diff --git a/src/duckstation-qt/translations/duckstation-qt_sv.ts b/src/duckstation-qt/translations/duckstation-qt_sv.ts new file mode 100644 index 000000000..01e10a4a0 --- /dev/null +++ b/src/duckstation-qt/translations/duckstation-qt_sv.ts @@ -0,0 +1,17765 @@ + + + + + AboutDialog + + + License + Licens + + + + About DuckStation + Om DuckStation + + + + DuckStation + DuckStation + + + + %1 (%2) + %1 (%2) + + + + DuckStation is a free simulator/emulator of the Sony PlayStation<span style="vertical-align:super;">TM</span> console, focusing on playability, speed, and long-term maintainability. + DuckStation är en fri simulator/emulator för konsolen Sony Playstation<span style="vertical-align:super;">TM</span>, med fokus på spelbarhet, hastighet och långtidsunderhåll. + + + + Authors + Upphovspersoner + + + + Icon by + Ikon av + + + + DuckStation Third-Party Notices + Tredjepartsinformation för DuckStation + + + + Missing thirdparty.html file. You should request it from where-ever you obtained DuckStation. + Saknar filen thirdparty.html. Du bör begära den från var du fick tag på DuckStation. + + + + AchievementLoginDialog + + + RetroAchievements Login + Window title + Inloggning för RetroAchievements + + + + RetroAchievements Login + Header text + Inloggning för RetroAchievements + + + + Please enter your user name and password for retroachievements.org below. Your password will not be saved in DuckStation, an access token will be generated and used instead. + Ange ditt användarnamn och lösenord för RetroAchievements.org nedan. Ditt lösenord kommer inte att sparas i DuckStation, däremot kommer ett access token att genereras och användas. + + + + User Name: + Användarnamn: + + + + Password: + Lösenord: + + + + Ready... + Redo... + + + + &Login + &Logga in + + + + Logging in... + Loggar in... + + + + Login Error + Inloggningsfel + + + + Login failed. +Error: %1 + +Please check your username and password, and try again. + Inloggningen misslyckades. +Fel: %1 + +Kontrollera ditt användarnamn och lösenord. Försök igen. + + + + Login failed. + Inloggningen misslyckades. + + + + Enable Achievements + Aktivera prestationer + + + + Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled. + +Do you want to enable tracking now? + Kontroll av prestationer är inte aktiverat just nu. Din inloggning har ingen effekt efter att kontrollen är aktiverad. + +Vill du aktivera kontrollen nu? + + + + Enable Hardcore Mode + Aktivera hardcore-läge + + + + Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards. + +However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality. + +Do you want to enable hardcore mode? + Hardcore-läget är inte aktivt just nu. Aktivering avhardcore-läget låter dig tävla på tid, poäng och delta i spelspecifika topplistor. + +Dock förhindrar även Hardcore-läget att man kan spara tillstånd, använda fusk och funktioner för att spela långsamt. + +Vill du aktivera hardcore-läget? + + + + Reset System + Starta om systemet + + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore-läget kommer inte att aktiveras förrän systemet har startats om. Vill du starta om systemet nu? + + + + <strong>Your RetroAchievements login token is no longer valid.</strong> You must re-enter your credentials for achievements to be tracked. Your password will not be saved in DuckStation, an access token will be generated and used instead. + <strong>Din inloggningstoken för RetroAchievements är inte giltig längre.</strong> Du måste ange dina inloggningsuppgifter igen för att kontrollera prestationer. Ditt lösenord kommer inte att sparas i DuckStation, istället kommer en accesstoken att genereras och användas. + + + + AchievementSettingsWidget + + + + Enable Achievements + Aktivera prestationer + + + + + Enable Hardcore Mode + Aktivera hardcore-läge + + + + + Test Unofficial Achievements + Testa inofficiella prestationer + + + + + Enable Sound Effects + Aktivera ljudeffekter + + + + Notifications + Aviseringar + + + + + 5 seconds + 5 sekunder + + + + Account + Konto + + + + + Login... + Logga in... + + + + View Profile... + Visa profil... + + + + Settings + Inställningar + + + + + Enable Spectator Mode + Aktivera åskådarläget + + + + + Enable Encore Mode + Aktivera Encore-läget + + + + + Use First Disc From Playlist + Använd första skivan från spellistan + + + + + Show Achievement Notifications + Visa aviseringar om prestationer + + + + + Show Leaderboard Notifications + Visa aviseringar om topplistor + + + + + Enable In-Game Overlays + Aktivera överlägg i spelet + + + + Username: +Login token generated at: + Användarnamn: +Inloggningstoken genererades: + + + + Game Info + Spelinformation + + + + + + + + + Unchecked + Inte markerat + + + + When enabled and logged in, DuckStation will scan for achievements on startup. + När aktiverat och inloggad kommer DuckStation att söka efter prestationer vid uppstart. + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge"-läget för prestationer, inklusive koll på topplistor. Inaktiverar sparat tillstånd, fusk och funktioner för sakta körning. + + + + + + + Checked + Markerat + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Spelar upp ljudeffekter för händelser såsom en prestation låses upp och insändningar till topplistor. + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Visar ikoner i nedre högra hörnet av skärmen när en utmatning/primed prestation är aktiv. + + + + When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server. + När aktiverad kommer DuckStation att anta att alla prestationer är låsta och inte skicka några upplåsniingsaviseringar till servern. + + + + When enabled, DuckStation will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time. + När aktiverat kommer DuckStation att lista prestationer från inofficiella uppsättningar. Observera att dessa prestationer inte kontrolleras av RetroAchievements så de låses upp varje gång. + + + + When enabled, the first disc in a playlist will be used for achievements, regardless of which disc is active. + När aktiverat kommer första skivan i en spellista att användas för prestationer, oavsett vilken skiva som är aktiv. + + + + Displays popup messages on events such as achievement unlocks and game completion. + Visar popupmeddelanden vid händelser såsom en prestation låses upp och spel färdigställs. + + + + Displays popup messages when starting, submitting, or failing a leaderboard challenge. + Visar popupmeddelanden vid start, insändning eller misslyckanden av en topplisteutmaning. + + + + When enabled, each session will behave as if no achievements have been unlocked. + När aktiverat kommer varje session att bete sig som att ingen prestation har låsts upp. + + + + Reset System + Starta om systemet + + + + Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now? + Hardcore-läget kommer inte att aktiveras förrän systemet har startats om. Vill du starta om systemet nu? + + + + + %n seconds + + %n second + %n seconds + + + + + Username: %1 +Login token generated on %2. + Användarnamn: %1 +Inloggningstoken genererades %2. + + + + Logout + Logga ut + + + + Not Logged In. + Inte inloggad. + + + + Achievements + + + + Failed to read executable from disc. Achievements disabled. + Misslyckades med att läsa körbar fil från skiva. Prestationer inaktiverade. + + + + {} (Hardcore Mode) + {} (Hardcore-läge) + + + + {0}, {1}. + {0}, {1}. + + + + You have unlocked {} of %n achievements + Achievement popup + + Du har låst upp {} av %n prestation + Du har låst upp {} av %n prestationer + + + + + and earned {} of %n points + Achievement popup + + och tjänat {} av %n poäng + och tjänat {} av %n poäng + + + + + Hardcore mode will be enabled on system reset. + Hardcore-läget kommer att aktiveras vid systemomstart. + + + + {} (Unofficial) + {} (Inte officiell) + + + + Mastered {} + Bemästrat {} + + + + {0}, {1} + {0}, {1} + + + + %n achievements + Mastery popup + + %n prestation + %n prestationer + + + + + + %n points + Achievement points + + %n poäng + %n poäng + + + + + Leaderboard attempt started. + Topplisteförsök startat. + + + + Leaderboard attempt failed. + Topplisteförsök misslyckades. + + + + Your Score: {}{} + Dina poäng: {}{} + + + + (Submitting) + (Skickar in) + + + + Your Time: {} (Best: {}) + Din tid: {} (Bästa: {}) + + + + Your Score: {} (Best: {}) + Dina poäng: {} (Bästa: {}) + + + + Your Value: {} (Best: {}) + Ditt värde: {} (Bästa: {}) + + + + {} +Leaderboard Position: {} of {} + {} +Position på topplistan: {} av {} + + + + Server error in {}: +{} + Serverfel i {}: +{} + + + + Achievements Disconnected + Prestationer frånkopplade + + + + An unlock request could not be completed. We will keep retrying to submit this request. + En upplåst begäran kunde inte färdigställas. Vi fortsätter att försöka att skicka in denna begäran. + + + + Achievements Reconnected + Prestationer återansluten + + + + All pending unlock requests have completed. + Alla väntande upplösningsbegäran har färdigställts. + + + + Hardcore mode is now enabled. + Hardcore-läget är nu aktiverat. + + + + Hardcore mode is now disabled. + Hardcore-läget är nu inaktiverat. + + + + Score: {} ({} softcore) +Unread messages: {} + Summary for login notification. + Poäng: {} ({} softcore) +Olästa meddelanden: {} + + + + + Confirm Hardcore Mode + Bekräfta Hardcore-läge + + + + + {0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No. + {0} kan inte genomföras under tiden hardcore-läget är aktivt. Vill du inaktivera hardcore-läget? {0} kommer att avbrytas om du väljer Nej. + + + + + Cannot {} while hardcode mode is active. + Kan inte {} när hardcore-läget är aktivt. + + + + Active Challenge Achievements + Aktiva utmaningsprestationer + + + + (Hardcore Mode) + (Hardcore-läge) + + + + You have unlocked all achievements and earned %n points! + Point count + + Du har låst upp alla prestationer och tjänat %n poäng! + Du har låst upp alla prestationer och tjänat %n poäng! + + + + + You have unlocked {0} of {1} achievements, earning {2} of {3} possible points. + Du har låst upp {0} av {1} prestationer och tjänat {2} of {3} möjliga poäng. + + + + Recently Unlocked + Senast upplåsta + + + + + + Change Selection + Byt val + + + + View Details + Visa detaljer + + + + + + Back + Bakåt + + + + This game has %n leaderboards. + Leaderboard count + + Detta spel har %n topplista. + Detta spel har %n topplistor. + + + + + Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only. + Skicka in poäng är inaktiverat därför att hardcore-läget är av. Topplistor är endast läsbara. + + + + Show Nearby + Visa närliggande + + + + Rank + Rank + + + + Score + Poäng + + + + Date Submitted + Datum inskickad + + + + Open Leaderboard + Öppna topplistan + + + + Downloading leaderboard data, please wait... + Hämtar data från topplistan. Vänta... + + + + Change Page + Byt sida + + + + View Profile + Visa profil + + + + + Leaderboard download failed + Hämtning av topplistan misslyckades + + + + Your Time: {}{} + Din tid: {}{} + + + + Your Value: {}{} + Ditt värde: {}{} + + + + Yes + Ja + + + + No + Nej + + + + Unknown + Okänt + + + + Locked + Låst + + + + Unlocked + Upplåst + + + + Unsupported + Stöds inte + + + + Unofficial + Inofficiell + + + + Active Challenges + Aktiva utmaningar + + + + Almost There + Nästan där + + + + XXX points + XXX poäng + + + + Unlocked: {} + Upplåst: {} + + + + Show Best + Visa bästa + + + + Name + Namn + + + + Time + Tid + + + + Value + Värde + + + + + Loading... + Läser in... + + + + + This game has no achievements. + Detta spel har inga prestationer. + + + + + Overriding executable + Åsidosätter körbar fil + + + + + Resuming state + Återupptar tillstånd + + + + Loading state + Läser in tillstånd + + + + AdvancedSettingsWidget + + + Unchecked + Inte markerat + + + + Logging + Loggning + + + + Log Level: + Loggnivå: + + + + Log Channels + Loggkanaler + + + + + Log To System Console + Logga till systemkonsol + + + + + Log To Window + Logga till fönster + + + + + Log To Debug Console + Logga till felsökningskonsol + + + + + Log To File + Logga till fil + + + + System Settings + Systeminställningar + + + + + Show Debug Menu + Visa felsökningsmeny + + + + Tweaks/Hacks + Tweaks/Hacks + + + + Option + Alternativ + + + + Value + Värde + + + + Reset To Default + Återställ till standard + + + + Select folder for %1 + Välj mapp för %1 + + + + Log Level + Loggnivå + + + + Information + Information + + + + Sets the verbosity of messages logged. Higher levels will log more messages. + + + + + + + + User Preference + Användarinställningar + + + + Logs messages to the console window. + Loggar meddelanden till konsollfönstret. + + + + Logs messages to the debug console where supported. + + + + + Logs messages to the window. + Loggar meddelanden till fönstret. + + + + Logs messages to duckstation.log in the user directory. + + + + + Shows a debug menu bar with additional statistics and quick settings. + + + + + Apply Game Settings + Tillämpa spelinställningar + + + + Apply Compatibility Settings + Tillämpa kompatibilitetsinställningar + + + + Load Devices From Save States + Läs in enheter från sparade tillstånd + + + + Save State Compression + + + + + Display Active Start Offset + + + + + Display Active End Offset + + + + + Display Line Start Offset + + + + + Display Line End Offset + + + + + DMA Max Slice Ticks + + + + + DMA Halt Ticks + + + + + GPU FIFO Size + GPU FIFO-storlek + + + + GPU Max Run-Ahead + + + + + Enable Recompiler Memory Exceptions + + + + + Enable Recompiler Block Linking + + + + + Enable Recompiler Fast Memory Access + + + + + CD-ROM Mechacon Version + + + + + CD-ROM Region Check + + + + + CD-ROM SubQ Skew + + + + + Allow Booting Without SBI File + Tillåt uppstarter utan SBI-fil + + + + Enable GDB Server + + + + + GDB Server Port + + + + + Export Shared Memory + Exportera delat minne + + + + Enable PCDrv + Aktivera PCDrv + + + + Enable PCDrv Writes + + + + + PCDrv Root Directory + + + + + AnalogController + + + + Controller {} switched to analog mode. + Handkontroller {} växlades till analogt läge. + + + + + Controller {} switched