Qt: Clean and remove empty game settings
This commit is contained in:
parent
d6ffdb0242
commit
1cdfca155d
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@ -797,6 +797,11 @@ public:
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/** @}
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/** @}
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@{ @name Accessing INI Data */
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@{ @name Accessing INI Data */
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/** Retrieve the number keys across all sections.
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@return number of keys currently present.
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*/
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size_t GetKeyCount() const;
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/** Retrieve all section names. The list is returned as an STL vector of
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/** Retrieve all section names. The list is returned as an STL vector of
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names and can be iterated or searched as necessary. Note that the
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names and can be iterated or searched as necessary. Note that the
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sort order of the returned strings is NOT DEFINED. You can sort
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sort order of the returned strings is NOT DEFINED. You can sort
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@ -2440,6 +2445,17 @@ CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::GetSection(
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return 0;
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return 0;
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}
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}
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template<class SI_CHAR, class SI_STRLESS, class SI_CONVERTER>
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size_t
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CSimpleIniTempl<SI_CHAR, SI_STRLESS, SI_CONVERTER>::GetKeyCount() const
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{
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size_t count = 0;
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typename TSection::const_iterator i = m_data.begin();
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for (; i != m_data.end(); ++i)
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count += i->second.size();
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return count;
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}
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template<class SI_CHAR, class SI_STRLESS, class SI_CONVERTER>
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template<class SI_CHAR, class SI_STRLESS, class SI_CONVERTER>
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void
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void
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CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::GetAllSections(
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CSimpleIniTempl<SI_CHAR,SI_STRLESS,SI_CONVERTER>::GetAllSections(
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@ -1736,17 +1736,29 @@ bool FileSystem::CreateDirectory(const char* Path, bool Recursive, Error* error)
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}
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}
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}
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}
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bool FileSystem::DeleteFile(const char* path)
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bool FileSystem::DeleteFile(const char* path, Error* error)
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{
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{
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if (path[0] == '\0')
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if (path[0] == '\0')
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{
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Error::SetStringView(error, "Path is empty.");
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return false;
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return false;
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}
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const std::wstring wpath = GetWin32Path(path);
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const std::wstring wpath = GetWin32Path(path);
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const DWORD fileAttributes = GetFileAttributesW(wpath.c_str());
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const DWORD fileAttributes = GetFileAttributesW(wpath.c_str());
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if (fileAttributes == INVALID_FILE_ATTRIBUTES || fileAttributes & FILE_ATTRIBUTE_DIRECTORY)
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if (fileAttributes == INVALID_FILE_ATTRIBUTES || fileAttributes & FILE_ATTRIBUTE_DIRECTORY)
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{
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Error::SetStringView(error, "File does not exist.");
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return false;
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return false;
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}
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return (DeleteFileW(wpath.c_str()) == TRUE);
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if (!DeleteFileW(wpath.c_str()))
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{
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Error::SetWin32(error, "DeleteFileW() failed: ", GetLastError());
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return false;
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}
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return true;
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}
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}
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bool FileSystem::RenamePath(const char* old_path, const char* new_path, Error* error)
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bool FileSystem::RenamePath(const char* old_path, const char* new_path, Error* error)
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@ -2241,16 +2253,28 @@ bool FileSystem::CreateDirectory(const char* path, bool recursive, Error* error)
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}
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}
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}
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}
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bool FileSystem::DeleteFile(const char* path)
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bool FileSystem::DeleteFile(const char* path, Error* error)
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{
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{
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if (path[0] == '\0')
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if (path[0] == '\0')
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{
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Error::SetStringView(error, "Path is empty.");
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return false;
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return false;
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}
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struct stat sysStatData;
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struct stat sysStatData;
