ImGuiFullscreen: Support loading SVGs
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3e26b7ab73
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@ -43,7 +43,7 @@ using MessageDialogCallbackVariant = std::variant<InfoMessageDialogCallback, Con
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static constexpr float MENU_BACKGROUND_ANIMATION_TIME = 0.5f;
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static constexpr float SMOOTH_SCROLLING_SPEED = 3.5f;
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static std::optional<RGBA8Image> LoadTextureImage(std::string_view path);
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static std::optional<RGBA8Image> LoadTextureImage(std::string_view path, u32 svg_width, u32 svg_height);
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static std::shared_ptr<GPUTexture> UploadTexture(std::string_view path, const RGBA8Image& image);
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static void TextureLoaderThread();
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@ -298,12 +298,34 @@ std::unique_ptr<GPUTexture> ImGuiFullscreen::CreateTextureFromImage(const RGBA8I
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return ret;
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}
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std::optional<RGBA8Image> ImGuiFullscreen::LoadTextureImage(std::string_view path)
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std::optional<RGBA8Image> ImGuiFullscreen::LoadTextureImage(std::string_view path, u32 svg_width, u32 svg_height)
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{
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std::optional<RGBA8Image> image;
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Error error;
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if (Path::IsAbsolute(path))
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if (StringUtil::EqualNoCase(Path::GetExtension(path), "svg"))
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{
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std::optional<DynamicHeapArray<u8>> svg_data;
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if (Path::IsAbsolute(path))
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svg_data = FileSystem::ReadBinaryFile(std::string(path).c_str(), &error);
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else
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svg_data = Host::ReadResourceFile(path, true);
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if (svg_data.has_value())
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{
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image = RGBA8Image();
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if (!image->RasterizeSVG(svg_data->cspan(), svg_width, svg_height))
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{
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ERROR_LOG("Failed to rasterize SVG texture file '{}': {}", path, error.GetDescription());
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image.reset();
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}
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}
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else
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{
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ERROR_LOG("Failed to read SVG texture file '{}': {}", path, error.GetDescription());
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}
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}
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else if (Path::IsAbsolute(path))
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{
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std::string path_str(path);
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auto fp = FileSystem::OpenManagedCFile(path_str.c_str(), "rb", &error);
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@ -349,7 +371,7 @@ std::shared_ptr<GPUTexture> ImGuiFullscreen::UploadTexture(std::string_view path
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GPUTexture::Format::RGBA8, image.GetPixels(), image.GetPitch());
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if (!texture)
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{
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ERROR_LOG("failed to create {}x{} texture for resource", image.GetWidth(), image.GetHeight());
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ERROR_LOG("Failed to create {}x{} texture for resource", image.GetWidth(), image.GetHeight());
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return {};
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}
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@ -357,9 +379,9 @@ std::shared_ptr<GPUTexture> ImGuiFullscreen::UploadTexture(std::string_view path
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return std::shared_ptr<GPUTexture>(texture.release(), GPUDevice::PooledTextureDeleter());
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}
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std::shared_ptr<GPUTexture> ImGuiFullscreen::LoadTexture(std::string_view path)
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std::shared_ptr<GPUTexture> ImGuiFullscreen::LoadTexture(std::string_view path, u32 width_hint, u32 height_hint)
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{
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std::optional<RGBA8Image> image(LoadTextureImage(path));
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std::optional<RGBA8Image> image(LoadTextureImage(path, width_hint, height_hint));
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if (image.has_value())
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{
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std::shared_ptr<GPUTexture> ret(UploadTexture(path, image.value()));
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@ -375,13 +397,29 @@ GPUTexture* ImGuiFullscreen::GetCachedTexture(std::string_view name)
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std::shared_ptr<GPUTexture>* tex_ptr = s_texture_cache.Lookup(name);
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if (!tex_ptr)
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{
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std::shared_ptr<GPUTexture> tex(LoadTexture(name));
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std::shared_ptr<GPUTexture> tex = LoadTexture(name);
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tex_ptr = s_texture_cache.Insert(std::string(name), std::move(tex));
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}
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return tex_ptr->get();
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}
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GPUTexture* ImGuiFullscreen::GetCachedTexture(std::string_view name, u32 svg_width, u32 svg_height)
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{
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svg_width = static_cast<u32>(std::ceil(LayoutScale(static_cast<float>(svg_width))));
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svg_height = static_cast<u32>(std::ceil(LayoutScale(static_cast<float>(svg_height))));
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const SmallString wh_name = SmallString::from_format("{}#{}x{}", name, svg_width, svg_height);
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std::shared_ptr<GPUTexture>* tex_ptr = s_texture_cache.Lookup(wh_name.view());
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if (!tex_ptr)
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{
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std::shared_ptr<GPUTexture> tex = LoadTexture(name, svg_width, svg_height);
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tex_ptr = s_texture_cache.Insert(std::string(wh_name.view()), std::move(tex));
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}
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return tex_ptr->get();
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}
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GPUTexture* ImGuiFullscreen::GetCachedTextureAsync(std::string_view name)
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{
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std::shared_ptr<GPUTexture>* tex_ptr = s_texture_cache.Lookup(name);
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@ -442,7 +480,7 @@ void ImGuiFullscreen::TextureLoaderThread()
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s_texture_load_queue.pop_front();
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lock.unlock();
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std::optional<RGBA8Image> image(LoadTextureImage(path.c_str()));
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std::optional<RGBA8Image> image(LoadTextureImage(path.c_str(), 0, 0));
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lock.lock();
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// don't bother queuing back if it doesn't exist
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@ -130,8 +130,9 @@ void Shutdown();
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/// Texture cache.
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const std::shared_ptr<GPUTexture>& GetPlaceholderTexture();
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std::unique_ptr<GPUTexture> CreateTextureFromImage(const RGBA8Image& image);
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std::shared_ptr<GPUTexture> LoadTexture(std::string_view path);
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std::shared_ptr<GPUTexture> LoadTexture(std::string_view path, u32 svg_width = 0, u32 svg_height = 0);
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GPUTexture* GetCachedTexture(std::string_view name);
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GPUTexture* GetCachedTexture(std::string_view name, u32 svg_width, u32 svg_height);
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GPUTexture* GetCachedTextureAsync(std::string_view name);
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bool InvalidateCachedTexture(const std::string& path);
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void UploadAsyncTextures();
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