sdl_button_names[] = {
|
||||
"A", // SDL_CONTROLLER_BUTTON_A
|
||||
"B", // SDL_CONTROLLER_BUTTON_B
|
||||
"X", // SDL_CONTROLLER_BUTTON_X
|
||||
|
@ -54,7 +54,7 @@ static const char* s_sdl_button_names[] = {
|
|||
"Paddle4", // SDL_CONTROLLER_BUTTON_PADDLE4
|
||||
"Touchpad", // SDL_CONTROLLER_BUTTON_TOUCHPAD
|
||||
};
|
||||
static const GenericInputBinding s_sdl_generic_binding_button_mapping[] = {
|
||||
static constexpr const GenericInputBinding s_sdl_generic_binding_button_mapping[] = {
|
||||
GenericInputBinding::Cross, // SDL_CONTROLLER_BUTTON_A
|
||||
GenericInputBinding::Circle, // SDL_CONTROLLER_BUTTON_B
|
||||
GenericInputBinding::Square, // SDL_CONTROLLER_BUTTON_X
|
||||
|
@ -78,11 +78,20 @@ static const GenericInputBinding s_sdl_generic_binding_button_mapping[] = {
|
|||
GenericInputBinding::Unknown, // SDL_CONTROLLER_BUTTON_TOUCHPAD
|
||||
};
|
||||
|
||||
static constexpr const char* s_sdl_hat_direction_names[] = {
|
||||
// clang-format off
|
||||
"North",
|
||||
"East",
|
||||
"South",
|
||||
"West",
|
||||
// clang-format on
|
||||
};
|
||||
|
||||
SDLInputSource::SDLInputSource() = default;
|
||||
|
||||
SDLInputSource::~SDLInputSource()
|
||||
{
|
||||
DebugAssert(m_controllers.empty());
|
||||
Assert(m_controllers.empty());
|
||||
}
|
||||
|
||||
bool SDLInputSource::Initialize(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock)
|
||||
|
@ -123,6 +132,13 @@ void SDLInputSource::UpdateSettings(SettingsInterface& si, std::unique_lock<std:
|
|||
}
|
||||
}
|
||||
|
||||
bool SDLInputSource::ReloadDevices()
|
||||
{
|
||||
// We'll get a GC added/removed event here.
|
||||
PollEvents();
|
||||
return false;
|
||||
}
|
||||
|
||||
void SDLInputSource::Shutdown()
|
||||
{
|
||||
ShutdownSubsystem();
|
||||
|
@ -131,36 +147,32 @@ void SDLInputSource::Shutdown()
|
|||
void SDLInputSource::LoadSettings(SettingsInterface& si)
|
||||
{
|
||||
m_controller_enhanced_mode = si.GetBoolValue("InputSources", "SDLControllerEnhancedMode", false);
|
||||
}
|
||||
|
||||
bool SDLInputSource::ReloadDevices()
|
||||
{
|
||||
// We'll get a GC added/removed event here.
|
||||
PollEvents();
|
||||
return false;
|
||||
m_sdl_hints = si.GetKeyValueList("SDLHints");
|
||||
}
|
||||
|
||||
void SDLInputSource::SetHints()
|
||||
{
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, m_controller_enhanced_mode ? "1" : "0");
|
||||
// Enable Wii U Pro Controller support
|
||||
// New as of SDL 2.26, so use string
|
||||
SDL_SetHint("SDL_JOYSTICK_HIDAPI_WII", "1");
|
||||
#ifndef _WIN32
|
||||
// Gets us pressure sensitive button support on Linux
|
||||
// Apparently doesn't work on Windows, so leave it off there
|
||||
// New as of SDL 2.26, so use string
|
||||
SDL_SetHint("SDL_JOYSTICK_HIDAPI_PS3", "1");
|
||||
#endif
|
||||
|
||||
for (const std::pair<std::string, std::string>& hint : m_sdl_hints)
|
||||
SDL_SetHint(hint.first.c_str(), hint.second.c_str());
|
||||
}
|
||||
|
||||
bool SDLInputSource::InitializeSubsystem()
|
||||
{
|
||||
int result;
|
||||
#ifdef __APPLE__
|
||||
// On macOS, SDL_InitSubSystem runs a main-thread-only call to some GameController framework method
|
||||
// So send this to be run on the main thread
|
||||
dispatch_sync_f(dispatch_get_main_queue(), &result, [](void* ctx) {
|
||||
*static_cast<int*>(ctx) = SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC);
|
||||
});
|
||||
#else
|
||||
result = SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC);
|
||||
#endif
|
||||
if (result < 0)
|
||||
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0)
