dep/imgui: Don't copy the font data on building
For the CJK and SVG fonts, this is a **considerable** memory allocation and copy, up to 20MB+. We really don't want to be doing this unnecessarily, since we keep the buffer around anyway.
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@ -2504,12 +2504,15 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
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ImFontConfig& new_font_cfg = ConfigData.back();
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if (new_font_cfg.DstFont == NULL)
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new_font_cfg.DstFont = Fonts.back();
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#if 0
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// DUCKSTATION-CHANGE: We maintain the allocations ourselves. Saves copying 14MB or so.
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if (!new_font_cfg.FontDataOwnedByAtlas)
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{
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new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
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new_font_cfg.FontDataOwnedByAtlas = true;
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memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
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}
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#endif
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if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
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new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
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