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if (stat(path, &sysStatData) != 0 || S_ISDIR(sysStatData.st_mode))
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if (stat(path, &sysStatData) != 0 || S_ISDIR(sysStatData.st_mode))
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{
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Error::SetStringView(error, "File does not exist.");
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return false;
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return false;
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}
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return (unlink(path) == 0);
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if (unlink(path) != 0)
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{
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Error::SetErrno(error, "unlink() failed: ", errno);
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return false;
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}
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return true;
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}
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}
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bool FileSystem::RenamePath(const char* old_path, const char* new_path, Error* error)
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bool FileSystem::RenamePath(const char* old_path, const char* new_path, Error* error)
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@ -86,7 +86,7 @@ bool DirectoryExists(const char* path);
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bool DirectoryIsEmpty(const char* path);
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bool DirectoryIsEmpty(const char* path);
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/// Delete file
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/// Delete file
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bool DeleteFile(const char* path);
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bool DeleteFile(const char* path, Error* error = nullptr);
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/// Rename file
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/// Rename file
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bool RenamePath(const char* OldPath, const char* NewPath, Error* error = nullptr);
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bool RenamePath(const char* OldPath, const char* NewPath, Error* error = nullptr);
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@ -19,6 +19,11 @@ void LayeredSettingsInterface::Clear()
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Panic("Attempting to clear layered settings interface");
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Panic("Attempting to clear layered settings interface");
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}
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}
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bool LayeredSettingsInterface::IsEmpty()
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{
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return false;
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}
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bool LayeredSettingsInterface::GetIntValue(const char* section, const char* key, s32* value) const
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bool LayeredSettingsInterface::GetIntValue(const char* section, const char* key, s32* value) const
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{
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{
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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for (u32 layer = FIRST_LAYER; layer <= LAST_LAYER; layer++)
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@ -170,6 +175,16 @@ void LayeredSettingsInterface::ClearSection(const char* section)
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Panic("Attempt to call ClearSection() on layered settings interface");
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Panic("Attempt to call ClearSection() on layered settings interface");
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}
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}
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void LayeredSettingsInterface::RemoveSection(const char* section)
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{
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Panic("Attempt to call RemoveSection() on layered settings interface");
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}
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void LayeredSettingsInterface::RemoveEmptySections()
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{
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Panic("Attempt to call RemoveEmptySections() on layered settings interface");
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}
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std::vector<std::string> LayeredSettingsInterface::GetStringList(const char* section, const char* key) const
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std::vector<std::string> LayeredSettingsInterface::GetStringList(const char* section, const char* key) const
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{
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{
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std::vector<std::string> ret;
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std::vector<std::string> ret;
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@ -27,6 +27,8 @@ public:
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void Clear() override;
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void Clear() override;
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bool IsEmpty() override;
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bool GetIntValue(const char* section, const char* key, s32* value) const override;
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bool GetIntValue(const char* section, const char* key, s32* value) const override;
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bool GetUIntValue(const char* section, const char* key, u32* value) const override;
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bool GetUIntValue(const char* section, const char* key, u32* value) const override;
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bool GetFloatValue(const char* section, const char* key, float* value) const override;
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bool GetFloatValue(const char* section, const char* key, float* value) const override;
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@ -44,6 +46,8 @@ public:
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bool ContainsValue(const char* section, const char* key) const override;
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bool ContainsValue(const char* section, const char* key) const override;
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void DeleteValue(const char* section, const char* key) override;
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void DeleteValue(const char* section, const char* key) override;
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void ClearSection(const char* section) override;
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void ClearSection(const char* section) override;
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void RemoveSection(const char* section) override;
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void RemoveEmptySections() override;
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std::vector<std::string> GetStringList(const char* section, const char* key) const override;
