GameList: Use shipped redump database/compatibility settings
This commit is contained in:
parent
4a482875ca
commit
263f7b673b
|
@ -1,5 +1,6 @@
|
|||
#include "gamelistsettingswidget.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/file_system.h"
|
||||
#include "common/minizip_helpers.h"
|
||||
#include "common/string_util.h"
|
||||
#include "frontend-common/game_list.h"
|
||||
|
@ -144,8 +145,11 @@ void GameListSettingsWidget::onUpdateRedumpDatabaseButtonClicked()
|
|||
return;
|
||||
}
|
||||
|
||||
if (downloadRedumpDatabase(QString::fromStdString(m_host_interface->getGameList()->GetDatabaseFilename())))
|
||||
if (downloadRedumpDatabase(
|
||||
m_host_interface->getUserDirectoryRelativePath("database" FS_OSPATH_SEPARATOR_STR "redump.dat")))
|
||||
{
|
||||
m_host_interface->refreshGameList(true, true);
|
||||
}
|
||||
}
|
||||
|
||||
static bool ExtractRedumpDatabase(const QByteArray& data, const QString& destination_path)
|
||||
|
|
|
@ -421,7 +421,7 @@ void GamePropertiesDialog::populateGameSettings()
|
|||
|
||||
void GamePropertiesDialog::saveGameSettings()
|
||||
{
|
||||
m_host_interface->getGameList()->UpdateGameSettings(m_path, m_game_code, m_game_title, m_game_settings, true, true);
|
||||
m_host_interface->getGameList()->UpdateGameSettings(m_path, m_game_code, m_game_title, m_game_settings, true);
|
||||
m_host_interface->applySettings(true);
|
||||
}
|
||||
|
||||
|
|
|
@ -671,11 +671,6 @@ void GameList::SetSearchDirectoriesFromSettings(SettingsInterface& si)
|
|||
m_search_directories.push_back({std::move(dir), true});
|
||||
}
|
||||
|
||||
bool GameList::IsDatabasePresent() const
|
||||
{
|
||||
return FileSystem::FileExists(m_database_filename.c_str());
|
||||
}
|
||||
|
||||
void GameList::Refresh(bool invalidate_cache, bool invalidate_database, ProgressCallback* progress /* = nullptr */)
|
||||
{
|
||||
if (!progress)
|
||||
|
@ -740,32 +735,33 @@ void GameList::LoadDatabase()
|
|||
return;
|
||||
|
||||
m_database_load_tried = true;
|
||||
if (m_database_filename.empty())
|
||||
return;
|
||||
|
||||
auto fp = FileSystem::OpenManagedCFile(m_database_filename.c_str(), "rb");
|
||||
if (!fp)
|
||||
return;
|
||||
|
||||
tinyxml2::XMLDocument doc;
|
||||
tinyxml2::XMLError error = doc.LoadFile(fp.get());
|
||||
if (error != tinyxml2::XML_SUCCESS)
|
||||
{
|
||||
Log_ErrorPrintf("Failed to parse redump dat '%s': %s", m_database_filename.c_str(),
|
||||
tinyxml2::XMLDocument::ErrorIDToName(error));
|
||||
return;
|
||||
std::unique_ptr<ByteStream> stream = g_host_interface->OpenPackageFile(
|
||||
"database" FS_OSPATH_SEPARATOR_STR "redump.dat", BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
|
||||
if (stream)
|
||||
{
|
||||
const std::string xml(FileSystem::ReadStreamToString(stream.get()));
|
||||
tinyxml2::XMLError error = doc.Parse(xml.data(), xml.size());
|
||||
if (error != tinyxml2::XML_SUCCESS)
|
||||
{
|
||||
Log_ErrorPrintf("Failed to parse redump dat: %s", tinyxml2::XMLDocument::ErrorIDToName(error));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const tinyxml2::XMLElement* datafile_elem = doc.FirstChildElement("datafile");
|
||||
if (!datafile_elem)
|
||||
{
|
||||
Log_ErrorPrintf("Failed to get datafile element in '%s'", m_database_filename.c_str());
|
||||
Log_ErrorPrintf("Failed to get datafile element in redump dat");
|
||||
return;
|
||||
}
|
||||
|
||||
RedumpDatVisitor visitor(m_database);
|
||||
datafile_elem->Accept(&visitor);
|
||||
Log_InfoPrintf("Loaded %zu entries from Redump.org database '%s'", m_database.size(), m_database_filename.c_str());
|
||||
