System: Add helpers for reading executables off discs
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229ed5a852
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@ -395,10 +395,32 @@ std::string GetGameCodeForPath(const char* image_path)
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std::string GetGameCodeForImage(CDImage* cdi)
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{
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ISOReader iso;
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if (!iso.Open(cdi, 1))
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std::string code(GetExecutableNameForImage(cdi));
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if (code.empty())
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return {};
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// SCES_123.45 -> SCES-12345
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for (std::string::size_type pos = 0; pos < code.size();)
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{
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if (code[pos] == '.')
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{
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code.erase(pos, 1);
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continue;
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}
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if (code[pos] == '_')
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code[pos] = '-';
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else
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code[pos] = static_cast<char>(std::toupper(code[pos]));
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pos++;
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}
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return code;
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}
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static std::string GetExecutableNameForImage(CDImage* cdi, ISOReader& iso)
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{
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// Read SYSTEM.CNF
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std::vector<u8> system_cnf_data;
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if (!iso.ReadFile("SYSTEM.CNF", &system_cnf_data))
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@ -461,28 +483,55 @@ std::string GetGameCodeForImage(CDImage* cdi)
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code.erase(0, pos + 1);
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}
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pos = code.find(';');
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// strip off ; or version number
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pos = code.rfind(';');
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if (pos != std::string::npos)
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code.erase(pos);
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// SCES_123.45 -> SCES-12345
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for (pos = 0; pos < code.size();)
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return code;
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}
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std::string GetExecutableNameForImage(CDImage* cdi)
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{
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ISOReader iso;
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if (!iso.Open(cdi, 1))
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return {};
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return GetExecutableNameForImage(cdi, iso);
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}
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bool ReadExecutableFromImage(CDImage* cdi, std::string* out_executable_name, std::vector<u8>* out_executable_data)
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{
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ISOReader iso;
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if (!iso.Open(cdi, 1))
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return false;
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bool result = false;
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std::string executable_name(GetExecutableNameForImage(cdi, iso));
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if (!executable_name.empty())
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{
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if (code[pos] == '.')
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{
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code.erase(pos, 1);
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continue;
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}
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if (code[pos] == '_')
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code[pos] = '-';
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else
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code[pos] = static_cast<char>(std::toupper(code[pos]));
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pos++;
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result = iso.ReadFile(executable_name.c_str(), out_executable_data);
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if (!result)
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Log_ErrorPrintf("Failed to read executable '%s' from disc", executable_name.c_str());
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}
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return code;
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if (!result)
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{
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// fallback to PSX.EXE
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executable_name = "PSX.EXE";
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result = iso.ReadFile(executable_name.c_str(), out_executable_data);
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if (!result)
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Log_ErrorPrint("Failed to read fallback PSX.EXE from disc");
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}
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if (!result)
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return false;
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if (out_executable_name)
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*out_executable_name = std::move(executable_name);
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return true;
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}
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DiscRegion GetRegionForCode(std::string_view code)
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@ -75,6 +75,9 @@ std::vector<std::string> ParseM3UFile(const char* path);
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/// Returns the preferred console type for a disc.
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ConsoleRegion GetConsoleRegionForDiscRegion(DiscRegion region);
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std::string GetExecutableNameForImage(CDImage* cdi);
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bool ReadExecutableFromImage(CDImage* cdi, std::string* out_executable_name, std::vector<u8>* out_executable_data);
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std::string GetGameCodeForImage(CDImage* cdi);
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std::string GetGameCodeForPath(const char* image_path);
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DiscRegion GetRegionForCode(std::string_view code);
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