Qt: Fix incorrect list access for async cover load
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0c15c9eaa8
commit
35dd4fde36
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@ -211,18 +211,33 @@ void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
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void GameListModel::invalidateCoverForPath(const std::string& path)
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{
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// This isn't ideal, but not sure how else we can get the row, when it might change while scanning...
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auto lock = GameList::GetLock();
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const u32 count = GameList::GetEntryCount();
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std::optional<u32> row;
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for (u32 i = 0; i < count; i++)
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if (hasTakenGameList())
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{
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if (GameList::GetEntryByIndex(i)->path == path)
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for (u32 i = 0; i < static_cast<u32>(m_taken_entries->size()); i++)
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{
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row = i;
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break;
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if (path == m_taken_entries.value()[i].path)
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{
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row = i;
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break;
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}
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}
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}
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else
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{
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// This isn't ideal, but not sure how else we can get the row, when it might change while scanning...
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auto lock = GameList::GetLock();
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const u32 count = GameList::GetEntryCount();
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for (u32 i = 0; i < count; i++)
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{
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if (GameList::GetEntryByIndex(i)->path == path)
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{
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row = i;
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break;
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}
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}
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}
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if (!row.has_value())
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{
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// Game removed?
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@ -357,7 +372,7 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
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const int row = index.row();
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DebugAssert(row >= 0);
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if (m_taken_entries.has_value())
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if (m_taken_entries.has_value()) [[unlikely]]
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{
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if (static_cast<u32>(row) >= m_taken_entries->size())
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return {};
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@ -586,16 +601,8 @@ void GameListModel::refresh()
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endResetModel();
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}
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bool GameListModel::titlesLessThan(int left_row, int right_row) const
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bool GameListModel::titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const
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{
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if (left_row < 0 || left_row >= static_cast<int>(GameList::GetEntryCount()) || right_row < 0 ||
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right_row >= static_cast<int>(GameList::GetEntryCount()))
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{
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return false;
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}
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const GameList::Entry* left = GameList::GetEntryByIndex(left_row);
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const GameList::Entry* right = GameList::GetEntryByIndex(right_row);
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return (StringUtil::Strcasecmp(left->title.c_str(), right->title.c_str()) < 0);
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}
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@ -606,18 +613,32 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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const int left_row = left_index.row();
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const int right_row = right_index.row();
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if (left_row < 0 || left_row >= static_cast<int>(GameList::GetEntryCount()) || right_row < 0 ||
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right_row >= static_cast<int>(GameList::GetEntryCount()))
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if (m_taken_entries.has_value()) [[unlikely]]
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{
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return false;
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const GameList::Entry* left =
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(static_cast<u32>(left_row) < m_taken_entries->size()) ? &m_taken_entries.value()[left_row] : nullptr;
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const GameList::Entry* right =
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(static_cast<u32>(right_row) < m_taken_entries->size()) ? &m_taken_entries.value()[right_row] : nullptr;
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if (!left || !right)
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return false;
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return lessThan(left, right, column);
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}
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else
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{
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const auto lock = GameList::GetLock();
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const GameList::Entry* left = GameList::GetEntryByIndex(left_row);
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const GameList::Entry* right = GameList::GetEntryByIndex(right_row);
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if (!left || !right)
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return false;
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const auto lock = GameList::GetLock();
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const GameList::Entry* left = GameList::GetEntryByIndex(left_row);
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const GameList::Entry* right = GameList::GetEntryByIndex(right_row);
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if (!left || !right)
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return false;
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return lessThan(left, right, column);
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}
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}
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bool GameListModel::lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const
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{
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switch (column)
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{
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case Column_Icon:
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@ -625,7 +646,7 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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const GameList::EntryType lst = left->GetSortType();
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const GameList::EntryType rst = right->GetSortType();
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if (lst == rst)
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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return (static_cast<int>(lst) < static_cast<int>(rst));
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}
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@ -633,21 +654,21 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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case Column_Serial:
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{
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if (left->serial == right->serial)
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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return (StringUtil::Strcasecmp(left->serial.c_str(), right->serial.c_str()) < 0);
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}
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case Column_Title:
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{
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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}
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case Column_FileTitle:
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{
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const std::string_view file_title_left(Path::GetFileTitle(left->path));
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const std::string_view file_title_right(Path::GetFileTitle(right->path));
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const std::string_view file_title_left = Path::GetFileTitle(left->path);
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const std::string_view file_title_right = Path::GetFileTitle(right->path);
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if (file_title_left == file_title_right)
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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const std::size_t smallest = std::min(file_title_left.size(), file_title_right.size());
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return (StringUtil::Strncasecmp(file_title_left.data(), file_title_right.data(), smallest) < 0);
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@ -656,14 +677,14 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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case Column_Region:
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{
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if (left->region == right->region)
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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return (static_cast<int>(left->region) < static_cast<int>(right->region));
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}
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case Column_Compatibility:
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{
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if (left->compatibility == right->compatibility)
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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return (static_cast<int>(left->compatibility) < static_cast<int>(right->compatibility));
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}
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@ -671,7 +692,7 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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case Column_FileSize:
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{
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if (left->file_size == right->file_size)
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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return (left->file_size < right->file_size);
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}
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@ -679,7 +700,7 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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case Column_UncompressedSize:
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{
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if (left->uncompressed_size == right->uncompressed_size)
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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return (left->uncompressed_size < right->uncompressed_size);
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}
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@ -687,28 +708,28 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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case Column_Genre:
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{
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if (left->genre == right->genre)
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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return (StringUtil::Strcasecmp(left->genre.c_str(), right->genre.c_str()) < 0);
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}
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case Column_Developer:
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{
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if (left->developer == right->developer)
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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return (StringUtil::Strcasecmp(left->developer.c_str(), right->developer.c_str()) < 0);
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}
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case Column_Publisher:
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{
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if (left->publisher == right->publisher)
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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return (StringUtil::Strcasecmp(left->publisher.c_str(), right->publisher.c_str()) < 0);
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}
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case Column_Year:
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{
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if (left->release_date == right->release_date)
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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return (left->release_date < right->release_date);
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}
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@ -716,7 +737,7 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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case Column_TimePlayed:
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{
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if (left->total_played_time == right->total_played_time)
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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return (left->total_played_time < right->total_played_time);
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}
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@ -724,7 +745,7 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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case Column_LastPlayed:
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{
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if (left->last_played_time == right->last_played_time)
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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return (left->last_played_time < right->last_played_time);
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}
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@ -734,7 +755,7 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
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u8 left_players = (left->min_players << 4) + left->max_players;
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u8 right_players = (right->min_players << 4) + right->max_players;
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if (left_players == right_players)
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return titlesLessThan(left_row, right_row);
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return titlesLessThan(left, right);
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return (left_players < right_players);
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}
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@ -62,7 +62,8 @@ public:
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void refresh();
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void reloadThemeSpecificImages();
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bool titlesLessThan(int left_row, int right_row) const;
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bool titlesLessThan(const GameList::Entry* left, const GameList::Entry* right) const;
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bool lessThan(const GameList::Entry* left, const GameList::Entry* right, int column) const;
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bool lessThan(const QModelIndex& left_index, const QModelIndex& right_index, int column) const;
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