Log_InfoPrintf("Loaded %zu entries from Redump.org database", m_database.size());
|
||||
}
|
||||
|
||||
void GameList::ClearDatabase()
|
||||
|
@ -831,8 +827,8 @@ public:
|
|||
auto iter = m_database.find(code);
|
||||
if (iter != m_database.end())
|
||||
{
|
||||
Log_ErrorPrintf("Duplicate game code in compatibility list: '%s'", code.c_str());
|
||||
return false;
|
||||
Log_WarningPrintf("Duplicate game code in compatibility list: '%s'", code.c_str());
|
||||
m_database.erase(iter);
|
||||
}
|
||||
|
||||
GameListCompatibilityEntry entry;
|
||||
|
@ -862,33 +858,52 @@ void GameList::LoadCompatibilityList()
|
|||
return;
|
||||
|
||||
m_compatibility_list_load_tried = true;
|
||||
if (m_compatibility_list_filename.empty())
|
||||
return;
|
||||
|
||||
auto fp = FileSystem::OpenManagedCFile(m_compatibility_list_filename.c_str(), "rb");
|
||||
if (!fp)
|
||||
return;
|
||||
// list we ship with
|
||||
{
|
||||
std::unique_ptr<ByteStream> file =
|
||||
g_host_interface->OpenPackageFile("database/compatibility.xml", BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
|
||||
if (file)
|
||||
{
|
||||
LoadCompatibilityListFromXML(FileSystem::ReadStreamToString(file.get()));
|
||||
}
|
||||
else
|
||||
{
|
||||
Log_ErrorPrintf("Failed to load compatibility.xml from package");
|
||||
}
|
||||
}
|
||||
|
||||
// user's list
|
||||
if (!m_user_compatibility_list_filename.empty() && FileSystem::FileExists(m_user_compatibility_list_filename.c_str()))
|
||||
{
|
||||
std::unique_ptr<ByteStream> file =
|
||||
FileSystem::OpenFile(m_user_compatibility_list_filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
|
||||
if (file)
|
||||
LoadCompatibilityListFromXML(FileSystem::ReadStreamToString(file.get()));
|
||||
}
|
||||
}
|
||||
|
||||
bool GameList::LoadCompatibilityListFromXML(const std::string& xml)
|
||||
{
|
||||
tinyxml2::XMLDocument doc;
|
||||
tinyxml2::XMLError error = doc.LoadFile(fp.get());
|
||||
tinyxml2::XMLError error = doc.Parse(xml.c_str(), xml.size());
|
||||
if (error != tinyxml2::XML_SUCCESS)
|
||||
{
|
||||
Log_ErrorPrintf("Failed to parse compatibility list '%s': %s", m_compatibility_list_filename.c_str(),
|
||||
tinyxml2::XMLDocument::ErrorIDToName(error));
|
||||
return;
|
||||
Log_ErrorPrintf("Failed to parse compatibility list: %s", tinyxml2::XMLDocument::ErrorIDToName(error));
|
||||
return false;
|
||||
}
|
||||
|
||||
const tinyxml2::XMLElement* datafile_elem = doc.FirstChildElement("compatibility-list");
|
||||
if (!datafile_elem)
|
||||
{
|
||||
Log_ErrorPrintf("Failed to get compatibility-list element in '%s'", m_compatibility_list_filename.c_str());
|
||||
return;
|
||||
Log_ErrorPrintf("Failed to get compatibility-list element");
|
||||
return false;
|
||||
}
|
||||
|
||||
CompatibilityListVisitor visitor(m_compatibility_list);
|
||||
datafile_elem->Accept(&visitor);
|
||||
Log_InfoPrintf("Loaded %zu entries from compatibility list '%s'", m_compatibility_list.size(),
|
||||
m_compatibility_list_filename.c_str());
|
||||
Log_InfoPrintf("Loaded %zu entries from compatibility list", m_compatibility_list.size());
|
||||
return true;
|
||||
}
|
||||
|
||||
static void InitElementForCompatibilityEntry(tinyxml2::XMLDocument* doc, tinyxml2::XMLElement* entry_elem,
|
||||
|
@ -965,59 +980,36 @@ static void InitElementForCompatibilityEntry(tinyxml2::XMLDocument* doc, tinyxml
|
|||
}
|
||||
}
|
||||
|
||||
bool GameList::SaveCompatibilityDatabase()
|
||||
{
|
||||
if (m_compatibility_list_filename.empty())
|
||||
return false;
|
||||
|
||||
tinyxml2::XMLDocument doc;
|
||||
tinyxml2::XMLElement* root_elem = doc.NewElement("compatibility-list");
|