to digital mode. + Handkontroller {} växlades till digitalt läge. + + + + + Controller {} is locked to analog mode by the game. + Handkontroller {} växlades till analogt läge av spelet. + + + + + Controller {} is locked to digital mode by the game. + Handkontroller {} växlades till digitalt läge av spelet. + + + + D-Pad Up + D-Pad upp + + + + D-Pad Right + D-Pad höger + + + + D-Pad Down + D-Pad ner + + + + D-Pad Left + D-Pad vänster + + + + Triangle + Triangel + + + + Circle + Cirkel + + + + Cross + Kryss + + + + Square + Fyrkant + + + + Select + Select + + + + Start + Start + + + + Analog Toggle + Analog växling + + + + L1 + L1 + + + + R1 + R1 + + + + L2 + L2 + + + + R2 + R2 + + + + L3 + L3 + + + + R3 + R3 + + + + Left Stick Left + Vänster spak vänster + + + + Left Stick Right + Vänster spak höger + + + + Left Stick Down + Vänster spak ner + + + + Left Stick Up + Vänster spak upp + + + + Right Stick Left + Höger spak vänster + + + + Right Stick Right + Höger spak höger + + + + Right Stick Down + Höger spak ner + + + + Right Stick Up + Höger spak upp + + + + Not Inverted + Inte inverterad + + + + Invert Left/Right + Invertera vänster/höger + + + + Invert Up/Down + Invertera upp/ner + + + + Invert Left/Right + Up/Down + Invertera vänster/höger + upp/ner + + + + Force Analog Mode on Reset + + + + + Forces the controller to analog mode when the console is reset/powered on. + + + + + Use Analog Sticks for D-Pad in Digital Mode + + + + + Allows you to use the analog sticks to control the d-pad in digital mode, as well as the buttons. + + + + + Analog Deadzone + Analogt dödläge + + + + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + + + + Analog Sensitivity + Analog känslighet + + + + Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + + + + Button/Trigger Deadzone + Button/Trigger Deadzone + + + + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored. + + + + Large Motor Vibration Bias + Vibrationsjustering för stor motor + + + + Sets the bias value for the large vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration. + Anger justeringsvärdet för stor vibrationsmotor. Om vibrationen i vissa spel är för svag eller inte fungerar så prova att öka detta värde. Negativa värden kommer att sänka intensiteten för vibrationen. + + + + Small Motor Vibration Bias + Vibrationsjustering för liten motor + + + + Sets the bias value for the small vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration. + Anger justeringsvärdet för liten vibrationsmotor. Om vibrationen i vissa spel är för svag eller inte fungerar så prova att öka detta värde. Negativa värden kommer att sänka intensiteten för vibrationen. + + + + Invert Left Stick + Invertera vänster spak + + + + Inverts the direction of the left analog stick. + Inverts the direction of the left analog stick. + + + + Invert Right Stick + Invertera höger spak + + + + Inverts the direction of the right analog stick. + Inverts the direction of the right analog stick. + + + + AnalogJoystick + + + D-Pad Up + D-Pad upp + + + + D-Pad Right + D-Pad höger + + + + D-Pad Down + D-Pad ner + + + + D-Pad Left + D-Pad vänster + + + + Triangle + Triangel + + + + Circle + Cirkel + + + + Cross + Kryss + + + + Square + Fyrkant + + + + Select + Select + + + + Start + Start + + + + Mode Toggle + Lägesväxling + + + + L1 + L1 + + + + R1 + R1 + + + + L2 + L2 + + + + R2 + R2 + + + + L3 + L3 + + + + R3 + R3 + + + + Left Stick Left + Vänster spak vänster + + + + Left Stick Right + Vänster spak höger + + + + Left Stick Down + Vänster spak ner + + + + Left Stick Up + Vänster spak upp + + + + Right Stick Left + Höger spak vänster + + + + Right Stick Right + Höger spak höger + + + + Right Stick Down + Höger spak ner + + + + Right Stick Up + Höger spak upp + + + + Not Inverted + Inte inverterad + + + + Invert Left/Right + Invertera vänster/höger + + + + Invert Up/Down + Invertera upp/ner + + + + Invert Left/Right + Up/Down + Invertera vänster/höger + Upp/Ner + + + + Analog Deadzone + Analogt dödläge + + + + Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored. + Ställer in dödläget för analoga spaken, alltså den del av spakrörelser som kommer att ignoreras. + + + + Analog Sensitivity + Analog känslighet + + + + Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller. + Ställer in skalningsfaktorn för den analoga spakens axlar. Ett värde mellan 130% och 140% rekommenderas när senare handkontroller används, t.ex. DualShock 4, Xbox One-handkontroller. + + + + Invert Left Stick + Invertera vänster spak + + + + Inverts the direction of the left analog stick. + Inverterar riktningen för den vänstra analoga spaken. + + + + Invert Right Stick + Invertera höger spak + + + + Inverts the direction of the right analog stick. + Inverterar riktningen för den högra analoga spaken. + + + + AudioExpansionSettingsDialog + + + Audio Expansion Settings + Inställningar för ljudexpansion + + + + Circular Wrap: + + + + + + 30 + 30 + + + + Shift: + + + + + + + + + + + 20 + 20 + + + + Depth: + Djup: + + + + 10 + 10 + + + + Focus: + Fokus: + + + + Center Image: + + + + + Front Separation: + + + + + Rear Separation: + + + + + Low Cutoff: + + + + + High Cutoff: + + + + + <html><head/><body><p><span style=" font-weight:700;">Audio Expansion Settings</span><br/>These settings fine-tune the behavior of the FreeSurround-based channel expander.</p></body></html> + + + + + Block Size: + Blockstorlek: + + + + AudioSettingsWidget + + + Configuration + Konfiguration + + + + Driver: + Drivrutin: + + + + + Stretch Settings + + + + + Buffer Size: + Buffertstorlek: + + + + Maximum latency: 0 frames (0.00ms) + + + + + Backend: + Bakände: + + + + + 0 ms + 0 ms + + + + Controls + + + + + Output Volume: + Utmatningsvolym: + + + + + 100% + 100% + + + + Fast Forward Volume: + Volym för snabbspolning: + + + + + Mute All Sound + Tysta allt ljud + + + + + Mute CD Audio + Tysta cd-ljud + + + + Output Latency: + + + + + Minimal + Minimal + + + + Stretch Mode: + + + + + Output Device: + Utmatningsenhet: + + + + + Default + Standard + + + + Output Latency + Output Latency + + + + + %1% + %1% + + + + + + + N/A + Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language's ruleset. + Inte tillgängligt + + + + + + % + % + + + + Audio Backend + Ljudbakände + + + + The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output. + + + + + + + %1 ms + %1 ms + + + + The buffer size determines the size of the chunks of audio which will be pulled by the host. Smaller values reduce the output latency, but may cause hitches if the emulation speed is inconsistent. Note that the Cubeb backend uses smaller chunks regardless of this value, so using a low value here may not significantly change latency. + + + + + Output Volume + Utmatningsvolym + + + + Controls the volume of the audio played on the host. + + + + + Fast Forward Volume + + + + + Controls the volume of the audio played on the host when fast forwarding. + + + + + + Unchecked + Inte markerat + + + + Prevents the emulator from producing any audible sound. + + + + + Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games. + + + + + Stretch Mode + + + + + Time Stretching + + + + + When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast forward/slowdown audio at a small cost to performance. + + + + + + Resets volume back to the global/inherited setting. + + + + + + Resets volume back to the default, i.e. full. + + + + + These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed. + + + + + + Reset Volume + Nollställ volym + + + + + Reset Fast Forward Volume + Nollställ snabbspolningsvolym + + + + Unknown Device "%1" + Okänd enhet "%1" + + + + Maximum Latency: %1 ms (%2 ms buffer + %3 ms output) + + + + + Maximum Latency: %1 ms (minimum output latency unknown) + + + + + AudioStream + + + + Default + Standard + + + + AudioStretchSettingsDialog + + + Audio Stretch Settings + + + + + Sequence Length: + + + + + 30 + 30 + + + + Seekwindow Size: + + + + + 20 + 20 + + + + Overlap: + + + + + 10 + 10 + + + + <html><head/><body><p><span style=" font-weight:700;">Audio Stretch Settings</span><br/>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</p></body></html> + + + + + Use Quickseek + + + + + Use Anti-Aliasing Filter + + + + + AutoUpdaterDialog + + + + + Automatic Updater + Automatisk uppdatering + + + + Update Available + Uppdatering tillgänglig + + + + Current Version: + Aktuell version: + + + + New Version: + Ny version: + + + + Download and Install... + Hämta och installera... + + + + Skip This Update + Hoppa över denna uppdatering + + + + Remind Me Later + Påminn mig senare + + + + + Updater Error + Fel vid uppdatering + + + + <h2>Changes:</h2> + <h2>Ändringar:</h2> + + + + <h2>Settings Warning</h2><p>Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.</p> + <h2>Varning för inställningar</h2><p>Installation av denna uppdatering kommer att nollställa din programkonfiguration. Observera att du måste konfigurera om dina inställningar efter denna uppdatering.</p> + + + + Downloading %1... + Hämtar %1... + + + + No updates are currently available. Please try again later. + Inga uppdateringar finns för närvarande tillgängliga. Försök igen senare. + + + + Current Version: %1 (%2) + Aktuell version: %1 (%2) + + + + New Version: %1 (%2) + Ny version: %1 (%2) + + + + Download... + Hämta... + + + + <h2>Save State Warning</h2><p>Installing this update will make your save states <b>incompatible</b>. Please ensure you have saved your games to memory card before installing this update or you will lose progress.</p> + <h2>Varning för sparade tillstånd</h2><p>Installation av denna uppdatering kommer att göra dina sparade tillstånd <b>inkompatibla</b>. Försäkra dig om att du har sparat dina spel till minneskort innan du installerar denna uppdatering annars kommer du förlora dem.</p> + + + + <h4>Installing this update will download %1 MB through your internet connection.</h4> + <h4>Installation av denna uppdatering kommer att hämta %1 MB genom din internetanslutning.</h4> + + + + Loading... + Läser in... + + + + Failed to remove updater exe after update. + Misslyckades med att ta bort uppdateringsfilen efter uppdatering. + + + + Do not show again + Visa inte igen + + + + BIOSSettingsWidget + + + BIOS Directory + BIOS-katalog + + + + Browse... + Bläddra... + + + + BIOS Selection + Val av BIOS + + + + PAL (Europe, Australia): + PAL (Europa, Australien): + + + + NTSC-J (Japan): + NTSC-J (Japan): + + + + NTSC-U/C (US/Canada): + NTSC-U/C (US, Kanada): + + + + Open in Explorer... + Öppna i Utforskaren... + + + + DuckStation will search for BIOS images in this directory. + DuckStation kommer att söka efter BIOS-avbilder i denna katalog. + + + + + + Enable TTY Logging + Aktivera TTY-loggning + + + + Refresh List + Uppdatera lista + + + + Options and Patches + Alternativ och Patchar + + + + + + Fast Boot + Snabb uppstart + + + + + Fast Forward Boot + Snabbspolad uppstart + + + + + + + + Unchecked + Inte markerat + + + + Patches the BIOS to skip the console's boot animation. Does not work with all games, but usually safe to enable. + Patchar BIOS till att hoppa över konsolens uppstartsanimering. Fungerar inte med alla spel men är oftast säkert att aktivera. + + + + + Logs BIOS calls to printf(). Not all games contain debugging messages. + Loggar BIOS-anrop till printf(). Inte alla spel innehåller felsökningsmeddelanden. + + + + Select BIOS Directory + Välj BIOS-katalog + + + + Patches the BIOS to skip the boot animation. Safe to enable. + Patchar BIOS till att hoppa över uppstartsanimeringen. Säkert att aktivera. + + + + Fast forwards through the early loading process when fast booting, saving time. Results may vary between games. + Snabbspolar igenom den tidiga inläsningsprocessen vid snabb uppstart, vilket sparar tid. Resultaten kan variera mellan spel. + + + + Use Global Setting + Använd global inställning + + + + Auto-Detect + Identifiera automatiskt + + + + Unknown + Okänd + + + + CDImageHasher + + + Computing hash for Track {}/Index {}... + Beräknar hash för spår {}/Index {}... + + + + CheatCodeEditorDialog + + + Enter Group Name + Ange gruppnamn + + + + Enter name for the code group. Using backslashes (\) will create sub-trees. + Ange namn för kodgruppen. Använd bakstreck (\) för att skapa underträd. + + + + + + + Error + Fel + + + + Name cannot be empty. + Namnet får inte vara tomt. + + + + Instructions cannot be empty. + Instruktioner får inte vara tomma. + + + + A code with the name '%1' already exists. + En kod med namnet '%1' finns redan. + + + + Failed to save cheat code: +%1 + Misslyckades med att spara fuskkod: +%1 + + + + Ungrouped + Inte grupperad + + + + New... + Ny... + + + + Cheats + + + Gameshark + Gameshark + + + + Manual + Manuell + + + + Automatic (Frame End) + Automatisk (Frame End) + + + + %n game patches are active. + OSD Message + + %n spelpatch är aktiva. + %n spelpatchar är aktiva. + + + + + %n cheats are enabled. This may crash games. + OSD Message + + %n fusk är aktiverade. Detta kan krascha spel. + %n fusk är aktiverade. Detta kan krascha spel. + + + + + No cheats/patches are found or enabled. + Inga fusk/patchar hittades eller aktiverade. + + + + Cheat '{}' applied. + Fusket '{}' tillämpades. + + + + ColorPickerButton + + + Select LED Color + Välj LED-färg + + + + ConsoleSettingsWidget + + + Console + Konsol + + + + Region: + Region: + + + + + Enable 8MB RAM (Dev Console) + Aktivera 8MB RAM (Utvecklarkonsol) + + + + Enable Cheats + Aktivera fusk + + + + CPU Emulation + CPU-emulering + + + + Execution Mode: + Körningsläge: + + + + + Enable Clock Speed Control (Overclocking/Underclocking) + + + + + 100% (effective 33.3mhz) + 100% (effektivt 33.3mhz) + + + + + Enable Recompiler ICache + + + + + CD-ROM Emulation + Cd-rom-emulering + + + + Read Speedup: + + + + + + None (Double Speed) + Ingen (dubbel hastighet) + + + + 2x (Quad Speed) + 2x (fyrdubbel hastighet) + + + + 3x (6x Speed) + 3x (6x hastighet) + + + + 4x (8x Speed) + 4x (8x hastighet) + + + + 5x (10x Speed) + 5x (10x hastighet) + + + + 6x (12x Speed) + 6x (12x hastighet) + + + + 