CommonHostInterface: Tweak frame boundary for loading screen
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@ -2417,8 +2417,7 @@ void CommonHostInterface::DisplayLoadingScreen(const char* message, int progress
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const bool has_progress = (progress_min < progress_max);
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const bool has_progress = (progress_min < progress_max);
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// eat the last imgui frame, it might've been partially rendered by the caller.
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// eat the last imgui frame, it might've been partially rendered by the caller.
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// ImGui::EndFrame();
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ImGui::NewFrame();
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// ImGui::NewFrame();
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const float logo_width = static_cast<float>(APP_ICON_WIDTH) * scale;
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const float logo_width = static_cast<float>(APP_ICON_WIDTH) * scale;
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const float logo_height = static_cast<float>(APP_ICON_HEIGHT) * scale;
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const float logo_height = static_cast<float>(APP_ICON_HEIGHT) * scale;
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@ -2462,8 +2461,8 @@ void CommonHostInterface::DisplayLoadingScreen(const char* message, int progress
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}
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}
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ImGui::End();
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ImGui::End();
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ImGui::EndFrame();
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m_display->Render();
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m_display->Render();
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ImGui::NewFrame();
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}
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}
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void CommonHostInterface::GetGameInfo(const char* path, CDImage* image, std::string* code, std::string* title)
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void CommonHostInterface::GetGameInfo(const char* path, CDImage* image, std::string* code, std::string* title)
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