||||
doc.InsertEndChild(root_elem);
|
||||
|
||||
for (const auto& it : m_compatibility_list)
|
||||
{
|
||||
const GameListCompatibilityEntry* entry = &it.second;
|
||||
tinyxml2::XMLElement* entry_elem = doc.NewElement("entry");
|
||||
root_elem->InsertEndChild(entry_elem);
|
||||
InitElementForCompatibilityEntry(&doc, entry_elem, entry);
|
||||
}
|
||||
|
||||
tinyxml2::XMLError error = doc.SaveFile(m_compatibility_list_filename.c_str());
|
||||
if (error != tinyxml2::XML_SUCCESS)
|
||||
{
|
||||
Log_ErrorPrintf("Failed to save compatibility list '%s': %s", m_compatibility_list_filename.c_str(),
|
||||
tinyxml2::XMLDocument::ErrorIDToName(error));
|
||||
return false;
|
||||
}
|
||||
|
||||
Log_InfoPrintf("Saved %zu entries to compatibility list '%s'", m_compatibility_list.size(),
|
||||
m_compatibility_list_filename.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GameList::SaveCompatibilityDatabaseForEntry(const GameListCompatibilityEntry* entry)
|
||||
{
|
||||
if (m_compatibility_list_filename.empty())
|
||||
if (m_user_compatibility_list_filename.empty())
|
||||
return false;
|
||||
|
||||
auto fp = FileSystem::OpenManagedCFile(m_compatibility_list_filename.c_str(), "rb");
|
||||
if (!fp)
|
||||
return SaveCompatibilityDatabase();
|
||||
|
||||
tinyxml2::XMLDocument doc;
|
||||
tinyxml2::XMLError error = doc.LoadFile(fp.get());
|
||||
if (error != tinyxml2::XML_SUCCESS)
|
||||
tinyxml2::XMLError error;
|
||||
tinyxml2::XMLElement* root_elem;
|
||||
auto fp = FileSystem::OpenManagedCFile(m_user_compatibility_list_filename.c_str(), "rb");
|
||||
if (fp)
|
||||
{
|
||||
Log_ErrorPrintf("Failed to parse compatibility list '%s': %s", m_compatibility_list_filename.c_str(),
|
||||
tinyxml2::XMLDocument::ErrorIDToName(error));
|
||||
return false;
|
||||
}
|
||||
error = doc.LoadFile(fp.get());
|
||||
if (error != tinyxml2::XML_SUCCESS)
|
||||
{
|
||||
Log_ErrorPrintf("Failed to parse compatibility list '%s': %s", m_user_compatibility_list_filename.c_str(),
|
||||
tinyxml2::XMLDocument::ErrorIDToName(error));
|
||||
return false;
|
||||
}
|
||||
|
||||
tinyxml2::XMLElement* root_elem = doc.FirstChildElement("compatibility-list");
|
||||
if (!root_elem)
|
||||
root_elem = doc.FirstChildElement("compatibility-list");
|
||||
if (!root_elem)
|
||||
{
|
||||
Log_ErrorPrintf("Failed to get compatibility-list element in '%s'", m_user_compatibility_list_filename.c_str());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Log_ErrorPrintf("Failed to get compatibility-list element in '%s'", m_compatibility_list_filename.c_str());
|
||||
return false;
|
||||
root_elem = doc.NewElement("compatibility-list");
|
||||
doc.InsertEndChild(root_elem);
|
||||
}
|
||||
|
||||
tinyxml2::XMLElement* current_entry_elem = root_elem->FirstChildElement();
|
||||
|
@ -1043,19 +1035,22 @@ bool GameList::SaveCompatibilityDatabaseForEntry(const GameListCompatibilityEntr
|
|||
}
|
||||
|
||||
fp.reset();
|
||||
fp = FileSystem::OpenManagedCFile(m_compatibility_list_filename.c_str(), "wb");
|
||||
fp = FileSystem::OpenManagedCFile(m_user_compatibility_list_filename.c_str(), "wb");
|
||||
if (!fp)
|
||||
return SaveCompatibilityDatabase();
|
||||
{
|
||||
Log_ErrorPrintf("Failed to open file '%s'", m_user_compatibility_list_filename.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
error = doc.SaveFile(fp.get());
|
||||
if (error != tinyxml2::XML_SUCCESS)
|
||||
{
|
||||
Log_ErrorPrintf("Failed to update compatibility list '%s': %s", m_compatibility_list_filename.c_str(),
|
||||
Log_ErrorPrintf("Failed to update compatibility list '%s': %s", m_user_compatibility_list_filename.c_str(),