7x (14x Speed) + 7x (14x hastighet) + + + + 8x (16x Speed) + 8x (16x hastighet) + + + + 9x (18x Speed) + 9x (18x hastighet) + + + + 10x (20x Speed) + 10x (20x hastighet) + + + + Seek Speedup: + + + + + Infinite/Instantaneous + + + + + + None (Normal Speed) + Ingen (normal hastighet) + + + + 2x + 2x + + + + 3x + 3x + + + + 4x + 4x + + + + 5x + 5x + + + + 6x + 6x + + + + 7x + 7x + + + + 8x + 8x + + + + 9x + 9x + + + + 10x + 10x + + + + Preload Image To RAM + + + + + + Apply Image Patches + Verkställ bildpatchar + + + + + Ignore Drive Subcode + + + + + Async Readahead: + + + + + Disabled (Synchronous) + + + + + %1 sectors (%2 KB / %3 ms) + + + + + Region + Region + + + + Auto-Detect + Identifiera automatiskt + + + + Determines the emulated hardware type. + + + + + Execution Mode + + + + + Recompiler (Fastest) + Omkompilerare (snabbaste) + + + + Determines how the emulated CPU executes instructions. + + + + + + + + + + + Unchecked + + + + + When this option is chosen, the clock speed set below will be used. + + + + + Overclocking Percentage + + + + + 100% + 100% + + + + Selects the percentage of the normal clock speed the emulated hardware will run at. + + + + + Simulates stalls in the recompilers when the emulated CPU would have to fetch instructions into its cache. Makes games run closer to their console framerate, at a small cost to performance. Interpreter mode always simulates the instruction cache. + + + + + Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. Games have to use a larger heap size for this additional RAM to be usable. Titles which rely on memory mirrors may break, so it should only be used with compatible mods. + + + + + + Preload Image to RAM + + + + + + Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. In some cases also eliminates stutter when games initiate audio track playback. + + + + + CD-ROM Read Speedup + + + + + Speeds up CD-ROM reads by the specified factor. Only applies to double-speed reads, and is ignored when audio is playing. May improve loading speeds in some games, at the cost of breaking others. + + + + + CD-ROM Seek Speedup + + + + + Reduces the simulated time for the CD-ROM sled to move to different areas of the disc. Can improve loading times, but crash games which do not expect the CD-ROM to operate faster. + + + + + Asynchronous Readahead + + + + + 8 Sectors + + + + + Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. Higher sector numbers can reduce spikes when streaming FMVs or audio on slower storage or when using compression formats such as CHD. + + + + + Automatically applies patches to disc images when they are present in the same directory. Currently only PPF patches are supported with this option. + + + + + Ignores the subchannel provided by the drive when using physical discs, instead always generating subchannel data. Won't work with libcrypt games, but can improve read reliability on some drives. + + + + + Enabling CPU overclocking will break games, cause bugs, reduce performance and can significantly increase system requirements. + +By enabling this option you are agreeing to not create any bug reports unless you have confirmed the bug also occurs with overclocking disabled. + +This warning will only be shown once. + + + + + CPU Overclocking Warning + + + + + Yes, I will confirm bugs without overclocking before reporting. + + + + + No, take me back to safety. + + + + + %1% (%2MHz) + %1% (%2MHz) + + + + Controller + + + + + + Controller {} switched to analog mode. + Handkontroll {} växlades till analogt läge. + + + + + + + Controller {} switched to digital mode. + Handkontroll {} växlades till digitalt läge. + + + + ControllerBindingWidget + + + Bindings + Bindningar + + + + Settings + Inställningar + + + + Macros + Makron + + + + + Automatic Mapping + Automatisk mappning + + + + + Clear Mapping + Töm mappning + + + + No devices available + Inga enheter tillgängliga + + + + Are you sure you want to clear all mappings for this controller? This action cannot be undone. + Är du säker på att du vill tömma alla mappningar för denna handkontroller? Denna åtgärd går inte att ångra. + + + + Axes + Axlar + + + + Buttons + Knappar + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Inga generiska bindningar genererades för enheten '%1'. Handkontrollern/källan kanske inte har stöd för automatisk mappning. + + + + Controller Type + Handkontrollertyp + + + + ControllerBindingWidget_AnalogController + + + D-Pad + D-Pad + + + + + + Down + Ner + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + PushButton + Tryckknapp + + + + + + Left + Vänster + + + + + + Up + Upp + + + + + + Right + Höger + + + + Left Analog + Vänster analog + + + + Large Motor + Stor motor + + + + R2 + R2 + + + + Select + + + + + L2 + L2 + + + + Start + + + + + R1 + R1 + + + + L1 + L1 + + + + Face Buttons + Handlingsknappar + + + + Cross + Kryss + + + + Square + Fyrkant + + + + Triangle + Triangel + + + + Circle + Cirkel + + + + Right Analog + Höger analog + + + + Small Motor + Liten motor + + + + R3 + R3 + + + + Analog + Analog + + + + L3 + L3 + + + + ControllerBindingWidget_AnalogJoystick + + + D-Pad + D-Pad + + + + + + Down + Ner + + + + + + + + + + + + + + + + + + + + + + + + + + + + PushButton + Tryckknapp + + + + + + Left + Vänster + + + + + + Up + Upp + + + + + + Right + Höger + + + + Left Analog + Vänster analog + + + + R1 + R1 + + + + L1 + L1 + + + + L2 + L2 + + + + R2 + R2 + + + + Start + Start + + + + Select + Select + + + + Face Buttons + Handlingsknappar + + + + Cross + Kryss + + + + Square + Fyrkant + + + + Triangle + Triangel + + + + Circle + Cirkel + + + + Right Analog + Höger analog + + + + R3 + R3 + + + + L3 + L3 + + + + Mode + Läge + + + + ControllerBindingWidget_DigitalController + + + L1 + L1 + + + + + + + + + + + + + + + + + PushButton + Tryckknapp + + + + L2 + L2 + + + + R2 + R2 + + + + R1 + R1 + + + + Face Buttons + Handlingsknappar + + + + Cross + Kryss + + + + Square + Fyrkant + + + + Triangle + Triangel + + + + Circle + Cirkel + + + + D-Pad + D-Pad + + + + Down + Ner + + + + Left + Left + + + + Up + Upp + + + + Right + Höger + + + + Select + Select + + + + Start + Start + + + + ControllerBindingWidget_GunCon + + + Pointer Setup + Konfigurera pekare + + + + <html><head/><body><p>By default, lightguns will use the mouse pointer. To use the mouse, you <span style=" font-weight:700;">do not</span> need to configure any bindings apart from the trigger and buttons. Aiming only needs to be set when you want to use multiple mice.</p><p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <span style=" font-weight:700;">left unbound</span>.</p></body></html> + + + + + Relative Aiming + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Relative Aiming + + + + Down + Ner + + + + Up + Upp + + + + Left + Vänster + + + + Right + Höger + + + + Aiming + Sikte + + + + + + + + PushButton + Tryckknapp + + + + Trigger + Skjutknapp + + + + Fire Offscreen + Skjut utanför skärm + + + + Fire + Skjut + + + + Side Buttons + Sidoknappar + + + + B + B + + + + A + A + + + + ControllerBindingWidget_Justifier + + + Pointer Setup + Konfigurera pekare + + + + <html><head/><body><p>By default, lightguns will use the mouse pointer. To use the mouse, you <span style=" font-weight:700;">do not</span> need to configure any bindings apart from the trigger and buttons. Aiming only needs to be set when you want to use multiple mice.</p><p>If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be <span style=" font-weight:700;">left unbound</span>.</p></body></html> + + + + + Relative Aiming + Try to use Sony's official terminology for this. A good place to start would be in the console or the DualShock 2's manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term. + Relative Aiming + + + + Down + Ner + + + + Up + Upp + + + + Left + Vänster + + + + Right + Höger + + + + Aiming + Sikte + + + + + + + + PushButton + Tryckknapp + + + + Trigger + Skjutknapp + + + + Fire Offscreen + Skjut utanför skärm + + + + Fire + Skjut + + + + Side Buttons + Sidoknappar + + + + Back + Bakåt + + + + Start + Start + + + + ControllerBindingWidget_Mouse + + + Pointer + Pekare + + + + + + PushButton + Tryckknapp + + + + Buttons + Knappar + + + + Left + Vänster + + + + Right + Höger + + + + ControllerBindingWidget_NeGcon + + + D-Pad + D-Pad + + + + Down + Ner + + + + + + + + + + + + + + + + PushButton + Tryckknapp + + + + + Left + Vänster + + + + Up + Upp + + + + + Right + Höger + + + + Start + Start + + + + L + L + + + + R + R + + + + Face Buttons + Handlingsknappar + + + + I + I + + + + II + II + + + + B + B + + + + A + A + + + + Steering/Twist + Styrning/Twist + + + + ControllerBindingWidget_NeGconRumble + + + D-Pad + D-Pad + + + + Down + Ner + + + + + + + + + + + + + + + + + PushButton + Tryckknapp + + + + + Left + Vänster + + + + Up + Upp + + + + + Right + Höger + + + + Start + Start + + + + L + L + + + + R + R + + + + Face Buttons + Handlingsknappar + + + + I + I + + + + II + II + + + + B + B + + + + A + A + + + + Steering/Twist + Styrning/Twist + + + + Analog + Analog + + + + ControllerCustomSettingsWidget + + + Restore Default Settings + Återställ standardinställningar + + + + Browse... + Bläddra... + + + + Select File + Välj fil + + + + ControllerGlobalSettingsWidget + + + SDL Input Source + + + + + The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control). + + + + + Enable SDL Input Source + + + + + DualShock 4 / DualSense Enhanced Mode + + + + + XInput Source + XInput-källa + + + + The XInput source provides support for XBox 360 / XBox One / XBox Series controllers, and third party controllers which implement the XInput protocol. + + + + + Enable XInput Input Source + + + + + Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used. + + + + + Horizontal Sensitivity: + + + + + + 10 + 10 + + + + Vertical Sensitivity: + + + + + Use Raw Input + + + + + DInput Source + DInput-källa + + + + The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended. + + + + + Multitap Mode: + + + + + Enable DInput Input Source + + + + + Profile Settings + Profilinställningar + + + + When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles. + + + + + Use Per-Profile Hotkeys + + + + + Controller LED Settings + LED-inställningar för handkontroller + + + + Enable IOKit Driver + + + + + Enable MFI Driver + + + + + Controller Multitap + + + + + The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games. + + + + + Mouse/Pointer Source + + + + + Enable Mouse Mapping + + + + + Detected Devices + Identifierade enheter + + + + ControllerLEDSettingsDialog + + + Controller LED Settings + LED-inställningar för handkontroller + + + + SDL-0 LED + SDL-0 LED + + + + SDL-1 LED + SDL-1 LED + + + + Enable DualSense Player LED + Aktivera Player LED för DualSense + + + + SDL-2 LED + SDL-2 LED + + + + SDL-3 LED + SDL-3 LED + + + + ControllerMacroEditWidget + + + Binds/Buttons + Bindningar/Knappar + + + + Select the buttons which you want to trigger with this macro. All buttons are activated concurrently. + + + + + Pressure + Tryckkänslighet + + + + For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active. + + + + + + 100% + 100% + + + + Trigger + Utlösare + + + + Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers. + + + + + Press To Toggle + Tryck för att växla + + + + Deadzone: + Dödläge: + + + + Frequency + Frekvens + + + + Macro will toggle every N frames. + + + + + Set... + Ställ in... + + + + Not Configured + Inte konfigurerad + + + + + %1% + %1% + + + + Set Frequency + Ställ in frekvens + + + + Frequency: + Frekvens: + + + + Macro will not repeat. + + + + + Macro will toggle buttons every %1 frames. + + + + + ControllerMacroWidget + + + Controller Port %1 Macros + Kontrollerport %1-makron + + + + Macro %1 +%2 + Makro %1 +%2 + + + + ControllerSettingsWindow + + + Editing Profile: + Redigerar profil: + + + + New Profile + Ny profil + + + + Apply Profile + Verkställ profil + + + + Delete Profile + Ta bort profil + + + + Copy Global Settings + Kopiera globala inställningar + + + + + Restore Defaults + Återställ standardvärden + + + + + + Create Input Profile + Skapa inmatningsprofil + + + + Enter the name for the new input profile: + Ange namnet för den nya inmatningsprofilen: + + + + + + + Error + Fel + + + + A profile with the name '%1' already exists. + En profil med namnet '%1' finns redan. + + + + Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile. + + + + + Do you want to copy the current hotkey bindings from global settings to the new input profile? + + + + + Failed to save the new profile to '%1'. + + + + + Load Input Profile + Läs in inmatningsprofil + + + + Are you sure you want to load the input profile named '%1'? + +All current global bindings will be removed, and the profile bindings loaded. + +You cannot undo this action. + + + + + Delete Input Profile + Ta bort inmatningsprofil + + + + Are you sure you want to delete the input profile named '%1'? + +You cannot undo this action. + + + + + Failed to delete '%1'. + + + + + Are you sure you want to restore the default controller configuration? + +All shared bindings and configuration will be lost, but your input profiles will remain. + +You cannot undo this action. + + + + + Per-game controller configuration reset to global settings. + + + + + Per-game controller configuration reset to default settings. + + + + + Global Settings + Globala inställningar + + + + + Controller Port %1 +%2 + Kontrollerport %1 +%2 + + + + Hotkeys + Snabbtangenter + + + + Shared + Delad + + + + The input profile named '%1' cannot be found. + + + + + + + DuckStation Controller Settings + Handkontrollerinställningar för DuckStation + + + + ControllerType + + + Analog Controller + Analog handkontroller + + + + Analog Joystick + Analog joystick + + + + Not Connected + Inte ansluten + + + + Digital Controller + Digital handkontroller + + + + Pop'n Controller + Pop'n Controller + + + + Densha de Go! Controller + Densha de Go!