Add interrupt controller emulation
This commit is contained in:
parent
c615e007c0
commit
2128a2984b
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@ -80,6 +80,18 @@ struct BitField
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return *this;
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}
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BitField& operator&=(DataType rhs)
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{
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SetValue(GetValue() & rhs);
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return *this;
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}
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BitField& operator|=(DataType rhs)
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{
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SetValue(GetValue() & rhs);
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return *this;
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}
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BitField& operator^=(DataType rhs)
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{
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SetValue(GetValue() ^ rhs);
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@ -3,22 +3,34 @@
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#include "YBaseLib/Log.h"
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#include "YBaseLib/String.h"
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#include "common/state_wrapper.h"
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#include "cpu_core.h"
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#include "cpu_disasm.h"
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#include "dma.h"
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#include "gpu.h"
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#include "interrupt_controller.h"
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#include <cstdio>
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Log_SetChannel(Bus);
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// Offset and value remapping for (w32) registers from nocash docs.
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void FixupUnalignedWordAccessW32(u32& offset, u32& value)
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{
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const u32 byte_offset = offset & u32(3);
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offset &= ~u32(3);
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value <<= byte_offset * 8;
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}
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Bus::Bus() = default;
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Bus::~Bus() = default;
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bool Bus::Initialize(System* system, DMA* dma, GPU* gpu)
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bool Bus::Initialize(CPU::Core* cpu, DMA* dma, InterruptController* interrupt_controller, GPU* gpu)
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{
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if (!LoadBIOS())
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return false;
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m_cpu = cpu;
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m_dma = dma;
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m_interrupt_controller = interrupt_controller;
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m_gpu = gpu;
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return true;
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}
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@ -216,6 +228,20 @@ bool Bus::DoWriteGPU(MemoryAccessSize size, u32 offset, u32 value)
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return true;
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}
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bool Bus::DoReadInterruptController(MemoryAccessSize size, u32 offset, u32& value)
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{
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FixupUnalignedWordAccessW32(offset, value);
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value = m_interrupt_controller->ReadRegister(offset);
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return true;
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}
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bool Bus::DoWriteInterruptController(MemoryAccessSize size, u32 offset, u32 value)
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{
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FixupUnalignedWordAccessW32(offset, value);
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m_interrupt_controller->WriteRegister(offset, value);
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return true;
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}
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bool Bus::ReadSPU(MemoryAccessSize size, u32 offset, u32& value)
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{
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if (offset == 0x1AE)
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@ -5,8 +5,15 @@
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#include <array>
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class StateWrapper;
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namespace CPU
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{
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class Core;
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}
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class DMA;
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class GPU;
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class InterruptController;
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class System;
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class Bus
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@ -15,7 +22,7 @@ public:
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Bus();
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~Bus();
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bool Initialize(System* system, DMA* dma, GPU* gpu);
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bool Initialize(CPU::Core* cpu, DMA* dma, InterruptController* interrupt_controller, GPU* gpu);
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void Reset();
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bool DoState(StateWrapper& sw);
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@ -32,12 +39,15 @@ public:
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void PatchBIOS(u32 address, u32 value, u32 mask = UINT32_C(0xFFFFFFFF));
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private:
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static constexpr u32 DMA_BASE = 0x1F801080;
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static constexpr u32 DMA_SIZE = 0x80;
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static constexpr u32 DMA_MASK = DMA_SIZE - 1;