|
||||
tinyxml2::XMLDocument::ErrorIDToName(error));
|
||||
return false;
|
||||
}
|
||||
|
||||
Log_InfoPrintf("Updated compatibility list '%s'", m_compatibility_list_filename.c_str());
|
||||
Log_InfoPrintf("Updated compatibility list '%s'", m_user_compatibility_list_filename.c_str());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1082,10 +1077,28 @@ void GameList::LoadGameSettings()
|
|||
|
||||
m_game_settings_load_tried = true;
|
||||
|
||||
if (!m_game_settings_filename.empty() && FileSystem::FileExists(m_user_game_settings_filename.c_str()))
|
||||
m_game_settings.Load(m_game_settings_filename.c_str());
|
||||
// list we ship with
|
||||
{
|
||||
std::unique_ptr<ByteStream> file =
|
||||
g_host_interface->OpenPackageFile("database/gamesettings.ini", BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
|
||||
if (file)
|
||||
{
|
||||
m_game_settings.Load(FileSystem::ReadStreamToString(file.get()));
|
||||
}
|
||||
else
|
||||
{
|
||||
Log_ErrorPrintf("Failed to load compatibility.xml from package");
|
||||
}
|
||||
}
|
||||
|
||||
// user's list
|
||||
if (!m_user_game_settings_filename.empty() && FileSystem::FileExists(m_user_game_settings_filename.c_str()))
|
||||
m_game_settings.Load(m_user_game_settings_filename.c_str());
|
||||
{
|
||||
std::unique_ptr<ByteStream> file =
|
||||
FileSystem::OpenFile(m_user_game_settings_filename.c_str(), BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED);
|
||||
if (file)
|
||||
m_game_settings.Load(FileSystem::ReadStreamToString(file.get()));
|
||||
}
|
||||
}
|
||||
|
||||
const GameSettings::Entry* GameList::GetGameSettings(const std::string& filename, const std::string& game_code)
|
||||
|
@ -1102,7 +1115,7 @@ const GameSettings::Entry* GameList::GetGameSettings(const std::string& filename
|
|||
|
||||
void GameList::UpdateGameSettings(const std::string& filename, const std::string& game_code,
|
||||
const std::string& game_title, const GameSettings::Entry& new_entry,
|
||||
bool save_to_list /* = true */, bool save_to_user /* = true */)
|
||||
bool save_to_list /* = true */)
|
||||
{
|
||||
GameListEntry* entry = GetMutableEntryForPath(filename.c_str());
|
||||
if (entry)
|
||||
|
@ -1112,10 +1125,7 @@ void GameList::UpdateGameSettings(const std::string& filename, const std::string
|
|||
}
|
||||
|
||||
if (save_to_list)
|
||||
{
|
||||
m_game_settings.SetEntry(game_code, game_title, new_entry,
|
||||
save_to_user ? m_user_game_settings_filename.c_str() : m_game_settings_filename.c_str());
|
||||
}
|
||||
m_game_settings.SetEntry(game_code, game_title, new_entry, m_user_game_settings_filename.c_str());
|
||||
}
|
||||
|
||||
std::string GameList::GetCoverImagePathForEntry(const GameListEntry* entry)
|
||||
|
|
|
@ -84,19 +84,11 @@ public:
|
|||
const GameListDatabaseEntry* GetDatabaseEntryForCode(const std::string& code) const;
|
||||
const GameListCompatibilityEntry* GetCompatibilityEntryForCode(const std::string& code) const;
|
||||
|
||||
const std::string& GetCacheFilename() const { return m_cache_filename; }
|
||||
const std::string& GetDatabaseFilename() const { return m_database_filename; }
|
||||
const std::string& GetCompatibilityFilename() const { return m_database_filename; }
|
||||
|
||||
void SetCacheFilename(std::string filename) { m_cache_filename = std::move(filename); }
|
||||
void SetDatabaseFilename(std::string filename) { m_database_filename = std::move(filename); }
|
||||
void SetCompatibilityFilename(std::string filename) { m_compatibility_list_filename = std::move(filename); }
|
||||
