GPU: Add virtual call when buffers are swapped
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ae43ad9605
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252861f071
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@ -1211,6 +1211,7 @@ void GPU::WriteGP1(u32 value)
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SynchronizeCRTC();
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m_crtc_state.regs.display_address_start = new_value;
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UpdateCRTCDisplayParameters();
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OnBufferSwapped();
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}
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}
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break;
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@ -2704,6 +2705,10 @@ void GPU::DrawRendererStats()
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{
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}
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void GPU::OnBufferSwapped()
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{
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}
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void GPU::GetStatsString(SmallStringBase& str)
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{
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if (IsHardwareRenderer())
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@ -317,6 +317,7 @@ protected:
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virtual void DispatchRenderCommand();
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virtual void UpdateDisplay();
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virtual void DrawRendererStats();
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virtual void OnBufferSwapped();
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ALWAYS_INLINE void AddDrawTriangleTicks(s32 x1, s32 y1, s32 x2, s32 y2, s32 x3, s32 y3, bool shaded, bool textured,
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bool semitransparent)
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@ -3251,6 +3251,11 @@ void GPU_HW::UpdateDisplay()
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RestoreDeviceContext();
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}
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void GPU_HW::OnBufferSwapped()
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{
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GL_INS("OnBufferSwapped()");
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}
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void GPU_HW::DownsampleFramebuffer(GPUTexture* source, u32 left, u32 top, u32 width, u32 height)
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{
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if (m_downsample_mode == GPUDownsampleMode::Adaptive)
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@ -176,6 +176,7 @@ private:
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void DispatchRenderCommand() override;
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void FlushRender() override;
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void DrawRendererStats() override;
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void OnBufferSwapped() override;
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bool BlitVRAMReplacementTexture(const TextureReplacementTexture* tex, u32 dst_x, u32 dst_y, u32 width, u32 height);
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