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static constexpr u32 GPU_BASE = 0x1F801810;
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static constexpr u32 GPU_SIZE = 0x10;
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static constexpr u32 GPU_MASK = GPU_SIZE - 1;
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static constexpr u32 INTERRUPT_CONTROLLER_BASE = 0x1F801070;
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static constexpr u32 INTERRUPT_CONTROLLER_SIZE = 0x08;
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static constexpr u32 INTERRUPT_CONTROLLER_MASK = INTERRUPT_CONTROLLER_SIZE - 1;
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static constexpr u32 DMA_BASE = 0x1F801080;
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static constexpr u32 DMA_SIZE = 0x80;
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static constexpr u32 DMA_MASK = DMA_SIZE - 1;
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static constexpr u32 SPU_BASE = 0x1F801C00;
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static constexpr u32 SPU_SIZE = 0x300;
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static constexpr u32 SPU_MASK = 0x3FF;
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@ -64,13 +74,18 @@ private:
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bool DoReadGPU(MemoryAccessSize size, u32 offset, u32& value);
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bool DoWriteGPU(MemoryAccessSize size, u32 offset, u32 value);
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bool DoReadInterruptController(MemoryAccessSize size, u32 offset, u32& value);
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bool DoWriteInterruptController(MemoryAccessSize size, u32 offset, u32 value);
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bool DoReadDMA(MemoryAccessSize size, u32 offset, u32& value);
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bool DoWriteDMA(MemoryAccessSize size, u32 offset, u32 value);
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bool ReadSPU(MemoryAccessSize size, u32 offset, u32& value);
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bool WriteSPU(MemoryAccessSize size, u32 offset, u32 value);
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CPU::Core* m_cpu = nullptr;
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DMA* m_dma = nullptr;
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InterruptController* m_interrupt_controller = nullptr;
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GPU* m_gpu = nullptr;
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std::array<u8, 2097152> m_ram{}; // 2MB RAM
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@ -80,6 +80,16 @@ bool Bus::DispatchAccess(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddres
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{
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return DoRAMAccess<type, size>(bus_address, value);
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}
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else if (bus_address < INTERRUPT_CONTROLLER_BASE)
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{
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return DoInvalidAccess(type, size, cpu_address, bus_address, value);
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}
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else if (bus_address < (INTERRUPT_CONTROLLER_BASE + INTERRUPT_CONTROLLER_SIZE))
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{
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return (type == MemoryAccessType::Read) ?
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DoReadInterruptController(size, bus_address & INTERRUPT_CONTROLLER_MASK, value) :
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DoWriteInterruptController(size, bus_address & INTERRUPT_CONTROLLER_MASK, value);
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}
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else if (bus_address < DMA_BASE)
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{
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return DoInvalidAccess(type, size, cpu_address, bus_address, value);
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@ -0,0 +1 @@
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#include "interrupt_controller.h"
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@ -36,6 +36,7 @@ void Core::Reset()
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m_cop0_regs.BPCM = 0;
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m_cop0_regs.EPC = 0;
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m_cop0_regs.sr.bits = 0;
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m_cop0_regs.cause.bits = 0;
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SetPC(RESET_VECTOR);
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}
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@ -60,10 +61,13 @@ bool Core::DoState(StateWrapper& sw)
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sw.Do(&m_cop0_regs.cause.bits);
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sw.Do(&m_cop0_regs.dcic.bits);
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sw.Do(&m_next_instruction.bits);
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sw.Do(&m_in_branch_delay_slot);
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sw.Do(&m_branched);
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sw.Do(&m_current_instruction_pc);
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sw.Do(&m_load_delay_reg);
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sw.Do(&m_load_delay_old_value);
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sw.Do(&m_next_load_delay_reg);
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sw.Do(&m_next_load_delay_old_value);
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sw.Do(&m_in_branch_delay_slot);
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sw.Do(&m_branched);
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sw.Do(&m_cache_control);
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sw.DoBytes(m_dcache.data(), m_dcache.size());
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return !sw.HasError();
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@ -197,6 +201,28 @@ void Core::RaiseException(Exception excode, u8 coprocessor /* = 0 */)
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FlushPipeline();
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}
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void Core::SetExternalInterrupt(u8 bit)
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{
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m_cop0_regs.cause.Ip |= static_cast<u8>(1u << bit);
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}
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void Core::ClearExternalInterrupt(u8 bit)
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{
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m_cop0_regs.cause.Ip &= static_cast<u8>(~(1u << bit));
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}