void SetGameSettingsFilename(std::string filename) { m_game_settings_filename = std::move(filename); }
|
||||
void SetUserCompatibilityListFilename(std::string filename) { m_user_compatibility_list_filename = std::move(filename); }
|
||||
void SetUserGameSettingsFilename(std::string filename) { m_user_game_settings_filename = std::move(filename); }
|
||||
void SetSearchDirectoriesFromSettings(SettingsInterface& si);
|
||||
|
||||
bool IsDatabasePresent() const;
|
||||
|
||||
void AddDirectory(std::string path, bool recursive);
|
||||
void Refresh(bool invalidate_cache, bool invalidate_database, ProgressCallback* progress = nullptr);
|
||||
|
||||
|
@ -106,7 +98,7 @@ public:
|
|||
|
||||
const GameSettings::Entry* GetGameSettings(const std::string& filename, const std::string& game_code);
|
||||
void UpdateGameSettings(const std::string& filename, const std::string& game_code, const std::string& game_title,
|
||||
const GameSettings::Entry& new_entry, bool save_to_list = true, bool save_to_user = true);
|
||||
const GameSettings::Entry& new_entry, bool save_to_list = true);
|
||||
|
||||
std::string GetCoverImagePathForEntry(const GameListEntry* entry);
|
||||
std::string GetNewCoverImagePathForEntry(const GameListEntry* entry, const char* new_filename);
|
||||
|
@ -153,7 +145,7 @@ private:
|
|||
void ClearDatabase();
|
||||
|
||||
void LoadCompatibilityList();
|
||||
bool SaveCompatibilityDatabase();
|
||||
bool LoadCompatibilityListFromXML(const std::string& xml);
|
||||
bool SaveCompatibilityDatabaseForEntry(const GameListCompatibilityEntry* entry);
|
||||
|
||||
void LoadGameSettings();
|
||||
|
@ -167,9 +159,7 @@ private:
|
|||
|
||||
std::vector<DirectoryEntry> m_search_directories;
|
||||
std::string m_cache_filename;
|
||||
std::string m_database_filename;
|
||||
std::string m_compatibility_list_filename;
|
||||
std::string m_game_settings_filename;
|
||||
std::string m_user_compatibility_list_filename;
|
||||
std::string m_user_game_settings_filename;
|
||||
bool m_database_load_tried = false;
|
||||
bool m_compatibility_list_load_tried = false;
|
||||
|
|
|
@ -386,14 +386,10 @@ const GameSettings::Entry* Database::GetEntry(const std::string& code) const
|
|||
return (it != m_entries.end()) ? &it->second : nullptr;
|
||||
}
|
||||
|
||||
bool Database::Load(const char* path)
|
||||
bool Database::Load(const std::string_view& ini_data)
|
||||
{
|
||||
auto fp = FileSystem::OpenManagedCFile(path, "rb");
|
||||
if (!fp)
|
||||
return false;
|
||||
|
||||
CSimpleIniA ini;
|
||||
SI_Error err = ini.LoadFile(fp.get());
|
||||
SI_Error err = ini.LoadData(ini_data.data(), ini_data.size());
|
||||
if (err != SI_OK)
|
||||
{
|
||||
Log_ErrorPrintf("Failed to parse game settings ini: %d", static_cast<int>(err));
|
||||
|
@ -417,7 +413,7 @@ bool Database::Load(const char* path)
|
|||
m_entries.emplace(std::move(code), std::move(entry));
|
||||
}
|
||||
|
||||
Log_InfoPrintf("Loaded settings for %zu games from '%s'", sections.size(), path);
|
||||
Log_InfoPrintf("Loaded settings for %zu games", sections.size());
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <bitset>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <unordered_map>
|
||||
|
||||
class ByteStream;
|
||||
|
@ -93,7 +94,7 @@ public:
|
|||
const Entry* GetEntry(const std::string& code) const;
|
||||
void SetEntry(const std::string& code, const std::string& name, const Entry& entry, const char* save_path);
|
||||
|
||||
bool Load(const char* path);
|
||||
bool Load(const std::string_view& ini_data);
|
||||
|
||||
private:
|
||||
std::unordered_map<std::string, Entry> m_entries;
|
||||
|
|
Loading…
Reference in New Issue