HostDisplay: Add texture dumping/saving support

This commit is contained in:
Connor McLaughlin 2020-03-16 00:03:49 +10:00
parent b4153266a0
commit 2bb992a702
10 changed files with 256 additions and 3 deletions

View File

@ -1,4 +1,12 @@
#include "host_display.h"
#include "common/log.h"
#include "common/string_util.h"
#include "stb_image_resize.h"
#include "stb_image_write.h"
#include <cmath>
#include <cstring>
#include <vector>
Log_SetChannel(HostDisplay);
HostDisplayTexture::~HostDisplayTexture() = default;
@ -46,3 +54,154 @@ std::tuple<s32, s32, s32, s32> HostDisplay::CalculateDrawRect() const
top += m_display_top_margin;
return std::tie(left, top, width, height);
}
bool HostDisplay::WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
const char* filename, bool clear_alpha /* = true */, bool flip_y /* = false */,
u32 resize_width /* = 0 */, u32 resize_height /* = 0 */)
{
std::vector<u32> texture_data(width * height);
u32 texture_data_stride = sizeof(u32) * width;
if (!DownloadTexture(texture_handle, x, y, width, height, texture_data.data(), texture_data_stride))
{
Log_ErrorPrintf("Texture download failed");
return false;
}
const char* extension = std::strrchr(filename, '.');
if (!extension)
{
Log_ErrorPrintf("Unable to determine file extension for '%s'", filename);
return false;
}
if (clear_alpha)
{
for (u32& pixel : texture_data)
pixel |= 0xFF000000;
}
if (flip_y)
{
std::vector<u32> temp(width);
for (u32 flip_row = 0; flip_row < (height / 2); flip_row++)
{
u32* top_ptr = &texture_data[flip_row * width];
u32* bottom_ptr = &texture_data[((height - 1) - flip_row) * width];
std::memcpy(temp.data(), top_ptr, texture_data_stride);
std::memcpy(top_ptr, bottom_ptr, texture_data_stride);
std::memcpy(bottom_ptr, temp.data(), texture_data_stride);
}
}
if (resize_width > 0 && resize_height > 0 && (resize_width != width || resize_height != height))
{
std::vector<u32> resized_texture_data(resize_width * resize_height);
u32 resized_texture_stride = sizeof(u32) * resize_width;
if (!stbir_resize_uint8(reinterpret_cast<u8*>(texture_data.data()), width, height, texture_data_stride,
reinterpret_cast<u8*>(resized_texture_data.data()), resize_width, resize_height,
resized_texture_stride, 4))
{
Log_ErrorPrintf("Failed to resize texture data from %ux%u to %ux%u", width, height, resize_width, resize_height);
return false;
}
width = resize_width;
height = resize_height;
texture_data = std::move(resized_texture_data);
texture_data_stride = resized_texture_stride;
}
bool result;
if (StringUtil::Strcasecmp(extension, ".png") == 0)
{
result = (stbi_write_png(filename, width, height, 4, texture_data.data(), texture_data_stride) != 0);
}
else if (StringUtil::Strcasecmp(filename, ".jpg") == 0)
{
result = (stbi_write_jpg(filename, width, height, 4, texture_data.data(), 95) != 0);
}
else if (StringUtil::Strcasecmp(filename, ".tga") == 0)
{
result = (stbi_write_tga(filename, width, height, 4, texture_data.data()) != 0);
}
else if (StringUtil::Strcasecmp(filename, ".bmp") == 0)
{
result = (stbi_write_bmp(filename, width, height, 4, texture_data.data()) != 0);
}
else
{
Log_ErrorPrintf("Unknown extension in filename '%s': '%s'", filename, extension);
return false;
}
if (!result)
{
Log_ErrorPrintf("Failed to save texture to '%s'", filename);
return false;
}
return true;
}
bool HostDisplay::WriteDisplayTextureToFile(const char* filename, bool full_resolution /* = true */,
bool apply_aspect_ratio /* = true */)
{
if (!m_display_texture_handle)
return false;
s32 resize_width = 0;
s32 resize_height = 0;
if (apply_aspect_ratio && full_resolution)
{
if (m_display_aspect_ratio > 1.0f)
{
resize_width = m_display_texture_view_width;
resize_height = static_cast<s32>(static_cast<float>(resize_width) / m_display_aspect_ratio);
}
else
{
resize_height = m_display_texture_view_height;
resize_width = static_cast<s32>(static_cast<float>(resize_height) * m_display_aspect_ratio);
}
}
else if (apply_aspect_ratio)
{
const auto [left, top, right, bottom] = CalculateDrawRect();
resize_width = right - left;
resize_height = bottom - top;
}
else if (!full_resolution)
{
const auto [left, top, right, bottom] = CalculateDrawRect();
const float ratio =
static_cast<float>(m_display_texture_view_width) / static_cast<float>(m_display_texture_view_height);
if (ratio > 1.0f)
{
resize_width = right - left;
resize_height = static_cast<s32>(static_cast<float>(resize_width) / ratio);
}
else
{
resize_height = bottom - top;
resize_width = static_cast<s32>(static_cast<float>(resize_height) * ratio);
}
}
if (resize_width < 0)
resize_width = 1;
if (resize_height < 0)
resize_height = 1;
const bool flip_y = (m_display_texture_view_height < 0);
s32 read_height = m_display_texture_view_height;
s32 read_y = m_display_texture_view_y;
if (flip_y)
{
read_height = -m_display_texture_view_height;
read_y = (m_display_texture_height - read_height) - (m_display_texture_height - m_display_texture_view_y);
}
return WriteTextureToFile(m_display_texture_handle, m_display_texture_view_x, read_y, m_display_texture_view_width,
read_height, filename, true, flip_y, static_cast<u32>(resize_width),
static_cast<u32>(resize_height));
}

