GPU: Flush rendering before VRAM reads

This commit is contained in:
Connor McLaughlin 2019-09-18 15:14:31 +10:00
parent 4d38213f23
commit 2c07db6dd5
1 changed files with 3 additions and 0 deletions

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@ -669,6 +669,9 @@ bool GPU::HandleCopyRectangleVRAMToCPUCommand()
return true;
}
// all rendering should be done first...
FlushRender();
// TODO: A better way of doing this..
std::vector<u32> temp(num_words);
ReadVRAM(src_x, src_y, width, height, temp.data());