Qt: Add option to pause when controller is disconnected
This commit is contained in:
parent
2b31c08083
commit
18160a8e06
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@ -3082,6 +3082,9 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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FSUI_CSTR("Pauses the emulator when you minimize the window or switch to another "
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"application, and unpauses when you switch back."),
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"Main", "PauseOnFocusLoss", false);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Pause On Controller Disconnection"),
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FSUI_CSTR("Pauses the emulator when a controller with bindings is disconnected."), "Main",
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"PauseOnControllerDisconnection", false);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_POWER_OFF, "Confirm Power Off"),
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FSUI_CSTR("Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
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@ -3104,10 +3107,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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bsi, FSUI_ICONSTR(ICON_FA_MAGIC, "Inhibit Screensaver"),
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FSUI_CSTR("Prevents the screen saver from activating and the host from sleeping while emulation is running."),
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"Main", "InhibitScreensaver", true);
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DrawToggleSetting(
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bsi, FSUI_ICONSTR(ICON_FA_COGS, "Apply Per-Game Settings"),
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FSUI_CSTR("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled."),
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"Main", "ApplyGameSettings", true);
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if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PAINT_BRUSH, "Use Light Theme"),
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FSUI_CSTR("Uses a light coloured theme instead of the default dark theme."), "Main",
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"UseLightFullscreenUITheme", false))
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@ -6984,6 +6984,7 @@ bool FullscreenUI::IsLeaderboardsWindowOpen()
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// TRANSLATION-STRING-AREA-BEGIN
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TRANSLATE_NOOP("FullscreenUI", "%.2f Seconds");
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TRANSLATE_NOOP("FullscreenUI", "%d Frames");
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TRANSLATE_NOOP("FullscreenUI", "%d ms");
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TRANSLATE_NOOP("FullscreenUI", "%d sectors");
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TRANSLATE_NOOP("FullscreenUI", "-");
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TRANSLATE_NOOP("FullscreenUI", "1 Frame");
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@ -7071,7 +7072,6 @@ TRANSLATE_NOOP("FullscreenUI", "An error occurred while deleting empty game sett
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TRANSLATE_NOOP("FullscreenUI", "An error occurred while saving game settings:\n{}");
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TRANSLATE_NOOP("FullscreenUI", "Applies modern dithering techniques to further smooth out gradients when true color is enabled.");
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TRANSLATE_NOOP("FullscreenUI", "Apply Image Patches");
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TRANSLATE_NOOP("FullscreenUI", "Apply Per-Game Settings");
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TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to clear the current post-processing chain? All configuration will be lost.");
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TRANSLATE_NOOP("FullscreenUI", "Aspect Ratio");
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TRANSLATE_NOOP("FullscreenUI", "Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling.");
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@ -7396,8 +7396,10 @@ TRANSLATE_NOOP("FullscreenUI", "Parent Directory");
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TRANSLATE_NOOP("FullscreenUI", "Patches");
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TRANSLATE_NOOP("FullscreenUI", "Patches the BIOS to skip the boot animation. Safe to enable.");
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TRANSLATE_NOOP("FullscreenUI", "Path");
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TRANSLATE_NOOP("FullscreenUI", "Pause On Controller Disconnection");
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TRANSLATE_NOOP("FullscreenUI", "Pause On Focus Loss");
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TRANSLATE_NOOP("FullscreenUI", "Pause On Start");
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TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a controller with bindings is disconnected.");
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TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a game is started.");
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TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.");
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TRANSLATE_NOOP("FullscreenUI", "Per-Game Configuration");
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@ -7625,7 +7627,6 @@ TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will assume all achiev
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TRANSLATE_NOOP("FullscreenUI", "When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, each session will behave as if no achievements have been unlocked.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, memory cards and controllers will be overwritten when save states are loaded.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, per-game settings will be applied, and incompatible enhancements will be disabled.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, the minimum supported output latency will be used for the host API.");
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TRANSLATE_NOOP("FullscreenUI", "When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs.");
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TRANSLATE_NOOP("FullscreenUI", "When this option is chosen, the clock speed set below will be used.");
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@ -7644,6 +7645,5 @@ TRANSLATE_NOOP("FullscreenUI", "{} Frames");
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TRANSLATE_NOOP("FullscreenUI", "{} deleted.");
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TRANSLATE_NOOP("FullscreenUI", "{} does not exist.");
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TRANSLATE_NOOP("FullscreenUI", "{} is not a valid disc image.");
