Settings: Remove less-frequently used AR options
You can easily set this via custom ratios, or match window now.
This commit is contained in:
parent
256f272768
commit
17a4712a3e
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@ -48,16 +48,8 @@
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<item>Auto (Match Display)</item>
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<item>Auto (Match Display)</item>
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<item>4:3</item>
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<item>4:3</item>
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<item>16:9</item>
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<item>16:9</item>
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<item>16:10</item>
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<item>19:9</item>
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<item>19:9</item>
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<item>20:9</item>
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<item>20:9</item>
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<item>21:9</item>
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<item>32:9</item>
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<item>8:7</item>
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<item>5:4</item>
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<item>3:2</item>
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<item>2:1 (VRAM 1:1)</item>
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<item>1:1</item>
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<item>PAR 1:1</item>
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<item>PAR 1:1</item>
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</string-array>
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</string-array>
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<string-array name="settings_gpu_texture_filter_names">
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<string-array name="settings_gpu_texture_filter_names">
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@ -48,16 +48,8 @@
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<item>Auto (Match Display)</item>
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<item>Auto (Match Display)</item>
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<item>4:3</item>
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<item>4:3</item>
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<item>16:9</item>
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<item>16:9</item>
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<item>16:10</item>
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<item>19:9</item>
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<item>19:9</item>
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<item>20:9</item>
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<item>20:9</item>
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<item>21:9</item>
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<item>32:9</item>
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<item>8:7</item>
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<item>5:4</item>
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<item>3:2</item>
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<item>2:1 (VRAM 1:1)</item>
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<item>1:1</item>
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<item>PAR 1:1</item>
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<item>PAR 1:1</item>
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</string-array>
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</string-array>
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<string-array name="settings_gpu_texture_filter_names">
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<string-array name="settings_gpu_texture_filter_names">
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@ -48,16 +48,8 @@
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<item>Auto (Match Display)</item>
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<item>Auto (Match Display)</item>
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<item>4:3</item>
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<item>4:3</item>
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<item>16:9</item>
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<item>16:9</item>
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<item>16:10</item>
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<item>19:9</item>
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<item>19:9</item>
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<item>20:9</item>
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<item>20:9</item>
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<item>21:9</item>
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<item>32:9</item>
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<item>8:7</item>
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<item>5:4</item>
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<item>3:2</item>
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<item>2:1 (VRAM 1:1)</item>
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<item>1:1</item>
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<item>PAR 1:1</item>
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<item>PAR 1:1</item>
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</string-array>
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</string-array>
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<string-array name="settings_gpu_texture_filter_names">
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<string-array name="settings_gpu_texture_filter_names">
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@ -48,16 +48,8 @@
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<item>Auto (Match Display)</item>
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<item>Auto (Match Display)</item>
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<item>4:3</item>
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<item>4:3</item>
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<item>16:9</item>
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<item>16:9</item>
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<item>16:10</item>
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<item>19:9</item>
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<item>19:9</item>
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<item>20:9</item>
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<item>20:9</item>
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<item>21:9</item>
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<item>32:9</item>
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<item>8:7</item>
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<item>5:4</item>
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<item>3:2</item>
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<item>2:1 (VRAM 1:1)</item>
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<item>1:1</item>
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<item>PAR 1:1</item>
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<item>PAR 1:1</item>
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</string-array>
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</string-array>
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<string-array name="settings_gpu_texture_filter_names">
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<string-array name="settings_gpu_texture_filter_names">
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@ -48,16 +48,8 @@
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<item>Auto (Match Display)</item>
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<item>Auto (Match Display)</item>
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<item>4:3</item>
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<item>4:3</item>
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<item>16:9</item>
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<item>16:9</item>
