GPU: Add method to convert from window coordinates to beam ticks/lines
This commit is contained in:
parent
a111e36ad7
commit
2ffcad3d37
107
src/core/gpu.cpp
107
src/core/gpu.cpp
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@ -142,9 +142,13 @@ bool GPU::DoState(StateWrapper& sw)
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sw.Do(&m_crtc_state.display_vram_width);
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sw.Do(&m_crtc_state.display_vram_height);
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sw.Do(&m_crtc_state.horizontal_total);
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sw.Do(&m_crtc_state.horizontal_active_start);
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sw.Do(&m_crtc_state.horizontal_active_end);
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sw.Do(&m_crtc_state.horizontal_display_start);
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sw.Do(&m_crtc_state.horizontal_display_end);
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sw.Do(&m_crtc_state.vertical_total);
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sw.Do(&m_crtc_state.vertical_active_start);
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sw.Do(&m_crtc_state.vertical_active_end);
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sw.Do(&m_crtc_state.vertical_display_start);
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sw.Do(&m_crtc_state.vertical_display_end);
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sw.Do(&m_crtc_state.fractional_ticks);
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@ -433,33 +437,31 @@ void GPU::UpdateCRTCDisplayParameters()
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const u16 vertical_display_start = std::min<u16>(cs.regs.Y1, vertical_total);
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const u16 vertical_display_end = std::min<u16>(cs.regs.Y2, vertical_total);
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u16 horizontal_visible_start_tick, horizontal_visible_end_tick;
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u16 vertical_visible_start_line, vertical_visible_end_line;
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if (m_GPUSTAT.pal_mode)
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{
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// TODO: Verify PAL numbers.
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switch (crop_mode)
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{
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case DisplayCropMode::None:
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horizontal_visible_start_tick = 487;
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horizontal_visible_end_tick = 3282;
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vertical_visible_start_line = 20;
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vertical_visible_end_line = 308;
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cs.horizontal_active_start = 487;
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cs.horizontal_active_end = 3282;
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cs.vertical_active_start = 20;
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cs.vertical_active_end = 308;
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break;
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case DisplayCropMode::Overscan:
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horizontal_visible_start_tick = 628;
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horizontal_visible_end_tick = 3188;
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vertical_visible_start_line = 30;
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vertical_visible_end_line = 298;
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cs.horizontal_active_start = 628;
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cs.horizontal_active_end = 3188;
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cs.vertical_active_start = 30;
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cs.vertical_active_end = 298;
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break;
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case DisplayCropMode::Borders:
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default:
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horizontal_visible_start_tick = horizontal_display_start;
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horizontal_visible_end_tick = horizontal_display_end;
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vertical_visible_start_line = vertical_display_start;
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vertical_visible_end_line = vertical_display_end;
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cs.horizontal_active_start = horizontal_display_start;
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cs.horizontal_active_end = horizontal_display_end;
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cs.vertical_active_start = vertical_display_start;
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cs.vertical_active_end = vertical_display_end;
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break;
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}
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}
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@ -468,25 +470,25 @@ void GPU::UpdateCRTCDisplayParameters()
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switch (crop_mode)
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{
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case DisplayCropMode::None:
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horizontal_visible_start_tick = 488;
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horizontal_visible_end_tick = 3288;
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vertical_visible_start_line = 16;
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vertical_visible_end_line = 256;
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cs.horizontal_active_start = 488;
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cs.horizontal_active_end = 3288;
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cs.vertical_active_start = 16;
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cs.vertical_active_end = 256;
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break;
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case DisplayCropMode::Overscan:
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horizontal_visible_start_tick = 608;
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horizontal_visible_end_tick = 3168;
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vertical_visible_start_line = 24;
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vertical_visible_end_line = 248;
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cs.horizontal_active_start = 608;
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cs.horizontal_active_end = 3168;
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cs.vertical_active_start = 24;
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cs.vertical_active_end = 248;
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break;
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case DisplayCropMode::Borders:
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default:
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horizontal_visible_start_tick = horizontal_display_start;
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horizontal_visible_end_tick = horizontal_display_end;
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vertical_visible_start_line = vertical_display_start;
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vertical_visible_end_line = vertical_display_end;
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cs.horizontal_active_start = horizontal_display_start;
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cs.horizontal_active_end = horizontal_display_end;
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cs.vertical_active_start = vertical_display_start;
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cs.vertical_active_end = vertical_display_end;
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break;
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}
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}
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@ -495,62 +497,60 @@ void GPU::UpdateCRTCDisplayParameters()
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// Determine screen size.
