diff --git a/src/core/gpu_hw_opengl.cpp b/src/core/gpu_hw_opengl.cpp index 3dff8d812..38557139a 100644 --- a/src/core/gpu_hw_opengl.cpp +++ b/src/core/gpu_hw_opengl.cpp @@ -39,7 +39,7 @@ bool GPU_HW_OpenGL::Initialize(HostDisplay* host_display, System* system, DMA* d SetCapabilities(host_display); - m_shader_cache.Open(m_is_gles, system->GetHostInterface()->GetUserDirectoryRelativePath("cache")); + m_shader_cache.Open(IsGLES(), system->GetHostInterface()->GetUserDirectoryRelativePath("cache")); if (!GPU_HW::Initialize(host_display, system, dma, interrupt_controller, timers)) return false; @@ -155,8 +155,7 @@ std::tuple GPU_HW_OpenGL::ConvertToFramebufferCoordinates(s32 x, s32 y void GPU_HW_OpenGL::SetCapabilities(HostDisplay* host_display) { - m_is_gles = (host_display->GetRenderAPI() == HostDisplay::RenderAPI::OpenGLES); - Log_InfoPrintf("Context Type: %s", m_is_gles ? "OpenGL ES" : "OpenGL"); + Log_InfoPrintf("Context Type: %s", IsGLES() ? "OpenGL ES" : "OpenGL"); const char* gl_vendor = reinterpret_cast(glGetString(GL_VENDOR)); const char* gl_renderer = reinterpret_cast(glGetString(GL_RENDERER)); @@ -266,7 +265,7 @@ void GPU_HW_OpenGL::ClearFramebuffer() { glDisable(GL_SCISSOR_TEST); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - glClearDepth(0.0f); + IsGLES() ? glClearDepthf(0.0f) : glClearDepth(0.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_SCISSOR_TEST); SetFullVRAMDirtyRectangle(); @@ -358,7 +357,7 @@ bool GPU_HW_OpenGL::CompilePrograms() prog.BindAttribute(3, "a_texpage"); } - if (!m_is_gles || m_supports_dual_source_blend) + if (!IsGLES() || m_supports_dual_source_blend) { if (m_supports_dual_source_blend) { @@ -416,7 +415,7 @@ bool GPU_HW_OpenGL::CompilePrograms() std::optional prog = m_shader_cache.GetProgram(vs, {}, fs, [this, use_binding_layout](GL::Program& prog) { - if (!m_is_gles && !use_binding_layout) + if (!IsGLES() && !use_binding_layout) prog.BindFragData(0, "o_col0"); }); if (!prog) @@ -435,7 +434,7 @@ bool GPU_HW_OpenGL::CompilePrograms() std::optional prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), {}, shadergen.GenerateInterlacedFillFragmentShader(), [this, use_binding_layout](GL::Program& prog) { - if (!m_is_gles && !use_binding_layout) + if (!IsGLES() && !use_binding_layout) prog.BindFragData(0, "o_col0"); }); if (!prog) @@ -449,7 +448,7 @@ bool GPU_HW_OpenGL::CompilePrograms() prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), {}, shadergen.GenerateVRAMReadFragmentShader(), [this, use_binding_layout](GL::Program& prog) { - if (!m_is_gles && !use_binding_layout) + if (!IsGLES() && !use_binding_layout) prog.BindFragData(0, "o_col0"); }); if (!prog) @@ -466,7 +465,7 @@ bool GPU_HW_OpenGL::CompilePrograms() prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), {}, shadergen.GenerateVRAMCopyFragmentShader(), [this, use_binding_layout](GL::Program& prog) { - if (!m_is_gles && !use_binding_layout) + if (!IsGLES() && !use_binding_layout) prog.BindFragData(0, "o_col0"); }); if (!prog) @@ -494,7 +493,7 @@ bool GPU_HW_OpenGL::CompilePrograms() prog = m_shader_cache.GetProgram(shadergen.GenerateScreenQuadVertexShader(), {}, shadergen.GenerateVRAMWriteFragmentShader(), [this, use_binding_layout](GL::Program& prog) { - if (!m_is_gles && !use_binding_layout) + if (!IsGLES() && !use_binding_layout) prog.BindFragData(0, "o_col0"); }); if (!prog) @@ -714,7 +713,7 @@ void GPU_HW_OpenGL::FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) { const auto [r, g, b, a] = RGBA8ToFloat(color); glClearColor(r, g, b, a); - glClearDepth(a); + IsGLES() ? glClearDepthf(a) : glClearDepth(a); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); SetScissorFromDrawingArea(); } diff --git a/src/core/gpu_hw_opengl.h b/src/core/gpu_hw_opengl.h index 71918c5c3..17a3fe8d2 100644 --- a/src/core/gpu_hw_opengl.h +++ b/src/core/gpu_hw_opengl.h @@ -48,6 +48,8 @@ private: u32 num_uniform_buffer_updates; }; + ALWAYS_INLINE bool IsGLES() const { return (m_render_api == HostDisplay::RenderAPI::OpenGLES); } + std::tuple ConvertToFramebufferCoordinates(s32 x, s32 y); void SetCapabilities(HostDisplay* host_display); @@ -93,7 +95,6 @@ private: u32 m_uniform_buffer_alignment = 1; u32 m_max_texture_buffer_size = 0; - bool m_is_gles = false; bool m_supports_texture_buffer = false; bool m_supports_geometry_shaders = false; }; diff --git a/src/core/gpu_hw_shadergen.cpp b/src/core/gpu_hw_shadergen.cpp index b99f4c365..b5660142e 100644 --- a/src/core/gpu_hw_shadergen.cpp +++ b/src/core/gpu_hw_shadergen.cpp @@ -394,8 +394,17 @@ void GPU_HW_ShaderGen::DeclareFragmentEntryPoint( if (m_use_glsl_binding_layout) { - for (u32 i = 0; i < num_color_outputs; i++) - ss << "layout(location = 0, index = " << i << ") out float4 o_col" << i << ";\n"; + if (m_supports_dual_source_blend) + { + for (u32 i = 0; i < num_color_outputs; i++) + ss << "layout(location = 0, index = " << i << ") out float4 o_col" << i << ";\n"; + } + else + { + Assert(num_color_outputs <= 1); + for (u32 i = 0; i < num_color_outputs; i++) + ss << "layout(location = 0" << i << ") out float4 o_col" << i << ";\n"; + } } else {