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std::vector<std::string> GetStringList(const char* section, const char* key) const override;
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void SetStringList(const char* section, const char* key, const std::vector<std::string>& items) override;
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void SetStringList(const char* section, const char* key, const std::vector<std::string>& items) override;
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@ -22,6 +22,11 @@ void MemorySettingsInterface::Clear()
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m_sections.clear();
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m_sections.clear();
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}
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}
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bool MemorySettingsInterface::IsEmpty()
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{
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return m_sections.empty();
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}
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bool MemorySettingsInterface::GetIntValue(const char* section, const char* key, s32* value) const
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bool MemorySettingsInterface::GetIntValue(const char* section, const char* key, s32* value) const
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{
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{
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const auto sit = m_sections.find(section);
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const auto sit = m_sections.find(section);
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@ -315,3 +320,26 @@ void MemorySettingsInterface::ClearSection(const char* section)
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m_sections.erase(sit);
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m_sections.erase(sit);
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}
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}
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void MemorySettingsInterface::RemoveSection(const char* section)
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{
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auto sit = m_sections.find(section);
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if (sit == m_sections.end())
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return;
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m_sections.erase(sit);
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}
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void MemorySettingsInterface::RemoveEmptySections()
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{
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for (auto sit = m_sections.begin(); sit != m_sections.end();)
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{
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if (sit->second.size() > 0)
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{
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++sit;
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continue;
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}
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sit = m_sections.erase(sit);
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}
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}
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@ -16,6 +16,8 @@ public:
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void Clear() override;
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void Clear() override;
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bool IsEmpty() override;
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bool GetIntValue(const char* section, const char* key, s32* value) const override;
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bool GetIntValue(const char* section, const char* key, s32* value) const override;
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bool GetUIntValue(const char* section, const char* key, u32* value) const override;
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bool GetUIntValue(const char* section, const char* key, u32* value) const override;
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bool GetFloatValue(const char* section, const char* key, float* value) const override;
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bool GetFloatValue(const char* section, const char* key, float* value) const override;
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@ -37,6 +39,8 @@ public:
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bool ContainsValue(const char* section, const char* key) const override;
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bool ContainsValue(const char* section, const char* key) const override;
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void DeleteValue(const char* section, const char* key) override;
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void DeleteValue(const char* section, const char* key) override;
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void ClearSection(const char* section) override;
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void ClearSection(const char* section) override;
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void RemoveSection(const char* section) override;
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void RemoveEmptySections();
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std::vector<std::string> GetStringList(const char* section, const char* key) const override;
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std::vector<std::string> GetStringList(const char* section, const char* key) const override;
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void SetStringList(const char* section, const char* key, const std::vector<std::string>& items) override;
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void SetStringList(const char* section, const char* key, const std::vector<std::string>& items) override;
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@ -19,6 +19,7 @@ public:
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virtual bool Save(Error* error = nullptr) = 0;
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virtual bool Save(Error* error = nullptr) = 0;
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virtual void Clear() = 0;
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virtual void Clear() = 0;
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virtual bool IsEmpty() = 0;
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virtual bool GetIntValue(const char* section, const char* key, s32* value) const = 0;
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virtual bool GetIntValue(const char* section, const char* key, s32* value) const = 0;
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virtual bool GetUIntValue(const char* section, const char* key, u32* value) const = 0;
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virtual bool GetUIntValue(const char* section, const char* key, u32* value) const = 0;
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virtual bool ContainsValue(const char* section, const char* key) const = 0;
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virtual bool ContainsValue(const char* section, const char* key) const = 0;
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virtual void DeleteValue(const char* section, const char* key) = 0;
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virtual void DeleteValue(const char* section, const char* key) = 0;
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virtual void ClearSection(const char* section) = 0;