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TRANSLATE_NOOP("FullscreenUI", "%d ms");
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// TRANSLATION-STRING-AREA-END
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#endif
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@ -144,6 +144,7 @@ void Settings::Load(SettingsInterface& si)
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start_paused = si.GetBoolValue("Main", "StartPaused", false);
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start_fullscreen = si.GetBoolValue("Main", "StartFullscreen", false);
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pause_on_focus_loss = si.GetBoolValue("Main", "PauseOnFocusLoss", false);
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pause_on_controller_disconnection = si.GetBoolValue("Main", "PauseOnControllerDisconnection", false);
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save_state_on_exit = si.GetBoolValue("Main", "SaveStateOnExit", true);
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create_save_state_backups = si.GetBoolValue("Main", "CreateSaveStateBackups", DEFAULT_SAVE_STATE_BACKUPS);
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compress_save_states = si.GetBoolValue("Main", "CompressSaveStates", DEFAULT_SAVE_STATE_COMPRESSION);
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@ -439,12 +440,11 @@ void Settings::Save(SettingsInterface& si, bool ignore_base) const
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si.SetBoolValue("Main", "StartPaused", start_paused);
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si.SetBoolValue("Main", "StartFullscreen", start_fullscreen);
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si.SetBoolValue("Main", "PauseOnFocusLoss", pause_on_focus_loss);
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si.SetBoolValue("Main", "PauseOnControllerDisconnection", pause_on_controller_disconnection);
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si.SetBoolValue("Main", "SaveStateOnExit", save_state_on_exit);
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si.SetBoolValue("Main", "CreateSaveStateBackups", create_save_state_backups);
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si.SetBoolValue("Main", "CompressSaveStates", compress_save_states);
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si.SetBoolValue("Main", "ConfirmPowerOff", confim_power_off);
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si.SetBoolValue("Main", "ApplyCompatibilitySettings", apply_compatibility_settings);
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si.SetBoolValue("Main", "ApplyGameSettings", apply_game_settings);
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si.SetBoolValue("Main", "EnableDiscordPresence", enable_discord_presence);
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}
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@ -81,6 +81,7 @@ struct Settings
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bool start_paused : 1 = false;
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bool start_fullscreen : 1 = false;
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bool pause_on_focus_loss : 1 = false;
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bool pause_on_controller_disconnection : 1 = false;
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bool save_state_on_exit : 1 = true;
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bool create_save_state_backups : 1 = DEFAULT_SAVE_STATE_BACKUPS;
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bool compress_save_states : 1 = DEFAULT_SAVE_STATE_COMPRESSION;
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@ -178,7 +178,8 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* dialog, QWidget*
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connect(m_ui.resetToDefaultButton, &QPushButton::clicked, this, &AdvancedSettingsWidget::onResetToDefaultClicked);
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connect(m_ui.showDebugMenu, &QCheckBox::checkStateChanged, g_main_window, &MainWindow::updateDebugMenuVisibility,
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Qt::QueuedConnection);
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connect(m_ui.showDebugMenu, &QCheckBox::checkStateChanged, this, &AdvancedSettingsWidget::onShowDebugOptionsStateChanged);
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connect(m_ui.showDebugMenu, &QCheckBox::checkStateChanged, this,
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&AdvancedSettingsWidget::onShowDebugOptionsStateChanged);
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m_ui.tweakOptionTable->setColumnWidth(0, 380);
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m_ui.tweakOptionTable->setColumnWidth(1, 170);
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@ -209,6 +210,12 @@ void AdvancedSettingsWidget::onShowDebugOptionsStateChanged()
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void AdvancedSettingsWidget::addTweakOptions()
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{
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if (!m_dialog->isPerGameSettings())
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{
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Apply Game Settings"), "Main", "ApplyGameSettings",
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true);
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}
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Apply Compatibility Settings"), "Main",
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"ApplyCompatibilitySettings", true);
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addBooleanTweakOption(m_dialog, m_ui.tweakOptionTable, tr("Increase Timer Resolution"), "Main",
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@ -267,6 +274,7 @@ void AdvancedSettingsWidget::onResetToDefaultClicked()
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{
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int i = 0;
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Apply Game Settings
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Apply compatibility settings
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, true); // Increase Timer Resolution
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setBooleanTweakOption(m_ui.tweakOptionTable, i++, false); // Load Devices From Save States
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@ -50,10 +50,11 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.inhibitScreensaver, "Main", "InhibitScreensaver", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "Main", "PauseOnFocusLoss", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnControllerDisconnection, "Main",
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"PauseOnControllerDisconnection", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnStart, "Main", "StartPaused", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveStateOnExit, "Main", "SaveStateOnExit", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmPowerOff, "Main", "ConfirmPowerOff", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.applyGameSettings, "Main", "ApplyGameSettings", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "Main", "StartFullscreen", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "Main",
