CommonHostInterface: Compress screenshots in background/use worker thread
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@ -2318,7 +2318,7 @@ void CommonHostInterface::StopDumpingAudio()
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}
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bool CommonHostInterface::SaveScreenshot(const char* filename /* = nullptr */, bool full_resolution /* = true */,
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bool apply_aspect_ratio /* = true */)
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bool apply_aspect_ratio /* = true */, bool compress_on_thread /* = true */)
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{
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if (System::IsShutdown())
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return false;
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@ -2342,7 +2342,14 @@ bool CommonHostInterface::SaveScreenshot(const char* filename /* = nullptr */, b
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filename = auto_filename.c_str();
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}
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const bool screenshot_saved = m_display->WriteDisplayTextureToFile(filename, full_resolution, apply_aspect_ratio);
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if (FileSystem::FileExists(filename))
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{
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AddFormattedOSDMessage(10.0f, TranslateString("OSDMessage", "Screenshot file '%s' already exists."), filename);
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return false;
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}
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const bool screenshot_saved =
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m_display->WriteDisplayTextureToFile(filename, full_resolution, apply_aspect_ratio, compress_on_thread);
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if (!screenshot_saved)
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{
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AddFormattedOSDMessage(10.0f, TranslateString("OSDMessage", "Failed to save screenshot to '%s'"), filename);
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@ -151,7 +151,8 @@ public:
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void StopDumpingAudio();
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/// Saves a screenshot to the specified file. IF no file name is provided, one will be generated automatically.
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bool SaveScreenshot(const char* filename = nullptr, bool full_resolution = true, bool apply_aspect_ratio = true);
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bool SaveScreenshot(const char* filename = nullptr, bool full_resolution = true, bool apply_aspect_ratio = true,
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bool compress_on_thread = true);
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/// Loads the cheat list from the specified file.
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bool LoadCheatList(const char* filename);
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