|
||||
{
|
||||
Log_ErrorPrintf("SDL_InitSubSystem(SDL_INIT_JOYSTICK |SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) failed");
|
||||
Log_ErrorPrint("SDL_InitSubSystem(SDL_INIT_JOYSTICK |SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -172,16 +184,11 @@ bool SDLInputSource::InitializeSubsystem()
|
|||
void SDLInputSource::ShutdownSubsystem()
|
||||
{
|
||||
while (!m_controllers.empty())
|
||||
CloseGameController(m_controllers.begin()->joystick_id);
|
||||
CloseDevice(m_controllers.begin()->joystick_id);
|
||||
|
||||
if (m_sdl_subsystem_initialized)
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
dispatch_sync_f(dispatch_get_main_queue(), nullptr,
|
||||
[](void*) { SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC); });
|
||||
#else
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC);
|
||||
#endif
|
||||
m_sdl_subsystem_initialized = false;
|
||||
}
|
||||
}
|
||||
|
@ -206,7 +213,7 @@ std::vector<std::pair<std::string, std::string>> SDLInputSource::EnumerateDevice
|
|||
{
|
||||
std::string id(StringUtil::StdStringFromFormat("SDL-%d", cd.player_id));
|
||||
|
||||
const char* name = SDL_GameControllerName(cd.game_controller);
|
||||
const char* name = cd.game_controller ? SDL_GameControllerName(cd.game_controller) : SDL_JoystickName(cd.joystick);
|
||||
if (name)
|
||||
ret.emplace_back(std::move(id), name);
|
||||
else
|
||||
|
@ -258,6 +265,19 @@ std::optional<InputBindingKey> SDLInputSource::ParseKeyString(const std::string_
|
|||
{
|
||||
// likely an axis
|
||||
const std::string_view axis_name(binding.substr(1));
|
||||
|
||||
if (StringUtil::StartsWith(axis_name, "Axis"))
|
||||
{
|
||||
std::string_view end;
|
||||
if (auto value = StringUtil::FromChars<u32>(axis_name.substr(4), 10, &end))
|
||||
{
|
||||
key.source_subtype = InputSubclass::ControllerAxis;
|
||||
key.data = *value + static_cast<u32>(std::size(s_sdl_axis_names));
|
||||
key.modifier = (binding[0] == '-') ? InputModifier::Negate : InputModifier::None;
|
||||
key.invert = (end == "~");
|
||||
return key;
|
||||
}
|
||||
}
|
||||
for (u32 i = 0; i < std::size(s_sdl_axis_names); i++)
|
||||
{
|
||||
if (axis_name == s_sdl_axis_names[i])
|
||||
|
@ -265,14 +285,51 @@ std::optional<InputBindingKey> SDLInputSource::ParseKeyString(const std::string_
|
|||
// found an axis!
|
||||
key.source_subtype = InputSubclass::ControllerAxis;
|
||||
key.data = i;
|
||||
key.negative = (binding[0] == '-');
|
||||
key.modifier = (binding[0] == '-') ? InputModifier::Negate : InputModifier::None;
|
||||
return key;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (StringUtil::StartsWith(binding, "FullAxis"))
|
||||
{
|
||||
std::string_view end;
|
||||
if (auto value = StringUtil::FromChars<u32>(binding.substr(8), 10, &end))
|
||||
{
|
||||
key.source_subtype = InputSubclass::ControllerAxis;
|
||||
key.data = *value + static_cast<u32>(std::size(s_sdl_axis_names));
|
||||
key.modifier = InputModifier::FullAxis;
|
||||
key.invert = (end == "~");
|
||||
return key;
|
||||
}
|
||||
}
|
||||
else if (StringUtil::StartsWith(binding, "Hat"))
|
||||
{
|
||||
std::string_view hat_dir;
|
||||
if (auto value = StringUtil::FromChars<u32>(binding.substr(3), 10, &hat_dir); value.has_value() && !hat_dir.empty())
|
||||
{
|
||||
for (u8 dir = 0; dir < static_cast<u8>(std::size(s_sdl_hat_direction_names)); dir++)
|
||||
{
|
||||
if (hat_dir == s_sdl_hat_direction_names[dir])
|
||||
{
|
||||
key.source_subtype = InputSubclass::ControllerHat;
|
||||
key.data = value.value() * static_cast<u32>(std::size(s_sdl_hat_direction_names)) + dir;
|
||||
return key;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// must be a button
|
||||
if (StringUtil::StartsWith(binding, "Button"))
|
||||
{
|
||||
if (auto value = StringUtil::FromChars<u32>(binding.substr(6)))
|
||||
{
|
||||
key.source_subtype = InputSubclass::ControllerButton;
|
||||
key.data = *value + static_cast<u32>(std::size(s_sdl_button_names));
|
||||
return key;
|
||||
}
|
||||
}
|
||||
for (u32 i = 0; i < std::size(s_sdl_button_names); i++)
|
||||
{
|
||||
if (binding == s_sdl_button_names[i])
|
||||
|
@ -294,14 +351,39 @@ std::string SDLInputSource::ConvertKeyToString(InputBindingKey key)
|
|||
|
||||
if (key.source_type == InputSourceType::SDL)
|
||||
{
|
||||
if (key.source_subtype == InputSubclass::ControllerAxis && key.data < std::size(s_sdl_axis_names))
|
||||
if (key.source_subtype == InputSubclass::ControllerAxis)
|
||||
{
|
||||
ret = StringUtil::StdStringFromFormat("SDL-%u/%c%s", key.source_index, key.negative ? '-' : '+',
|
||||
s_sdl_axis_names[key.data]);
|
||||
const char* modifier =
|
||||
(key.modifier == InputModifier::FullAxis ? "Full" : (key.modifier == InputModifier::Negate ? "-" : "+"));
|
||||
if (key.data < std::size(s_sdl_axis_names))
|
||||
{
|
||||
ret = StringUtil::StdStringFromFormat("SDL-%u/%s%s", key.source_index, modifier, s_sdl_axis_names[key.data]);
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = StringUtil::StdStringFromFormat("SDL-%u/%sAxis%u%s", key.source_index, modifier,
|
||||
key.data - static_cast<u32>(std::size(s_sdl_axis_names)),
|
||||
key.invert ? "~" : "");
|
||||
}
|
||||
}
|
||||
else if (key.source_subtype == InputSubclass::ControllerButton && key.data < std::size(s_sdl_button_names))
|
||||
else if (key.source_subtype == InputSubclass::ControllerButton)
|
||||
{
|
||||
ret = StringUtil::StdStringFromFormat("SDL-%u/%s", key.source_index, s_sdl_button_names[key.data]);
|
||||
if (key.data < std::size(s_sdl_button_names))
|
||||
{
|
||||
ret = StringUtil::StdStringFromFormat("SDL-%u/%s", key.source_index, s_sdl_button_names[key.data]);
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = StringUtil::StdStringFromFormat("SDL-%u/Button%u", key.source_index,
|
||||
key.data - static_cast<u32>(std::size(s_sdl_button_names)));
|
||||
}
|
||||
}
|
||||
else if (key.source_subtype == InputSubclass::ControllerHat)
|
||||
{
|
||||
const u32 hat_index = key.data / static_cast<u32>(std::size(s_sdl_hat_direction_names));
|
||||
const u32 hat_direction = key.data % static_cast<u32>(std::size(s_sdl_hat_direction_names));
|
||||
ret = StringUtil::StdStringFromFormat("SDL-%u/Hat%u%s", key.source_index, hat_index,
|
||||
s_sdl_hat_direction_names[hat_direction]);
|
||||
}
|
||||
else if (key.source_subtype == InputSubclass::ControllerMotor)
|
||||
{
|
||||
|
@ -323,14 +405,37 @@ bool SDLInputSource::ProcessSDLEvent(const SDL_Event* event)
|
|||
case SDL_CONTROLLERDEVICEADDED:
|
||||
{
|
||||
Log_InfoPrintf("(SDLInputSource) Controller %d inserted", event->cdevice.which);
|
||||
OpenGameController(event->cdevice.which);
|
||||
OpenDevice(event->cdevice.which, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
case SDL_CONTROLLERDEVICEREMOVED:
|
||||
{
|
||||
Log_InfoPrintf("(SDLInputSource) Controller %d removed", event->cdevice.which);
|
||||
CloseGameController(event->cdevice.which);
|
||||
CloseDevice(event->cdevice.which);
|
||||
return true;
|
||||
}
|
||||
|
||||
case SDL_JOYDEVICEADDED:
|
||||
{
|
||||
// Let game controller handle.. well.. game controllers.