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@ -46,6 +46,9 @@ public:
virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) = 0;
virtual bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) = 0;
virtual void Render() = 0;
virtual void SetVSync(bool enabled) = 0;
@ -90,9 +93,16 @@ public:
void SetDisplayLinearFiltering(bool enabled) { m_display_linear_filtering = enabled; }
void SetDisplayTopMargin(s32 height) { m_display_top_margin = height; }
// Helper function for computing the draw rectangle in a larger window.
/// Helper function for computing the draw rectangle in a larger window.
std::tuple<s32, s32, s32, s32> CalculateDrawRect() const;
/// Helper function to save texture data to a PNG. If flip_y is set, the image will be flipped aka OpenGL.
bool WriteTextureToFile(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, const char* filename,
bool clear_alpha = true, bool flip_y = false, u32 resize_width = 0, u32 resize_height = 0);
/// Helper function to save current display texture to PNG.
bool WriteDisplayTextureToFile(const char* filename, bool full_resolution = true, bool apply_aspect_ratio = true);
protected:
s32 m_window_width = 0;
s32 m_window_height = 0;

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@ -141,6 +141,24 @@ void D3D11DisplayWidget::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y
}
}
bool D3D11DisplayWidget::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
void* out_data, u32 out_data_stride)
{
ID3D11ShaderResourceView* srv =
const_cast<ID3D11ShaderResourceView*>(static_cast<const ID3D11ShaderResourceView*>(texture_handle));
ID3D11Resource* srv_resource;
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
srv->GetResource(&srv_resource);
srv->GetDesc(&srv_desc);
if (!m_readback_staging_texture.EnsureSize(m_context.Get(), width, height, srv_desc.Format, false))
return false;
m_readback_staging_texture.CopyFromTexture(m_context.Get(), srv_resource, 0, x, y, 0, 0, width, height);
return m_readback_staging_texture.ReadPixels<u32>(m_context.Get(), 0, 0, width, height, out_data_stride / sizeof(u32),
static_cast<u32*>(out_data));
}
void D3D11DisplayWidget::SetVSync(bool enabled)
{
m_vsync = enabled;

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@ -1,4 +1,5 @@
#pragma once
#include "common/d3d11/staging_texture.h"
#include "common/d3d11/stream_buffer.h"
#include "common/d3d11/texture.h"
#include "common/windows_headers.h"
@ -39,6 +40,8 @@ public:
u32 initial_data_stride, bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
void SetVSync(bool enabled) override;
@ -74,6 +77,7 @@ private:
D3D11::Texture m_display_pixels_texture;
D3D11::StreamBuffer m_display_uniform_buffer;
D3D11::AutoStagingTexture m_readback_staging_texture;
bool m_allow_tearing_supported = false;
bool m_vsync = false;