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<item>16:10</item>
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<item>19:9</item>
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<item>19:9</item>
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<item>20:9</item>
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<item>20:9</item>
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<item>21:9</item>
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<item>32:9</item>
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<item>8:7</item>
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<item>5:4</item>
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<item>3:2</item>
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<item>2:1 (VRAM 1:1)</item>
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<item>1:1</item>
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<item>PAR 1:1</item>
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<item>PAR 1:1</item>
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</string-array>
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</string-array>
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<string-array name="settings_gpu_texture_filter_names">
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<string-array name="settings_gpu_texture_filter_names">
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@ -92,16 +92,8 @@
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<item>Auto (Match Display)</item>
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<item>Auto (Match Display)</item>
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<item>4:3</item>
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<item>4:3</item>
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<item>16:9</item>
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<item>16:9</item>
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<item>16:10</item>
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<item>19:9</item>
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<item>19:9</item>
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<item>20:9</item>
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<item>20:9</item>
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<item>21:9</item>
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<item>32:9</item>
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<item>8:7</item>
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<item>5:4</item>
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<item>3:2</item>
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<item>2:1 (VRAM 1:1)</item>
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<item>1:1</item>
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<item>PAR 1:1</item>
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<item>PAR 1:1</item>
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</string-array>
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</string-array>
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<string-array name="settings_display_aspect_ratio_values">
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<string-array name="settings_display_aspect_ratio_values">
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@ -109,16 +101,8 @@
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<item>Auto (Match Window)</item>
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<item>Auto (Match Window)</item>
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<item>4:3</item>
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<item>4:3</item>
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<item>16:9</item>
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<item>16:9</item>
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<item>16:10</item>
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<item>19:9</item>
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<item>19:9</item>
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<item>20:9</item>
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<item>20:9</item>
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<item>21:9</item>
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<item>32:9</item>
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<item>8:7</item>
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<item>5:4</item>
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<item>3:2</item>
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<item>2:1 (VRAM 1:1)</item>
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<item>1:1</item>
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<item>PAR 1:1</item>
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<item>PAR 1:1</item>
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</string-array>
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</string-array>
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<string-array name="settings_gpu_texture_filter_names">
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<string-array name="settings_gpu_texture_filter_names">
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@ -678,10 +678,6 @@ static void RTPS(const s16 V[3], u8 shift, bool lm, bool last)
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(3)) / s64(4)) + s64(REGS.OFX));
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(3)) / s64(4)) + s64(REGS.OFX));
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break;
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break;
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case DisplayAspectRatio::R16_10:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(5)) / s64(6)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R19_9:
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case DisplayAspectRatio::R19_9:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(12)) / s64(19)) + s64(REGS.OFX));
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(12)) / s64(19)) + s64(REGS.OFX));
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break;
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break;
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@ -690,34 +686,6 @@ static void RTPS(const s16 V[3], u8 shift, bool lm, bool last)
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(3)) / s64(5)) + s64(REGS.OFX));
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(3)) / s64(5)) + s64(REGS.OFX));
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break;
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break;
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case DisplayAspectRatio::R21_9:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(9)) / s64(16)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R32_9:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(3)) / s64(8)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R8_7:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(7)) / s64(6)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R5_4:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(16)) / s64(15)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R3_2:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(8)) / s64(9)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R2_1:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(2)) / s64(3)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::R1_1:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(7)) / s64(6)) + s64(REGS.OFX));
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break;
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case DisplayAspectRatio::Custom:
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case DisplayAspectRatio::Custom:
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case DisplayAspectRatio::MatchWindow:
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case DisplayAspectRatio::MatchWindow:
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(s_custom_aspect_ratio_numerator)) /
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Sx = ((((s64(result) * s64(REGS.IR1)) * s64(s_custom_aspect_ratio_numerator)) /
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@ -774,12 +742,13 @@ static void RTPS(const s16 V[3], u8 shift, bool lm, bool last)
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switch (s_aspect_ratio)