|
||||
if (SDL_IsGameController(event->jdevice.which))
|
||||
return false;
|
||||
|
||||
Log_InfoPrintf("(SDLInputSource) Joystick %d inserted", event->jdevice.which);
|
||||
OpenDevice(event->cdevice.which, false);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_JOYDEVICEREMOVED:
|
||||
{
|
||||
if (auto it = GetControllerDataForJoystickId(event->cdevice.which);
|
||||
it != m_controllers.end() && it->game_controller)
|
||||
return false;
|
||||
|
||||
Log_InfoPrintf("(SDLInputSource) Joystick %d removed", event->jdevice.which);
|
||||
CloseDevice(event->cdevice.which);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -341,11 +446,37 @@ bool SDLInputSource::ProcessSDLEvent(const SDL_Event* event)
|
|||
case SDL_CONTROLLERBUTTONUP:
|
||||
return HandleControllerButtonEvent(&event->cbutton);
|
||||
|
||||
case SDL_JOYAXISMOTION:
|
||||
return HandleJoystickAxisEvent(&event->jaxis);
|
||||
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
case SDL_JOYBUTTONUP:
|
||||
return HandleJoystickButtonEvent(&event->jbutton);
|
||||
|
||||
case SDL_JOYHATMOTION:
|
||||
return HandleJoystickHatEvent(&event->jhat);
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Joystick* SDLInputSource::GetJoystickForDevice(const std::string_view& device)
|
||||
{
|
||||
if (!StringUtil::StartsWith(device, "SDL-"))
|
||||
return nullptr;
|
||||
|
||||
const std::optional<s32> player_id = StringUtil::FromChars<s32>(device.substr(4));
|
||||
if (!player_id.has_value() || player_id.value() < 0)
|
||||
return nullptr;
|
||||
|
||||
auto it = GetControllerDataForPlayerId(player_id.value());
|
||||
if (it == m_controllers.end())
|
||||
return nullptr;
|
||||
|
||||
return it->joystick;
|
||||
}
|
||||
|
||||
SDLInputSource::ControllerDataVector::iterator SDLInputSource::GetControllerDataForJoystickId(int id)
|
||||
{
|
||||
return std::find_if(m_controllers.begin(), m_controllers.end(),
|
||||
|
@ -375,11 +506,23 @@ int SDLInputSource::GetFreePlayerId() const
|
|||
return 0;
|
||||
}
|
||||
|
||||
bool SDLInputSource::OpenGameController(int index)
|
||||
bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
|
||||
{
|
||||
SDL_GameController* gcontroller = SDL_GameControllerOpen(index);
|
||||
SDL_Joystick* joystick = gcontroller ? SDL_GameControllerGetJoystick(gcontroller) : nullptr;
|
||||
if (!gcontroller || !joystick)
|
||||
SDL_GameController* gcontroller;
|
||||
SDL_Joystick* joystick;
|
||||
|
||||
if (is_gamecontroller)
|
||||
{
|
||||
gcontroller = SDL_GameControllerOpen(index);
|
||||
joystick = gcontroller ? SDL_GameControllerGetJoystick(gcontroller) : nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
gcontroller = nullptr;
|
||||
joystick = SDL_JoystickOpen(index);
|
||||
}
|
||||
|
||||
if (!gcontroller && !joystick)
|
||||
{
|
||||
Log_ErrorPrintf("(SDLInputSource) Failed to open controller %d", index);
|
||||
if (gcontroller)
|
||||
|
@ -389,7 +532,7 @@ bool SDLInputSource::OpenGameController(int index)
|
|||
}
|
||||
|
||||
const int joystick_id = SDL_JoystickInstanceID(joystick);
|
||||
int player_id = SDL_GameControllerGetPlayerIndex(gcontroller);
|
||||
int player_id = gcontroller ? SDL_GameControllerGetPlayerIndex(gcontroller) : SDL_JoystickGetPlayerIndex(joystick);
|
||||
if (player_id < 0 || GetControllerDataForPlayerId(player_id) != m_controllers.end())
|
||||
{
|
||||
const int free_player_id = GetFreePlayerId();
|
||||
|
@ -399,20 +542,49 @@ bool SDLInputSource::OpenGameController(int index)
|
|||
player_id = free_player_id;
|
||||
}
|
||||
|
||||
Log_InfoPrintf("(SDLInputSource) Opened controller %d (instance id %d, player id %d): %s", index, joystick_id,
|
||||
player_id, SDL_GameControllerName(gcontroller));
|
||||
const char* name = gcontroller ? SDL_GameControllerName(gcontroller) : SDL_JoystickName(joystick);
|
||||
if (!name)
|
||||
name = "Unknown Device";
|
||||
|
||||
Log_VerbosePrintf("(SDLInputSource) Opened %s %d (instance id %d, player id %d): %s",
|
||||
is_gamecontroller ? "game controller" : "joystick", index, joystick_id, player_id, name);
|
||||
|
||||
ControllerData cd = {};
|
||||
cd.player_id = player_id;
|
||||
cd.joystick_id = joystick_id;
|
||||
cd.haptic_left_right_effect = -1;
|
||||
cd.game_controller = gcontroller;
|
||||
cd.joystick = joystick;
|
||||
|
||||
cd.use_game_controller_rumble = (SDL_GameControllerRumble(gcontroller, 0, 0, 0) == 0);
|
||||
if (gcontroller)
|
||||
{
|
||||
const int num_axes = SDL_JoystickNumAxes(joystick);
|
||||
const int num_buttons = SDL_JoystickNumButtons(joystick);
|
||||
cd.joy_axis_used_in_gc.resize(num_axes, false);
|
||||
cd.joy_button_used_in_gc.resize(num_buttons, false);
|
||||
auto mark_bind = [&](SDL_GameControllerButtonBind bind) {
|
||||
if (bind.bindType == SDL_CONTROLLER_BINDTYPE_AXIS && bind.value.axis < num_axes)
|
||||
cd.joy_axis_used_in_gc[bind.value.axis] = true;
|
||||
if (bind.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON && bind.value.button < num_buttons)
|
||||
cd.joy_button_used_in_gc[bind.value.button] = true;
|
||||
};
|
||||
for (size_t i = 0; i < std::size(s_sdl_axis_names); i++)
|
||||
mark_bind(SDL_GameControllerGetBindForAxis(gcontroller, static_cast<SDL_GameControllerAxis>(i)));
|
||||
for (size_t i = 0; i < std::size(s_sdl_button_names); i++)
|
||||
mark_bind(SDL_GameControllerGetBindForButton(gcontroller, static_cast<SDL_GameControllerButton>(i)));
|
||||
}
|
||||
else
|
||||
{
|
||||
// GC doesn't have the concept of hats, so we only need to do this for joysticks.