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@ -71,11 +72,6 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
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onRenderToSeparateWindowChanged();
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if (m_dialog->isPerGameSettings())
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{
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m_ui.applyGameSettings->setEnabled(false);
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}
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dialog->registerWidgetHelp(
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m_ui.confirmPowerOff, tr("Confirm Power Off"), tr("Checked"),
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tr("Determines whether a prompt will be displayed to confirm shutting down the emulator/game "
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@ -99,10 +95,12 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
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dialog->registerWidgetHelp(m_ui.pauseOnFocusLoss, tr("Pause On Focus Loss"), tr("Unchecked"),
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tr("Pauses the emulator when you minimize the window or switch to another application, "
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"and unpauses when you switch back."));
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dialog->registerWidgetHelp(m_ui.pauseOnControllerDisconnection, tr("Pause On Controller Disconnection"),
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tr("Unchecked"),
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tr("Pauses the emulator when a controller with bindings is disconnected."));
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dialog->registerWidgetHelp(
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m_ui.applyGameSettings, tr("Apply Per-Game Settings"), tr("Checked"),
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tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should "
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"leave this option enabled except when testing enhancements with incompatible games."));
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m_ui.createSaveStateBackups, tr("Create Save State Backups"), tr("Checked"),
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tr("Backs up any previous save state when creating a new save state, with a .bak extension."));
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dialog->registerWidgetHelp(m_ui.enableDiscordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
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tr("Shows the game you are currently playing as part of your profile in Discord."));
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@ -29,59 +29,59 @@
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<string>Behaviour</string>
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</property>
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<layout class="QGridLayout" name="formLayout_4">
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<item row="3" column="1">
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<widget class="QCheckBox" name="saveStateOnExit">
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<property name="text">
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<string>Save State On Shutdown</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="pauseOnFocusLoss">
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<property name="text">
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<string>Pause On Focus Loss</string>
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</property>
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QCheckBox" name="applyGameSettings">
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<property name="text">
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<string>Apply Per-Game Settings</string>
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<item row="3" column="0">
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<widget class="QCheckBox" name="createSaveStateBackups">
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<property name="text">
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<string>Create Save State Backups</string>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QCheckBox" name="enableDiscordPresence">
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<property name="text">
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<string>Enable Discord Presence</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="pauseOnControllerDisconnection">
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<property name="text">
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<string>Pause On Controller Disconnection</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="inhibitScreensaver">
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<property name="text">
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<string>Inhibit Screensaver</string>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QCheckBox" name="pauseOnStart">
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<property name="text">
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<string>Pause On Start</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="confirmPowerOff">
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<property name="text">
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<string>Confirm Power Off</string>
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</property>
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</widget>
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</item>
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<item row="7" column="1">
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<widget class="QCheckBox" name="enableDiscordPresence">
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<item row="1" column="0">
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<widget class="QCheckBox" name="inhibitScreensaver">
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<property name="text">
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<string>Enable Discord Presence</string>
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<string>Inhibit Screensaver</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="saveStateOnExit">
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<property name="text">
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<string>Save State On Shutdown</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="pauseOnStart">
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<property name="text">
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<string>Pause On Start</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="pauseOnFocusLoss">
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<property name="text">