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cs.display_width = std::max<u16>(
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((horizontal_visible_end_tick - horizontal_visible_start_tick) + (cs.dot_clock_divider - 1)) / cs.dot_clock_divider,
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1u);
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cs.display_height = std::max<u16>((vertical_visible_end_line - vertical_visible_start_line) << height_shift, 1u);
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((cs.horizontal_active_end - cs.horizontal_active_start) + (cs.dot_clock_divider - 1)) / cs.dot_clock_divider, 1u);
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cs.display_height = std::max<u16>((cs.vertical_active_end - cs.vertical_active_start) << height_shift, 1u);
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// Determine if we need to adjust the VRAM rectangle (because the display is starting outside the visible area) or add
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// padding.
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if (horizontal_display_start >= horizontal_visible_start_tick)
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if (horizontal_display_start >= cs.horizontal_active_start)
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{
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cs.display_origin_left = (horizontal_display_start - horizontal_visible_start_tick) / cs.dot_clock_divider;
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cs.display_origin_left = (horizontal_display_start - cs.horizontal_active_start) / cs.dot_clock_divider;
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cs.display_vram_left = m_crtc_state.regs.X;
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}
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else
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{
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cs.display_origin_left = 0;
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cs.display_vram_left = std::min<u16>(
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m_crtc_state.regs.X + ((horizontal_visible_start_tick - horizontal_display_start) / cs.dot_clock_divider),
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m_crtc_state.regs.X + ((cs.horizontal_active_start - horizontal_display_start) / cs.dot_clock_divider),
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VRAM_WIDTH - 1);
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}
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if (horizontal_display_end <= horizontal_visible_end_tick)
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if (horizontal_display_end <= cs.horizontal_active_end)
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{
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cs.display_vram_width =
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std::max<u16>((((horizontal_display_end - std::max(horizontal_display_start, horizontal_visible_start_tick)) +
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std::max<u16>((((horizontal_display_end - std::max(horizontal_display_start, cs.horizontal_active_start)) +
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(cs.dot_clock_divider - 1)) /
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cs.dot_clock_divider),
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1u);
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}
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else
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{
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cs.display_vram_width = std::max<u16>(
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(((horizontal_visible_end_tick - std::max(horizontal_display_start, horizontal_visible_start_tick)) +
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cs.display_vram_width =
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std::max<u16>((((cs.horizontal_active_end - std::max(horizontal_display_start, cs.horizontal_active_start)) +
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(cs.dot_clock_divider - 1)) /
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cs.dot_clock_divider),
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1u);
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}
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if (vertical_display_start >= vertical_visible_start_line)
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if (vertical_display_start >= cs.vertical_active_start)
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{
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cs.display_origin_top = (vertical_display_start - vertical_visible_start_line) << height_shift;
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cs.display_origin_top = (vertical_display_start - cs.vertical_active_start) << height_shift;
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cs.display_vram_top = m_crtc_state.regs.Y;
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}
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else
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{
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cs.display_origin_top = 0;
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cs.display_vram_top =
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m_crtc_state.regs.Y + ((vertical_visible_start_line - vertical_display_start) << height_shift);
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cs.display_vram_top = m_crtc_state.regs.Y + ((cs.vertical_active_start - vertical_display_start) << height_shift);
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}
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if (vertical_display_end <= vertical_visible_end_line)
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if (vertical_display_end <= cs.vertical_active_end)
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{
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cs.display_vram_height = (vertical_display_end - std::max(vertical_display_start, vertical_visible_start_line))
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cs.display_vram_height = (vertical_display_end - std::max(vertical_display_start, cs.vertical_active_start))
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<< height_shift;
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}
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else
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{
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cs.display_vram_height = (vertical_visible_end_line - std::max(vertical_display_start, vertical_visible_start_line))
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cs.display_vram_height = (cs.vertical_active_end - std::max(vertical_display_start, cs.vertical_active_start))
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<< height_shift;
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}
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}
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@ -705,6 +705,27 @@ void GPU::Execute(TickCount ticks)
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UpdateSliceTicks();
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}
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bool GPU::ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y, u32* out_tick, u32* out_line) const
