GPU/HW: Fix VRAM updates when Y >= 512
This commit is contained in:
parent
7a552209be
commit
2dc62ab987
|
@ -504,45 +504,6 @@ void GPU_HW::CalcScissorRect(int* left, int* top, int* right, int* bottom)
|
||||||
*bottom = std::max<u32>((m_drawing_area.bottom + 1) * m_resolution_scale, *top + 1);
|
*bottom = std::max<u32>((m_drawing_area.bottom + 1) * m_resolution_scale, *top + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
Common::Rectangle<u32> GPU_HW::GetVRAMTransferBounds(u32 x, u32 y, u32 width, u32 height) const
|
|
||||||
{
|
|
||||||
Common::Rectangle<u32> out_rc = Common::Rectangle<u32>::FromExtents(x, y, width, height);
|
|
||||||
if (out_rc.right > VRAM_WIDTH)
|
|
||||||
{
|
|
||||||
out_rc.left = 0;
|
|
||||||
out_rc.right = VRAM_WIDTH;
|
|
||||||
}
|
|
||||||
if (out_rc.bottom > VRAM_HEIGHT)
|
|
||||||
{
|
|
||||||
out_rc.top = 0;
|
|
||||||
out_rc.bottom = VRAM_HEIGHT;
|
|
||||||
}
|
|
||||||
return out_rc;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool GPU_HW::UseVRAMCopyShader(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) const
|
|
||||||
{
|
|
||||||
// masking enabled, oversized, or overlapping
|
|
||||||
return (m_GPUSTAT.IsMaskingEnabled() || (src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT ||
|
|
||||||
(dst_x + width) > VRAM_WIDTH || (dst_y + height) > VRAM_HEIGHT ||
|
|
||||||
Common::Rectangle<u32>::FromExtents(src_x, src_y, width, height)
|
|
||||||
.Intersects(Common::Rectangle<u32>::FromExtents(dst_x, dst_y, width, height)));
|
|
||||||
}
|
|
||||||
|
|
||||||
GPU_HW::VRAMWriteUBOData GPU_HW::GetVRAMWriteUBOData(u32 x, u32 y, u32 width, u32 height, u32 buffer_offset) const
|
|
||||||
{
|
|
||||||
const VRAMWriteUBOData uniforms = {x,
|
|
||||||
y,
|
|
||||||
((x + width) % VRAM_WIDTH),
|
|
||||||
((y + height) % VRAM_HEIGHT),
|
|
||||||
width,
|
|
||||||
height,
|
|
||||||
buffer_offset,
|
|
||||||
m_GPUSTAT.set_mask_while_drawing ? 0x8000u : 0x00,
|
|
||||||
GetCurrentNormalizedVertexDepth()};
|
|
||||||
return uniforms;
|
|
||||||
}
|
|
||||||
|
|
||||||
GPU_HW::VRAMFillUBOData GPU_HW::GetVRAMFillUBOData(u32 x, u32 y, u32 width, u32 height, u32 color) const
|
GPU_HW::VRAMFillUBOData GPU_HW::GetVRAMFillUBOData(u32 x, u32 y, u32 width, u32 height, u32 color) const
|
||||||
{
|
{
|
||||||
// drop precision unless true colour is enabled
|
// drop precision unless true colour is enabled
|
||||||
|
@ -556,13 +517,53 @@ GPU_HW::VRAMFillUBOData GPU_HW::GetVRAMFillUBOData(u32 x, u32 y, u32 width, u32
|
||||||
return uniforms;
|
return uniforms;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Common::Rectangle<u32> GPU_HW::GetVRAMTransferBounds(u32 x, u32 y, u32 width, u32 height) const
|
||||||
|
{
|
||||||
|
Common::Rectangle<u32> out_rc = Common::Rectangle<u32>::FromExtents(x % VRAM_WIDTH, y % VRAM_HEIGHT, width, height);
|
||||||
|
if (out_rc.right > VRAM_WIDTH)
|
||||||
|
{
|
||||||
|
out_rc.left = 0;
|
||||||
|
out_rc.right = VRAM_WIDTH;
|
||||||
|
}
|
||||||
|
if (out_rc.bottom > VRAM_HEIGHT)
|
||||||
|
{
|
||||||
|
out_rc.top = 0;
|
||||||
|
out_rc.bottom = VRAM_HEIGHT;
|
||||||
|
}
|
||||||
|
return out_rc;
|
||||||
|
}
|
||||||
|
|
||||||
|
GPU_HW::VRAMWriteUBOData GPU_HW::GetVRAMWriteUBOData(u32 x, u32 y, u32 width, u32 height, u32 buffer_offset) const
|
||||||
|
{
|
||||||
|
const VRAMWriteUBOData uniforms = {(x % VRAM_WIDTH),
|
||||||
|
(y % VRAM_HEIGHT),
|
||||||
|
((x + width) % VRAM_WIDTH),
|
||||||
|
((y + height) % VRAM_HEIGHT),
|
||||||
|
width,
|
||||||
|
height,
|
||||||
|
buffer_offset,
|
||||||
|
m_GPUSTAT.set_mask_while_drawing ? 0x8000u : 0x00,
|
||||||
|
GetCurrentNormalizedVertexDepth()};
|
||||||
|
return uniforms;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool GPU_HW::UseVRAMCopyShader(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) const
|
||||||
|
{
|
||||||
|
// masking enabled, oversized, or overlapping
|
||||||
|
return (m_GPUSTAT.IsMaskingEnabled() || ((src_x % VRAM_WIDTH) + width) > VRAM_WIDTH ||
|
||||||
|
((src_y % VRAM_HEIGHT) + height) > VRAM_HEIGHT || ((dst_x % VRAM_WIDTH) + width) > VRAM_WIDTH ||
|
||||||
|
((dst_y % VRAM_HEIGHT) + height) > VRAM_HEIGHT ||
|
||||||
|
Common::Rectangle<u32>::FromExtents(src_x, src_y, width, height)
|
||||||
|
.Intersects(Common::Rectangle<u32>::FromExtents(dst_x, dst_y, width, height)));
|
||||||
|
}
|
||||||
|
|
||||||
GPU_HW::VRAMCopyUBOData GPU_HW::GetVRAMCopyUBOData(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width,
|
GPU_HW::VRAMCopyUBOData GPU_HW::GetVRAMCopyUBOData(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width,
|
||||||
u32 height) const
|
u32 height) const
|
||||||
{
|
{
|
||||||
const VRAMCopyUBOData uniforms = {src_x * m_resolution_scale,
|
const VRAMCopyUBOData uniforms = {(src_x % VRAM_WIDTH) * m_resolution_scale,
|
||||||
src_y * m_resolution_scale,
|
(src_y % VRAM_HEIGHT) * m_resolution_scale,
|
||||||
dst_x * m_resolution_scale,
|
(dst_x % VRAM_WIDTH) * m_resolution_scale,
|
||||||
dst_y * m_resolution_scale,
|
(dst_y % VRAM_HEIGHT) * m_resolution_scale,
|
||||||
((dst_x + width) % VRAM_WIDTH) * m_resolution_scale,
|
((dst_x + width) % VRAM_WIDTH) * m_resolution_scale,
|
||||||
((dst_y + height) % VRAM_HEIGHT) * m_resolution_scale,
|
((dst_y + height) % VRAM_HEIGHT) * m_resolution_scale,
|
||||||
width * m_resolution_scale,
|
width * m_resolution_scale,
|
||||||
|
|
Loading…
Reference in New Issue