GPU/HW: Fix VRAM updates when Y >= 512
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7a552209be
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2dc62ab987
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@ -504,45 +504,6 @@ void GPU_HW::CalcScissorRect(int* left, int* top, int* right, int* bottom)
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*bottom = std::max<u32>((m_drawing_area.bottom + 1) * m_resolution_scale, *top + 1);
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}
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Common::Rectangle<u32> GPU_HW::GetVRAMTransferBounds(u32 x, u32 y, u32 width, u32 height) const
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{
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Common::Rectangle<u32> out_rc = Common::Rectangle<u32>::FromExtents(x, y, width, height);
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if (out_rc.right > VRAM_WIDTH)
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{
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out_rc.left = 0;
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out_rc.right = VRAM_WIDTH;
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}
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if (out_rc.bottom > VRAM_HEIGHT)
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{
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out_rc.top = 0;
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out_rc.bottom = VRAM_HEIGHT;
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}
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return out_rc;
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}
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bool GPU_HW::UseVRAMCopyShader(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) const
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{
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// masking enabled, oversized, or overlapping
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return (m_GPUSTAT.IsMaskingEnabled() || (src_x + width) > VRAM_WIDTH || (src_y + height) > VRAM_HEIGHT ||
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(dst_x + width) > VRAM_WIDTH || (dst_y + height) > VRAM_HEIGHT ||
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Common::Rectangle<u32>::FromExtents(src_x, src_y, width, height)
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.Intersects(Common::Rectangle<u32>::FromExtents(dst_x, dst_y, width, height)));
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}
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GPU_HW::VRAMWriteUBOData GPU_HW::GetVRAMWriteUBOData(u32 x, u32 y, u32 width, u32 height, u32 buffer_offset) const
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{
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const VRAMWriteUBOData uniforms = {x,
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y,
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((x + width) % VRAM_WIDTH),
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((y + height) % VRAM_HEIGHT),
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width,
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height,
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buffer_offset,
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m_GPUSTAT.set_mask_while_drawing ? 0x8000u : 0x00,
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GetCurrentNormalizedVertexDepth()};
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return uniforms;
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}
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GPU_HW::VRAMFillUBOData GPU_HW::GetVRAMFillUBOData(u32 x, u32 y, u32 width, u32 height, u32 color) const
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{
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// drop precision unless true colour is enabled
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@ -556,13 +517,53 @@ GPU_HW::VRAMFillUBOData GPU_HW::GetVRAMFillUBOData(u32 x, u32 y, u32 width, u32
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return uniforms;
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}
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Common::Rectangle<u32> GPU_HW::GetVRAMTransferBounds(u32 x, u32 y, u32 width, u32 height) const
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{
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Common::Rectangle<u32> out_rc = Common::Rectangle<u32>::FromExtents(x % VRAM_WIDTH, y % VRAM_HEIGHT, width, height);
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if (out_rc.right > VRAM_WIDTH)
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{
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out_rc.left = 0;
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out_rc.right = VRAM_WIDTH;
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}
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if (out_rc.bottom > VRAM_HEIGHT)
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{
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out_rc.top = 0;
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out_rc.bottom = VRAM_HEIGHT;
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}
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return out_rc;
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}
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GPU_HW::VRAMWriteUBOData GPU_HW::GetVRAMWriteUBOData(u32 x, u32 y, u32 width, u32 height, u32 buffer_offset) const
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{
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const VRAMWriteUBOData uniforms = {(x % VRAM_WIDTH),
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(y % VRAM_HEIGHT),
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((x + width) % VRAM_WIDTH),
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((y + height) % VRAM_HEIGHT),
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width,
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height,
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buffer_offset,
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m_GPUSTAT.set_mask_while_drawing ? 0x8000u : 0x00,
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GetCurrentNormalizedVertexDepth()};
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return uniforms;
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}
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bool GPU_HW::UseVRAMCopyShader(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) const
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{
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// masking enabled, oversized, or overlapping
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return (m_GPUSTAT.IsMaskingEnabled() || ((src_x % VRAM_WIDTH) + width) > VRAM_WIDTH ||
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((src_y % VRAM_HEIGHT) + height) > VRAM_HEIGHT || ((dst_x % VRAM_WIDTH) + width) > VRAM_WIDTH ||
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((dst_y % VRAM_HEIGHT) + height) > VRAM_HEIGHT ||
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Common::Rectangle<u32>::FromExtents(src_x, src_y, width, height)
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.Intersects(Common::Rectangle<u32>::FromExtents(dst_x, dst_y, width, height)));
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}
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GPU_HW::VRAMCopyUBOData GPU_HW::GetVRAMCopyUBOData(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width,
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u32 height) const
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{
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const VRAMCopyUBOData uniforms = {src_x * m_resolution_scale,
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src_y * m_resolution_scale,
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dst_x * m_resolution_scale,
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dst_y * m_resolution_scale,
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const VRAMCopyUBOData uniforms = {(src_x % VRAM_WIDTH) * m_resolution_scale,
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(src_y % VRAM_HEIGHT) * m_resolution_scale,
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(dst_x % VRAM_WIDTH) * m_resolution_scale,
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(dst_y % VRAM_HEIGHT) * m_resolution_scale,
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((dst_x + width) % VRAM_WIDTH) * m_resolution_scale,
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((dst_y + height) % VRAM_HEIGHT) * m_resolution_scale,
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width * m_resolution_scale,
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