OpenGLDevice: Disable scissor for buffer clears
This commit is contained in:
parent
e75c1a3b0a
commit
273979405d
|
@ -600,7 +600,9 @@ void OpenGLDevice::SetSwapInterval()
|
|||
void OpenGLDevice::RenderBlankFrame()
|
||||
{
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glClearBufferfv(GL_COLOR, 0, s_clear_color.data());
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
m_gl_context->SwapBuffers();
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_current_framebuffer ? m_current_framebuffer->GetGLId() : 0);
|
||||
}
|
||||
|
@ -696,7 +698,9 @@ bool OpenGLDevice::BeginPresent(bool skip_present)
|
|||
}
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glClearBufferfv(GL_COLOR, 0, s_clear_color.data());
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
const Common::Rectangle<s32> window_rc =
|
||||
Common::Rectangle<s32>::FromExtents(0, 0, m_window_info.surface_width, m_window_info.surface_height);
|
||||
|
|
|
@ -484,12 +484,16 @@ void OpenGLDevice::CommitClear(OpenGLTexture* tex)
|
|||
if (tex->IsDepthStencil())
|
||||
{
|
||||
const float depth = tex->GetClearDepth();
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glClearBufferfv(GL_DEPTH, 0, &depth);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto color = tex->GetUNormClearColor();
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glClearBufferfv(GL_COLOR, 0, color.data());
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, GL_TEXTURE_2D, 0, 0);
|
||||
|
@ -526,7 +530,9 @@ void OpenGLDevice::CommitClear(OpenGLFramebuffer* fb)
|
|||
case GPUTexture::State::Cleared:
|
||||
{
|
||||
const auto color = FB->GetUNormClearColor();
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glClearBufferfv(GL_COLOR, 0, color.data());
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
FB->SetState(GPUTexture::State::Dirty);
|
||||
}
|
||||
|
||||
|
@ -552,7 +558,9 @@ void OpenGLDevice::CommitClear(OpenGLFramebuffer* fb)
|
|||
case GPUTexture::State::Cleared:
|
||||
{
|
||||
const float depth = DS->GetClearDepth();
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glClearBufferfv(GL_DEPTH, 0, &depth);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
DS->SetState(GPUTexture::State::Dirty);
|
||||
}
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue