Build: Don't compile WGL/stackwalker for libretro
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@ -121,8 +121,6 @@ target_link_libraries(common PRIVATE glad stb Threads::Threads libchdr glslang v
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if(WIN32)
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if(WIN32)
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target_sources(common PRIVATE
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target_sources(common PRIVATE
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gl/context_wgl.cpp
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gl/context_wgl.h
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d3d11/shader_cache.cpp
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d3d11/shader_cache.cpp
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d3d11/shader_cache.h
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d3d11/shader_cache.h
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d3d11/shader_compiler.cpp
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d3d11/shader_compiler.cpp
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@ -133,13 +131,20 @@ if(WIN32)
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d3d11/stream_buffer.h
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d3d11/stream_buffer.h
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d3d11/texture.cpp
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d3d11/texture.cpp
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d3d11/texture.h
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d3d11/texture.h
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windows_headers.h
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)
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target_link_libraries(common PRIVATE d3dcompiler.lib)
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if(NOT LIBRETRO)
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target_sources(common PRIVATE
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gl/context_wgl.cpp
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gl/context_wgl.h
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thirdparty/StackWalker.cpp
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thirdparty/StackWalker.cpp
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thirdparty/StackWalker.h
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thirdparty/StackWalker.h
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windows_headers.h
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win32_progress_callback.cpp
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win32_progress_callback.cpp
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win32_progress_callback.h
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win32_progress_callback.h
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)
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)
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target_link_libraries(common PRIVATE d3dcompiler.lib)
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endif()
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endif()
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endif()
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if(ANDROID)
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if(ANDROID)
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