GPU/HW: Reset state when shutting down
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2c631aba5e
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@ -13,7 +13,11 @@ GPU_HW_D3D11::GPU_HW_D3D11() = default;
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GPU_HW_D3D11::~GPU_HW_D3D11()
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GPU_HW_D3D11::~GPU_HW_D3D11()
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{
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{
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m_host_display->SetDisplayTexture(nullptr, 0, 0, 0, 0, 0, 0, 1.0f);
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if (m_host_display)
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{
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m_host_display->SetDisplayTexture(nullptr, 0, 0, 0, 0, 0, 0, 1.0f);
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ResetGraphicsAPIState();
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}
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}
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}
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bool GPU_HW_D3D11::Initialize(HostDisplay* host_display, System* system, DMA* dma,
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bool GPU_HW_D3D11::Initialize(HostDisplay* host_display, System* system, DMA* dma,
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@ -11,8 +11,11 @@ GPU_HW_OpenGL::GPU_HW_OpenGL() : GPU_HW() {}
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GPU_HW_OpenGL::~GPU_HW_OpenGL()
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GPU_HW_OpenGL::~GPU_HW_OpenGL()
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{
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{
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m_host_display->SetDisplayTexture(nullptr, 0, 0, 0, 0, 0, 0, 1.0f);
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if (m_host_display)
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DestroyFramebuffer();
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{
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m_host_display->SetDisplayTexture(nullptr, 0, 0, 0, 0, 0, 0, 1.0f);
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ResetGraphicsAPIState();
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}
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}
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}
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bool GPU_HW_OpenGL::Initialize(HostDisplay* host_display, System* system, DMA* dma,
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bool GPU_HW_OpenGL::Initialize(HostDisplay* host_display, System* system, DMA* dma,
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