diff --git a/src/util/d3d12_texture.cpp b/src/util/d3d12_texture.cpp index 0d7e4868a..9438300c7 100644 --- a/src/util/d3d12_texture.cpp +++ b/src/util/d3d12_texture.cpp @@ -233,8 +233,8 @@ bool D3D12Device::CreateRTVDescriptor(ID3D12Resource* resource, u32 samples, DXG return false; } - const D3D12_RENDER_TARGET_VIEW_DESC desc = {format, (samples > 1) ? D3D12_RTV_DIMENSION_TEXTURE2DMS : - D3D12_RTV_DIMENSION_TEXTURE2D, {} }; + const D3D12_RENDER_TARGET_VIEW_DESC desc = { + format, (samples > 1) ? D3D12_RTV_DIMENSION_TEXTURE2DMS : D3D12_RTV_DIMENSION_TEXTURE2D, {}}; m_device->CreateRenderTargetView(resource, &desc, dh->cpu_handle); return true; } @@ -249,7 +249,7 @@ bool D3D12Device::CreateDSVDescriptor(ID3D12Resource* resource, u32 samples, DXG } const D3D12_DEPTH_STENCIL_VIEW_DESC desc = { - format, (samples > 1) ? D3D12_DSV_DIMENSION_TEXTURE2DMS : D3D12_DSV_DIMENSION_TEXTURE2D, D3D12_DSV_FLAG_NONE, {} }; + format, (samples > 1) ? D3D12_DSV_DIMENSION_TEXTURE2DMS : D3D12_DSV_DIMENSION_TEXTURE2D, D3D12_DSV_FLAG_NONE, {}}; m_device->CreateDepthStencilView(resource, &desc, dh->cpu_handle); return true; } @@ -264,7 +264,7 @@ bool D3D12Device::CreateUAVDescriptor(ID3D12Resource* resource, u32 samples, DXG } DebugAssert(samples == 1); - const D3D12_UNORDERED_ACCESS_VIEW_DESC desc = { format, D3D12_UAV_DIMENSION_TEXTURE2D, {} }; + const D3D12_UNORDERED_ACCESS_VIEW_DESC desc = {format, D3D12_UAV_DIMENSION_TEXTURE2D, {}}; m_device->CreateUnorderedAccessView(resource, nullptr, &desc, dh->cpu_handle); return true; } @@ -326,7 +326,7 @@ void D3D12Texture::Destroy(bool defer) ID3D12GraphicsCommandList4* D3D12Texture::GetCommandBufferForUpdate() { D3D12Device& dev = D3D12Device::GetInstance(); - if (m_type != Type::Texture || m_use_fence_counter == dev.GetCurrentFenceValue()) + if ((m_type != Type::Texture && m_type != Type::DynamicTexture) || m_use_fence_counter == dev.GetCurrentFenceValue()) { // Console.WriteLn("Texture update within frame, can't use do beforehand"); if (dev.InRenderPass())