-kontroller + + + + GunCon + GunCon + + + + NeGcon + NeGcon + + + + NeGcon (Rumble) + NeGcon (Rumble) + + + + Mouse + Mus + + + + Justifier + Justifier + + + + CoverDownloadDialog + + + Download Covers + Hämta omslagsbilder + + + + DuckStation can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images. + DuckStation kan automatiskt hämta omslagsbilder för spel som du för närvarande inte har ett omslag för. Vi tillhandahåller inte några omslagsbilder och användaren måste tillhandahålla sin egna källa för bilder. + + + + By default, the downloaded covers will be saved with the game's title. If this is not desired, you can check the "Use Serial File Names" box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used. + Som standard kommer hämtade omslagsbilder att sparas med spelets titel. Om detta inte är önskvärt så kan du välja "Använd filnamn för serienummer" nedan. Använda serienummer istället för speltitlar förhindrar konflikter när flera regioner av samma spel används. + + + + Use Serial File Names + Använd filnamn för serienummer + + + + <html><head/><body><p>In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</p><p><span style=" font-style:italic;">${title}:</span> Title of the game.<br/><span style=" font-style:italic;">${filetitle}:</span> Name component of the game's filename.<br/><span style=" font-style:italic;">${serial}:</span> Serial of the game.</p><p><span style=" font-weight:700;">Example:</span> https://www.example-not-a-real-domain.com/covers/${serial}.jpg</p></body></html> + <html><head/><body><p>Ange URLer i rutan nedan att hämta omslagsbilder från, med en mall-URL per rad. Fökande variabler finns tillgängliga:</p><p><span style=" font-style:italic;">${title}:</span> Spelets titel.<br/><span style=" font-style:italic;">${filetitle}:</span> Namnkomponenten för spelets filnamn.<br/><span style=" font-style:italic;">${serial}:</span> Serienumret för spelet.</p><p><span style=" font-weight:700;">Exempel:</span> https://www.exampel-inte-en-riktig-domän.se/covers/${serial}.jpg</p></body></html> + + + + Waiting to start... + Väntar på att starta... + + + + + Start + Starta + + + + Close + Stäng + + + + Download complete. + Hämtningen är färdig. + + + + Stop + Stoppa + + + + DDGoController + + + Select + Select + + + + Start + Start + + + + A + A + + + + B + B + + + + C + C + + + + Power 1 + + + + + Power 2 + + + + + Power 3 + + + + + Brake 1 + + + + + Brake 3 + + + + + Brake 2 + + + + + Brake 4 + + + + + DebuggerAddBreakpointDialog + + + Add Breakpoint + Lägg till brytpunkt + + + + Address: + Adress: + + + + Type: + Typ: + + + + Execute + Kör + + + + Read + Läs + + + + Write + Skriv + + + + DebuggerCodeModel + + + + + <invalid> + <ogiltig> + + + + Address + Adress + + + + Bytes + Bytes + + + + Instruction + Instruktion + + + + Comment + Kommentar + + + + DebuggerRegistersModel + + + Register + Register + + + + Value + Värde + + + + DebuggerStackModel + + + <invalid> + <ogiltig> + + + + Address + Adress + + + + Value + Värde + + + + DebuggerWindow + + + Step Into + + + + + F11 + F11 + + + + Step Over + + + + + F10 + F10 + + + + Step Out + + + + + CPU Debugger + CPU-debugger + + + + &Debug + &Debugga + + + + + Breakpoints + Brytpunkter + + + + toolBar + verktygsrad + + + + Disassembly + Demontering + + + + Registers + Register + + + + Memory + Minne + + + + RAM + RAM + + + + Scratchpad + + + + + EXP1 + EXP1 + + + + BIOS + BIOS + + + + Search + Sök + + + + # + # + + + + Address + Adress + + + + Type + Typ + + + + Hit Count + + + + + Stack + Stack + + + + &Pause/Continue + &Paus/Fortsätt + + + + Pause/Continue + Paus/Fortsätt + + + + F5 + F5 + + + + &Step Into + + + + + Step &Over + + + + + + Toggle &Breakpoint + Växla &brytpunkt + + + + Toggle Breakpoint + Växla brytpunkt + + + + F9 + F9 + + + + &Close + S&täng + + + + Step O&ut + + + + + Ctrl+F11 + Ctrl+F11 + + + + + &Run To Cursor + &Kör till markör + + + + Run To Cursor + Kör till markör + + + + Ctrl+F10 + Ctrl+F10 + + + + &Clear Breakpoints + &Töm brytpunkter + + + + Clear Breakpoints + Töm brytpunkter + + + + Ctrl+Del + Ctrl+Del + + + + &Add Breakpoint + &Lägg till brytpunkt + + + + Add Breakpoint + Lägg till brytpunkt + + + + Ctrl+F9 + Ctrl+F9 + + + + &Go To PC + &Gå till PC + + + + Go To PC + Gå till PC + + + + Ctrl+P + Ctrl+P + + + + Go To &Address + Gå till &adress + + + + Go To Address + Gå till adress + + + + Ctrl+G + Ctrl+G + + + + &Dump Address + &Dumpa adress + + + + Ctrl+D + Ctrl+D + + + + &Trace + + + + + Trace + Spåra + + + + Ctrl+T + Ctrl+T + + + + Error + Fel + + + + + Invalid address. It should be in hex (0x12345678 or 12345678) + + + + + No address selected. + + + + + Enter code address: + + + + + + Enter memory address: + Ange minnesadress: + + + + Trace logging started to cpu_log.txt. +This file can be several gigabytes, so be aware of SSD wear. + + + + + Trace logging to cpu_log.txt stopped. + + + + + &Remove + &Ta bort + + + + Debugger + Debugger + + + + Failed to add step-out breakpoint, are you in a valid function? + + + + + View in &Dump + Visa i &dump + + + + &Follow Load/Store + + + + + + Invalid search pattern. It should contain hex digits or question marks. + + + + + Pattern not found. + + + + + Pattern found at 0x%1 (passed the end of memory). + + + + + Pattern found at 0x%1. + + + + + Failed to add breakpoint. A breakpoint may already exist at this address. + + + + + Failed to remove breakpoint. This breakpoint may not exist. + + + + + DigitalController + + + D-Pad Up + D-Pad upp + + + + D-Pad Right + D-Pad höger + + + + D-Pad Down + D-Pad ner + + + + D-Pad Left + D-Pad vänster + + + + Triangle + Triangel + + + + Circle + Cirkel + + + + Cross + Kryss + + + + Square + Fyrkant + + + + Select + Select + + + + Start + Start + + + + L1 + L1 + + + + R1 + R1 + + + + L2 + L2 + + + + R2 + R2 + + + + EmptyGameListWidget + + + <html><head/><body><p><span style=" font-weight:700;">No games in supported formats were found.</span></p><p>Please add a directory with games to begin.</p><p>Game dumps in the following formats will be scanned and listed:</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Inga spel i format som stöds hittades.</span></p><p>Lägg till en katalog med spel för att börja.</p><p>Speldumpar i följande format kommer att sökas igenom och listas:</p></body></html> + + + + TextLabel + Textetikett + + + + Add Game Directory... + Lägg till spelkatalog... + + + + Scan For New Games + Sök efter nya spel + + + + EmuThread + + + %1x%2 + %1x%2 + + + + Game: %1 (%2) + + Spel: %1 (%2) + + + + + Rich presence inactive or unsupported. + Rich presence inaktivt eller stöds inte. + + + + Game not loaded or no RetroAchievements available. + Inget spel är inläst eller så är inte RetroAchievements tillgängligt. + + + + + + + + + Error + Fel + + + + Failed to boot system: %1 + Misslyckades med att starta upp systemet: %1 + + + + Failed to load state: %1 + Misslyckades med att läsa in tillstånd: %1 + + + + No resume save state found. + Inget återupptagningsbart sparat tillstånd hittades. + + + + Memory Card Busy + Minneskortet är upptaget + + + + WARNING: Your game is still saving to the memory card. Continuing to %1 may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving. + +Do you want to %1 anyway? + VARNING: Ditt spel sparar fortfarande till minneskortet. Fortsätter du att %1 kan detta OÅTERKALLELIGT FÖRSTÖRA DITT MINNESKORT. Vi rekommenderar att du återupptar ditt spel och väntar 5 sekunder för att det ska spara klart. + +Vill du %1 ändå? + + + + shut down + stäng av + + + + reset + starta om + + + + change disc + byt skiva + + + + Failed to switch to subimage %1 + Misslyckades med att växla till underbild %1 + + + + + Failed to save state: %1 + Misslyckades med att spara tillstånd: %1 + + + + Game: %1 FPS + Spel: %1 bilder/s + + + + Video: %1 FPS (%2%) + Video: %1 bilder/s (%2%) + + + + EmulationSettingsWidget + + + Speed Control + Hastighetskontroll + + + + Emulation Speed: + + + + + Fast Forward Speed: + + + + + Turbo Speed: + Turbohastighet: + + + + Latency Control + Latenskontroll + + + + + Reduce Input Latency + Reducera inmatningslatens + + + + + Sync To Host Refresh Rate + + + + + + Skip Duplicate Frame Display + + + + + Frame Time Buffer: + + + + + Milliseconds + millisekunder + + + + Rewind/Runahead + + + + + Enable Rewinding + + + + + Rewind Save Frequency: + + + + + Seconds + sekunder + + + + Rewind Buffer Size: + + + + + Frames + bildrutor + + + + Runahead: + + + + + 1 Frame + 1 bildruta + + + + 3 Frames + 3 bildrutor + + + + 4 Frames + 4 bildrutor + + + + 5 Frames + 5 bildrutor + + + + 6 Frames + 6 bildrutor + + + + 7 Frames + 7 bildrutor + + + + 8 Frames + 8 bildrutor + + + + 9 Frames + 9 bildrutor + + + + 10 Frames + 10 bildrutor + + + + TextLabel + Textetikett + + + + + Disabled + Inaktiverad + + + + + Optimal Frame Pacing + + + + + + Vertical Sync (VSync) + Vertikal sync (VSync) + + + + Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage. + + + + + Fast Forward Speed + + + + + + User Preference + Användarinställningar + + + + Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled. + + + + + Turbo Speed + Turbohastighet + + + + Sets the turbo speed. This speed will be used when the turbo hotkey is pressed/toggled. Turboing will take priority over fast forwarding if both hotkeys are pressed/toggled. + + + + + Synchronizes presentation of the console's frames to the host. Enabling may result in smoother animations, at the cost of increased input lag. <strong>GSync/FreeSync users should enable Optimal Frame Pacing instead.</strong> + + + + + Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when VSync is enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays should disable this option. + + + + + Enabling this option will ensure every frame the console renders is displayed to the screen, at a consistent rate, for optimal frame pacing. If you have a GSync/FreeSync display, enable this option. If you are having difficulties maintaining full speed, or are getting audio glitches, try disabling this option. + + + + + Reduces input latency by delaying the start of frame until closer to the presentation time. This may cause dropped frames on slower systems with higher frame time variance, if the buffer size is not sufficient. + + + + + Frame Time Buffer + + + + + %1 ms + %1 ms + + + + Specifies the amount of buffer time added, which reduces the additional sleep time introduced. Higher values increase input latency, but decrease the risk of overrun, or missed frames. Lower values require faster hardware. + + + + + Skips the presentation/display of frames that are not unique. Can be combined with driver-level frame generation to increase perceptible frame rate. Can result in worse frame pacing, and is not compatible with syncing to host refresh. + + + + + Rewinding + + + + + <b>Enable Rewinding:</b> Saves state periodically so you can rewind any mistakes while playing.<br> <b>Rewind Save Frequency:</b> How often a rewind state will be created. Higher frequencies have greater system requirements.<br> <b>Rewind Buffer Size:</b> How many saves will be kept for rewinding. Higher values have greater memory requirements. + + + + + Runahead + + + + + Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements. + + + + + Use Global Setting [Unlimited] + + + + + Rewind for %n frame(s), lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM. + + Rewind for %n frame, lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM. + Rewind for %n frames, lasting %1 second(s) will require up to %2MB of RAM and %3MB of VRAM. + + + + + Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements. + + + + + Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements. + + + + + + + + + + Unchecked + + + + + 2 Frames + 2 bildrutor + + + + Use Global Setting [%1%] + + + + + %1% [%2 FPS (NTSC) / %3 FPS (PAL)] + %1% [%2 bilder/s (NTSC) / %3 bilder/s (PAL)] + + + + Unlimited + Obegränsat + + + + Emulation Speed + + + + + FolderSettingsWidget + + + Cache Directory + Cachekatalog + + + + + + + + Browse... + Bläddra... + + + + + + + + Open... + Öppna... + + + + + + + + Reset + Nollställ + + + + Used for storing shaders and game list data. + Används för att lagra shaders och spellistdata. + + + + Screenshots Directory + Katalog för skärmbilder + + + + Used for screenshots. + Används för skärmbilder. + + + + Videos Directory + Videokatalog + + + + Used for media capture, regardless of whether audio and/or video is enabled. + Används för mediafångst, oavsett om ljud och/eller video har aktiverats. + + + + Covers Directory + Omslagskatalog + + + + Used for storing covers in the game grid/Big Picture UIs. + Används för att lagra omslag i spelrutnätet/Storbildsläge. + + + + Save States Directory + Katalog för sparade tillstånd + + + + Used for storing save states. + Används för att lagra sparade tillstånd. + + + + Select Cache Directory + Välj cachekatalog + + + + Select Covers Directory + Välj omslagskatalog + + + + Select Save States Directory + Välj katalog för sparade tillstånd + + + + Select Screenshots Directory + Välj katalog för skärmbilder + + + + Select Videos Directory + Välj videokatalog + + + + FullscreenUI + + + Use Global Setting + Använd global inställning + + + + Create New... + Skapa ny... + + + + This game has no achievements. + Detta spel har inga prestationer. + + + + Reset System + Nollställ systemet + + + + Launch a game from images scanned from your game directories. + Starta ett spel från avbilder inlästa från dina spelkataloger. + + + + Launch a game by selecting a file/disc image. + Starta ett spel genom att välja en fil/skivavbild. + + + + Start the console without any disc inserted. + Starta konsolen utan någon skiva inmatad. + + + + Start a game from a disc in your PC's DVD drive. + Starta ett spel från en skiva i din dators dvd-enhet. + + + + Unknown + Okänt + + + + OK + Ok + + + + Select Device + Välj enhet + + + + Details + Detaljer + + + + Default + Standard + + + + Speed Control + Hastighetskontroll + + + + Enable Cheats + Aktivera fusk + + + + Aspect Ratio + Bildförhållande + + + + Screenshot Size + Skärmbildsstorlek + + + + Screenshot Format + Skärmbildsformat + + + + Screenshot Quality + Skärmbildskvalitet + + + + Internal Resolution + Intern upplösning + + + + Advanced + Avancerat + + + + %d ms + %d ms + + + + Version: %s + Version: %s + + + + {:%H:%M} + {:%H:%M} + + + + Change Selection + Byt markering + + + + Select + Välj + + + + Enter Value + Ange värde + + + + About + Om + + + + Toggle Fullscreen + Växla helskärm + + + + Navigate + Navigera + + + + Change Page + Byt sida + + + + Return To Game + Återgå till spelet + + + + Select State + Välj tillstånd + + + + Select Game + Välj spel + + + + Change View + Byt vy + + + + Launch Options + Startalternativ + + + + Configuration + Konfiguration + + + + Start Game + Starta spel + + + + Launch a game from a file, disc, or starts the console without any disc inserted. + Starta ett spel från en fil, skiva eller startar konsolen utan någon skiva inmatad. + + + + Changes settings for the application. + Ändrar inställningar för programmet. + + + + Return to desktop mode, or exit the application. + Återgå till skrivbordslägfe eller avsluta programmet. + + + + Back + Bakåt + + + + Desktop Mode + Skrivbordsläge + + + + Input Sources + Inmatningskällor + + + + Settings + Inställningar + + + + Load State + Läs in tillstånd + + + + Save State + Spara tillstånd + + + + Compatibility: + Kompatibilitet: + + + + Download Covers + Hämta omslagsbilder + + + + Error + Fel + + + + Buffer Size + Buffertstorlek + + + + Account + Konto + + + + Logs out of RetroAchievements. + Loggar ut från RetroAchievements. + + + + Logs in to RetroAchievements. + Loggar in i RetroAchievements. + + + + Current Game + Aktuellt spel + + + + {} is not a valid disc image. + {} är inte en giltig skivavbild. + + + + {} does not exist. + {} finns inte. + + + + {} deleted. + {} togs bort. + + + + Summary + Sammandrag + + + + Interface Settings + Gränssnittsinställningar + + + + Audio Settings + Ljudinställningar + + + + Achievements Settings + Inställningar för prestationer + + + + Advanced Settings + Avancerade inställningar + + + + Cheats + Fusk + + + + 50% [30 FPS (NTSC) / 25 FPS (PAL)] + 50% [30 bilder/s (NTSC) / 25 bilder/s (PAL)] + + + + 90% [54 FPS (NTSC) / 45 FPS (PAL)] + 90% [54 bilder/s (NTSC) / 45 bilder/s (PAL)] + + + + 100% [60 FPS (NTSC) / 50 FPS (PAL)] + 100% [60 bilder/s (NTSC) / 50 bilder/s (PAL)] + + + + 150% [90 FPS (NTSC) / 75 FPS (PAL)] + 150% [90 bilder/s (NTSC) / 75 bilder/s (PAL)] + + + + 175% [105 FPS (NTSC) / 87 FPS (PAL)] + 175% [105 bilder/s (NTSC) / 87 bilder/s (PAL)] + + + + 200% [120 FPS (NTSC) / 100 FPS (PAL)] + 200% [120 bilder/s (NTSC) / 100 bilder/s (PAL)] + + + + 300% [180 FPS (NTSC) / 150 FPS (PAL)] + 300% [180 bilder/s (NTSC) / 150 bilder/s (PAL)] + + + + 400% [240 FPS (NTSC) / 200 FPS (PAL)] + 400% [240 bilder/s (NTSC) / 200 bilder/s (PAL)] + + + + 500% [300 FPS (NTSC) / 250 FPS (PAL)] + 500% [300 bilder/s (NTSC) / 250 bilder/s (PAL)] + + + + 1000% [600 FPS (NTSC) / 500 FPS (PAL)] + 1000% [600 bilder/s (NTSC) / 500 bilder/s (PAL)] + + + + Disabled + Inaktiverad + + + + 1 Frame + 1 bildruta + + + + 2 Frames + 2 bildrutor + + + + 3 Frames + 3 bildrutor + + + + 2x + 2x + + + + 4x + 4x + + + + 8x + 8x + + + + 16x + 16x + + + + - + - + + + + {} Frames + {} bildrutor + + + + Game List + Spellista + + + + Type + Typ + + + + Serial + Serienummer + + + + Title + Titel + + + + Last Played + Senast spelat + + + + Select Disc Image + Välj skivavbild + + + + Select Disc Drive + Välj skivenhet + + + + Start File + Starta fil + + + + Start BIOS + Starta BIOS + + + + Start Disc + Starta skiva + + + + Exit + Avsluta + + + + Path + Sökväg + + + + Start Fullscreen + Starta helskärm + + + + Show Speed + Visa hastighet + + + + Show FPS + Visa bilder/s + + + + Show CPU Usage + Visa CPU-användning + + + + Show GPU Usage + Visa GPU-användning + + + + Show Resolution + Visa upplösning + + + + Show Status Indicators + Visa statusindikatorer + + + + Reset Settings + Nollställ inställningar + + + + Create + Skapa + + + + Cancel + Avbryt + + + + Load Profile + Läs in profil + + + + Save Profile + Spara profil + + + + Buttons + Knappar + + + + Frequency + Frekvens + + + + Resume Game + Återuppta spel + + + + Game Properties + Spelegenskaper + + + + Achievements + Prestationer + + + + Save Screenshot + Spara skärmbild + + + + Change Disc + Byt skiva + + + + Close Game + Stäng spelet + + + + Close Menu + Stäng menyn + + + + Reset Play Time + Nollställ spelad tid + + + + Add Search Directory + Lägg till sökkatalog + + + + Remove From List + Ta bort från lista + + + + Sort By + Sortera efter + + + + Scan For New Games + Sök efter nya spel + + + + Rescan All Games + Sök igenom alla spel igen + + + + GitHub Repository + GitHub-förråd + + + + Close + Stäng + + + + Enable Achievements + Aktivera prestationer + + + + Sound Effects + Ljudeffekter + + + + Username: {} + Användarnamn: {} + + + + Logout + Logga ut + + + + %.2f Seconds + %.2f sekunder + + + + %d Frames + %d bildrutor + + + + %d sectors + %d sektorer + + + + 10 Frames + 10 bildrutor + + + + 10x + 10x + + + + 10x (20x Speed) + 10x (20x hastighet) + + + + 11x + 11x + + + + 125% [75 FPS (NTSC) / 62 FPS (PAL)] + 125% [75 bilder/s (NTSC) / 62 bilder/s (PAL)] + + + + 12x + 12x + + + + 13x + 13x + + + + 14x + 14x + + + + 15x + 15x + + + + 1x + 1x + + + + 20% [12 FPS (NTSC) / 10 FPS (PAL)] + 20% [12 bilder/s (NTSC) / 10 bilder/s (PAL)] + + + + 250% [150 FPS (NTSC) / 125 FPS (PAL)] + 250% [150 bilder/s (NTSC) / 125 bilder/s (PAL)] + + + + 2x (Quad Speed) + 2x (fyrdubbel hastighet) + + + + 30% [18 FPS (NTSC) / 15 FPS (PAL)] + 30% [18 bilder/s (NTSC) / 15 bilder/s (PAL)] + + + + 350% [210 FPS (NTSC) / 175 FPS (PAL)] + 350% [210 bilder/s (NTSC) / 175 bilder/s (PAL)] + + + + 3x + 3x + + + + 3x (6x Speed) + 3x (6x hastighet) + + + + 3x (for 720p) + 3x (för 720p) + + + + 4 Frames + 4 bildrutor + + + + 40% [24 FPS (NTSC) / 20 FPS (PAL)] + 40% [24 bilder/s (NTSC) / 20 bilder/s (PAL)] + + + + 450% [270 FPS (NTSC) / 225 FPS (PAL)] + 450% [270 bilder/s (NTSC) / 225 bilder/s (PAL)] + + + + 4x (8x Speed) + 4x (8x hastighet) + + + + 5 Frames + 5 bildrutor + + + + 5x + 5x + + + + 5x (10x Speed) + 5x (10x hastighet) + + + + 5x (for 1080p) + 5x (för 1080p) + + + + 6 Frames + 6 bildrutor + + + + 60% [36 FPS (NTSC) / 30 FPS (PAL)] + 60% [36 bilder/s (NTSC) / 30 bilder/s (PAL)] + + + + 600% [360 FPS (NTSC) / 300 FPS (PAL)] + 600% [360 bilder/s (NTSC) / 300 bilder/s (PAL)] + + + + 6x + 6x + + + + 6x (12x Speed) + 6x (12x hastighet) + + + + 6x (for 1440p) + 6x (för 1440p) + + + + 7 Frames + 7 bildrutor + + + + 70% [42 FPS (NTSC) / 35 FPS (PAL)] + 70% [42 bilder/s (NTSC) / 35 bilder/s (PAL)] + + + + 700% [420 FPS (NTSC) / 350 FPS (PAL)] + 700% [420 bilder/s (NTSC) / 350 bilder/s (PAL)] + + + + 7x + 7x + + + + 7x (14x Speed) + 7x (14x hastighet) + + + + 8 Frames + 8 bildrutor + + + + 80% [48 FPS (NTSC) / 40 FPS (PAL)] + 80% [48 bilder/s (NTSC) / 40 bilder/s (PAL)] + + + + 800% [480 FPS (NTSC) / 400 FPS (PAL)] + 800% [480 bilder/s (NTSC) / 400 bilder/s (PAL)] + + + + 8x (16x Speed) + 8x (16x hastighet) + + + + 9 Frames + 9 bildrutor + + + + 900% [540 FPS (NTSC) / 450 FPS (PAL)] + 900% [540 bilder/s (NTSC) / 450 bilder/s (PAL)] + + + + 9x + 9x + + + + 9x (18x Speed) + 9x (18x hastighet) + + + + 9x (for 4K) + 9x (för 4K) + + + + A resume save state created at %s was found. + +Do you want to load this save and continue? + Ett återskapat sparat tillstånd som skapades %s har hittats. + +Vill du läsa in detta tillstånd och fortsätta? + + + + About DuckStation + Om DuckStation + + + + Accurate Blending + + + + + Achievement Notifications + Aviseringar om prestationer + + + + Achievements are not enabled. + Prestationer har inte aktiverats. + + + + Add Shader + Lägg till shader + + + + Adds a new directory to the game search list. + + + + + Adds a new shader to the chain. + + + + + Adds additional precision to PGXP data post-projection. May improve visuals in some games. + + + + + Adjusts the emulation speed so the console's refresh rate matches the host when VSync is enabled. + + + + + All Time: {} + + + + + Allow Booting Without SBI File + Tillåt uppstarter utan SBI-fil + + + + Allows loading protected games without subchannel information. + + + + + An error occurred while deleting empty game settings: +{} + Ett fel inträffade vid borttagning av tomma spelinställningar: +{} + + + + An error occurred while saving game settings: +{} + Ett fel inträffade vid sparandet av spelinställningar: +{} + + + + Apply Image Patches + Verkställ bildpatchar + + + + Are you sure you want to clear the current post-processing chain? All configuration will be lost. + + + + + Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling. + + + + + Attempts to map the selected port to a chosen controller. + + + + + Audio Backend + Ljudbakände + + + + Audio Control + + + + + Auto-Detect + Identifiera automatiskt + + + + Automatic Mapping + Automatisk mappning + + + + Automatic based on window size + + + + + Automatic mapping completed for {}. + + + + + Automatic mapping failed for {}. + + + + + Automatic mapping failed, no devices are available. + + + + + Automatically Resize Window + + + + + Automatically applies patches to disc images when they are present, currently only PPF is supported. + + + + + Automatically loads and applies cheats on game start. Cheats can break games and saves. + + + + + Automatically resizes the window to match the internal resolution. + + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Sparar automatiskt emulatorns läge när du stänger av eller lämnar. Du kan sedan fortsätta direkt från där du avslutade nästa gång. + + + + Automatically switches to fullscreen mode when the program is started. + + + + + Avoids calls to C++ code, significantly speeding up the recompiler. + + + + + BIOS Directory + BIOS-katalog + + + + BIOS Selection + Val av BIOS + + + + BIOS Settings + + + + + BIOS for {} + + + + + BIOS to use when emulating {} consoles. + + + + + Back To Pause Menu + + + + + Backend Settings + + + + + Behavior + Beteende + + + + Borderless Fullscreen + + + + + CD-ROM Emulation + Cd-rom-emulering + + + + CPU Emulation + CPU-emulering + + + + CPU Mode + CPU-läge + + + + Capture + Fånga + + + + Changes the aspect ratio used to display the console's output to the screen. + + + + + Chooses the backend to use for rendering the console/game visuals. + + + + + Chooses the language used for UI elements. + + + + + Clean Boot + + + + + Clear Settings + Töm inställningar + + + + Clear Shaders + + + + + Clears a shader from the chain. + + + + + Clears all settings set for this game. + + + + + Compatibility Rating + + + + + Completely exits the application, returning you to your desktop. + + + + + Confirm Power Off + Bekräfta avstängning + + + + Console Settings + Konsolinställningar + + + + Contributor List + Lista över bidragspersoner + + + + Controller Port {} + + + + + Controller Port {} Macros + + + + + Controller Port {} Settings + + + + + Controller Settings + + + + + Controller Type + Handkontrollertyp + + + + Controller settings reset to default. + + + + + Controls + + + + + Controls the volume of the audio played on the host when fast forwarding. + + + + + Controls the volume of the audio played on the host. + + + + + Copies the current global settings to this game. + + + + + Copies the global controller configuration to this game. + + + + + Copy Global Settings + Kopiera globala inställningar + + + + Copy Settings + + + + + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. + + + + Cover Settings + + + + + Covers Directory + Omslagskatalog + + + + Create Save State Backups + Skapa säkerhetskopior av sparade tillstånd + + + + Crop Mode + + + + + Culling Correction + + + + + Deadzone + + + + + Debugging Settings + + + + + Default Boot + Standarduppstart + + + + Default View + + + + + Default: Disabled + + + + + Default: Enabled + + + + + Deinterlacing Mode + + + + + Delete Save + + + + + Delete State + + + + + Depth Clear Threshold + + + + + Details unavailable for game not scanned in game list. + + + + + Determines how large the on-screen messages and monitor are. + + + + + Determines how much button pressure is ignored before activating the macro. + + + + + Determines how much latency there is between the audio being picked up by the host API, and played through speakers. + + + + + Determines how much of the area typically not visible on a consumer TV set to crop/hide. + + + + + Determines how much pressure is simulated when macro is active. + + + + + Determines how the emulated CPU executes instructions. + + + + + Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution. + + + + + Determines quality of audio when not running at 100% speed. + + + + + Determines that field that the game list will be sorted by. + + + + + Determines the amount of audio buffered before being pulled by the host API. + + + + + Determines the emulated hardware type. + + + + + Determines the format that screenshots will be saved/compressed with. + + + + + Determines the frequency at which the macro will toggle the buttons on and off (aka auto fire). + + + + + Determines the margin between the edge of the screen and on-screen messages. + + + + + Determines the position on the screen when black borders must be added. + + + + + Determines the rotation of the simulated TV screen. + + + + + Determines the size of screenshots created by DuckStation. + + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + + Determines which algorithm is used to convert interlaced frames to progressive for display on your system. + + + + + Device Settings + Enhetsinställningar + + + + Disable Mailbox Presentation + + + + + Disable Subdirectory Scanning + + + + + Disable on 2D Polygons + + + + + Disables dithering and uses the full 8 bits per channel of color information. + + + + + Disc {} | {} + Skiva {} | {} + + + + Discord Server + Discord-server + + + + Display Settings + Skärminställningar + + + + Displays popup messages on events such as achievement unlocks and leaderboard submissions. + + + + + Displays popup messages when