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<string>Pause On Focus Loss</string>
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</property>
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</widget>
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</item>
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@ -194,6 +194,11 @@ bool MainWindow::confirmMessage(const QString& title, const QString& message)
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return (QMessageBox::question(this, title, message) == QMessageBox::Yes);
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}
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void MainWindow::onStatusMessage(const QString& message)
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{
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m_ui.statusBar->showMessage(message);
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}
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void MainWindow::registerForDeviceNotifications()
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{
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#ifdef _WIN32
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@ -2093,6 +2098,7 @@ void MainWindow::connectSignals()
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Qt::QueuedConnection);
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connect(g_emu_thread, &EmuThread::errorReported, this, &MainWindow::reportError, Qt::BlockingQueuedConnection);
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connect(g_emu_thread, &EmuThread::messageConfirmed, this, &MainWindow::confirmMessage, Qt::BlockingQueuedConnection);
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connect(g_emu_thread, &EmuThread::statusMessage, this, &MainWindow::onStatusMessage);
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connect(g_emu_thread, &EmuThread::onAcquireRenderWindowRequested, this, &MainWindow::acquireRenderWindow,
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Qt::BlockingQueuedConnection);
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connect(g_emu_thread, &EmuThread::onReleaseRenderWindowRequested, this, &MainWindow::releaseRenderWindow);
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@ -2108,7 +2114,6 @@ void MainWindow::connectSignals()
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connect(g_emu_thread, &EmuThread::mouseModeRequested, this, &MainWindow::onMouseModeRequested);
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connect(g_emu_thread, &EmuThread::fullscreenUIStateChange, this, &MainWindow::onFullscreenUIStateChange);
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connect(g_emu_thread, &EmuThread::achievementsLoginRequested, this, &MainWindow::onAchievementsLoginRequested);
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connect(g_emu_thread, &EmuThread::achievementsLoginSucceeded, this, &MainWindow::onAchievementsLoginSucceeded);
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connect(g_emu_thread, &EmuThread::achievementsChallengeModeChanged, this,
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&MainWindow::onAchievementsChallengeModeChanged);
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connect(g_emu_thread, &EmuThread::onCoverDownloaderOpenRequested, this, &MainWindow::onToolsCoverDownloaderTriggered);
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@ -2961,17 +2966,6 @@ void MainWindow::onAchievementsLoginRequested(Achievements::LoginRequestReason r
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dlg.exec();
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}
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void MainWindow::onAchievementsLoginSucceeded(const QString& display_name, quint32 points, quint32 sc_points,
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quint32 unread_messages)
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{
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const QString message = tr("RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.")
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.arg(display_name)
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.arg(points)
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.arg(sc_points)
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.arg(unread_messages);
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m_ui.statusBar->showMessage(message);
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}
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void MainWindow::onAchievementsChallengeModeChanged(bool enabled)
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{
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if (enabled)
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@ -123,6 +123,7 @@ public Q_SLOTS:
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private Q_SLOTS:
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void reportError(const QString& title, const QString& message);
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bool confirmMessage(const QString& title, const QString& message);
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void onStatusMessage(const QString& message);
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std::optional<WindowInfo> acquireRenderWindow(bool recreate_window, bool fullscreen, bool render_to_main,
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bool surfaceless, bool use_main_window_pos);
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@ -139,8 +140,6 @@ private Q_SLOTS:
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void onSystemResumed();
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void onRunningGameChanged(const QString& filename, const QString& game_serial, const QString& game_title);
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void onAchievementsLoginRequested(Achievements::LoginRequestReason reason);
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void onAchievementsLoginSucceeded(const QString& display_name, quint32 points, quint32 sc_points,
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quint32 unread_messages);
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void onAchievementsChallengeModeChanged(bool enabled);
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void onApplicationStateChanged(Qt::ApplicationState state);
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@ -1529,7 +1529,13 @@ void Host::OnAchievementsLoginRequested(Achievements::LoginRequestReason reason)
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void Host::OnAchievementsLoginSuccess(const char* username, u32 points, u32 sc_points, u32 unread_messages)
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{
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emit g_emu_thread->achievementsLoginSucceeded(QString::fromUtf8(username), points, sc_points, unread_messages);
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const QString message = qApp->translate("QtHost", "RA: Logged in as %1 (%2, %3 softcore). %4 unread messages.")