|
||||
const int num_hats = SDL_JoystickNumHats(joystick);
|
||||
if (num_hats > 0)
|
||||
cd.last_hat_state.resize(static_cast<size_t>(num_hats), u8(0));
|
||||
}
|
||||
|
||||
cd.use_game_controller_rumble = (gcontroller && SDL_GameControllerRumble(gcontroller, 0, 0, 0) == 0);
|
||||
if (cd.use_game_controller_rumble)
|
||||
{
|
||||
Log_DevPrintf("(SDLInputSource) Rumble is supported on '%s' via gamecontroller",
|
||||
SDL_GameControllerName(gcontroller));
|
||||
Log_VerbosePrintf("(SDLInputSource) Rumble is supported on '%s' via gamecontroller", name);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -431,7 +603,7 @@ bool SDLInputSource::OpenGameController(int index)
|
|||
}
|
||||
else
|
||||
{
|
||||
Log_WarningPrintf("(SDLInputSource) Failed to create haptic left/right effect: %s", SDL_GetError());
|
||||
Log_ErrorPrintf("(SDLInputSource) Failed to create haptic left/right effect: %s", SDL_GetError());
|
||||
if (SDL_HapticRumbleSupported(haptic) && SDL_HapticRumbleInit(haptic) != 0)
|
||||
{
|
||||
cd.haptic = haptic;
|
||||
|
@ -445,37 +617,43 @@ bool SDLInputSource::OpenGameController(int index)
|
|||
}
|
||||
|
||||
if (cd.haptic)
|
||||
Log_DevPrintf("(SDLInputSource) Rumble is supported on '%s' via haptic", SDL_GameControllerName(gcontroller));
|
||||
Log_VerbosePrintf("(SDLInputSource) Rumble is supported on '%s' via haptic", name);
|
||||
}
|
||||
|
||||
if (!cd.haptic && !cd.use_game_controller_rumble)
|
||||
Log_WarningPrintf("(SDLInputSource) Rumble is not supported on '%s'", SDL_GameControllerName(gcontroller));
|
||||
Log_VerbosePrintf("(SDLInputSource) Rumble is not supported on '%s'", name);
|
||||
|
||||
m_controllers.push_back(std::move(cd));
|
||||
|
||||
const char* name = SDL_GameControllerName(cd.game_controller);
|
||||
Host::OnInputDeviceConnected(StringUtil::StdStringFromFormat("SDL-%d", player_id), name ? name : "Unknown Device");
|
||||
InputManager::OnInputDeviceConnected(StringUtil::StdStringFromFormat("SDL-%d", player_id), name);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDLInputSource::CloseGameController(int joystick_index)
|
||||
bool SDLInputSource::CloseDevice(int joystick_index)
|
||||
{
|
||||
auto it = GetControllerDataForJoystickId(joystick_index);
|
||||
if (it == m_controllers.end())
|
||||
return false;
|
||||
|
||||
InputManager::OnInputDeviceDisconnected(StringUtil::StdStringFromFormat("SDL-%d", it->player_id));
|
||||
|
||||
if (it->haptic)
|
||||
SDL_HapticClose(static_cast<SDL_Haptic*>(it->haptic));
|
||||
SDL_HapticClose(it->haptic);
|
||||
|
||||
SDL_GameControllerClose(static_cast<SDL_GameController*>(it->game_controller));
|
||||
if (it->game_controller)
|
||||
SDL_GameControllerClose(it->game_controller);
|
||||
else
|
||||
SDL_JoystickClose(it->joystick);
|
||||
|
||||
const int player_id = it->player_id;
|
||||
m_controllers.erase(it);
|
||||
|
||||
Host::OnInputDeviceDisconnected(StringUtil::StdStringFromFormat("SDL-%d", player_id));
|
||||
return true;
|
||||
}
|
||||
|
||||
static float NormalizeS16(s16 value)
|
||||
{
|
||||
return static_cast<float>(value) / (value < 0 ? 32768.0f : 32767.0f);
|
||||
}
|
||||
|
||||
bool SDLInputSource::HandleControllerAxisEvent(const SDL_ControllerAxisEvent* ev)
|
||||
{
|
||||
auto it = GetControllerDataForJoystickId(ev->which);
|
||||
|
@ -483,8 +661,8 @@ bool SDLInputSource::HandleControllerAxisEvent(const SDL_ControllerAxisEvent* ev
|
|||
return false;
|
||||
|
||||
const InputBindingKey key(MakeGenericControllerAxisKey(InputSourceType::SDL, it->player_id, ev->axis));
|
||||
const float value = static_cast<float>(ev->value) / (ev->value < 0 ? 32768.0f : 32767.0f);
|
||||
return InputManager::InvokeEvents(key, value, GenericInputBinding::Unknown);
|
||||
InputManager::InvokeEvents(key, NormalizeS16(ev->value));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDLInputSource::HandleControllerButtonEvent(const SDL_ControllerButtonEvent* ev)
|
||||
|
@ -497,7 +675,62 @@ bool SDLInputSource::HandleControllerButtonEvent(const SDL_ControllerButtonEvent
|
|||
const GenericInputBinding generic_key = (ev->button < std::size(s_sdl_generic_binding_button_mapping)) ?
