GameSettings: Force icache for Deadheat Road (Japan)
Fixes graphical corruption in loading screen - the game executes a memcpy out of uncached ROM while the DMA is occurring, then modifies it before it finishes.
This commit is contained in:
parent
0de34d7bf7
commit
2501547acb
|
@ -599,6 +599,11 @@ DMAMaxSliceTicks = 100
|
|||
ForceInterlacing = true
|
||||
|
||||
|
||||
# SLPS-00267 (Deadheat Road (Japan))
|
||||
[SLPS-00267]
|
||||
ForceRecompilerICache = true
|
||||
|
||||
|
||||
# SLUS-00510 (Vigilante 8 (USA) (Rev 1))
|
||||
[SLUS-00510]
|
||||
DMAMaxSliceTicks = 300
|
||||
|
|
Loading…
Reference in New Issue