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.arg(QString::fromUtf8(username))
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.arg(points)
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.arg(sc_points)
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.arg(unread_messages);
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emit g_emu_thread->statusMessage(message);
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}
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void Host::OnAchievementsRefreshed()
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@ -1844,12 +1850,40 @@ void Host::OnInputDeviceConnected(std::string_view identifier, std::string_view
|
|||
emit g_emu_thread->onInputDeviceConnected(
|
||||
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()),
|
||||
device_name.empty() ? QString() : QString::fromUtf8(device_name.data(), device_name.size()));
|
||||
|
||||
if (System::IsValid() || g_emu_thread->isRunningFullscreenUI())
|
||||
{
|
||||
Host::AddIconOSDMessage(fmt::format("controller_connected_{}", identifier), ICON_FA_GAMEPAD,
|
||||
fmt::format(TRANSLATE_FS("QtHost", "Controller {} connected."), identifier),
|
||||
Host::OSD_INFO_DURATION);
|
||||
}
|
||||
}
|
||||
|
||||
void Host::OnInputDeviceDisconnected(std::string_view identifier)
|
||||
void Host::OnInputDeviceDisconnected(InputBindingKey key, std::string_view identifier)
|
||||
{
|
||||
emit g_emu_thread->onInputDeviceDisconnected(
|
||||
identifier.empty() ? QString() : QString::fromUtf8(identifier.data(), identifier.size()));
|
||||
|
||||
if (g_settings.pause_on_controller_disconnection && System::GetState() == System::State::Running &&
|
||||
InputManager::HasAnyBindingsForSource(key))
|
||||
{
|
||||
std::string message =
|
||||
fmt::format(TRANSLATE_FS("QtHost", "System paused because controller {} was disconnected."), identifier);
|
||||
Host::RunOnCPUThread([message = QString::fromStdString(message)]() {
|
||||
System::PauseSystem(true);
|
||||
|
||||
// has to be done after pause, otherwise pause message takes precedence
|
||||
emit g_emu_thread->statusMessage(message);
|
||||
});
|
||||
Host::AddIconOSDMessage(fmt::format("controller_connected_{}", identifier), ICON_FA_GAMEPAD, std::move(message),
|
||||
Host::OSD_WARNING_DURATION);
|
||||
}
|
||||
else if (System::IsValid() || g_emu_thread->isRunningFullscreenUI())
|
||||
{
|
||||
Host::AddIconOSDMessage(fmt::format("controller_connected_{}", identifier), ICON_FA_GAMEPAD,
|
||||
fmt::format(TRANSLATE_FS("QtHost", "Controller {} disconnected."), identifier),
|
||||
Host::OSD_INFO_DURATION);
|
||||
}
|
||||
}
|
||||
|
||||
ALWAYS_INLINE std::string QtHost::GetResourcePath(std::string_view filename, bool allow_override)
|
||||
|
|
|
@ -122,6 +122,7 @@ public:
|
|||
Q_SIGNALS:
|
||||
void errorReported(const QString& title, const QString& message);
|
||||
bool messageConfirmed(const QString& title, const QString& message);
|
||||
void statusMessage(const QString& message);
|
||||
void debuggerMessageReported(const QString& message);
|
||||
void settingsResetToDefault(bool system, bool controller);
|
||||
void onInputDevicesEnumerated(const QList<QPair<QString, QString>>& devices);
|
||||
|
@ -144,8 +145,6 @@ Q_SIGNALS:
|
|||
void mouseModeRequested(bool relative, bool hide_cursor);
|
||||
void fullscreenUIStateChange(bool running);
|
||||
void achievementsLoginRequested(Achievements::LoginRequestReason reason);
|
||||
void achievementsLoginSucceeded(const QString& display_name, quint32 points, quint32 sc_points,
|
||||
quint32 unread_messages);
|
||||
void achievementsRefreshed(quint32 id, const QString& game_info_string);
|
||||
void achievementsChallengeModeChanged(bool enabled);
|
||||
void cheatEnabled(quint32 index, bool enabled);
|
||||
|
|
|
@ -442,7 +442,7 @@ void Host::OnInputDeviceConnected(std::string_view identifier, std::string_view
|
|||
