Pad: Fix loading save state issues with memory cards
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9fc608aa34
commit
1667da66dd
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@ -61,13 +61,18 @@ static int Run(int argc, char* argv[])
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}
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// create system
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if (!host_interface->InitializeSystem(filename, exp1_filename, state_filename.IsEmpty() ? nullptr : state_filename.GetCharArray()))
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if (!host_interface->InitializeSystem(filename, exp1_filename))
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{
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host_interface.reset();
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SDL_Quit();
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return -1;
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}
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host_interface->ConnectDevices();
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if (!state_filename.IsEmpty())
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host_interface->LoadState(state_filename);
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// run
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host_interface->Run();
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@ -164,9 +164,6 @@ std::unique_ptr<SDLInterface> SDLInterface::Create()
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if (!intf->CreateSDLWindow() || !intf->CreateGLContext() || !intf->CreateImGuiContext() || !intf->CreateGLResources())
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return nullptr;
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intf->m_controller = DigitalController::Create();
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intf->m_memory_card = MemoryCard::Create();
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return intf;
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}
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@ -592,11 +589,17 @@ void SDLInterface::DoSaveState(u32 index)
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SaveState(GetSaveStateFilename(index));
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}
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void SDLInterface::ConnectDevices()
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{
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m_controller = DigitalController::Create();
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m_system->SetController(0, m_controller);
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m_memory_card = MemoryCard::Create();
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m_system->SetMemoryCard(0, m_memory_card);
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}
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void SDLInterface::Run()
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{
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m_system->SetController(0, m_controller);
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m_system->SetMemoryCard(0, m_memory_card);
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while (m_running)
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{
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for (;;)
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@ -31,6 +31,8 @@ public:
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// Adds OSD messages, duration is in seconds.
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void AddOSDMessage(const char* message, float duration = 2.0f) override;
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void ConnectDevices();
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void Run();
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private:
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@ -8,7 +8,7 @@ HostInterface::HostInterface() = default;
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HostInterface::~HostInterface() = default;
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bool HostInterface::InitializeSystem(const char* filename, const char* exp1_filename, const char* save_state_filename)
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bool HostInterface::InitializeSystem(const char* filename, const char* exp1_filename)
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{
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m_system = std::make_unique<System>(this);
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if (!m_system->Initialize())
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@ -45,9 +45,6 @@ bool HostInterface::InitializeSystem(const char* filename, const char* exp1_file
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if (exp1_filename)
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m_system->SetExpansionROM(exp1_filename);
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if (save_state_filename)
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LoadState(save_state_filename);
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// Resume execution.
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m_running = true;
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return true;
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@ -14,7 +14,7 @@ public:
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HostInterface();
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virtual ~HostInterface();
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bool InitializeSystem(const char* filename, const char* exp1_filename, const char* save_state_filename);
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bool InitializeSystem(const char* filename, const char* exp1_filename);
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virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height, float aspect_ratio) = 0;
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virtual void ReportMessage(const char* message) = 0;
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@ -22,10 +22,10 @@ public:
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// Adds OSD messages, duration is in seconds.
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virtual void AddOSDMessage(const char* message, float duration = 2.0f) = 0;
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protected:
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bool LoadState(const char* filename);
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bool SaveState(const char* filename);
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protected:
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std::unique_ptr<System> m_system;
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bool m_running = false;
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};
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@ -38,13 +38,23 @@ bool Pad::DoState(StateWrapper& sw)
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if (m_controllers[i])
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{
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if (!sw.DoMarker("Controller") || !m_controllers[i]->DoState(sw))
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continue;
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return false;
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}
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else
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{
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if (!sw.DoMarker("NoController"))
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return false;
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}
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if (m_memory_cards[i])
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{
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if (!sw.DoMarker("MemortCard") || !m_memory_cards[i]->DoState(sw))
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continue;
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if (!sw.DoMarker("MemoryCard") || !m_memory_cards[i]->DoState(sw))
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return false;
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}
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else
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{
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if (!sw.DoMarker("NoController"))
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return false;
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}
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}
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@ -334,5 +344,7 @@ void Pad::ResetDeviceTransferState()
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m_controllers[i]->ResetTransferState();
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if (m_memory_cards[i])
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m_memory_cards[i]->ResetTransferState();
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m_active_device = ActiveDevice::None;
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}
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}
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