|
||||
s_sdl_generic_binding_button_mapping[ev->button] :
|
||||
GenericInputBinding::Unknown;
|
||||
return InputManager::InvokeEvents(key, (ev->state == SDL_PRESSED) ? 1.0f : 0.0f, generic_key);
|
||||
InputManager::InvokeEvents(key, (ev->state == SDL_PRESSED) ? 1.0f : 0.0f, generic_key);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDLInputSource::HandleJoystickAxisEvent(const SDL_JoyAxisEvent* ev)
|
||||
{
|
||||
auto it = GetControllerDataForJoystickId(ev->which);
|
||||
if (it == m_controllers.end())
|
||||
return false;
|
||||
if (ev->axis < it->joy_axis_used_in_gc.size() && it->joy_axis_used_in_gc[ev->axis])
|
||||
return false; // Will get handled by GC event
|
||||
const u32 axis = ev->axis + static_cast<u32>(std::size(s_sdl_axis_names)); // Ensure we don't conflict with GC axes
|
||||
const InputBindingKey key(MakeGenericControllerAxisKey(InputSourceType::SDL, it->player_id, axis));
|
||||
InputManager::InvokeEvents(key, NormalizeS16(ev->value));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDLInputSource::HandleJoystickButtonEvent(const SDL_JoyButtonEvent* ev)
|
||||
{
|
||||
auto it = GetControllerDataForJoystickId(ev->which);
|
||||
if (it == m_controllers.end())
|
||||
return false;
|
||||
if (ev->button < it->joy_button_used_in_gc.size() && it->joy_button_used_in_gc[ev->button])
|
||||
return false; // Will get handled by GC event
|
||||
const u32 button =
|
||||
ev->button + static_cast<u32>(std::size(s_sdl_button_names)); // Ensure we don't conflict with GC buttons
|
||||
const InputBindingKey key(MakeGenericControllerButtonKey(InputSourceType::SDL, it->player_id, button));
|
||||
InputManager::InvokeEvents(key, (ev->state == SDL_PRESSED) ? 1.0f : 0.0f);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SDLInputSource::HandleJoystickHatEvent(const SDL_JoyHatEvent* ev)
|
||||
{
|
||||
auto it = GetControllerDataForJoystickId(ev->which);
|
||||
if (it == m_controllers.end() || ev->hat >= it->last_hat_state.size())
|
||||
return false;
|
||||
|
||||
const unsigned long last_direction = it->last_hat_state[ev->hat];
|
||||
it->last_hat_state[ev->hat] = ev->value;
|
||||
|
||||
unsigned long changed_direction = last_direction ^ ev->value;
|
||||
while (changed_direction != 0)
|
||||
{
|
||||
unsigned long pos;
|
||||
_BitScanForward(&pos, changed_direction);
|
||||
|
||||
const unsigned long mask = (1u << pos);
|
||||
changed_direction &= ~mask;
|
||||
|
||||
const InputBindingKey key(MakeGenericControllerHatKey(InputSourceType::SDL, it->player_id, ev->hat,
|
||||
static_cast<u8>(pos),
|
||||
static_cast<u32>(std::size(s_sdl_hat_direction_names))));
|
||||
InputManager::InvokeEvents(key, (last_direction & mask) ? 0.0f : 1.0f);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<InputBindingKey> SDLInputSource::EnumerateMotors()
|
||||
|
@ -581,7 +814,7 @@ bool SDLInputSource::GetGenericBindingMapping(const std::string_view& device, Ge
|
|||
}
|
||||
else
|
||||
{
|
||||
// joysticks, which we haven't implemented yet anyway.