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@ -164,6 +164,24 @@ void OpenGLDisplayWidget::UpdateTexture(HostDisplayTexture* texture, u32 x, u32
glBindTexture(GL_TEXTURE_2D, old_texture_binding);
}
bool OpenGLDisplayWidget::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height,
void* out_data, u32 out_data_stride)
{
GLint old_alignment = 0, old_row_length = 0;
glGetIntegerv(GL_PACK_ALIGNMENT, &old_alignment);
glGetIntegerv(GL_PACK_ROW_LENGTH, &old_row_length);
glPixelStorei(GL_PACK_ALIGNMENT, sizeof(u32));
glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / sizeof(u32));
const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE,
height * out_data_stride, out_data);
glPixelStorei(GL_PACK_ALIGNMENT, old_alignment);
glPixelStorei(GL_PACK_ROW_LENGTH, old_row_length);
return true;
}
void OpenGLDisplayWidget::SetVSync(bool enabled)
{
// Window framebuffer has to be bound to call SetSwapInterval.

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@ -44,6 +44,8 @@ public:
u32 initial_data_stride, bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* texture_data,
u32 texture_data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
void SetVSync(bool enabled) override;

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@ -168,6 +168,24 @@ void D3D11HostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y,
}
}
bool D3D11HostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride)
{
ID3D11ShaderResourceView* srv =
const_cast<ID3D11ShaderResourceView*>(static_cast<const ID3D11ShaderResourceView*>(texture_handle));
ID3D11Resource* srv_resource;
D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc;
srv->GetResource(&srv_resource);
srv->GetDesc(&srv_desc);
if (!m_readback_staging_texture.EnsureSize(m_context.Get(), width, height, srv_desc.Format, false))
return false;
m_readback_staging_texture.CopyFromTexture(m_context.Get(), srv_resource, 0, x, y, 0, 0, width, height);
return m_readback_staging_texture.ReadPixels<u32>(m_context.Get(), 0, 0, width, height, out_data_stride / sizeof(u32),
static_cast<u32*>(out_data));
}
void D3D11HostDisplay::SetVSync(bool enabled)
{
m_vsync = enabled;

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@ -1,5 +1,6 @@
#pragma once
#include "common/d3d11/stream_buffer.h"
#include "common/d3d11/staging_texture.h"
#include "common/d3d11/texture.h"
#include "common/windows_headers.h"
#include "core/host_display.h"
@ -31,6 +32,8 @@ public:
bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
void SetVSync(bool enabled) override;
@ -63,6 +66,7 @@ private:
D3D11::Texture m_display_pixels_texture;
D3D11::StreamBuffer m_display_uniform_buffer;
D3D11::AutoStagingTexture m_readback_staging_texture;
bool m_allow_tearing_supported = false;
bool m_vsync = true;

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@ -21,7 +21,7 @@ public:
GLuint GetGLID() const { return m_id; }
static std::unique_ptr<OpenGLDisplayWidgetTexture> Create(u32 width, u32 height, const void* initial_data,
u32 initial_data_stride)
u32 initial_data_stride)
{
GLuint id;
glGenTextures(1, &id);
@ -129,6 +129,24 @@ void OpenGLHostDisplay::UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y,
glBindTexture(GL_TEXTURE_2D, old_texture_binding);
}
bool OpenGLHostDisplay::DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride)
{
GLint old_alignment = 0, old_row_length = 0;
glGetIntegerv(GL_PACK_ALIGNMENT, &old_alignment);
glGetIntegerv(GL_PACK_ROW_LENGTH, &old_row_length);
glPixelStorei(GL_PACK_ALIGNMENT, sizeof(u32));
glPixelStorei(GL_PACK_ROW_LENGTH, out_data_stride / sizeof(u32));
const GLuint texture = static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle));
GL::Texture::GetTextureSubImage(texture, 0, x, y, 0, width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE,
height * out_data_stride, out_data);
glPixelStorei(GL_PACK_ALIGNMENT, old_alignment);
glPixelStorei(GL_PACK_ROW_LENGTH, old_row_length);
return true;
}
void OpenGLHostDisplay::SetVSync(bool enabled)
{
// Window framebuffer has to be bound to call SetSwapInterval.

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@ -3,8 +3,8 @@
#include "common/gl/texture.h"
#include "core/host_display.h"
#include <SDL.h>
#include <string>
#include <memory>
#include <string>
class OpenGLHostDisplay final : public HostDisplay
{
@ -26,6 +26,8 @@ public:
bool dynamic) override;
void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) override;
bool DownloadTexture(const void* texture_handle, u32 x, u32 y, u32 width, u32 height, void* out_data,
u32 out_data_stride) override;
void SetVSync(bool enabled) override;