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virtual void ClearSection(const char* section) = 0;
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virtual void RemoveSection(const char* section) = 0;
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virtual void RemoveEmptySections() = 0;
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ALWAYS_INLINE s32 GetIntValue(const char* section, const char* key, s32 default_value = 0) const
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ALWAYS_INLINE s32 GetIntValue(const char* section, const char* key, s32 default_value = 0) const
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{
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{
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@ -836,7 +836,29 @@ void FullscreenUI::Render()
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{
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{
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if (s_game_settings_interface)
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if (s_game_settings_interface)
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{
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{
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s_game_settings_interface->Save();
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Error error;
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s_game_settings_interface->RemoveEmptySections();
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if (s_game_settings_interface->IsEmpty())
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{
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if (FileSystem::FileExists(s_game_settings_interface->GetFileName().c_str()) &&
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!FileSystem::DeleteFile(s_game_settings_interface->GetFileName().c_str(), &error))
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{
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ImGuiFullscreen::OpenInfoMessageDialog(
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FSUI_STR("Error"), fmt::format(FSUI_FSTR("An error occurred while deleting empty game settings:\n{}"),
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error.GetDescription()));
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}
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}
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else
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{
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if (!s_game_settings_interface->Save(&error))
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{
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ImGuiFullscreen::OpenInfoMessageDialog(
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FSUI_STR("Error"),
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fmt::format(FSUI_FSTR("An error occurred while saving game settings:\n{}"), error.GetDescription()));
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}
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}
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if (System::IsValid())
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if (System::IsValid())
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Host::RunOnCPUThread([]() { System::ReloadGameSettings(false); });
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Host::RunOnCPUThread([]() { System::ReloadGameSettings(false); });
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}
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}
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@ -7052,6 +7074,8 @@ TRANSLATE_NOOP("FullscreenUI", "Advanced Settings");
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TRANSLATE_NOOP("FullscreenUI", "All Time: {}");
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TRANSLATE_NOOP("FullscreenUI", "All Time: {}");
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TRANSLATE_NOOP("FullscreenUI", "Allow Booting Without SBI File");
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TRANSLATE_NOOP("FullscreenUI", "Allow Booting Without SBI File");
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TRANSLATE_NOOP("FullscreenUI", "Allows loading protected games without subchannel information.");
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TRANSLATE_NOOP("FullscreenUI", "Allows loading protected games without subchannel information.");
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TRANSLATE_NOOP("FullscreenUI", "An error occurred while deleting empty game settings:\n{}");
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TRANSLATE_NOOP("FullscreenUI", "An error occurred while saving game settings:\n{}");
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TRANSLATE_NOOP("FullscreenUI", "Applies modern dithering techniques to further smooth out gradients when true color is enabled.");
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TRANSLATE_NOOP("FullscreenUI", "Applies modern dithering techniques to further smooth out gradients when true color is enabled.");
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TRANSLATE_NOOP("FullscreenUI", "Apply Image Patches");
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TRANSLATE_NOOP("FullscreenUI", "Apply Image Patches");
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TRANSLATE_NOOP("FullscreenUI", "Apply Per-Game Settings");
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TRANSLATE_NOOP("FullscreenUI", "Apply Per-Game Settings");
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@ -7220,6 +7244,7 @@ TRANSLATE_NOOP("FullscreenUI", "Enhancements");
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TRANSLATE_NOOP("FullscreenUI", "Ensures every frame generated is displayed for optimal pacing. Enable for variable refresh displays, such as GSync/FreeSync. Disable if you are having speed or sound issues.");
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TRANSLATE_NOOP("FullscreenUI", "Ensures every frame generated is displayed for optimal pacing. Enable for variable refresh displays, such as GSync/FreeSync. Disable if you are having speed or sound issues.");
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TRANSLATE_NOOP("FullscreenUI", "Enter Value");
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TRANSLATE_NOOP("FullscreenUI", "Enter Value");
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TRANSLATE_NOOP("FullscreenUI", "Enter the name of the input profile you wish to create.");
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TRANSLATE_NOOP("FullscreenUI", "Enter the name of the input profile you wish to create.");
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TRANSLATE_NOOP("FullscreenUI", "Error");
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TRANSLATE_NOOP("FullscreenUI", "Execution Mode");
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TRANSLATE_NOOP("FullscreenUI", "Execution Mode");
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TRANSLATE_NOOP("FullscreenUI", "Exit");
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TRANSLATE_NOOP("FullscreenUI", "Exit");
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TRANSLATE_NOOP("FullscreenUI", "Exit And Save State");
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TRANSLATE_NOOP("FullscreenUI", "Exit And Save State");
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@ -7330,6 +7355,7 @@ TRANSLATE_NOOP("FullscreenUI", "Macro {} Buttons");
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TRANSLATE_NOOP("FullscreenUI", "Macro {} Frequency");
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TRANSLATE_NOOP("FullscreenUI", "Macro {} Frequency");
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TRANSLATE_NOOP("FullscreenUI", "Macro {} Trigger");