// noop
|
||||
}
|
||||
|
||||
void Host::OnInputDeviceDisconnected(std::string_view identifier)
|
||||
void Host::OnInputDeviceDisconnected(InputBindingKey key, std::string_view identifier)
|
||||
{
|
||||
// noop
|
||||
}
|
||||
|
|
|
@ -162,7 +162,9 @@ void DInputSource::Shutdown()
|
|||
{
|
||||
while (!m_controllers.empty())
|
||||
{
|
||||
InputManager::OnInputDeviceDisconnected(GetDeviceIdentifier(static_cast<u32>(m_controllers.size() - 1)));
|
||||
const u32 index = static_cast<u32>(m_controllers.size() - 1);
|
||||
InputManager::OnInputDeviceDisconnected({{.source_type = InputSourceType::DInput, .source_index = index}},
|
||||
GetDeviceIdentifier(static_cast<u32>(m_controllers.size() - 1)));
|
||||
m_controllers.pop_back();
|
||||
}
|
||||
}
|
||||
|
@ -265,7 +267,9 @@ void DInputSource::PollEvents()
|
|||
|
||||
if (hr != DI_OK)
|
||||
{
|
||||
InputManager::OnInputDeviceDisconnected(GetDeviceIdentifier(static_cast<u32>(i)));
|
||||
InputManager::OnInputDeviceDisconnected(
|
||||
{{.source_type = InputSourceType::DInput, .source_index = static_cast<u32>(i)}},
|
||||
GetDeviceIdentifier(static_cast<u32>(i)));
|
||||
m_controllers.erase(m_controllers.begin() + i);
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -1440,9 +1440,9 @@ void InputManager::OnInputDeviceConnected(std::string_view identifier, std::stri
|
|||
Host::OnInputDeviceConnected(identifier, device_name);
|
||||
}
|
||||
|
||||
void InputManager::OnInputDeviceDisconnected(std::string_view identifier)
|
||||
void InputManager::OnInputDeviceDisconnected(InputBindingKey key, std::string_view identifier)
|
||||
{
|
||||
Host::OnInputDeviceDisconnected(identifier);
|
||||
Host::OnInputDeviceDisconnected(key, identifier);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------
|
||||
|
|
|
@ -351,7 +351,7 @@ std::vector<std::string> GetInputProfileNames();
|
|||
void OnInputDeviceConnected(std::string_view identifier, std::string_view device_name);
|
||||
|
||||
/// Called when an input device is disconnected.
|
||||
void OnInputDeviceDisconnected(std::string_view identifier);
|
||||
void OnInputDeviceDisconnected(InputBindingKey key, std::string_view identifier);
|
||||
} // namespace InputManager
|
||||
|
||||
namespace Host {
|
||||
|
@ -362,7 +362,7 @@ void AddFixedInputBindings(SettingsInterface& si);
|
|||
void OnInputDeviceConnected(std::string_view identifier, std::string_view device_name);
|
||||
|
||||
/// Called when an input device is disconnected.
|
||||
void OnInputDeviceDisconnected(std::string_view identifier);
|
||||
void OnInputDeviceDisconnected(InputBindingKey key, std::string_view identifier);
|
||||
|
||||
/// Enables "relative" mouse mode, locking the cursor position and returning relative coordinates.
|
||||
void SetMouseMode(bool relative, bool hide_cursor);
|
||||
|
|
|
@ -822,7 +822,9 @@ bool SDLInputSource::CloseDevice(int joystick_index)
|
|||
if (it == m_controllers.end())
|
||||
return false;
|
||||
|
||||
InputManager::OnInputDeviceDisconnected(fmt::format("SDL-{}", it->player_id));
|
||||
InputManager::OnInputDeviceDisconnected(
|
||||
{{.source_type = InputSourceType::SDL, .source_index = static_cast<u32>(it->player_id)}},
|
||||
fmt::format("SDL-{}", it->player_id));
|
||||
|
||||
if (it->haptic)
|
||||
SDL_HapticClose(it->haptic);
|
||||
|
|
|
@ -442,7 +442,12 @@ void XInputSource::HandleControllerConnection(u32 index)
|
|||
void XInputSource::HandleControllerDisconnection(u32 index)
|
||||
{
|
||||
Log_InfoPrintf("XInput controller %u disconnected.", index);
|
||||
InputManager::OnInputDeviceDisconnected(fmt::format("XInput-{}", index));
|
||||
|
||||
InputManager::OnInputDeviceDisconnected({{
|
||||
.source_type = InputSourceType::XInput,
|
||||
.source_index = index,
|
||||
}},
|
||||
fmt::format("XInput-{}", index));
|
||||
m_controllers[index] = {};
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue