BPM: Adjust Hotkey And Button Legends (#3323)
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@ -1397,9 +1397,9 @@ void FullscreenUI::DrawLandingWindow()
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if (!AreAnyDialogsOpen())
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{
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if (ImGui::IsKeyPressed(ImGuiKey_GamepadStart, false) || ImGui::IsKeyPressed(ImGuiKey_F1, false))
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if (ImGui::IsKeyPressed(ImGuiKey_GamepadBack, false) || ImGui::IsKeyPressed(ImGuiKey_F1, false))
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OpenAboutWindow();
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else if (ImGui::IsKeyPressed(ImGuiKey_NavGamepadInput, false) || ImGui::IsKeyPressed(ImGuiKey_F3, false))
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else if (ImGui::IsKeyPressed(ImGuiKey_GamepadStart, false) || ImGui::IsKeyPressed(ImGuiKey_F3, false))
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DoResume();
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else if (ImGui::IsKeyPressed(ImGuiKey_NavGamepadMenu, false) || ImGui::IsKeyPressed(ImGuiKey_F11, false))
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DoToggleFullscreen();
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@ -1407,8 +1407,8 @@ void FullscreenUI::DrawLandingWindow()
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if (IsGamepadInputSource())
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{
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SetFullscreenFooterText(std::array{std::make_pair(ICON_PF_BURGER_MENU, FSUI_VSTR("About")),
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std::make_pair(ICON_PF_BUTTON_Y, FSUI_VSTR("Resume Last Session")),
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SetFullscreenFooterText(std::array{std::make_pair(ICON_PF_SHARE_CAPTURE, FSUI_VSTR("About")),
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std::make_pair(ICON_PF_BURGER_MENU, FSUI_VSTR("Resume Last Session")),
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std::make_pair(ICON_PF_BUTTON_X, FSUI_VSTR("Toggle Fullscreen")),
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std::make_pair(ICON_PF_XBOX_DPAD_LEFT_RIGHT, FSUI_VSTR("Navigate")),
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std::make_pair(ICON_PF_BUTTON_A, FSUI_VSTR("Select")),
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