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TRANSLATE_NOOP("FullscreenUI", "Macro {} Trigger");
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TRANSLATE_NOOP("FullscreenUI", "Makes games run closer to their console framerate, at a small cost to performance.");
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TRANSLATE_NOOP("FullscreenUI", "Makes games run closer to their console framerate, at a small cost to performance.");
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TRANSLATE_NOOP("FullscreenUI", "Memory Card Busy");
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TRANSLATE_NOOP("FullscreenUI", "Memory Card Directory");
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TRANSLATE_NOOP("FullscreenUI", "Memory Card Directory");
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TRANSLATE_NOOP("FullscreenUI", "Memory Card Port {}");
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TRANSLATE_NOOP("FullscreenUI", "Memory Card Port {}");
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TRANSLATE_NOOP("FullscreenUI", "Memory Card Settings");
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TRANSLATE_NOOP("FullscreenUI", "Memory Card Settings");
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@ -7351,6 +7377,7 @@ TRANSLATE_NOOP("FullscreenUI", "No input profiles available.");
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TRANSLATE_NOOP("FullscreenUI", "No resume save state found.");
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TRANSLATE_NOOP("FullscreenUI", "No resume save state found.");
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TRANSLATE_NOOP("FullscreenUI", "No save present in this slot.");
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TRANSLATE_NOOP("FullscreenUI", "No save present in this slot.");
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TRANSLATE_NOOP("FullscreenUI", "No save states found.");
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TRANSLATE_NOOP("FullscreenUI", "No save states found.");
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TRANSLATE_NOOP("FullscreenUI", "No, resume the game.");
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TRANSLATE_NOOP("FullscreenUI", "None (Double Speed)");
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TRANSLATE_NOOP("FullscreenUI", "None (Double Speed)");
|
||||||
TRANSLATE_NOOP("FullscreenUI", "None (Normal Speed)");
|
TRANSLATE_NOOP("FullscreenUI", "None (Normal Speed)");
|
||||||
TRANSLATE_NOOP("FullscreenUI", "Not Logged In");
|
TRANSLATE_NOOP("FullscreenUI", "Not Logged In");
|
||||||
|
@ -7599,6 +7626,7 @@ TRANSLATE_NOOP("FullscreenUI", "Uses perspective-correct interpolation for textu
|
||||||
TRANSLATE_NOOP("FullscreenUI", "Uses screen positions to resolve PGXP data. May improve visuals in some games.");
|
TRANSLATE_NOOP("FullscreenUI", "Uses screen positions to resolve PGXP data. May improve visuals in some games.");
|
||||||
TRANSLATE_NOOP("FullscreenUI", "Value: {} | Default: {} | Minimum: {} | Maximum: {}");
|
TRANSLATE_NOOP("FullscreenUI", "Value: {} | Default: {} | Minimum: {} | Maximum: {}");
|
||||||
TRANSLATE_NOOP("FullscreenUI", "Vertical Sync (VSync)");
|
TRANSLATE_NOOP("FullscreenUI", "Vertical Sync (VSync)");
|
||||||
|
TRANSLATE_NOOP("FullscreenUI", "WARNING: Your game is still saving to the memory card. Continuing to {0} may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving.\n\nDo you want to {0} anyway?");
|
||||||
TRANSLATE_NOOP("FullscreenUI", "When enabled and logged in, DuckStation will scan for achievements on startup.");
|
TRANSLATE_NOOP("FullscreenUI", "When enabled and logged in, DuckStation will scan for achievements on startup.");
|
||||||
TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.");
|
TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server.");
|
||||||
TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.");
|
TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.");
|
||||||
|
@ -7611,8 +7639,12 @@ TRANSLATE_NOOP("FullscreenUI", "When this option is chosen, the clock speed set
|
||||||
TRANSLATE_NOOP("FullscreenUI", "Widescreen Hack");
|
TRANSLATE_NOOP("FullscreenUI", "Widescreen Hack");
|
||||||
TRANSLATE_NOOP("FullscreenUI", "Wireframe Rendering");
|
TRANSLATE_NOOP("FullscreenUI", "Wireframe Rendering");
|
||||||
TRANSLATE_NOOP("FullscreenUI", "Writes textures which can be replaced to the dump directory.");
|
TRANSLATE_NOOP("FullscreenUI", "Writes textures which can be replaced to the dump directory.");
|
||||||
|
TRANSLATE_NOOP("FullscreenUI", "Yes, {} now and risk memory card corruption.");
|
||||||
TRANSLATE_NOOP("FullscreenUI", "\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.");
|
TRANSLATE_NOOP("FullscreenUI", "\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.");
|
||||||
TRANSLATE_NOOP("FullscreenUI", "\"PlayStation\" and \"PSX\" are registered trademarks of Sony Interactive Entertainment Europe Limited. This software is not affiliated in any way with Sony Interactive Entertainment.");
|
TRANSLATE_NOOP("FullscreenUI", "\"PlayStation\" and \"PSX\" are registered trademarks of Sony Interactive Entertainment Europe Limited. This software is not affiliated in any way with Sony Interactive Entertainment.");
|
||||||
|
TRANSLATE_NOOP("FullscreenUI", "change disc");
|
||||||
|
TRANSLATE_NOOP("FullscreenUI", "reset");
|
||||||
|
TRANSLATE_NOOP("FullscreenUI", "shut down");
|
||||||
TRANSLATE_NOOP("FullscreenUI", "{:%H:%M}");
|
TRANSLATE_NOOP("FullscreenUI", "{:%H:%M}");
|
||||||
TRANSLATE_NOOP("FullscreenUI", "{:%Y-%m-%d %H:%M:%S}");
|
TRANSLATE_NOOP("FullscreenUI", "{:%Y-%m-%d %H:%M:%S}");
|
||||||
TRANSLATE_NOOP("FullscreenUI", "{} Frames");
|
TRANSLATE_NOOP("FullscreenUI", "{} Frames");
|
||||||
|
|
|
@ -336,7 +336,7 @@ void ControllerBindingWidget::doDeviceAutomaticBinding(const QString& device)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
result = InputManager::MapController(*m_dialog->getProfileSettingsInterface(), m_port_number, mapping);
|
result = InputManager::MapController(*m_dialog->getProfileSettingsInterface(), m_port_number, mapping);
|
||||||
m_dialog->getProfileSettingsInterface()->Save();
|
QtHost::SaveGameSettings(m_dialog->getProfileSettingsInterface(), false);
|
||||||
g_emu_thread->reloadInputBindings();
|
g_emu_thread->reloadInputBindings();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -278,8 +278,7 @@ void ControllerSettingsWindow::setBoolValue(const char* section, const char* key
|
||||||
if (m_profile_interface)
|
if (m_profile_interface)
|
||||||
{
|
{
|
||||||
m_profile_interface->SetBoolValue(section, key, value);
|
m_profile_interface->SetBoolValue(section, key, value);
|
||||||
m_profile_interface->Save();
|
saveAndReloadGameSettings();
|
||||||
g_emu_thread->reloadGameSettings();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -294,8 +293,7 @@ void ControllerSettingsWindow::setIntValue(const char* section, const char* key,
|
||||||
if (m_profile_interface)
|
if (m_profile_interface)
|
||||||
{
|
{
|
||||||
m_profile_interface->SetIntValue(section, key, value);
|
m_profile_interface->SetIntValue(section, key, value);
|
||||||
m_profile_interface->Save();
|
saveAndReloadGameSettings();
|
||||||
g_emu_thread->reloadGameSettings();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -310,8 +308,7 @@ void ControllerSettingsWindow::setStringValue(const char* section, const char* k
|
||||||
if (m_profile_interface)
|
if (m_profile_interface)
|
||||||
{
|
{
|
||||||
m_profile_interface->SetStringValue(section, key, value);
|
m_profile_interface->SetStringValue(section, key, value);
|
||||||
m_profile_interface->Save();
|
saveAndReloadGameSettings();
|
||||||
g_emu_thread->reloadGameSettings();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -321,6 +318,13 @@ void ControllerSettingsWindow::setStringValue(const char* section, const char* k
