GameDatabase: Fix stale database cache check
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7ad1b8d093
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@ -35,7 +35,7 @@ namespace GameDatabase {
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enum : u32
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{
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GAME_DATABASE_CACHE_SIGNATURE = 0x45434C48,
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GAME_DATABASE_CACHE_VERSION = 4,
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GAME_DATABASE_CACHE_VERSION = 5,
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};
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static Entry* GetMutableEntry(const std::string_view& serial);
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@ -482,13 +482,6 @@ void GameDatabase::Entry::ApplySettings(Settings& settings, bool display_osd_mes
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#undef BIT_FOR
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}
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static void GetTimestamps(u64* gamedb_ts, u64* gamesettings_ts, u64* compat_ts)
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{
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*gamedb_ts = Host::GetResourceFileTimestamp("database/gamedb.json").value_or(0);
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*gamesettings_ts = Host::GetResourceFileTimestamp("database/gamesettings.ini").value_or(0);
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*compat_ts = Host::GetResourceFileTimestamp("database/compatibility.xml").value_or(0);
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}
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template<typename T>
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bool ReadOptionalFromStream(ByteStream* stream, std::optional<T>* dest)
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{
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@ -535,21 +528,19 @@ bool GameDatabase::LoadFromCache()
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return false;
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}
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u64 gamedb_ts, gamesettings_ts, compat_ts;
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GetTimestamps(&gamedb_ts, &gamesettings_ts, &compat_ts);
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const u64 gamedb_ts = Host::GetResourceFileTimestamp("gamedb.json").value_or(0);
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u32 signature, version, num_entries, num_codes;
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u64 file_gamedb_ts, file_gamesettings_ts, file_compat_ts;
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u64 file_gamedb_ts;
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if (!stream->ReadU32(&signature) || !stream->ReadU32(&version) || !stream->ReadU64(&file_gamedb_ts) ||
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!stream->ReadU64(&file_gamesettings_ts) || !stream->ReadU64(&file_compat_ts) || !stream->ReadU32(&num_entries) ||
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!stream->ReadU32(&num_codes) || signature != GAME_DATABASE_CACHE_SIGNATURE ||
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!stream->ReadU32(&num_entries) || !stream->ReadU32(&num_codes) || signature != GAME_DATABASE_CACHE_SIGNATURE ||
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version != GAME_DATABASE_CACHE_VERSION)
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{
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Log_DevPrintf("Cache header is corrupted or version mismatch.");
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return false;
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}
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if (gamedb_ts != file_gamedb_ts || gamesettings_ts != file_gamesettings_ts || compat_ts != file_compat_ts)
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if (gamedb_ts != file_gamedb_ts)
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{
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Log_DevPrintf("Cache is out of date, recreating.");
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return false;
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@ -631,8 +622,7 @@ bool GameDatabase::LoadFromCache()
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bool GameDatabase::SaveToCache()
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{
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u64 gamedb_ts, gamesettings_ts, compat_ts;
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GetTimestamps(&gamedb_ts, &gamesettings_ts, &compat_ts);
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const u64 gamedb_ts = Host::GetResourceFileTimestamp("gamedb.json").value_or(0);
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std::unique_ptr<ByteStream> stream(
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ByteStream::OpenFile(GetCacheFile().c_str(), BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE |
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@ -643,8 +633,6 @@ bool GameDatabase::SaveToCache()
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bool result = stream->WriteU32(GAME_DATABASE_CACHE_SIGNATURE);
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result = result && stream->WriteU32(GAME_DATABASE_CACHE_VERSION);
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result = result && stream->WriteU64(static_cast<u64>(gamedb_ts));
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result = result && stream->WriteU64(static_cast<u64>(gamesettings_ts));
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result = result && stream->WriteU64(static_cast<u64>(compat_ts));
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result = result && stream->WriteU32(static_cast<u32>(s_entries.size()));
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result = result && stream->WriteU32(static_cast<u32>(s_code_lookup.size()));
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