ControllerInterface: Make axis-to-button deadzone customizable

This commit is contained in:
Albert Liu 2020-06-22 19:30:19 -07:00
parent 6b7c068f83
commit 293c2f50cd
4 changed files with 22 additions and 4 deletions

View File

@ -1033,6 +1033,9 @@ void CommonHostInterface::UpdateControllerInputMap(SettingsInterface& si)
const float axis_scale = si.GetFloatValue(category, "AxisScale", 1.00f);
m_controller_interface->SetControllerAxisScale(controller_index, axis_scale);
const float deadzone_size = si.GetFloatValue(category, "Deadzone", 0.25f);
m_controller_interface->SetControllerDeadzone(controller_index, deadzone_size);
}
}

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@ -46,6 +46,9 @@ public:
// Set scaling that will be applied on axis-to-axis mappings
virtual bool SetControllerAxisScale(int controller_index, float scale) = 0;
// Set deadzone that will be applied on axis-to-button mappings
virtual bool SetControllerDeadzone(int controller_index, float size) = 0;
// Input monitoring for external access.
struct Hook
{

View File

@ -273,9 +273,6 @@ bool SDLControllerInterface::BindControllerAxisToButton(int controller_index, in
bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_Event* ev)
{
// TODO: Make deadzone customizable.
static constexpr float deadzone = 8192.0f / 32768.0f;
const float value = static_cast<float>(ev->caxis.value) / (ev->caxis.value < 0 ? 32768.0f : 32767.0f);
Log_DebugPrintf("controller %d axis %d %d %f", ev->caxis.which, ev->caxis.axis, ev->caxis.value, value);
@ -295,7 +292,7 @@ bool SDLControllerInterface::HandleControllerAxisEvent(const SDL_Event* ev)
}
// set the other direction to false so large movements don't leave the opposite on
const bool outside_deadzone = (std::abs(value) >= deadzone);
const bool outside_deadzone = (std::abs(value) >= it->deadzone);
const bool positive = (value >= 0.0f);
const ButtonCallback& other_button_cb = it->axis_button_mapping[ev->caxis.axis][BoolToUInt8(!positive)];
const ButtonCallback& button_cb = it->axis_button_mapping[ev->caxis.axis][BoolToUInt8(positive)];
@ -398,3 +395,14 @@ bool SDLControllerInterface::SetControllerAxisScale(int controller_index, float
Log_InfoPrintf("Controller %d axis scale set to %f", controller_index, it->axis_scale);
return true;
}
bool SDLControllerInterface::SetControllerDeadzone(int controller_index, float size /* = 0.25f */)
{
auto it = GetControllerDataForPlayerId(controller_index);
if (it == m_controllers.end())
return false;
it->deadzone = std::clamp(std::abs(size), 0.01f, 0.99f);
Log_InfoPrintf("Controller %d deadzone size set to %f", controller_index, it->deadzone);
return true;
}

View File

@ -32,6 +32,9 @@ public:
// Set scaling that will be applied on axis-to-axis mappings
bool SetControllerAxisScale(int controller_index, float scale = 1.00f) override;
// Set deadzone that will be applied on axis-to-button mappings
bool SetControllerDeadzone(int controller_index, float size = 0.25f) override;
void PollEvents() override;
bool ProcessSDLEvent(const SDL_Event* event);
@ -47,6 +50,7 @@ private:
// Scaling value of 1.30f to 1.40f recommended when using recent controllers
float axis_scale = 1.00f;
float deadzone = 0.25f;
std::array<AxisCallback, MAX_NUM_AXISES> axis_mapping;
std::array<ButtonCallback, MAX_NUM_BUTTONS> button_mapping;