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ControllerSettingsWindow::saveAndReloadGameSettings()
|
||||||
|
{
|
||||||
|
DebugAssert(m_profile_interface);
|
||||||
|
QtHost::SaveGameSettings(m_profile_interface.get(), false);
|
||||||
|
g_emu_thread->reloadGameSettings(false);
|
||||||
|
}
|
||||||
|
|
||||||
void ControllerSettingsWindow::clearSettingValue(const char* section, const char* key)
|
void ControllerSettingsWindow::clearSettingValue(const char* section, const char* key)
|
||||||
{
|
{
|
||||||
if (m_profile_interface)
|
if (m_profile_interface)
|
||||||
|
|
|
@ -64,6 +64,7 @@ public:
|
||||||
void setIntValue(const char* section, const char* key, s32 value);
|
void setIntValue(const char* section, const char* key, s32 value);
|
||||||
void setStringValue(const char* section, const char* key, const char* value);
|
void setStringValue(const char* section, const char* key, const char* value);
|
||||||
void clearSettingValue(const char* section, const char* key);
|
void clearSettingValue(const char* section, const char* key);
|
||||||
|
void saveAndReloadGameSettings();
|
||||||
|
|
||||||
Q_SIGNALS:
|
Q_SIGNALS:
|
||||||
void inputProfileSwitched();
|
void inputProfileSwitched();
|
||||||
|
|
|
@ -37,7 +37,7 @@ static void BindWidgetToInputProfileBool(SettingsInterface* sif, WidgetType* wid
|
||||||
Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key)]() {
|
Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key)]() {
|
||||||
const bool new_value = Accessor::getBoolValue(widget);
|
const bool new_value = Accessor::getBoolValue(widget);
|
||||||
sif->SetBoolValue(section.c_str(), key.c_str(), new_value);
|
sif->SetBoolValue(section.c_str(), key.c_str(), new_value);
|
||||||
sif->Save();
|
QtHost::SaveGameSettings(sif, false);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -70,7 +70,7 @@ static void BindWidgetToInputProfileFloat(SettingsInterface* sif, WidgetType* wi
|
||||||
Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key)]() {
|
Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key)]() {
|
||||||
const float new_value = Accessor::getFloatValue(widget);
|
const float new_value = Accessor::getFloatValue(widget);
|
||||||
sif->SetFloatValue(section.c_str(), key.c_str(), new_value);
|
sif->SetFloatValue(section.c_str(), key.c_str(), new_value);
|
||||||
sif->Save();
|
QtHost::SaveGameSettings(sif, false);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -103,7 +103,7 @@ static void BindWidgetToInputProfileNormalized(SettingsInterface* sif, WidgetTyp
|
||||||
Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key), range]() {
|
Accessor::connectValueChanged(widget, [sif, widget, section = std::move(section), key = std::move(key), range]() {
|
||||||
const int new_value = Accessor::getIntValue(widget);
|
const int new_value = Accessor::getIntValue(widget);
|
||||||
sif->SetFloatValue(section.c_str(), key.c_str(), static_cast<float>(new_value) / range);
|
sif->SetFloatValue(section.c_str(), key.c_str(), static_cast<float>(new_value) / range);
|
||||||
sif->Save();
|
QtHost::SaveGameSettings(sif, false);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -142,7 +142,7 @@ static void BindWidgetToInputProfileString(SettingsInterface* sif, WidgetType* w
|
||||||
else
|
else
|
||||||
sif->DeleteValue(section.c_str(), key.c_str());
|
sif->DeleteValue(section.c_str(), key.c_str());
|
||||||
|
|
||||||
sif->Save();
|
QtHost::SaveGameSettings(sif, false);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -234,7 +234,7 @@ void InputBindingDialog::saveListToSettings()
|
||||||
m_sif->SetStringList(m_section_name.c_str(), m_key_name.c_str(), m_bindings);
|
m_sif->SetStringList(m_section_name.c_str(), m_key_name.c_str(), m_bindings);
|
||||||
else
|
else
|
||||||
m_sif->DeleteValue(m_section_name.c_str(), m_key_name.c_str());
|
m_sif->DeleteValue(m_section_name.c_str(), m_key_name.c_str());
|
||||||
m_sif->Save();
|
QtHost::SaveGameSettings(m_sif, false);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -218,7 +218,7 @@ void InputBindingWidget::setNewBinding()
|
||||||
if (m_sif)
|
if (m_sif)
|
||||||
{
|
{
|
||||||
m_sif->SetStringValue(m_section_name.c_str(), m_key_name.c_str(), new_binding.c_str());
|
m_sif->SetStringValue(m_section_name.c_str(), m_key_name.c_str(), new_binding.c_str());
|
||||||
m_sif->Save();
|
QtHost::SaveGameSettings(m_sif, false);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -239,7 +239,7 @@ void InputBindingWidget::clearBinding()
|
||||||
if (m_sif)
|
if (m_sif)
|
||||||
{
|
{
|
||||||
m_sif->DeleteValue(m_section_name.c_str(), m_key_name.c_str());
|
m_sif->DeleteValue(m_section_name.c_str(), m_key_name.c_str());
|
||||||
m_sif->Save();
|
QtHost::SaveGameSettings(m_sif, false);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -41,15 +41,13 @@ void PostProcessingSettingsWidget::commitSettingsUpdate()
|
||||||
{
|
{
|
||||||
if (m_dialog->isPerGameSettings())
|
if (m_dialog->isPerGameSettings())
|
||||||
{
|
{
|
||||||
m_dialog->getSettingsInterface()->Save();
|
m_dialog->saveAndReloadGameSettings();
|
||||||
g_emu_thread->reloadGameSettings(false);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Host::CommitBaseSettingChanges();
|
Host::CommitBaseSettingChanges();
|
||||||
|
g_emu_thread->updatePostProcessingSettings();
|
||||||
}
|
}
|
||||||
|
|
||||||
g_emu_thread->updatePostProcessingSettings();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void PostProcessingSettingsWidget::connectUi()
|
void PostProcessingSettingsWidget::connectUi()
|
||||||
|
|
|
@ -171,6 +171,42 @@ INISettingsInterface* QtHost::GetBaseSettingsInterface()
|
||||||
return s_base_settings_interface.get();
|
return s_base_settings_interface.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool QtHost::SaveGameSettings(SettingsInterface* sif, bool delete_if_empty)
|
||||||
|
{
|
||||||
|
INISettingsInterface* ini = static_cast<INISettingsInterface*>(sif);
|
||||||
|
Error error;
|
||||||
|
|
||||||
|
// if there's no keys, just toss the whole thing out
|
||||||
|
if (delete_if_empty && ini->IsEmpty())
|
||||||
|
{
|
||||||
|
Log_InfoFmt("Removing empty gamesettings ini {}", Path::GetFileName(ini->GetFileName()));
|
||||||
|
if (FileSystem::FileExists(ini->GetFileName().c_str()) &&
|
||||||
|
!FileSystem::DeleteFile(ini->GetFileName().c_str(), &error))
|
||||||
|
{
|
||||||
|
Host::ReportErrorAsync(
|
||||||
|
TRANSLATE_SV("QtHost", "Error"),
|
||||||
|
fmt::format(TRANSLATE_FS("QtHost", "An error occurred while deleting empty game settings:\n{}"),
|
||||||
|
error.GetDescription()));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// clean unused sections, stops the file being bloated
|
||||||
|
sif->RemoveEmptySections();
|
||||||
|
|
||||||
|
if (!sif->Save(&error))
|
||||||
|
{
|
||||||
|
Host::ReportErrorAsync(
|
||||||
|
TRANSLATE_SV("QtHost", "Error"),
|
||||||
|
fmt::format(TRANSLATE_FS("QtHost", "An error occurred while saving game settings:\n{}"), error.GetDescription()));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
QIcon QtHost::GetAppIcon()
|
QIcon QtHost::GetAppIcon()
|
||||||
{
|
{
|
||||||
return QIcon(QStringLiteral(":/icons/duck.png"));
|
return QIcon(QStringLiteral(":/icons/duck.png"));
|
||||||
|
|
|
@ -280,6 +280,9 @@ QString GetResourcesBasePath();
|
||||||
/// Returns the base settings interface. Should lock before manipulating.
|
/// Returns the base settings interface. Should lock before manipulating.
|
||||||
INISettingsInterface* GetBaseSettingsInterface();
|
INISettingsInterface* GetBaseSettingsInterface();
|
||||||
|
|
||||||
|
/// Saves a game settings interface.
|
||||||
|
bool SaveGameSettings(SettingsInterface* sif, bool delete_if_empty);
|
||||||
|
|
||||||
/// Downloads the specified URL to the provided path.
|
/// Downloads the specified URL to the provided path.
