GPU/D3D12: Fix incorrect samples for textures

This commit is contained in:
Connor McLaughlin 2021-07-11 13:07:44 +10:00
parent ba3b5765ac
commit 2937c72721
1 changed files with 6 additions and 6 deletions

View File

@ -324,12 +324,12 @@ bool GPU_HW_D3D12::CreateFramebuffer()
!m_vram_depth_texture.Create( !m_vram_depth_texture.Create(
texture_width, texture_height, m_multisamples, depth_format, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, texture_width, texture_height, m_multisamples, depth_format, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
depth_format, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL | D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) || depth_format, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL | D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) ||
!m_vram_read_texture.Create(texture_width, texture_height, m_multisamples, texture_format, texture_format, !m_vram_read_texture.Create(texture_width, texture_height, 1, texture_format, texture_format, DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, D3D12_RESOURCE_FLAG_NONE) || DXGI_FORMAT_UNKNOWN, D3D12_RESOURCE_FLAG_NONE) ||
!m_display_texture.Create(texture_width, texture_height, m_multisamples, texture_format, texture_format, !m_display_texture.Create(texture_width, texture_height, 1, texture_format, texture_format, texture_format,
texture_format, DXGI_FORMAT_UNKNOWN, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) || DXGI_FORMAT_UNKNOWN, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) ||
!m_vram_readback_texture.Create(VRAM_WIDTH, VRAM_HEIGHT, m_multisamples, texture_format, texture_format, !m_vram_readback_texture.Create(VRAM_WIDTH, VRAM_HEIGHT, 1, texture_format, texture_format, texture_format,
texture_format, DXGI_FORMAT_UNKNOWN, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) || DXGI_FORMAT_UNKNOWN, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) ||
!m_vram_readback_staging_texture.Create(VRAM_WIDTH / 2, VRAM_HEIGHT, texture_format, false)) !m_vram_readback_staging_texture.Create(VRAM_WIDTH / 2, VRAM_HEIGHT, texture_format, false))
{ {
return false; return false;