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bool Core::DispatchInterrupts()
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{
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// const bool do_interrupt = m_cop0_regs.sr.IEc && ((m_cop0_regs.cause.Ip & m_cop0_regs.sr.Im) != 0);
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const bool do_interrupt =
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m_cop0_regs.sr.IEc && (((m_cop0_regs.cause.bits & m_cop0_regs.sr.bits) & (UINT32_C(0xFF) << 8)) != 0);
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if (!do_interrupt)
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return false;
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RaiseException(Exception::INT);
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return true;
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}
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void Core::FlushLoadDelay()
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{
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m_load_delay_reg = Reg::count;
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@ -284,7 +310,7 @@ TickCount Core::Execute()
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m_current_instruction_pc = m_regs.pc;
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// fetch the next instruction
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if (!FetchInstruction())
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if (DispatchInterrupts() || !FetchInstruction())
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continue;
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// handle branch delays - we are now in a delay slot if we just branched
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@ -28,14 +28,11 @@ public:
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TickCount Execute();
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void SetSliceTicks(TickCount downcount)
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{
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m_slice_ticks = (downcount < m_slice_ticks ? downcount : m_slice_ticks);
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}
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const Registers& GetRegs() const { return m_regs; }
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Registers& GetRegs() { return m_regs; }
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void SetSliceTicks(TickCount downcount) { m_slice_ticks = (downcount < m_slice_ticks ? downcount : m_slice_ticks); }
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// Sets the PC and flushes the pipeline.
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void SetPC(u32 new_pc);
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@ -46,6 +43,10 @@ public:
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bool SafeWriteMemoryHalfWord(VirtualMemoryAddress addr, u16 value);
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bool SafeWriteMemoryWord(VirtualMemoryAddress addr, u32 value);
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// External IRQs
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void SetExternalInterrupt(u8 bit);
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void ClearExternalInterrupt(u8 bit);
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private:
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template<MemoryAccessType type, MemoryAccessSize size, bool is_instruction_fetch, bool raise_exceptions>
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bool DoMemoryAccess(VirtualMemoryAddress address, u32& value);
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@ -78,6 +79,7 @@ private:
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// exceptions
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u32 GetExceptionVector(Exception excode) const;
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void RaiseException(Exception excode, u8 coprocessor = 0);
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bool DispatchInterrupts();
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// flushes any load delays if present
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void FlushLoadDelay();
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@ -101,9 +103,8 @@ private:
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TickCount m_slice_ticks = 0;
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Registers m_regs = {};
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Cop0Registers m_cop0_regs = {};
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Instruction m_next_instruction = {};
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bool m_in_branch_delay_slot = false;
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bool m_branched = false;
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// address of the instruction currently being executed
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u32 m_current_instruction_pc = 0;
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@ -113,11 +114,11 @@ private:
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u32 m_load_delay_old_value = 0;
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Reg m_next_load_delay_reg = Reg::count;
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u32 m_next_load_delay_old_value = 0;
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bool m_in_branch_delay_slot = false;
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bool m_branched = false;
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u32 m_cache_control = 0;
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Cop0Registers m_cop0_regs = {};
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// data cache (used as scratchpad)
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std::array<u8, DCACHE_SIZE> m_dcache = {};
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};
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@ -0,0 +1,86 @@
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#include "interrupt_controller.h"
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#include "YBaseLib/Log.h"
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#include "common/state_wrapper.h"
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#include "cpu_core.h"
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Log_SetChannel(InterruptController);
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InterruptController::InterruptController() = default;
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InterruptController::~InterruptController() = default;
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bool InterruptController::Initialize(CPU::Core* cpu)
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{
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m_cpu = cpu;
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return true;
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}
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void InterruptController::Reset()
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{
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m_interrupt_status_register = 0;
