Android: Minor binding improvements
- Auto bind vibration when supported. - Fix automatic mapping of L2/R2 for XBox Controller.
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@ -169,7 +169,6 @@ public class ControllerAutoMapper {
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editText.setText(log.toString());
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editText.setInputType(InputType.TYPE_NULL | InputType.TYPE_TEXT_FLAG_MULTI_LINE);
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editText.setSingleLine(false);
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editText.setMinLines(10);
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builder.setView(editText);
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builder.setPositiveButton(R.string.main_activity_ok, (dialog, which) -> dialog.dismiss());
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@ -222,13 +221,13 @@ public class ControllerAutoMapper {
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doAutoBindingButton(buttonName, new int[]{KeyEvent.KEYCODE_BUTTON_L1}, null);
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break;
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case "L2":
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doAutoBindingButton(buttonName, new int[]{KeyEvent.KEYCODE_BUTTON_L2}, new int[][]{{MotionEvent.AXIS_LTRIGGER, 1}, {MotionEvent.AXIS_BRAKE, 1}});
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doAutoBindingButton(buttonName, new int[]{KeyEvent.KEYCODE_BUTTON_L2}, new int[][]{{MotionEvent.AXIS_LTRIGGER, 1}, {MotionEvent.AXIS_Z, 1}, {MotionEvent.AXIS_BRAKE, 1}});
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break;
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case "R1":
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doAutoBindingButton(buttonName, new int[]{KeyEvent.KEYCODE_BUTTON_R1}, null);
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break;
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case "R2":
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doAutoBindingButton(buttonName, new int[]{KeyEvent.KEYCODE_BUTTON_R2}, new int[][]{{MotionEvent.AXIS_RTRIGGER, 1}, {MotionEvent.AXIS_GAS, 1}});
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doAutoBindingButton(buttonName, new int[]{KeyEvent.KEYCODE_BUTTON_R2}, new int[][]{{MotionEvent.AXIS_RTRIGGER, 1}, {MotionEvent.AXIS_RZ, 1}, {MotionEvent.AXIS_GAS, 1}});
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break;
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case "L3":
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doAutoBindingButton(buttonName, new int[]{KeyEvent.KEYCODE_BUTTON_THUMBL}, null);
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@ -262,10 +261,10 @@ public class ControllerAutoMapper {
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doAutoBindingAxis(axisName, new int[]{MotionEvent.AXIS_Y});
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break;
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case "RightX":
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doAutoBindingAxis(axisName, new int[]{MotionEvent.AXIS_Z, MotionEvent.AXIS_RX});
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doAutoBindingAxis(axisName, new int[]{MotionEvent.AXIS_RX, MotionEvent.AXIS_Z});
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break;
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case "RightY":
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doAutoBindingAxis(axisName, new int[]{MotionEvent.AXIS_RZ, MotionEvent.AXIS_RY});
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doAutoBindingAxis(axisName, new int[]{MotionEvent.AXIS_RY, MotionEvent.AXIS_RZ});
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break;
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default:
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log("Axis '%s' not supported by auto mapping.", axisName);
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@ -286,5 +285,10 @@ public class ControllerAutoMapper {
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log("Selected device has no vibrator, cannot bind vibration.");
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return;
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}
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log("Binding vibration to device '%s'.", device.getDescriptor());
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final String key = String.format("%sRumble", keyBase);
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editor.putString(key, device.getDescriptor());
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}
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}
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@ -9,6 +9,7 @@ import android.util.ArraySet;
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import android.view.InputDevice;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.widget.Toast;
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import androidx.annotation.NonNull;
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@ -72,16 +73,24 @@ public class ControllerBindingDialog extends AlertDialog {
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent event) {
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if (!EmulationSurfaceView.isBindableDevice(event.getDevice()) || !EmulationSurfaceView.isBindableKeyEvent(event)) {
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final InputDevice device = event.getDevice();
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if (!EmulationSurfaceView.isBindableDevice(device) || !EmulationSurfaceView.isBindableKeyEvent(event)) {
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return super.onKeyDown(keyCode, event);
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}
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if (mType == ControllerBindingPreference.Type.BUTTON)
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mCurrentBinding = String.format("%s/Button%d", event.getDevice().getDescriptor(), event.getKeyCode());
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else if (mType == ControllerBindingPreference.Type.VIBRATION)
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mCurrentBinding = event.getDevice().getDescriptor();
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else
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if (mType == ControllerBindingPreference.Type.BUTTON) {
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mCurrentBinding = String.format("%s/Button%d", device.getDescriptor(), event.getKeyCode());
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} else if (mType == ControllerBindingPreference.Type.VIBRATION) {
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if (device.getVibrator() == null || !device.getVibrator().hasVibrator()) {
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Toast.makeText(getContext(), getContext().getString(R.string.controller_settings_vibration_unsupported), Toast.LENGTH_LONG).show();
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dismiss();
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return true;
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}
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mCurrentBinding = device.getDescriptor();
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} else {
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return super.onKeyDown(keyCode, event);
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}
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updateMessage();
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updateBinding();
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@ -135,8 +144,9 @@ public class ControllerBindingDialog extends AlertDialog {
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for (int axisIndex = 0; axisIndex < motionEventList.size(); axisIndex++) {
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final int axisCode = motionEventList.get(axisIndex).getAxis();
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final float newValue = event.getAxisValue(axisCode);
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if (Math.abs(newValue - axisValues[axisIndex]) >= DETECT_THRESHOLD) {
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setAxisCode(event.getDevice(), axisCode, newValue >= 0.0f);
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final float delta = newValue - axisValues[axisIndex];
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if (Math.abs(delta) >= DETECT_THRESHOLD) {
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setAxisCode(event.getDevice(), axisCode, delta >= 0.0f);
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break;
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}
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}
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@ -10,7 +10,7 @@ import androidx.annotation.Nullable;
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import androidx.fragment.app.Fragment;
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public class EmptyGameListFragment extends Fragment {
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private static final String SUPPORTED_FORMATS_STRING = "bin/cue, iso, img, ecm, mds, chd, pbp";
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private static final String SUPPORTED_FORMATS_STRING = ".cue, .iso, .img, .ecm, .mds, .chd, .pbp";
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private MainActivity parent;
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@ -312,6 +312,7 @@
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<string name="memory_card_editor_import_card_failed">Failed to import card \'%s\'. It may not be a supported format.</string>
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<string name="memory_card_editor_import_card_success">Imported card \'%s\'.</string>
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<string name="menu_game_list_entry_choose_cover_image">Choose Cover Image</string>
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<string name="controller_settings_vibration_unsupported">The selected device does not support vibration.</string>
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<string name="controller_settings_automatic_mapping">Perform Automatic Mapping</string>
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<string name="controller_settings_summary_automatic_mapping">Attempts to automatically bind all buttons/axes to a connected controller.</string>
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<string name="controller_settings_clear_controller_bindings">Clear Bindings</string>
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@ -326,5 +327,5 @@
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<string name="main_activity_empty_game_list_add_directory">Add Game Directory</string>
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<string name="main_activity_empty_game_list_start_file">Start File</string>
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<string name="update_notes_title">Update Notes</string>
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<string name="update_notes_message_version_controller_update">This DuckStation update includes support for multiple controllers, and binding devices such as keyboards/volume buttons.\n\nYou must re-bind your controllers, otherwise they will no longer function. Do you want to do this now?</string>
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<string name="update_notes_message_version_controller_update">This DuckStation update includes support for multiple controllers with vibration, and binding devices such as keyboards/volume buttons.\n\nYou must re-bind your controllers, otherwise they will no longer function. Do you want to do this now?</string>
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</resources>
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