GPU: Implement line rendering
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f2a3629016
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390639e795
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@ -580,7 +580,8 @@ bool GPU::HandleRenderCommand()
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// polyline goes until we hit the termination code
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num_vertices = 0;
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bool found_terminator = false;
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for (size_t pos = 0; pos < m_GP0_command.size(); pos += words_per_vertex)
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for (u32 pos = BoolToUInt32(!rc.shading_enable); pos < static_cast<u32>(m_GP0_command.size());
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pos += words_per_vertex)
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{
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if (m_GP0_command[pos] == 0x55555555)
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{
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@ -151,8 +151,8 @@ protected:
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BitField<u32, u32, 0, 11> x_s11;
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BitField<u32, u32, 16, 11> y_s11;
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u32 x() const { return S11ToS32(x_s11); }
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u32 y() const { return S11ToS32(y_s11); }
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s32 x() const { return S11ToS32(x_s11); }
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s32 y() const { return S11ToS32(y_s11); }
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};
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void SoftReset();
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@ -111,6 +111,26 @@ void GPU_HW::LoadVertices(RenderCommand rc, u32 num_vertices)
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}
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break;
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case Primitive::Line:
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{
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const u32 first_color = rc.color_for_first_vertex;
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const bool shaded = rc.shading_enable;
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u32 buffer_pos = 1;
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for (u32 i = 0; i < num_vertices; i++)
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{
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// x/y are encoded differently for lines - 16 bits each
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const u32 color = (shaded && i > 0) ? (m_GP0_command[buffer_pos++] & UINT32_C(0x00FFFFFF)) : first_color;
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const s32 x = Truncate16(m_GP0_command[buffer_pos]);
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const s32 y = Truncate16(m_GP0_command[buffer_pos++] >> 16);
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m_batch.vertices.push_back(HWVertex{x, y, color});
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}
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FlushRender();
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UpdateDisplay();
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}
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break;
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default:
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UnreachableCode();
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break;
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@ -357,7 +377,7 @@ void main()
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GPU_HW::HWRenderBatch::Primitive GPU_HW::GetPrimitiveForCommand(RenderCommand rc)
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{
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if (rc.primitive == Primitive::Line)
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return HWRenderBatch::Primitive::Lines;
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return rc.polyline ? HWRenderBatch::Primitive::LineStrip : HWRenderBatch::Primitive::Lines;
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else if ((rc.primitive == Primitive::Polygon && rc.quad_polygon) || rc.primitive == Primitive::Rectangle)
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return HWRenderBatch::Primitive::TriangleStrip;
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else
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@ -395,9 +415,9 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices)
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}
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// has any state changed which requires a new batch?
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const bool rc_transparency_enable = rc.transparency_enable;
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const bool rc_texture_enable = rc.texture_enable;
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const bool rc_texture_blend_enable = !rc.texture_blend_disable;
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const bool rc_transparency_enable = rc.IsTransparencyEnabled();
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const bool rc_texture_enable = rc.IsTextureEnabled();
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const bool rc_texture_blend_enable = rc.IsTextureBlendingEnabled();
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const HWRenderBatch::Primitive rc_primitive = GetPrimitiveForCommand(rc);
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const u32 max_added_vertices = num_vertices + 2;
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const bool buffer_overflow = (m_batch.vertices.size() + max_added_vertices) >= MAX_BATCH_VERTEX_COUNT;
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@ -405,9 +425,10 @@ void GPU_HW::DispatchRenderCommand(RenderCommand rc, u32 num_vertices)
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m_batch.render_command_bits != rc.bits && m_batch.transparency_enable != rc_transparency_enable ||
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m_batch.texture_enable != rc_texture_enable || m_batch.texture_blending_enable != rc_texture_blend_enable ||
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m_batch.primitive != rc_primitive;
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const bool restart_line_strip = (rc_primitive == HWRenderBatch::Primitive::LineStrip);
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const bool needs_flush =
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!IsFlushed() && (m_render_state.IsTextureColorModeChanged() || m_render_state.IsTransparencyModeChanged() ||
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buffer_overflow || rc_changed);
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buffer_overflow || rc_changed || restart_line_strip);
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if (needs_flush)
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FlushRender();
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@ -32,8 +32,9 @@ protected:
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enum class Primitive : u8
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{
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Lines = 0,
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Triangles = 1,
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TriangleStrip = 2
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LineStrip = 1,
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Triangles = 2,
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TriangleStrip = 3
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};
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u32 render_command_bits;
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@ -441,7 +441,7 @@ void GPU_HW_OpenGL::FlushRender()
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glBufferSubData(GL_ARRAY_BUFFER, 0, static_cast<GLsizei>(sizeof(HWVertex) * m_batch.vertices.size()),
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m_batch.vertices.data());
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static constexpr std::array<GLenum, 3> gl_primitives = {{GL_LINES, GL_TRIANGLES, GL_TRIANGLE_STRIP}};
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static constexpr std::array<GLenum, 4> gl_primitives = {{GL_LINES, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP}};
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glDrawArrays(gl_primitives[static_cast<u8>(m_batch.primitive)], 0, static_cast<GLsizei>(m_batch.vertices.size()));
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m_batch.vertices.clear();
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