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m_interrupt_mask_register = DEFAULT_INTERRUPT_MASK;
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}
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bool InterruptController::DoState(StateWrapper& sw)
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{
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sw.Do(&m_interrupt_status_register);
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sw.Do(&m_interrupt_mask_register);
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return !sw.HasError();
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}
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void InterruptController::InterruptRequest(IRQ irq)
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{
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const u32 bit = (u32(1) << static_cast<u32>(irq));
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m_interrupt_status_register |= (bit & m_interrupt_mask_register);
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UpdateCPUInterruptRequest();
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}
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u32 InterruptController::ReadRegister(u32 offset)
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{
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switch (offset)
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{
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case 0x00: // I_STATUS
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return m_interrupt_status_register;
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case 0x04: // I_MASK
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return m_interrupt_mask_register;
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default:
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Log_ErrorPrintf("Invalid read at offset 0x%08X", offset);
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return UINT32_C(0xFFFFFFFF);
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}
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}
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void InterruptController::WriteRegister(u32 offset, u32 value)
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{
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switch (offset)
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{
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case 0x00: // I_STATUS
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{
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Log_DebugPrintf("Clearing bits 0x%08X", value);
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m_interrupt_status_register = m_interrupt_status_register & (~(value & REGISTER_WRITE_MASK));
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UpdateCPUInterruptRequest();
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}
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break;
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case 0x04: // I_MASK
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{
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Log_DebugPrintf("Interrupt mask <- 0x%08X", value);
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m_interrupt_mask_register = value & REGISTER_WRITE_MASK;
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}
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break;
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default:
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Log_ErrorPrintf("Invalid write at offset 0x%08X", offset);
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break;
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}
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}
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void InterruptController::UpdateCPUInterruptRequest()
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{
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// external interrupts set bit 10 only?
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if (m_interrupt_status_register != 0)
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m_cpu->SetExternalInterrupt(3);
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else
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m_cpu->ClearExternalInterrupt(3);
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}
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@ -0,0 +1,60 @@
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#pragma once
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#include "types.h"
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class StateWrapper;
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namespace CPU
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{
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class Core;
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}
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class InterruptController
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{
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public:
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static constexpr u32 NUM_IRQS = 11;
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enum class IRQ : u32
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{
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VBLANK = 0, // IRQ0 - VBLANK
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GPU = 1, // IRQ1 - GPU via GP0(1Fh)
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CDROM = 2, // IRQ2 - CDROM
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DMA = 3, // IRQ3 - DMA
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TMR0 = 4, // IRQ4 - TMR0 - Sysclk or Dotclk
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TMR1 = 5, // IRQ5 - TMR1 - Sysclk Hblank
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TMR2 = 6, // IRQ6 - TMR2 - Sysclk or Sysclk / 8
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IRQ7 = 7, // IRQ7 - Controller and Memory Card Byte Received
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SIO = 8, // IRQ8 - SIO
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SPU = 9, // IRQ9 - SPU
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IRQ10 = 10 // IRQ10 - Lightpen interrupt, PIO
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};
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InterruptController();
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~InterruptController();
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bool Initialize(CPU::Core* cpu);
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void Reset();
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bool DoState(StateWrapper& sw);
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// Should mirror CPU state.
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bool GetIRQLineState() const { return (m_interrupt_status_register != 0); }
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// Interupts are edge-triggered, so if it is masked when TriggerInterrupt() is called, it will be lost.