starting, submitting, or failing a leaderboard challenge. + Visar popupmeddelanden vid start, insändning eller misslyckanden av en topplisteutmaning. + + + + Double-Click Toggles Fullscreen + Dubbelklick växlar helskärm + + + + Downloads covers from a user-specified URL template. + + + + + Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games. + + + + + Downsampling + + + + + Downsampling Display Scale + + + + + Duck icon by icons8 (https://icons8.com/icon/74847/platforms.undefined.short-title) + + + + + DuckStation is a free simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. + + + + + Dump Replaced Textures + + + + + Dumps textures that have replacements already loaded. + + + + + Emulation Settings + + + + + Emulation Speed + + + + + Enable 8MB RAM + + + + + Enable Discord Presence + Aktivera Discord-närvaro + + + + Enable Fast Boot + Aktivera snabb uppstart + + + + Enable In-Game Overlays + Aktivera överlägg i spelet + + + + Enable Overclocking + Aktivera överklockning + + + + Enable Post Processing + Aktivera efterbehandling + + + + Enable Recompiler Block Linking + + + + + Enable Recompiler ICache + + + + + Enable Recompiler Memory Exceptions + + + + + Enable Region Check + Aktivera regionskontroll + + + + Enable Rewinding + + + + + Enable SDL Input Source + + + + + Enable Subdirectory Scanning + + + + + Enable TTY Logging + Aktivera TTY-loggning + + + + Enable Texture Cache + Aktivera texturcache + + + + Enable Texture Dumping + + + + + Enable Texture Replacements + + + + + Enable VRAM Write Dumping + + + + + Enable VRAM Write Texture Replacement + + + + + Enable XInput Input Source + + + + + Enable debugging when supported by the host's renderer API. Only for developer use. + + + + + Enable/Disable the Player LED on DualSense controllers. + + + + + Enables alignment and bus exceptions. Not needed for any known games. + + + + + Enables an additional 6MB of RAM to obtain a total of 2+6 = 8MB, usually present on dev consoles. + + + + + Enables an additional three controller slots on each port. Not supported in all games. + + + + + Enables caching of guest textures, required for texture replacement. + + + + + Enables dumping of textures to image files, which can be replaced. Not compatible with all games. + + + + + Enables loading of cheats for this game from DuckStation's database. + + + + + Enables loading of replacement textures. Not compatible with all games. + + + + + Enables smooth scrolling of menus in Big Picture UI. + + + + + Enables the cheats that are selected below. + + + + + Enables the older, less accurate MDEC decoding routines. May be required for old replacement backgrounds to match/load. + + + + + Enables the replacement of background textures in supported games. + + + + + Encore Mode + + + + + Ensures every frame generated is displayed for optimal pacing. Enable for variable refresh displays, such as GSync/FreeSync. Disable if you are having speed or sound issues. + + + + + Enter the name of the input profile you wish to create. + + + + + Execution Mode + + + + + Exit And Save State + + + + + Exit DuckStation + Avsluta DuckStation + + + + Exit Without Saving + + + + + Exits Big Picture mode, returning to the desktop interface. + + + + + FMV Chroma Smoothing + + + + + Failed to copy text to clipboard. + + + + + Failed to delete save state. + + + + + Failed to delete {}. + + + + + Failed to load '{}'. + + + + + Failed to load shader {}. It may be invalid. +Error was: + + + + + Failed to save input profile '{}'. + + + + + Fast Boot + Snabb uppstart + + + + Fast Forward Boot + Snabbspolad uppstart + + + + Fast Forward Speed + + + + + Fast Forward Volume + + + + + Fast forwards through the early loading process when fast booting, saving time. Results may vary between games. + Snabbspolar igenom den tidiga inläsningsprocessen vid snabb uppstart, vilket sparar tid. Resultaten kan variera mellan spel. + + + + File Size + Filstorlek + + + + File Size: %.2f MB + Filstorlek: %.2f MB + + + + File Title + Filtitel + + + + Force 4:3 For FMVs + + + + + Force Video Timing + + + + + Forces a full rescan of all games previously identified. + + + + + Forces blending to be done in the shader at 16-bit precision, when not using true color. Non-trivial performance impact, and unnecessary for most games. + + + + + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + + + + + Forcibly mutes both CD-DA and XA audio from the CD-ROM. Can be used to disable background music in some games. + + + + + Frame Time Buffer + + + + + From File... + Från fil... + + + + Fullscreen Resolution + Helskärmsupplösning + + + + GPU Adapter + + + + + GPU Renderer + + + + + GPU adapter will be applied after restarting. + + + + + Game Grid + Spelrutnät + + + + Game List Settings + + + + + Game Patches + Spelpatchar + + + + Game Quick Save + + + + + Game Slot {0}##game_slot_{0} + + + + + Game compatibility rating copied to clipboard. + + + + + Game not loaded or no RetroAchievements available. + Inget spel är inläst eller så är inte RetroAchievements tillgängligt. + + + + Game path copied to clipboard. + + + + + Game region copied to clipboard. + + + + + Game serial copied to clipboard. + + + + + Game settings have been cleared for '{}'. + + + + + Game settings initialized with global settings for '{}'. + + + + + Game title copied to clipboard. + + + + + Game type copied to clipboard. + + + + + Game: {} ({}) + Spel: {} ({}) + + + + Genre: %.*s + Genre: %.*s + + + + Geometry Tolerance + + + + + Global Slot {0} - {1}##global_slot_{0} + + + + + Global Slot {0}##global_slot_{0} + + + + + Graphics Settings + + + + + Hardcore Mode + + + + + Hardcore mode will be enabled on next game restart. + + + + + Hide Cursor In Fullscreen + Dölj markör i helskärm + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + + Hotkey Settings + + + + + How many saves will be kept for rewinding. Higher values have greater memory requirements. + + + + + How often a rewind state will be created. Higher frequencies have greater system requirements. + + + + + Identifies any new files added to the game directories. + + + + + If not enabled, the current post processing chain will be ignored. + + + + + Increases the field of view from 4:3 to the chosen display aspect ratio in 3D games. + + + + + Increases the precision of polygon culling, reducing the number of holes in geometry. + + + + + Infinite/Instantaneous + + + + + Inhibit Screensaver + Förhindra skärmsläckare + + + + Input profile '{}' loaded. + + + + + Input profile '{}' saved. + + + + + Integration + Integration + + + + Language: + Språk: + + + + Last Played: %s + Senast spelat: %s + + + + Latency Control + Latenskontroll + + + + Leaderboard Notifications + + + + + Leaderboards + + + + + Leaderboards are not enabled. + + + + + Line Detection + + + + + List Settings + + + + + Load Database Cheats + Läs in databasfusk + + + + Load Devices From Save States + Läs in enheter från sparade tillstånd + + + + Load Global State + + + + + Load Resume State + Läs in återställt tillstånd + + + + Loads all replacement texture to RAM, reducing stuttering at runtime. + + + + + Loads the game image into RAM. Useful for network paths that may become unreliable during gameplay. + + + + + Log Level + Loggnivå + + + + Log To Debug Console + Logga till felsökningskonsol + + + + Log To File + Logga till fil + + + + Log To System Console + Logga till systemkonsol + + + + Logging + Loggning + + + + Logging Settings + + + + + Login + + + + + Login token generated on {} + + + + + Logs BIOS calls to printf(). Not all games contain debugging messages. + Loggar BIOS-anrop till printf(). Inte alla spel innehåller felsökningsmeddelanden. + + + + Logs messages to duckstation.log in the user directory. + + + + + Logs messages to the console window. + Loggar meddelanden till konsollfönstret. + + + + Logs messages to the debug console where supported. + + + + + Macro Button {} + + + + + Makes games run closer to their console framerate, at a small cost to performance. + + + + + Memory Card Busy + Minneskortet är upptaget + + + + Memory Card Directory + + + + + Memory Card Port {} + + + + + Memory Card Settings + + + + + Memory Card {} Type + + + + + Merge Multi-Disc Games + + + + + Merges multi-disc games into one item in the game list. + + + + + Minimal Output Latency + + + + + Move Down + Flytta ner + + + + Move Up + Flytta upp + + + + Moves this shader higher in the chain, applying it earlier. + + + + + Moves this shader lower in the chain, applying it later. + + + + + Multitap + + + + + Multitap Mode + + + + + Mute All Sound + Tysta allt ljud + + + + Mute CD Audio + Tysta cd-ljud + + + + No Binding + + + + + No Game Selected + + + + + No cheats are available for this game. + + + + + No input profiles available. + + + + + No patches are available for this game. + + + + + No resume save state found. + Inget återupptagningsbart sparat tillstånd hittades. + + + + No save present in this slot. + No save present in this slot. + + + + No save states found. + + + + + No, resume the game. + + + + + None (Double Speed) + Ingen (dubbel hastighet) + + + + None (Normal Speed) + Ingen (normal hastighet) + + + + Not Logged In + + + + + Not Scanning Subdirectories + + + + + OSD Scale + + + + + On-Screen Display + On-Screen Display + + + + Open Containing Directory + Öppna överliggande katalog + + + + Open in File Browser + + + + + Operations + + + + + Optimal Frame Pacing + + + + + Options + Inställningar + + + + Output Latency + Output Latency + + + + Output Volume + Utmatningsvolym + + + + Overclocking Percentage + + + + + Overlays or replaces normal triangle drawing with a wireframe/line view. + + + + + PGXP (Precision Geometry Transform Pipeline) + + + + + PGXP Depth Buffer + + + + + PGXP Geometry Correction + + + + + Parent Directory + + + + + Patches + Patchar + + + + Patches the BIOS to skip the boot animation. Safe to enable. + Patchar BIOS till att hoppa över uppstartsanimeringen. Säkert att aktivera. + + + + Pause On Controller Disconnection + Pausa när handkontroller kopplas från + + + + Pause On Focus Loss + Pausa när fokus tappas + + + + Pause On Start + Pausa vid start + + + + Pauses the emulator when a controller with bindings is disconnected. + + + + + Pauses the emulator when a game is started. + + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + + Per-Game Configuration + + + + + Per-game controller configuration initialized with global settings. + Kontrollerkonfiguration per-spel initierades med globala inställningar. + + + + Performance enhancement - jumps directly between blocks instead of returning to the dispatcher. + + + + + Perspective Correct Colors + + + + + Perspective Correct Textures + + + + + Plays sound effects for events such as achievement unlocks and leaderboard submissions. + Spelar upp ljudeffekter för händelser såsom en prestation låses upp och insändningar till topplistor. + + + + Port {} Controller Type + + + + + Post-Processing Settings + + + + + Post-processing chain cleared. + + + + + Post-processing shaders reloaded. + + + + + Preload Images to RAM + + + + + Preload Replacement Textures + + + + + Preserve Projection Precision + + + + + Press To Toggle + Tryck för att växla + + + + Pressure + Tryckkänslighet + + + + Prevents the emulator from producing any audible sound. + + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + + Provides vibration and LED control support over Bluetooth. + + + + + Push a controller button or axis now. + + + + + Quick Save + + + + + RAIntegration is being used instead of the built-in achievements implementation. + + + + + Read Speedup + + + + + Readahead Sectors + + + + + Recompiler Fast Memory Access + + + + + Reduce Input Latency + Reducera inmatningslatens + + + + Reduces "wobbly" polygons by attempting to preserve the fractional component through memory transfers. + + + + + Reduces hitches in emulation by reading/decompressing CD data asynchronously on a worker thread. + + + + + Reduces input latency by delaying the start of frame until closer to the presentation time. + + + + + Reduces polygon Z-fighting through depth testing. Low compatibility with games. + + + + + Reduces the size of save states by compressing the data before saving. + + + + + Region + Region + + + + Region: + + + + + Release Date: %s + + + + + Reload Shaders + + + + + Reloads the shaders from disk, applying any changes. + + + + + Remove From Chain + + + + + Removed stage {} ({}). + + + + + Removes this shader from the chain. + + + + + Renames existing save states when saving to a backup file. + + + + + Rendering + Rendering + + + + Replaces these settings with a previously saved input profile. + + + + + Reset Memory Card Directory + + + + + Resets all configuration to defaults (including bindings). + + + + + Resets memory card directory to default (user directory). + + + + + Resolution change will be applied after restarting. + + + + + Restores the state of the system prior to the last state loaded. + + + + + Resume Last Session + Återuppta senaste session + + + + Return to the previous menu. + + + + + Reverses the game list sort order from the default (usually ascending to descending). + + + + + Rewind Save Frequency + + + + + Rewind Save Slots + + + + + Rewind for {0} frames, lasting {1:.2f} seconds will require up to {2} MB of RAM and {3} MB of VRAM. + + + + + Rewind is disabled because runahead is enabled. Runahead will significantly increase system requirements. + + + + + Rewind is not enabled. Please note that enabling rewind may significantly increase system requirements. + + + + + Rich presence inactive or unsupported. + Rich presence inaktivt eller stöds inte. + + + + Round Upscaled Texture Coordinates + + + + + Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others, and is incompatible with texture filtering. + + + + + Runahead + + + + + Runahead/Rewind + + + + + Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance. + + + + + SDL DualSense Player LED + + + + + SDL DualShock 4 / DualSense Enhanced Mode + + + + + Safe Mode + Säkert läge + + + + Save State Compression + + + + + Save State On Exit + + + + + Saved {:%c} + + + + + Saves state periodically so you can rewind any mistakes while playing. + + + + + Scaled Dithering + + + + + Scales internal VRAM resolution by the specified multiplier. Some games require 1x VRAM resolution. + + + + + Scales the dithering pattern with the internal rendering resolution, making it less noticeable. Usually safe to enable. + + + + + Scaling + Skalning + + + + Scanning Subdirectories + + + + + Screen Margins + Skärmmarginaler + + + + Screen Position + Skärmposition + + + + Screen Rotation + Skärmrotering + + + + Search Directories + + + + + Seek Speedup + + + + + Select Disc + Välj skiva + + + + Select Macro {} Binds + + + + + Selects the GPU to use for rendering. + + + + + Selects the percentage of the normal clock speed the emulated hardware will run at. + + + + + Selects the quality at which screenshots will be compressed. + + + + + Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution. + + + + + Selects the resolution to use in fullscreen modes. + + + + + Selects the view that the game list will open to. + + + + + Session: {} + Session: {} + + + + Set Input Binding + + + + + Sets a threshold for discarding precise values when exceeded. May help with glitches in some games. + + + + + Sets a threshold for discarding the emulated depth buffer. May help in some games. + + + + + Sets the fast forward speed. It is not guaranteed that this speed will be reached on all systems. + + + + + Sets the target emulation speed. It is not guaranteed that this speed will be reached on all systems. + + + + + Sets the turbo speed. It is not guaranteed that this speed will be reached on all systems. + + + + + Sets the verbosity of messages logged. Higher levels will log more messages. + + + + + Sets which sort of memory card image will be used for slot {}. + + + + + Setting {} binding {}. + + + + + Settings and Operations + + + + + Shader {} added as stage {}. + + + + + Shared Card Name + + + + + Show Controller Input + + + + + Show Enhancement Settings + + + + + Show Frame Times + + + + + Show GPU Statistics + Visa GPU-statistik + + + + Show Latency Statistics + + + + + Show OSD Messages + + + + + Shows a visual history of frame times in the upper-left corner of the display. + + + + + Shows enhancement settings in the bottom-right corner of the screen. + + + + + Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active. + Visar ikoner i nedre högra hörnet av skärmen när en utmatning/primed prestation är aktiv. + + + + Shows information about input and audio latency in the top-right corner of the display. + + + + + Shows information about the emulated GPU in the top-right corner of the display. + + + + + Shows on-screen-display messages when events occur. + + + + + Shows persistent icons when turbo is active or when paused. + + + + + Shows the current controller state of the system in the bottom-left corner of the display. + + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + + Shows the current rendering resolution of the system in the top-right corner of the display. + + + + + Shows the game you are currently playing as part of your profile in Discord. + + + + + Shows the host's CPU usage of each system thread in the top-right corner of the display. + + + + + Shows the host's GPU usage in the top-right corner of the display. + + + + + Shows the number of frames (or v-syncs) displayed per second by the system in the top-right corner of the display. + + + + + Simulates the CPU's instruction cache in the recompiler. Can help with games running too fast. + + + + + Simulates the region check present in original, unmodified consoles. + + + + + Simulates the system ahead of time and rolls back/replays to reduce input lag. Very high system requirements. + + + + + Skip Duplicate Frame Display + + + + + Skips the presentation/display of frames that are not unique. Can result in worse frame pacing. + + + + + Slow Boot + Långsam uppstart + + + + Smooth Scrolling + + + + + Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. + + + + + Smooths out the blockiness of magnified textures on 2D objects. + + + + + Smooths out the blockiness of magnified textures on 3D objects. + + + + + Sort Reversed + + + + + Specifies the amount of buffer time added, which reduces the additional sleep time introduced. + + + + + Spectator Mode + + + + + Speeds up CD-ROM reads by the specified factor. May improve loading speeds in some games, and break others. + + + + + Speeds up CD-ROM seeks by the specified factor. May improve loading speeds in some games, and break others. + + + + + Sprite Texture Filtering + + + + + Stage {}: {} + Steg {}: {} + + + + Stores the current settings to an input profile. + + + + + Stretch Display Vertically + + + + + Stretch Mode + + + + + Stretches the display to match the aspect ratio by multiplying vertically instead of horizontally. + + + + + Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. + + + + + Switches between full screen and windowed when the window is double-clicked. + + + + + Sync To Host Refresh Rate + + + + + Synchronizes presentation of the console's frames to the host. GSync/FreeSync users should enable Optimal Frame Pacing instead. + + + + + Temporarily disables all enhancements, useful when testing. + + + + + Test Unofficial Achievements + Testa inofficiella prestationer + + + + Texture Filtering + + + + + Texture Replacements + + + + + Textures Directory + + + + + The SDL input source supports most controllers. + + + + + The XInput source provides support for XBox 360/XBox One/XBox Series controllers. + + + + + The audio backend determines how frames produced by the emulator are submitted to the host. + + + + + The selected memory card image will be used in shared mode for this slot. + + + + + The texture cache is currently experimental, and may cause rendering errors in some games. + + + + + This game has no leaderboards. + + + + + Threaded Rendering + + + + + Time Played + Tid spelat + + + + Time Played: %s + + + + + Timing out in {:.0f} seconds... + + + + + Toggle Analog + Växla analog + + + + Toggle Fast Forward + Växla snabbspolning + + + + Toggle every %d frames + + + + + Toggles the macro when the button is pressed, instead of held. + + + + + Trigger + Trigger + + + + True Color Rendering + + + + + Turbo Speed + Turbohastighet + + + + UI Language + Gränssnittsspråk + + + + Uncompressed Size + + + + + Uncompressed Size: %.2f MB + + + + + Undo Load State + Ångra inläst tillstånd + + + + Ungrouped + Inte grupperad + + + + Unknown File Size + Okänd filstorlek + + + + Unlimited + Obegränsad + + + + Use Blit Swap Chain + + + + + Use Debug GPU Device + + + + + Use Light Theme + + + + + Use Old MDEC Routines + + + + + Use Single Card For Multi-Disc Games + Använd ett kort för flerskivsspel + + + + Use Software Renderer For Readbacks + + + + + Uses PGXP for all instructions, not just memory operations. + + + + + Uses a blit presentation model instead of flipping. This may be needed on some systems. + + + + + Uses a light coloured theme instead of the default dark theme. + + + + + Uses a second thread for drawing graphics. Speed boost, and safe to use. + + + + + Uses game-specific settings for controllers for this game. + + + + + Uses native resolution coordinates for 2D polygons, instead of precise coordinates. Can fix misaligned UI in some games, but otherwise should be left disabled. + + + + + Uses perspective-correct interpolation for colors, which can improve visuals in some games. + + + + + Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. + + + + + Uses screen positions to resolve PGXP data. May improve visuals in some games. + + + + + Utilizes the chosen video timing regardless of the game's setting. + + + + + Value: {} | Default: {} | Minimum: {} | Maximum: {} + + + + + Vertex Cache + + + + + Vertical Sync (VSync) + Vertikal sync (VSync) + + + + WARNING: Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + + WARNING: Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. + + + + + WARNING: Your game is still saving to the memory card. Continuing to {0} may IRREVERSIBLY DESTROY YOUR MEMORY CARD. We recommend resuming your game and waiting 5 seconds for it to finish saving. + +Do you want to {0} anyway? + + + + + When enabled and logged in, DuckStation will scan for achievements on startup. + När aktiverat och inloggad kommer DuckStation att söka efter prestationer vid uppstart. + + + + When enabled, DuckStation will assume all achievements are locked and not send any unlock notifications to the server. + När aktiverad kommer DuckStation att anta att alla prestationer är låsta och inte skicka några upplåsniingsaviseringar till servern. + + + + When enabled, DuckStation will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements. + + + + + When enabled, each session will behave as if no achievements have been unlocked. + När aktiverat kommer varje session att bete sig som att ingen prestation har låsts upp. + + + + When enabled, memory cards and controllers will be overwritten when save states are loaded. + + + + + When enabled, the minimum supported output latency will be used for the host API. + + + + + When playing a multi-disc game and using per-game (title) memory cards, use a single memory card for all discs. + + + + + When this option is chosen, the clock speed set below will be used. + + + + + Widescreen Rendering + Bredbildsrendering + + + + Wireframe Rendering + + + + + Writes backgrounds that can be replaced to the dump directory. + + + + + Yes, {} now and risk memory card corruption. + + + + + "Challenge" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions. + "Challenge"-läget för prestationer, inklusive koll på topplistor. Inaktiverar sparat tillstånd, fusk och funktioner för sakta körning. + + + + "PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This software is not affiliated in any way with Sony Interactive Entertainment. + "PlayStation" och "PSX" är registrerade varumärken för Sony Interactive Entertainment Europe Limited. Denna programvara har ingen koppling till Sony Interactive Entertainment på något sätt. + + + + change disc + byt skiva + + + + reset + starta om + + + + shut down + stäng av + + + + {:%Y-%m-%d %H:%M:%S} + {:%Y-%m-%d %H:%M:%S} + + + + GPU + + + Saved screenshot to '{}'. + Sparade skärmbild till '{}'. + + + + Failed to save screenshot to '{}'. + Misslyckades med att spara skärmbild till '{}'. + + + + Saving screenshot to '{}'. + Sparar skärmbild till '{}'. + + + + Failed to start GPU trace: + Misslyckades med att starta GPU-trace: + + + + Saving {0} frame GPU trace to '{1}'. + Sparar {0} bildruta GPU-trace till '{1}'. + + + + Saving multi-frame frame GPU trace to '{1}'. + Sparar multi-frame frame GPU-trace till '{1}'. + + + + Failed to close GPU trace: + Misslyckades med att stänga GPU-trace: + + + + + Saved GPU trace to '{}'. + Sparade GPU-trace till '{}'. + + + + Compressing GPU trace '{}'... + Komprimerar GPU-trace '{}'... + + + + Failed to save GPU trace to '{}': + Misslyckades med att spara GPU-trace till '{}': + + + + GPUDevice + + + Error + Fel + + + + OpenGL renderer unavailable, your driver or hardware is not recent enough. OpenGL 3.1 or OpenGL ES 3.1 is required. + OpenG- renderare finns inte tillgänglig. Din drivrutin eller hårdvara är inte moderna nog. OpenGL 3.1 eller OpenGL ES 3.1 krävs. + + + + GPURenderer + + + Software + Programvara + + + + GPU_HW + + + %n replacement textures found. + Replacement texture count + + %n replacement texture found. + %n replacement textures found. + + + + + No replacement textures found. + Inga ersättningstexturer hittades. + + + + Internal resolution set to {0}x ({1}x{2}). + Intern upplösning inställd till {0}x ({1}x{2}). + + + + Multisample anti-aliasing set to {}x (SSAA). + + + + + Multisample anti-aliasing set to {}x. + + + + + {}x MSAA is not supported, using {}x instead. + {}x MSAA stöds inte, använder {}x istället. + + + + SSAA is not supported, using MSAA instead. + SSAA stöds inte, använder MSAA istället. + + + + Texture filter '{}/{}' is not supported with the current renderer. + + + + + Accurate blending is not supported by your current GPU. +It requires framebuffer fetch, feedback loops, or rasterizer order views. + + + + + Multisample anti-aliasing is not supported when using ROV blending. + + + + + PGXP depth buffer is not supported by your current GPU or renderer. +It requires framebuffer fetch, feedback loops, or rasterizer order views. + + + + + Geometry shaders are not supported by your GPU, and are required for wireframe rendering. + + + + + Resolution scale {0}x is not divisible by downsample scale {1}x, using {2}x instead. + + + + + Resolution scale {0}x not supported for adaptive downsampling, using {1}x. + + + + + GameCheatCodeChoiceEditorDialog + + + Cheat Choice Editor + Redigera fuskval + + + + Name + Namn + + + + Value + Värde + + + + Add Cheat + Lägg till fusk + + + + Remove Cheat + Ta bort fusk + + + + + + Error + Fel + + + + At least one option must be defined. + Minst ett alternativ måste definieras. + + + + The option '%1' is defined twice. + Alternativet '%1' är definierat två gånger. + + + + The option '%1' does not have a valid value. It must be a number. + Alternativet '%1' saknar giltigt värde. Det måste vara ett tal. + + + + GameCheatCodeEditorDialog + + + Cheat Code Editor + Redigera fuskkoder + + + + Name: + Namn: + + + + Description: + Beskrivning: + + + + Group: + Grupp: + + + + Type: + Typ: + + + + Activation: + Aktivering: + + + + Options: + Alternativ: + + + + None + Ingen + + + + Choice + Val + + + + Range + Omfång + + + + Edit Choices... + Redigera val... + + + + GameCheatSettingsWidget + + + Enable Cheats + Aktivera fusk + + + + Add Cheat + Lägg till fusk + + + + + Remove Cheat + Ta bort fusk + + + + + Disable All Cheats + Inaktivera alla fusk + + + + Name + Namn + + + + Value + Värde + + + + Load Database Cheats + Läs in databasfusk + + + + Clear List + Töm listan + + + + Import... + Importera... + + + + Export... + Exportera... + + + + + Reload Cheats + Läs om fusk + + + + Add Cheat... + Lägg till fusk... + + + + Edit Cheat... + Redigera fusk... + + + + Confirm Cheat Enable + Bekräfta aktivering av fusk + + + + <h3>Cheats are not currently enabled for this game.