ControllerInterface: Make axis-to-button deadzone customizable
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@ -1033,6 +1033,9 @@ void CommonHostInterface::UpdateControllerInputMap(SettingsInterface& si)
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const float axis_scale = si.GetFloatValue(category, "AxisScale", 1.00f);
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m_controller_interface->SetControllerAxisScale(controller_index, axis_scale);
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const float deadzone_size = si.GetFloatValue(category, "Deadzone", 0.25f);
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m_controller_interface->SetControllerDeadzone(controller_index, deadzone_size);
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}
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}
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@ -46,6 +46,9 @@ public:
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// Set scaling that will be applied on axis-to-axis mappings
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virtual bool SetControllerAxisScale(int controller_index, float scale) = 0;
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// Set deadzone that will be applied on axis-to-button mappings
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virtual bool SetControllerDeadzone(int controller_index, float size) = 0;
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// Input monitoring for external access.
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struct Hook
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{
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@ -273,9 +273,6 @@ bool SDLControllerInterface::BindControllerAxisToButton(int controller_index, in
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bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_Event* ev)
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{
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// TODO: Make deadzone customizable.
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static constexpr float deadzone = 8192.0f / 32768.0f;
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const float value = static_cast<float>(ev->caxis.value) / (ev->caxis.value < 0 ? 32768.0f : 32767.0f);
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Log_DebugPrintf("controller %d axis %d %d %f", ev->caxis.which, ev->caxis.axis, ev->caxis.value, value);
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@ -295,7 +292,7 @@ bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_Event* ev)
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}
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// set the other direction to false so large movements don't leave the opposite on
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const bool outside_deadzone = (std::abs(value) >= deadzone);
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const bool outside_deadzone = (std::abs(value) >= it->deadzone);
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const bool positive = (value >= 0.0f);
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const ButtonCallback& other_button_cb = it->axis_button_mapping[ev->caxis.axis][BoolToUInt8(!positive)];
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const ButtonCallback& button_cb = it->axis_button_mapping[ev->caxis.axis][BoolToUInt8(positive)];
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@ -398,3 +395,14 @@ bool SDLControllerInterface::SetControllerAxisScale(int controller_index, float
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Log_InfoPrintf("Controller %d axis scale set to %f", controller_index, it->axis_scale);
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return true;
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}
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bool SDLControllerInterface::SetControllerDeadzone(int controller_index, float size /* = 0.25f */)
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{
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auto it = GetControllerDataForPlayerId(controller_index);
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if (it == m_controllers.end())
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return false;
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it->deadzone = std::clamp(std::abs(size), 0.01f, 0.99f);
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Log_InfoPrintf("Controller %d deadzone size set to %f", controller_index, it->deadzone);
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return true;
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}
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@ -32,6 +32,9 @@ public:
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// Set scaling that will be applied on axis-to-axis mappings
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bool SetControllerAxisScale(int controller_index, float scale = 1.00f) override;
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// Set deadzone that will be applied on axis-to-button mappings
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bool SetControllerDeadzone(int controller_index, float size = 0.25f) override;
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void PollEvents() override;
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bool ProcessSDLEvent(const SDL_Event* event);
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@ -47,6 +50,7 @@ private:
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// Scaling value of 1.30f to 1.40f recommended when using recent controllers
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float axis_scale = 1.00f;
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float deadzone = 0.25f;
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std::array<AxisCallback, MAX_NUM_AXISES> axis_mapping;
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std::array<ButtonCallback, MAX_NUM_BUTTONS> button_mapping;
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