|
||||||
bool DownloadFile(QWidget* parent, const QString& title, std::string url, const char* path);
|
bool DownloadFile(QWidget* parent, const QString& title, std::string url, const char* path);
|
||||||
|
|
||||||
|
|
|
@ -289,8 +289,7 @@ void SettingsWindow::onCopyGlobalSettingsClicked()
|
||||||
temp.Load(*Host::Internal::GetBaseSettingsLayer());
|
temp.Load(*Host::Internal::GetBaseSettingsLayer());
|
||||||
temp.Save(*m_sif.get(), true);
|
temp.Save(*m_sif.get(), true);
|
||||||
}
|
}
|
||||||
m_sif->Save();
|
saveAndReloadGameSettings();
|
||||||
g_emu_thread->reloadGameSettings();
|
|
||||||
|
|
||||||
reloadPages();
|
reloadPages();
|
||||||
|
|
||||||
|
@ -311,8 +310,7 @@ void SettingsWindow::onClearSettingsClicked()
|
||||||
}
|
}
|
||||||
|
|
||||||
Settings::Clear(*m_sif.get());
|
Settings::Clear(*m_sif.get());
|
||||||
m_sif->Save();
|
saveAndReloadGameSettings();
|
||||||
g_emu_thread->reloadGameSettings();
|
|
||||||
|
|
||||||
reloadPages();
|
reloadPages();
|
||||||
|
|
||||||
|
@ -524,8 +522,7 @@ void SettingsWindow::setBoolSettingValue(const char* section, const char* key, s
|
||||||
if (m_sif)
|
if (m_sif)
|
||||||
{
|
{
|
||||||
value.has_value() ? m_sif->SetBoolValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
|
value.has_value() ? m_sif->SetBoolValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
|
||||||
m_sif->Save();
|
saveAndReloadGameSettings();
|
||||||
g_emu_thread->reloadGameSettings();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -541,8 +538,7 @@ void SettingsWindow::setIntSettingValue(const char* section, const char* key, st
|
||||||
if (m_sif)
|
if (m_sif)
|
||||||
{
|
{
|
||||||
value.has_value() ? m_sif->SetIntValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
|
value.has_value() ? m_sif->SetIntValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
|
||||||
m_sif->Save();
|
saveAndReloadGameSettings();
|
||||||
g_emu_thread->reloadGameSettings();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -558,8 +554,7 @@ void SettingsWindow::setFloatSettingValue(const char* section, const char* key,
|
||||||
if (m_sif)
|
if (m_sif)
|
||||||
{
|
{
|
||||||
value.has_value() ? m_sif->SetFloatValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
|
value.has_value() ? m_sif->SetFloatValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
|
||||||
m_sif->Save();
|
saveAndReloadGameSettings();
|
||||||
g_emu_thread->reloadGameSettings();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -575,8 +570,7 @@ void SettingsWindow::setStringSettingValue(const char* section, const char* key,
|
||||||
if (m_sif)
|
if (m_sif)
|
||||||
{
|
{
|
||||||
value.has_value() ? m_sif->SetStringValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
|
value.has_value() ? m_sif->SetStringValue(section, key, value.value()) : m_sif->DeleteValue(section, key);
|
||||||
m_sif->Save();
|
saveAndReloadGameSettings();
|
||||||
g_emu_thread->reloadGameSettings();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -600,8 +594,7 @@ void SettingsWindow::removeSettingValue(const char* section, const char* key)
|
||||||
if (m_sif)
|
if (m_sif)
|
||||||
{
|
{
|
||||||
m_sif->DeleteValue(section, key);
|
m_sif->DeleteValue(section, key);
|
||||||
m_sif->Save();
|
saveAndReloadGameSettings();
|
||||||
g_emu_thread->reloadGameSettings();
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -611,6 +604,13 @@ void SettingsWindow::removeSettingValue(const char* section, const char* key)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SettingsWindow::saveAndReloadGameSettings()
|
||||||
|
{
|
||||||
|
DebugAssert(m_sif);
|
||||||
|
QtHost::SaveGameSettings(m_sif.get(), true);
|
||||||
|
g_emu_thread->reloadGameSettings(false);
|
||||||
|
}
|
||||||
|
|
||||||
void SettingsWindow::openGamePropertiesDialog(const std::string& path, const std::string& serial, DiscRegion region)
|
void SettingsWindow::openGamePropertiesDialog(const std::string& path, const std::string& serial, DiscRegion region)
|
||||||
{
|
{
|
||||||
const GameDatabase::Entry* dentry = nullptr;
|
const GameDatabase::Entry* dentry = nullptr;
|
||||||
|
|
|
@ -88,6 +88,7 @@ public:
|
||||||
void setStringSettingValue(const char* section, const char* key, std::optional<const char*> value);
|
void setStringSettingValue(const char* section, const char* key, std::optional<const char*> value);
|
||||||
bool containsSettingValue(const char* section, const char* key) const;
|
bool containsSettingValue(const char* section, const char* key) const;
|
||||||
void removeSettingValue(const char* section, const char* key);
|
void removeSettingValue(const char* section, const char* key);
|
||||||
|
void saveAndReloadGameSettings();
|
||||||
|
|
||||||
Q_SIGNALS:
|
Q_SIGNALS:
|
||||||
void settingsResetToDefaults();
|
void settingsResetToDefaults();
|
||||||
|
|
|
@ -710,7 +710,7 @@ static void BindWidgetToBoolSetting(SettingsInterface* sif, WidgetType* widget,
|
||||||
else
|
else
|
||||||
sif->DeleteValue(section.c_str(), key.c_str());
|
sif->DeleteValue(section.c_str(), key.c_str());
|
||||||
|
|
||||||
sif->Save();
|
QtHost::SaveGameSettings(sif, true);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -753,7 +753,7 @@ static void BindWidgetToIntSetting(SettingsInterface* sif, WidgetType* widget, s
|
||||||
else
|
else
|
||||||
sif->DeleteValue(section.c_str(), key.c_str());
|
sif->DeleteValue(section.c_str(), key.c_str());
|
||||||
|
|
||||||
sif->Save();
|
QtHost::SaveGameSettings(sif, true);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -828,7 +828,7 @@ static inline void BindWidgetAndLabelToIntSetting(SettingsInterface* sif, Widget
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sif->Save();
|
QtHost::SaveGameSettings(sif, true);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -876,7 +876,7 @@ static void BindWidgetToFloatSetting(SettingsInterface* sif, WidgetType* widget,
|
||||||
else
|
else
|
||||||
sif->DeleteValue(section.c_str(), key.c_str());
|
sif->DeleteValue(section.c_str(), key.c_str());
|
||||||
|
|
||||||
sif->Save();
|
QtHost::SaveGameSettings(sif, true);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -917,7 +917,7 @@ static void BindWidgetToNormalizedSetting(SettingsInterface* sif, WidgetType* wi
|
||||||
else
|
else
|
||||||
sif->DeleteValue(section.c_str(), key.c_str());
|
sif->DeleteValue(section.c_str(), key.c_str());
|
||||||
|
|
||||||
sif->Save();
|
QtHost::SaveGameSettings(sif, true);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -959,7 +959,7 @@ static void BindWidgetToStringSetting(SettingsInterface* sif, WidgetType* widget
|
||||||
else
|
else
|
||||||
sif->DeleteValue(section.c_str(), key.c_str());
|
sif->DeleteValue(section.c_str(), key.c_str());
|
||||||
|
|
||||||
sif->Save();
|
QtHost::SaveGameSettings(sif, true);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -1024,7 +1024,7 @@ static void BindWidgetToEnumSetting(SettingsInterface* sif, WidgetType* widget,
|
||||||
sif->DeleteValue(section.c_str(), key.c_str());
|
sif->DeleteValue(section.c_str(), key.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
sif->Save();
|
QtHost::SaveGameSettings(sif, true);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -1092,7 +1092,7 @@ static void BindWidgetToEnumSetting(SettingsInterface* sif, WidgetType* widget,
|
||||||
else
|
else
|
||||||
sif->DeleteValue(section.c_str(), key.c_str());
|
sif->DeleteValue(section.c_str(), key.c_str());
|
||||||
|
|
||||||
sif->Save();
|
QtHost::SaveGameSettings(sif, true);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -1160,7 +1160,7 @@ static void BindWidgetToEnumSetting(SettingsInterface* sif, WidgetType* widget,
|
||||||
else
|
else
|
||||||
sif->DeleteValue(section.c_str(), key.c_str());
|
sif->DeleteValue(section.c_str(), key.c_str());
|
||||||
|
|
||||||
sif->Save();
|
QtHost::SaveGameSettings(sif, true);
|
||||||
g_emu_thread->reloadGameSettings();
|
g_emu_thread->reloadGameSettings();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -135,6 +135,11 @@ void INISettingsInterface::Clear()
|
||||||
m_ini.Reset();
|
m_ini.Reset();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool INISettingsInterface::IsEmpty()
|
||||||
|
{
|
||||||
|
return (m_ini.GetKeyCount() == 0);
|
||||||
|
}
|
||||||
|
|
||||||
bool INISettingsInterface::GetIntValue(const char* section, const char* key, s32* value) const
|
bool INISettingsInterface::GetIntValue(const char* section, const char* key, s32* value) const
|
||||||
{
|
{
|
||||||
const char* str_value = m_ini.GetValue(section, key);
|
const char* str_value = m_ini.GetValue(section, key);
|
||||||
|
@ -279,6 +284,29 @@ void INISettingsInterface::ClearSection(const char* section)
|
||||||
m_ini.SetValue(section, nullptr, nullptr);
|
m_ini.SetValue(section, nullptr, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void INISettingsInterface::RemoveSection(const char* section)
|
||||||
|
{
|
||||||
|
if (!m_ini.GetSection(section))
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_dirty = true;
|
||||||
|
m_ini.Delete(section, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void INISettingsInterface::RemoveEmptySections()
|
||||||
|
{
|
||||||
|
std::list<CSimpleIniA::Entry> entries;
|
||||||
|
m_ini.GetAllSections(entries);
|
||||||
|
for (const CSimpleIniA::Entry& entry : entries)
|
||||||
|
{
|
||||||
|
if (m_ini.GetSectionSize(entry.pItem) > 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
m_dirty = true;
|
||||||
|
m_ini.Delete(entry.pItem, nullptr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
std::vector<std::string> INISettingsInterface::GetStringList(const char* section, const char* key) const
|
std::vector<std::string> INISettingsInterface::GetStringList(const char* section, const char* key) const
|
||||||
{
|
{
|
||||||
std::list<CSimpleIniA::Entry> entries;
|
std::list<CSimpleIniA::Entry> entries;
|
||||||
|
|
|
@ -22,6 +22,7 @@ public:
|
||||||
bool Save(Error* error = nullptr) override;
|
bool Save(Error* error = nullptr) override;
|
||||||
|
|
||||||
void Clear() override;
|
void Clear() override;
|
||||||
|
bool IsEmpty() override;
|
||||||
|
|
||||||
bool GetIntValue(const char* section, const char* key, s32* value) const override;
|
bool GetIntValue(const char* section, const char* key, s32* value) const override;
|
||||||
bool GetUIntValue(const char* section, const char* key, u32* value) const override;
|
bool GetUIntValue(const char* section, const char* key, u32* value) const override;
|
||||||
|
@ -40,6 +41,8 @@ public:
|
||||||
bool ContainsValue(const char* section, const char* key) const override;
|
bool ContainsValue(const char* section, const char* key) const override;
|
||||||
void DeleteValue(const char* section, const char* key) override;
|
void DeleteValue(const char* section, const char* key) override;
|
||||||
void ClearSection(const char* section) override;
|
void ClearSection(const char* section) override;
|
||||||
|
void RemoveSection(const char* section) override;
|
||||||
|
void RemoveEmptySections() override;
|
||||||
|
|
||||||
std::vector<std::string> GetStringList(const char* section, const char* key) const override;
|
std::vector<std::string> GetStringList(const char* section, const char* key) const override;
|
||||||
void SetStringList(const char* section, const char* key, const std::vector<std::string>& items) override;
|
void SetStringList(const char* section, const char* key, const std::vector<std::string>& items) override;
|
||||||
|
|
Loading…
Reference in New Issue