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void InterruptRequest(IRQ irq);
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// I/O
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u32 ReadRegister(u32 offset);
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void WriteRegister(u32 offset, u32 value);
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private:
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static constexpr u32 REGISTER_WRITE_MASK = (u32(1) << NUM_IRQS) - 1;
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static constexpr u32 DEFAULT_INTERRUPT_MASK = (u32(1) << NUM_IRQS) - 1;
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void UpdateCPUInterruptRequest();
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CPU::Core* m_cpu;
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u32 m_interrupt_status_register = 0;
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u32 m_interrupt_mask_register = DEFAULT_INTERRUPT_MASK;
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};
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@ -43,6 +43,7 @@
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<ClCompile Include="gpu_hw.cpp" />
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<ClCompile Include="gpu_hw_opengl.cpp" />
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<ClCompile Include="host_interface.cpp" />
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<ClCompile Include="interrupt_controller.cpp" />
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<ClCompile Include="system.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="gpu_hw.h" />
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<ClInclude Include="gpu_hw_opengl.h" />
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<ClInclude Include="host_interface.h" />
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<ClInclude Include="interrupt_controller.h" />
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<ClInclude Include="save_state_version.h" />
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<ClInclude Include="system.h" />
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<ClInclude Include="types.h" />
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@ -10,6 +10,7 @@
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<ClCompile Include="gpu_hw_opengl.cpp" />
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<ClCompile Include="gpu_hw.cpp" />
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<ClCompile Include="host_interface.cpp" />
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<ClCompile Include="interrupt_controller.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="types.h" />
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<ClInclude Include="gpu_hw_opengl.h" />
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<ClInclude Include="gpu_hw.h" />
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<ClInclude Include="host_interface.h" />
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<ClInclude Include="interrupt_controller.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="cpu_core.inl" />
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@ -5,12 +5,14 @@
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#include "cpu_core.h"
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#include "dma.h"
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#include "gpu.h"
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#include "interrupt_controller.h"
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System::System(HostInterface* host_interface) : m_host_interface(host_interface)
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{
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m_cpu = std::make_unique<CPU::Core>();
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m_bus = std::make_unique<Bus>();
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m_dma = std::make_unique<DMA>();
|
||||
m_interrupt_controller = std::make_unique<InterruptController>();
|
||||
// m_gpu = std::make_unique<GPU>();
|
||||
m_gpu = GPU::CreateHardwareOpenGLRenderer();
|
||||
}
|
||||
|
@ -22,12 +24,15 @@ bool System::Initialize()
|
|||
if (!m_cpu->Initialize(m_bus.get()))
|
||||
return false;
|
||||
|
||||
if (!m_bus->Initialize(this, m_dma.get(), m_gpu.get()))
|
||||
if (!m_bus->Initialize(m_cpu.get(), m_dma.get(), m_interrupt_controller.get(), m_gpu.get()))
|
||||
return false;
|
||||
|
||||
if (!m_dma->Initialize(m_bus.get(), m_gpu.get()))
|
||||
return false;
|
||||
|
||||
if (!m_interrupt_controller->Initialize(m_cpu.get()))
|
||||
return false;
|
||||
|
||||
if (!m_gpu->Initialize(this, m_bus.get(), m_dma.get()))
|
||||
return false;
|
||||
|
||||
|
@ -45,6 +50,9 @@ bool System::DoState(StateWrapper& sw)
|
|||
if (!sw.DoMarker("DMA") || !m_dma->DoState(sw))
|
||||
return false;
|
||||
|
||||
if (!sw.DoMarker("InterruptController") || !m_interrupt_controller->DoState(sw))
|
||||
return false;
|
||||
|
||||
if (!sw.DoMarker("GPU") || !m_gpu->DoState(sw))
|
||||
return false;
|
||||
|
||||
|
@ -58,6 +66,7 @@ void System::Reset()
|
|||
m_cpu->Reset();
|
||||
m_bus->Reset();
|
||||
m_dma->Reset();
|
||||
m_interrupt_controller->Reset();
|
||||
m_gpu->Reset();
|
||||
m_frame_number = 1;
|
||||
}
|
||||
|
|
|
@ -13,6 +13,7 @@ class Core;
|
|||
|
||||
class Bus;
|
||||
class DMA;
|
||||
class InterruptController;
|
||||
class GPU;
|
||||
|
||||
class System
|
||||
|
@ -45,6 +46,7 @@ private:
|
|||
std::unique_ptr<CPU::Core> m_cpu;
|
||||
std::unique_ptr<Bus> m_bus;
|
||||
std::unique_ptr<DMA> m_dma;
|
||||
std::unique_ptr<InterruptController> m_interrupt_controller;
|
||||
std::unique_ptr<GPU> m_gpu;
|
||||
u32 m_frame_number = 1;
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue