GameSettings: Force icache for Deadheat Road (Japan)

Fixes graphical corruption in loading screen - the game executes a
memcpy out of uncached ROM while the DMA is occurring, then modifies it
before it finishes.
This commit is contained in:
Connor McLaughlin 2021-01-03 16:11:57 +10:00
parent 0de34d7bf7
commit 2501547acb
1 changed files with 5 additions and 0 deletions

View File

@ -599,6 +599,11 @@ DMAMaxSliceTicks = 100
ForceInterlacing = true ForceInterlacing = true
# SLPS-00267 (Deadheat Road (Japan))
[SLPS-00267]
ForceRecompilerICache = true
# SLUS-00510 (Vigilante 8 (USA) (Rev 1)) # SLUS-00510 (Vigilante 8 (USA) (Rev 1))
[SLUS-00510] [SLUS-00510]
DMAMaxSliceTicks = 300 DMAMaxSliceTicks = 300