|
||||
// joysticks have arbitrary axis numbers, so automapping isn't going to work here.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,22 +36,26 @@ public:
|
|||
|
||||
bool ProcessSDLEvent(const SDL_Event* event);
|
||||
|
||||
private:
|
||||
enum : int
|
||||
{
|
||||
MAX_NUM_AXES = 7,
|
||||
MAX_NUM_BUTTONS = 16,
|
||||
};
|
||||
SDL_Joystick* GetJoystickForDevice(const std::string_view& device);
|
||||
|
||||
private:
|
||||
struct ControllerData
|
||||
{
|
||||
SDL_Haptic* haptic;
|
||||
SDL_GameController* game_controller;
|
||||
SDL_Joystick* joystick;
|
||||
u16 rumble_intensity[2];
|
||||
int haptic_left_right_effect;
|
||||
int joystick_id;
|
||||
int player_id;
|
||||
bool use_game_controller_rumble;
|
||||
|
||||
// Used to disable Joystick controls that are used in GameController inputs so we don't get double events
|
||||
std::vector<bool> joy_button_used_in_gc;
|
||||
std::vector<bool> joy_axis_used_in_gc;
|
||||
|
||||
// Track last hat state so we can send "unpressed" events.
|
||||
std::vector<u8> last_hat_state;
|
||||
};
|
||||
|
||||
using ControllerDataVector = std::vector<ControllerData>;
|
||||
|
@ -65,14 +69,18 @@ private:
|
|||
ControllerDataVector::iterator GetControllerDataForPlayerId(int id);
|
||||
int GetFreePlayerId() const;
|
||||
|
||||
bool OpenGameController(int index);
|
||||
bool CloseGameController(int joystick_index);
|
||||
bool HandleControllerAxisEvent(const SDL_ControllerAxisEvent* event);
|
||||
bool HandleControllerButtonEvent(const SDL_ControllerButtonEvent* event);
|
||||
bool OpenDevice(int index, bool is_gamecontroller);
|
||||
bool CloseDevice(int joystick_index);
|
||||
bool HandleControllerAxisEvent(const SDL_ControllerAxisEvent* ev);
|
||||
bool HandleControllerButtonEvent(const SDL_ControllerButtonEvent* ev);
|
||||
bool HandleJoystickAxisEvent(const SDL_JoyAxisEvent* ev);
|
||||
bool HandleJoystickButtonEvent(const SDL_JoyButtonEvent* ev);
|
||||
bool HandleJoystickHatEvent(const SDL_JoyHatEvent* ev);
|
||||
void SendRumbleUpdate(ControllerData* cd);
|
||||
|
||||
ControllerDataVector m_controllers;
|
||||
|
||||
bool m_sdl_subsystem_initialized = false;
|
||||
bool m_controller_enhanced_mode = false;
|
||||
std::vector<std::pair<std::string, std::string>> m_sdl_hints;
|
||||
};
|
||||
|
|
|
@ -260,7 +260,7 @@ std::optional<InputBindingKey> XInputSource::ParseKeyString(const std::string_vi
|
|||
// found an axis!
|
||||
key.source_subtype = InputSubclass::ControllerAxis;
|
||||
key.data = i;
|
||||
key.negative = (binding[0] == '-');
|
||||
key.modifier = binding[0] == '-' ? InputModifier::Negate : InputModifier::None;
|
||||
return key;
|
||||
}
|
||||
}
|
||||
|
@ -291,8 +291,8 @@ std::string XInputSource::ConvertKeyToString(InputBindingKey key)
|
|||
{
|
||||
if (key.source_subtype == InputSubclass::ControllerAxis && key.data < std::size(s_axis_names))
|
||||
{
|
||||
ret = StringUtil::StdStringFromFormat("XInput-%u/%c%s", key.source_index, key.negative ? '-' : '+',
|
||||
s_axis_names[key.data]);
|
||||
const char modifier = key.modifier == InputModifier::Negate ? '-' : '+';
|
||||
ret = StringUtil::StdStringFromFormat("XInput-%u/%c%s", key.source_index, modifier, s_axis_names[key.data]);
|
||||
}
|
||||
else if (key.source_subtype == InputSubclass::ControllerButton && key.data < std::size(s_button_names))
|
||||
{
|
||||
|
@ -382,16 +382,15 @@ void XInputSource::HandleControllerConnection(u32 index)
|
|||
cd.has_small_motor = caps.Vibration.wRightMotorSpeed != 0;
|
||||
cd.last_state = {};
|
||||
|
||||
Host::OnInputDeviceConnected(StringUtil::StdStringFromFormat("XInput-%u", index),
|
||||
StringUtil::StdStringFromFormat("XInput Controller %u", index));
|
||||
InputManager::OnInputDeviceConnected(StringUtil::StdStringFromFormat("XInput-%u", index),
|
||||
StringUtil::StdStringFromFormat("XInput Controller %u", index));
|
||||
}
|
||||
|
||||
void XInputSource::HandleControllerDisconnection(u32 index)
|
||||
{
|
||||
Log_InfoPrintf("XInput controller %u disconnected.", index);
|
||||
InputManager::OnInputDeviceDisconnected(StringUtil::StdStringFromFormat("XInput-%u", index));
