GPU/OpenGL: Fix shader compile error on NVIDIA

This commit is contained in:
Connor McLaughlin 2020-04-24 03:30:32 +10:00
parent 715209e178
commit 1891b45b0e
1 changed files with 1 additions and 1 deletions

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@ -132,7 +132,7 @@ void GPU_HW_ShaderGen::WriteHeader(std::stringstream& ss)
void GPU_HW_ShaderGen::WriteCommonFunctions(std::stringstream& ss) void GPU_HW_ShaderGen::WriteCommonFunctions(std::stringstream& ss)
{ {
ss << "CONSTANT uint RESOLUTION_SCALE = " << m_resolution_scale << ";\n"; ss << "CONSTANT uint RESOLUTION_SCALE = " << m_resolution_scale << "u;\n";
ss << "CONSTANT uint2 VRAM_SIZE = uint2(" << GPU::VRAM_WIDTH << ", " << GPU::VRAM_HEIGHT << ") * RESOLUTION_SCALE;\n"; ss << "CONSTANT uint2 VRAM_SIZE = uint2(" << GPU::VRAM_WIDTH << ", " << GPU::VRAM_HEIGHT << ") * RESOLUTION_SCALE;\n";
ss << "CONSTANT float2 RCP_VRAM_SIZE = float2(1.0, 1.0) / float2(VRAM_SIZE);\n"; ss << "CONSTANT float2 RCP_VRAM_SIZE = float2(1.0, 1.0) / float2(VRAM_SIZE);\n";
ss << R"( ss << R"(