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{
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const auto [display_x, display_y] = m_host_display->ConvertWindowCoordinatesToDisplayCoordinates(
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window_x, window_y, m_host_display->GetWindowWidth(), m_host_display->GetWindowHeight(),
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m_host_display->GetDisplayTopMargin());
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Log_DebugPrintf("win %d,%d -> disp %d,%d (size %u,%u frac %f,%f)", window_x, window_y, display_x, display_y,
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m_crtc_state.display_width, m_crtc_state.display_height,
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static_cast<float>(display_x) / static_cast<float>(m_crtc_state.display_width),
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static_cast<float>(display_y) / static_cast<float>(m_crtc_state.display_height));
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if (display_x < 0 || static_cast<u32>(display_x) >= m_crtc_state.display_width || display_y < 0 ||
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static_cast<u32>(display_y) >= m_crtc_state.display_height)
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{
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return false;
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}
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*out_line = (static_cast<u32>(display_y) >> BoolToUInt8(m_GPUSTAT.In480iMode())) + m_crtc_state.vertical_active_start;
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*out_tick = (static_cast<u32>(display_x) * m_crtc_state.dot_clock_divider) + m_crtc_state.horizontal_active_start;
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return true;
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}
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u32 GPU::ReadGPUREAD()
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{
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if (m_blitter_state != BlitterState::ReadingVRAM)
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@ -162,6 +162,9 @@ public:
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// gpu_sw.cpp
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static std::unique_ptr<GPU> CreateSoftwareRenderer();
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// Converts window coordinates into horizontal ticks and scanlines. Returns false if out of range. Used for lightguns.
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bool ConvertScreenCoordinatesToBeamTicksAndLines(s32 window_x, s32 window_y, u32* out_tick, u32* out_line) const;
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protected:
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static TickCount GPUTicksToSystemTicks(TickCount gpu_ticks)
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{
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@ -607,9 +610,13 @@ protected:
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u16 display_vram_height;
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u16 horizontal_total;
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u16 horizontal_active_start;
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u16 horizontal_active_end;
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u16 horizontal_display_start;
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u16 horizontal_display_end;
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u16 vertical_total;
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u16 vertical_active_start;
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u16 vertical_active_end;
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u16 vertical_display_start;
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u16 vertical_display_end;
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@ -18,7 +18,9 @@ void HostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
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m_window_height = new_window_height;
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}
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std::tuple<s32, s32, s32, s32> HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, s32 top_margin) const
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void HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, s32* out_left, s32* out_top, s32* out_width,
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s32* out_height, s32* out_left_padding, s32* out_top_padding, float* out_scale,
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float* out_y_scale) const
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{
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const float y_scale =
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(static_cast<float>(m_display_width) / static_cast<float>(m_display_height)) / m_display_pixel_aspect_ratio;
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@ -28,38 +30,66 @@ std::tuple<s32, s32, s32, s32> HostDisplay::CalculateDrawRect(s32 window_width,
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const float active_top = static_cast<float>(m_display_active_top) * y_scale;
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const float active_width = static_cast<float>(m_display_active_width);
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const float active_height = static_cast<float>(m_display_active_height) * y_scale;
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if (out_y_scale)
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*out_y_scale = y_scale;
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// now fit it within the window
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const float window_ratio = static_cast<float>(window_width) / static_cast<float>(window_height);
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float scale;
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int top_padding = 0, left_padding = 0;
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if ((display_width / display_height) >= window_ratio)
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{
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// align in middle vertically
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scale = static_cast<float>(window_width) / display_width;
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top_padding = (window_height - top_margin - static_cast<s32>(display_height * scale)) / 2;
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if (out_left_padding)
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*out_left_padding = 0;
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if (out_top_padding)
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*out_top_padding = std::max<s32>((window_height - static_cast<s32>(display_height * scale)) / 2, 0);
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}
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else
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{
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// align in middle horizontally
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scale = static_cast<float>(window_height - top_margin) / display_height;
