Qt: Invalidate FSUI cover cache when cover changed
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@ -986,10 +986,15 @@ void FullscreenUI::Render()
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void FullscreenUI::InvalidateCoverCache()
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void FullscreenUI::InvalidateCoverCache()
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{
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{
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if (!IsInitialized())
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if (!GPUThread::IsFullscreenUIRequested())
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return;
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return;
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Host::RunOnCPUThread([]() { s_state.cover_image_map.clear(); });
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GPUThread::RunOnThread([]() {
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if (!IsInitialized())
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return;
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s_state.cover_image_map.clear();
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});
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}
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}
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void FullscreenUI::ReturnToPreviousWindow()
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void FullscreenUI::ReturnToPreviousWindow()
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@ -8,6 +8,7 @@
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#include "qtutils.h"
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#include "qtutils.h"
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#include "settingswindow.h"
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#include "settingswindow.h"
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#include "core/fullscreen_ui.h"
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#include "core/game_list.h"
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#include "core/game_list.h"
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#include "core/host.h"
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#include "core/host.h"
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#include "core/settings.h"
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#include "core/settings.h"
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@ -476,6 +477,7 @@ void GameListWidget::gridIntScale(int int_scale)
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void GameListWidget::refreshGridCovers()
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void GameListWidget::refreshGridCovers()
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{
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{
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m_model->refreshCovers();
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m_model->refreshCovers();
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Host::RunOnCPUThread(&FullscreenUI::InvalidateCoverCache);
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}
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}
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void GameListWidget::focusSearchWidget()
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void GameListWidget::focusSearchWidget()
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