MDEC: Don't round when texture replacements are enabled
This changes texture hashes, and people got annoyed :/
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@ -633,6 +633,30 @@ void MDEC::CopyOutBlock(void* param, TickCount ticks, TickCount ticks_late)
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}
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}
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case DataOutputDepth_15Bit:
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case DataOutputDepth_15Bit:
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{
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// people have made texture packs using the old conversion routines.. best to just leave them be.
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if (g_settings.texture_replacements.enable_vram_write_replacements ||
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g_settings.texture_replacements.dump_vram_writes)
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{
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const u16 a = ZeroExtend16(s_status.data_output_bit15.GetValue()) << 15;
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for (u32 i = 0; i < static_cast<u32>(s_block_rgb.size());)
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{
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u32 color = s_block_rgb[i++];
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u16 r = Truncate16((color >> 3) & 0x1Fu);
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u16 g = Truncate16((color >> 11) & 0x1Fu);
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u16 b = Truncate16((color >> 19) & 0x1Fu);
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const u16 color15a = r | (g << 5) | (b << 10) | (a << 15);
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color = s_block_rgb[i++];
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r = Truncate16((color >> 3) & 0x1Fu);
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g = Truncate16((color >> 11) & 0x1Fu);
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b = Truncate16((color >> 19) & 0x1Fu);
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const u16 color15b = r | (g << 5) | (b << 10) | (a << 15);
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s_data_out_fifo.Push(ZeroExtend32(color15a) | (ZeroExtend32(color15b) << 16));
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}
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}
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else
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{
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{
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const u32 a = ZeroExtend32(s_status.data_output_bit15.GetValue()) << 15;
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const u32 a = ZeroExtend32(s_status.data_output_bit15.GetValue()) << 15;
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for (u32 i = 0; i < static_cast<u32>(s_block_rgb.size());)
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for (u32 i = 0; i < static_cast<u32>(s_block_rgb.size());)
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@ -654,6 +678,7 @@ void MDEC::CopyOutBlock(void* param, TickCount ticks, TickCount ticks_late)
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s_data_out_fifo.Push(color15a | (color15b << 16));
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s_data_out_fifo.Push(color15a | (color15b << 16));
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}
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}
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}
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}
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}
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break;
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break;
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default:
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default:
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