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switch (s_aspect_ratio)
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{
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{
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case DisplayAspectRatio::R16_9:
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case DisplayAspectRatio::MatchWindow:
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precise_x = (precise_x * 3.0f) / 4.0f;
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case DisplayAspectRatio::Custom:
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precise_x = precise_x * s_custom_aspect_ratio_f;
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break;
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break;
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case DisplayAspectRatio::R16_10:
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case DisplayAspectRatio::R16_9:
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precise_x = (precise_x * 5.0f) / 6.0f;
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precise_x = (precise_x * 3.0f) / 4.0f;
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break;
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break;
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case DisplayAspectRatio::R19_9:
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case DisplayAspectRatio::R19_9:
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precise_x = (precise_x * 3.0f) / 5.0f;
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precise_x = (precise_x * 3.0f) / 5.0f;
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break;
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break;
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case DisplayAspectRatio::R21_9:
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precise_x = (precise_x * 9.0f) / 16.0f;
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break;
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case DisplayAspectRatio::R32_9:
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precise_x = (precise_x * 3.0f) / 8.0f;
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break;
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case DisplayAspectRatio::R8_7:
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precise_x = (precise_x * 7.0f) / 6.0f;
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break;
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case DisplayAspectRatio::R5_4:
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precise_x = (precise_x * 16.0f) / 15.0f;
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break;
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case DisplayAspectRatio::R3_2:
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precise_x = (precise_x * 8.0f) / 9.0f;
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break;
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case DisplayAspectRatio::R2_1:
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precise_x = (precise_x * 2.0f) / 3.0f;
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break;
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case DisplayAspectRatio::R1_1:
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precise_x = (precise_x * 7.0f) / 6.0f;
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break;
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case DisplayAspectRatio::MatchWindow:
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case DisplayAspectRatio::Custom:
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precise_x = precise_x * s_custom_aspect_ratio_f;
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break;
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case DisplayAspectRatio::Auto:
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case DisplayAspectRatio::Auto:
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case DisplayAspectRatio::R4_3:
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case DisplayAspectRatio::R4_3:
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case DisplayAspectRatio::PAR1_1:
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case DisplayAspectRatio::PAR1_1:
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@ -774,12 +774,11 @@ const char* Settings::GetDisplayCropModeDisplayName(DisplayCropMode crop_mode)
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return s_display_crop_mode_display_names[static_cast<int>(crop_mode)];
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return s_display_crop_mode_display_names[static_cast<int>(crop_mode)];
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}
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}
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static std::array<const char*, 16> s_display_aspect_ratio_names = {
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static std::array<const char*, static_cast<size_t>(DisplayAspectRatio::Count)> s_display_aspect_ratio_names = {
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{TRANSLATABLE("DisplayAspectRatio", "Auto (Game Native)"), "Auto (Match Window)", "Custom", "4:3", "16:9", "16:10",
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{TRANSLATABLE("DisplayAspectRatio", "Auto (Game Native)"), "Auto (Match Window)", "Custom", "4:3", "16:9", "19:9",
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"19:9", "20:9", "21:9", "32:9", "8:7", "5:4", "3:2", "2:1 (VRAM 1:1)", "1:1", "PAR 1:1"}};
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"20:9", "PAR 1:1"}};
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static constexpr std::array<float, 16> s_display_aspect_ratio_values = {
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static constexpr std::array<float, static_cast<size_t>(DisplayAspectRatio::Count)> s_display_aspect_ratio_values = {
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{-1.0f, -1.0f, -1.0f, 4.0f / 3.0f, 16.0f / 9.0f, 16.0f / 10.0f, 19.0f / 9.0f, 20.0f / 9.0f, 64.0f / 27.0f,
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{-1.0f, -1.0f, -1.0f, 4.0f / 3.0f, 16.0f / 9.0f, 19.0f / 9.0f, 20.0f / 9.0f, -1.0f}};
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32.0f / 9.0f, 8.0f / 7.0f, 5.0f / 4.0f, 3.0f / 2.0f, 2.0f / 1.0f, 1.0f, -1.0f}};
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std::optional<DisplayAspectRatio> Settings::ParseDisplayAspectRatio(const char* str)
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std::optional<DisplayAspectRatio> Settings::ParseDisplayAspectRatio(const char* str)
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{
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{
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@ -98,16 +98,8 @@ enum class DisplayAspectRatio : u8
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Custom,
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Custom,
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R4_3,
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R4_3,
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R16_9,
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R16_9,
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R16_10,
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R19_9,
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R19_9,
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R20_9,
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R20_9,
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R21_9,
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R32_9,
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R8_7,
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R5_4,
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R3_2,
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R2_1,
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R1_1,
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PAR1_1,
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PAR1_1,
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Count
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Count
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};
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};
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