|
||||
m_controllers[index] = {};
|
||||
|
||||
Host::OnInputDeviceDisconnected(StringUtil::StdStringFromFormat("XInput-%u", index));
|
||||
}
|
||||
|
||||
void XInputSource::CheckForStateChanges(u32 index, const XINPUT_STATE& new_state)
|
||||
|
|
|
@ -186,28 +186,28 @@ bool INISettingsInterface::GetStringValue(const char* section, const char* key,
|
|||
return true;
|
||||
}
|
||||
|
||||
void INISettingsInterface::SetIntValue(const char* section, const char* key, int value)
|
||||
void INISettingsInterface::SetIntValue(const char* section, const char* key, s32 value)
|
||||
{
|
||||
m_dirty = true;
|
||||
m_ini.SetLongValue(section, key, static_cast<long>(value), nullptr, false, true);
|
||||
m_ini.SetValue(section, key, StringUtil::ToChars(value).c_str(), nullptr, true);
|
||||
}
|
||||
|
||||
void INISettingsInterface::SetUIntValue(const char* section, const char* key, u32 value)
|
||||
{
|
||||
m_dirty = true;
|
||||
m_ini.SetLongValue(section, key, static_cast<long>(value), nullptr, false, true);
|
||||
m_ini.SetValue(section, key, StringUtil::ToChars(value).c_str(), nullptr, true);
|
||||
}
|
||||
|
||||
void INISettingsInterface::SetFloatValue(const char* section, const char* key, float value)
|
||||
{
|
||||
m_dirty = true;
|
||||
m_ini.SetDoubleValue(section, key, static_cast<double>(value), nullptr, true);
|
||||
m_ini.SetValue(section, key, StringUtil::ToChars(value).c_str(), nullptr, true);
|
||||
}
|
||||
|
||||
void INISettingsInterface::SetDoubleValue(const char* section, const char* key, double value)
|
||||
{
|
||||
m_dirty = true;
|
||||
m_ini.SetDoubleValue(section, key, value, nullptr, true);
|
||||
m_ini.SetValue(section, key, StringUtil::ToChars(value).c_str(), nullptr, true);
|
||||
}
|
||||
|
||||
void INISettingsInterface::SetBoolValue(const char* section, const char* key, bool value)
|
||||
|
@ -282,3 +282,40 @@ bool INISettingsInterface::AddToStringList(const char* section, const char* key,
|
|||
m_ini.SetValue(section, key, item, nullptr, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::pair<std::string, std::string>> INISettingsInterface::GetKeyValueList(const char* section) const
|
||||
{
|
||||
using Entry = CSimpleIniA::Entry;
|
||||
using KVEntry = std::pair<const char*, Entry>;
|
||||
std::vector<KVEntry> entries;
|
||||
std::vector<std::pair<std::string, std::string>> output;
|
||||
std::list<Entry> keys, values;
|
||||
if (m_ini.GetAllKeys(section, keys))
|
||||
{
|
||||
for (Entry& key : keys)
|
||||
{
|
||||
if (!m_ini.GetAllValues(section, key.pItem, values)) // [[unlikely]]
|
||||
{
|
||||
Log_ErrorPrintf("Got no values for a key returned from GetAllKeys!");
|
||||
continue;
|
||||
}
|
||||
for (const Entry& value : values)
|
||||
entries.emplace_back(key.pItem, value);
|
||||
}
|
||||
}
|
||||
|
||||
std::sort(entries.begin(), entries.end(),
|
||||
[](const KVEntry& a, const KVEntry& b) { return a.second.nOrder < b.second.nOrder; });
|
||||
for (const KVEntry& entry : entries)
|
||||
output.emplace_back(entry.first, entry.second.pItem);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
void INISettingsInterface::SetKeyValueList(const char* section,
|
||||
const std::vector<std::pair<std::string, std::string>>& items)
|
||||
{
|
||||
m_ini.Delete(section, nullptr);
|
||||
for (const std::pair<std::string, std::string>& item : items)
|
||||
m_ini.SetValue(section, item.first.c_str(), item.second.c_str(), nullptr, false);
|
||||
}
|
||||
|
|
|
@ -45,6 +45,9 @@ public:
|
|||
bool RemoveFromStringList(const char* section, const char* key, const char* item) override;
|
||||
bool AddToStringList(const char* section, const char* key, const char* item) override;
|
||||
|
||||
std::vector<std::pair<std::string, std::string>> GetKeyValueList(const char* section) const override;
|
||||
void SetKeyValueList(const char* section, const std::vector<std::pair<std::string, std::string>>& items) override;
|
||||
|
||||
// default parameter overloads
|
||||
using SettingsInterface::GetBoolValue;
|
||||
using SettingsInterface::GetDoubleValue;
|
||||
|
|
Loading…
Reference in New Issue