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left_padding = (window_width - static_cast<s32>(display_width * scale)) / 2;
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scale = static_cast<float>(window_height) / display_height;
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if (out_left_padding)
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*out_left_padding = std::max<s32>((window_width - static_cast<s32>(display_width * scale)) / 2, 0);
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if (out_top_padding)
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*out_top_padding = 0;
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}
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int left, top, width, height;
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width = static_cast<s32>(active_width * scale);
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height = static_cast<s32>(active_height * scale);
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left = static_cast<s32>(active_left * scale);
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top = static_cast<s32>(active_top * scale);
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*out_width = static_cast<s32>(active_width * scale);
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*out_height = static_cast<s32>(active_height * scale);
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*out_left = static_cast<s32>(active_left * scale);
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*out_top = static_cast<s32>(active_top * scale);
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if (out_scale)
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*out_scale = scale;
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}
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left += std::max(left_padding, 0);
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top += std::max(top_padding, 0);
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std::tuple<s32, s32, s32, s32> HostDisplay::CalculateDrawRect(s32 window_width, s32 window_height, s32 top_margin) const
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{
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s32 left, top, width, height, left_padding, top_padding;
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CalculateDrawRect(window_width, window_height - top_margin, &left, &top, &width, &height, &left_padding, &top_padding,
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nullptr, nullptr);
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return std::make_tuple(left + left_padding, top + top_padding + top_margin, width, height);
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}
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// add in margin
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top += top_margin;
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return std::tie(left, top, width, height);
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std::tuple<s32, s32> HostDisplay::ConvertWindowCoordinatesToDisplayCoordinates(s32 window_x, s32 window_y,
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s32 window_width, s32 window_height,
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s32 top_margin) const
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{
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s32 left, top, width, height, left_padding, top_padding;
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float scale, y_scale;
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CalculateDrawRect(window_width, window_height - top_margin, &left, &top, &width, &height, &left_padding, &top_padding,
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&scale, &y_scale);
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// convert coordinates to active display region, then to full display region
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const float scaled_display_x = static_cast<float>(window_x - (left_padding));
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const float scaled_display_y = static_cast<float>(window_y - (top_padding + top_margin));
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// scale back to internal resolution
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const float display_x = scaled_display_x / scale;
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const float display_y = scaled_display_y / scale / y_scale;
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return std::make_tuple(static_cast<s32>(display_x), static_cast<s32>(display_y));
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}
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bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
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@ -30,6 +30,9 @@ public:
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virtual ~HostDisplay();
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ALWAYS_INLINE s32 GetWindowWidth() const { return m_window_width; }
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ALWAYS_INLINE s32 GetWindowHeight() const { return m_window_height; }
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virtual RenderAPI GetRenderAPI() const = 0;
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virtual void* GetRenderDevice() const = 0;
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virtual void* GetRenderContext() const = 0;
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@ -96,6 +99,10 @@ public:
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/// Helper function for computing the draw rectangle in a larger window.
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std::tuple<s32, s32, s32, s32> CalculateDrawRect(s32 window_width, s32 window_height, s32 top_margin) const;
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/// Helper function for converting window coordinates to display coordinates.
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std::tuple<s32, s32> ConvertWindowCoordinatesToDisplayCoordinates(s32 window_x, s32 window_y, s32 window_width,
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s32 window_height, s32 top_margin) const;
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/// Helper function to save texture data to a PNG. If flip_y is set, the image will be flipped aka OpenGL.
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bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, const char* filename,
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bool clear_alpha = true, bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0);
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@ -108,6 +115,10 @@ public:
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bool clear_alpha = true);
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protected:
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void CalculateDrawRect(s32 window_width, s32 window_height, s32* out_left, s32* out_top, s32* out_width,
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s32* out_height, s32* out_left_padding, s32* out_top_padding, float* out_scale,
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float* out_y_scale) const;
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s32 m_window_width = 0;
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s32 m_window_height = 0;
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