</h3><p>Enabling this cheat will not have any effect until cheats are enabled for this game. Do you want to do this now? + <h3>Fusk är inte aktiverade för detta spel just nu.</h3><p>Aktivering av detta fusk kommer inte ha någon effekt tills fusk har aktiverats för detta spel. Vill du göra det nu? + + + + Do not show again + Visa inte igen + + + + From File... + Från fil... + + + + From Text... + Från text... + + + + PCSXR/Libretro Cheat Files (*.cht *.txt);;All Files (*.*) + PCSXR/Libretro-fuskfiler (*.cht *.txt);;Alla filer (*.*) + + + + + Import Cheats + Importera fusk + + + + + + + + + Error + Fel + + + + Failed to read file: +%1 + Misslyckades med att läsa fil: +%1 + + + + Cheat File Text: + Text för fuskfil: + + + + Failed to parse file: +%1 + Misslyckades med att tolka fil: +%1 + + + + + Failed to save file: +%1 + Misslyckades med att spara fil: +%1 + + + + This code is from the built-in cheat database, and cannot be removed. To hide this code, uncheck the "Load Database Cheats" option. + Denna kod är från den inbyggda fuskdatabasen och kan inte tas bort. För att dölja denna kod, avmarkera alternativet "Läs in databasfusk". + + + + + Confirm Removal + Bekräfta borttagning + + + + You are removing the code named '%1'. You cannot undo this action, are you sure you wish to delete this code? + Du tar bort koden som namnet '%1'. Du kan inte ångra denna åtgärd. Är du säker på att du vill ta bort denna kod? + + + + PCSXR Cheat Files (*.cht);;All Files (*.*) + PCSXR-fuskfiler (*.cht);;Alla filer (*.*) + + + + Export Cheats + Exportera fusk + + + + Failed to save cheat file: +%1 + Misslyckades med att spara fuskfil: +%1 + + + + You are removing all cheats manually added for this game. This action cannot be reversed. + +Any database cheats will still be loaded and present unless you uncheck the "Load Database Cheats" option. + +Are you sure you want to continue? + Du tar bort alla fusk manuellt som lagts till för detta spel. Denna åtgärd kan inte ångras. + +Alla databasfusk kommer fortfarande att läsas in och synas såvida inte du avmarkerar "Läs in databasfusk". + +Är du säker på att du vill fortsätta? + + + + GameDatabase + + + Unknown + CompatibilityRating + Okänt + + + + Doesn't Boot + CompatibilityRating + Startar inte + + + + Crashes In Intro + CompatibilityRating + Kraschar i intron + + + + Crashes In-Game + CompatibilityRating + Kraschar inne i spelet + + + + Graphical/Audio Issues + CompatibilityRating + Problem med grafik/ljud + + + + No Issues + CompatibilityRating + Felfritt + + + + Force Interpreter + GameDatabase::Trait + + + + + Force Software Renderer + GameDatabase::Trait + Tvinga programvarurenderare + + + + Force Software Renderer For Readbacks + GameDatabase::Trait + + + + + Force Round Texture Coordinates + GameDatabase::Trait + + + + + Force Accurate Blending + GameDatabase::Trait + + + + + Force Deinterlacing + GameDatabase::Trait + + + + + Force Full Boot + GameDatabase::Trait + Tvinga fullständig uppstart + + + + Disable Automatic Analog Mode + GameDatabase::Trait + Inaktivera automatiskt analogt läge + + + + Disable True Color + GameDatabase::Trait + + + + + Disable Upscaling + GameDatabase::Trait + + + + + Disable Texture Filtering + GameDatabase::Trait + + + + + Disable Sprite Texture Filtering + GameDatabase::Trait + + + + + Disable Scaled Dithering + GameDatabase::Trait + + + + + Disable Widescreen + GameDatabase::Trait + Inaktivera bredbild + + + + Disable PGXP + GameDatabase::Trait + Inaktivera PGXP + + + + Disable PGXP Culling + GameDatabase::Trait + + + + + Disable PGXP Texture Correction + GameDatabase::Trait + + + + + Disable PGXP Color Correction + GameDatabase::Trait + + + + + Disable PGXP Depth Buffer + GameDatabase::Trait + + + + + Disable PGXP Preserve Projection Floating Point + GameDatabase::Trait + + + + + Disable PGXP on 2D Polygons + GameDatabase::Trait + + + + + Force PGXP Vertex Cache + GameDatabase::Trait + + + + + Force PGXP CPU Mode + GameDatabase::Trait + + + + + Force Recompiler Memory Exceptions + GameDatabase::Trait + + + + + Force Recompiler ICache + GameDatabase::Trait + + + + + Force Recompiler LUT Fastmem + GameDatabase::Trait + + + + + Force CD-ROM SubQ Skew + GameDatabase::Trait + + + + + Is LibCrypt Protected + GameDatabase::Trait + + + + + Unknown + Okänt + + + + Display cropping set to {}. + + + + + CPU recompiler disabled. + + + + + Hardware rendering disabled. + + + + + Software renderer readbacks enabled. + + + + + Accurate blending enabled. + + + + + + Deinterlacing set to {}. + + + + + Fast boot disabled. + Snabb uppstart inaktiverat. + + + + True color disabled. + + + + + Upscaling disabled. + Uppskalning inaktiverat. + + + + Texture filtering disabled. + Texturfiltrering inaktiverad. + + + + Sprite texture filtering disabled. + + + + + Scaled dithering. + + + + + Widescreen rendering disabled. + + + + + PGXP geometry correction disabled. + + + + + PGXP culling correction disabled. + + + + + PGXP perspective correct textures disabled. + + + + + PGXP perspective correct colors disabled. + + + + + PGXP preserve projection precision disabled. + + + + + PGXP vertex cache enabled. + + + + + PGXP Vertex Cache is enabled, but it is not required for this game. This may cause rendering errors. + + + + + PGXP CPU mode enabled. + + + + + PGXP CPU mode is enabled, but it is not required for this game. This may cause rendering errors. + + + + + PGXP depth buffer disabled. + + + + + PGXP disabled on 2D polygons. + + + + + Compatibility settings for this game have been applied. + + + + + Controller in port {0} ({1}) is not supported for {2}. +Supported controllers: {3} +Please configure a supported controller from the list above. + + + + + + + Settings + Inställningar + + + + Title + Titel + + + + Serial + Serienummer + + + + Languages + Språk + + + + Rating + Betyg + + + + Version Tested + Version testad + + + + Comments + Kommentarer + + + + Supported Controllers + Kontroller som stöds + + + + Traits + + + + + Display Active Start Offset + + + + + Display Active End Offset + + + + + Display Line Start Offset + + + + + Display Line End Offset + + + + + Display Crop Mode + Visa beskäringsläge + + + + Display Deinterlacing Mode + + + + + DMA Max Slice Ticks + + + + + DMA Halt Ticks + + + + + GPU FIFO Size + GPU FIFO-storlek + + + + GPU Max Runahead + + + + + GPU PGXP Tolerance + + + + + GPU PGXP Depth Threshold + + + + + GPU Line Detect Mode + + + + + Disc Set + Skivuppsättning + + + + GameList + + + Unknown + Okänt + + + + Never + Aldrig + + + + Today + Idag + + + + Yesterday + Igår + + + + {}h {}m + {}h {}m + + + + {}h {}m {}s + {}h {}m {}s + + + + {}m {}s + {}m {}s + + + + {}s + {}s + + + + None + Ingen + + + + + %n hours + + %n hour + %n hours + + + + + + %n minutes + + %n minute + %n minutes + + + + + Disc + EntryType + Skiva + + + + Disc Set + EntryType + Skivuppsättning + + + + PS-EXE + EntryType + PS-EXE + + + + Playlist + EntryType + Spellista + + + + PSF + EntryType + PSF + + + + Scanning directory '{}'... + Söker igenom katalogen '{}'... + + + + Scanning '{}'... + Söker igenom '{}'... + + + + GameListModel + + + Title + Titel + + + + File Title + Filtitel + + + + Time Played + Tid spelat + + + + Last Played + Senast spelat + + + + Size + Storlek + + + + Region + Region + + + + Compatibility + Kompatibilitet + + + + Unknown + Okänt + + + + Icon + Ikon + + + + Serial + Serienummer + + + + Developer + Utvecklare + + + + Publisher + Utgivare + + + + Genre + Genre + + + + Year + År + + + + Players + Spelare + + + + Raw Size + Råstorlek + + + + GameListSettingsWidget + + + Search Directories (will be scanned for games) + Sökkataloger (kommer att genomsökas efter spel) + + + + Add + Lägg till + + + + + + Remove + Ta bort + + + + Search Directory + Sökkatalog + + + + Scan Recursively + Sök rekursivt + + + + Excluded Paths (will not be scanned) + Exkluderade sökvägar (kommer inte sökas igenom) + + + + Folder... + Mapp... + + + + File... + Fil... + + + + Scan For New Games + Leta efter nya spel + + + + Rescan All Games + Sök igenom alla spel igen + + + + Open Directory... + Öppna katalog... + + + + Select Search Directory + Välj sökkatalog + + + + Scan Recursively? + Sök igenom rekursivt? + + + + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + Vill du söka igenom katalogen "%1" rekursivt? + +Söka igenom den rekursivt tar längre tid men identifierar filer i underkataloger. + + + + Select Path + Välj sökväg + + + + Select Directory + Välj katalog + + + + GameListWidget + + + Game List + Spellista + + + + Game Grid + Spelrutnät + + + + Merge Multi-Disc Games + Slå ihop spel på flera skivor + + + + Show Titles + Visa titlar + + + + All Types + Alla typer + + + + All Regions + Alla regioner + + + + Search... + Sök... + + + + GamePatchDetailsWidget + + + Patch Title + Patchtitel + + + + Enabled + Aktiverad + + + + <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">Upphovsperson: </span>Patch Author</p><p>Beskrivning anges här</p></body></html> + + + + <strong>Author: </strong>%1<br>%2 + <strong>Upphovsperson: </strong>%1<br>%2 + + + + Unknown + Okänt + + + + No description provided. + Ingen beskrivning angavs. + + + + GamePatchSettingsWidget + + + Reload Patches + Läs om patchar + + + + There are no patches available for this game. + Det finns inga patchar tillgängliga för detta spel. + + + + Disable All Patches + Inaktivera alla patchar + + + + GameSummaryWidget + + + Title: + Titel: + + + + Clear the line to restore the original title... + Töm raden för att återställa ursprungstiteln... + + + + + Restore + Återställ + + + + Image Path: + Bildsökväg: + + + + Length + Längd + + + + Hash + Hash + + + + Developer: + Utvecklare: + + + + Controllers: + Handkontroller: + + + + Tracks: + Spår: + + + + Release Info: + Utgivet den: + + + + Genre: + Genre: + + + + Comments + Kommentarer + + + + Edit... + Redigera... + + + + Serial: + Serienummer: + + + + Type: + Typ: + + + + Region: + Region: + + + + Compatibility: + Kompatibilitet: + + + + Input Profile: + Inmatningsprofil: + + + + Verify + Verifiera + + + + # + # + + + + Mode + Läge + + + + Start + Starta + + + + Status + Status + + + + <not computed> + <inte beräknad> + + + + Error + Fel + + + + Dialog + Dialogruta + + + + + + + + + + + + Unknown + Okänt + + + + %1 (Published by %2) + %1 (Utgivet av %2) + + + + Published by %1 + Utgivet av %1 + + + + Released %1 + Utgivet %1 + + + + %1-%2 players + %1-%2 spelare + + + + %1 players + %1 spelare + + + + %1-%2 memory card blocks + %1-%2 minneskortsblock + + + + %1 memory card blocks + %1 minneskortsblock + + + + Use Global Settings + Använd globala inställningar + + + + Game Specific Configuration + Spelspecifik konfiguration + + + + %1 tracks covering %2 MB (%3 MB on disk) + %1 spår som tar upp %2 MB (%3 MB på disk) + + + + Track %1 + Spår %1 + + + + Compatibility Report + Kompatibilitetsrapport + + + + Per-game controller configuration initialized with global settings. + Kontrollerkonfiguration per-spel initierades med globala inställningar. + + + + Failed to open CD image for hashing. + Misslyckades med att öppna cd-avbild för att skapa hash. + + + + Verifying hashes... + Verifierar hashar... + + + + Revision: %1 + Revision: %1 + + + + N/A + Inte tillgängligt + + + + Serial Mismatch: %1 vs %2 + Serienumret matchar inte: %1 vs %2 + + + + Search on Redump.org + Sök på Redump.org + + + + GraphicsSettingsWidget + + + Renderer: + Renderare: + + + + Adapter: + Adapter: + + + + Down-Sampling: + + + + + : + : + + + + Scaling: + Skalning: + + + + + Widescreen Rendering + Bredbildsrendering + + + + + Force 4:3 For FMVs + + + + + + FMV Chroma Smoothing + + + + + + True Color Rendering + + + + + + PGXP Geometry Correction + + + + + PGXP Depth Buffer (Low Compatibility) + + + + + Sprite Texture Filtering: + + + + + Force Video Timing: + + + + + Display Options + + + + + Exclusive Fullscreen: + + + + + Screen Position: + + + + + + Automatically Resize Window + + + + + + Stretch Vertically + + + + + + Rendering Options + + + + + Multi-Sampling: + + + + + Line Detection: + + + + + + Scaled Dithering + + + + + + Round Upscaled Texture Coordinates + + + + + + Accurate Blending + + + + + + Software Renderer Readbacks + + + + + PGXP + PGXP + + + + Geometry Tolerance: + + + + + Depth Clear Threshold: + + + + + + Perspective Correct Colors + + + + + + Vertex Cache + + + + + + Perspective Correct Textures + + + + + + CPU Mode + CPU-läge + + + + + Preserve Projection Precision + + + + + + Culling Correction + + + + + + Disable on 2D Polygons + + + + + + Show OSD Messages + + + + + + Show GPU Statistics + Visa GPU-statistik + + + + + Show Emulation Speed + + + + + + Show Status Indicators + Visa statusindikatorer + + + + + Show Controller Input + + + + + + Show Latency Statistics + + + + + Screen Margins: + Skärmmarginaler: + + + + Capture + Fånga + + + + Screenshots + Skärmbilder + + + + Media Capture + Mediafångst + + + + Backend: + Bakände: + + + + General Settings + Allmänna inställningar + + + + + Enable Texture Cache + Aktivera texturcache + + + + The texture cache is currently experimental, and may cause rendering errors in some games. + + + + + + Use Old MDEC Routines + + + + + + Enable Texture Replacements + + + + + + Preload Texture Replacements + + + + + + Enable Texture Dumping + + + + + + Dump Replaced Textures + + + + + VRAM Write (Background) Replacement + + + + + + Enable VRAM Write Replacement + + + + + + Enable VRAM Write Dumping + + + + + Textures Directory + + + + + Directory to load replacement textures from, and save dumps to. + + + + + Debugging + Felsökning + + + + Wireframe Mode: + + + + + + Threaded Rendering + + + + + GPU Dump Recording/Playback + + + + + Dump Compression Mode: + + + + + Fast Dump Playback + + + + + Device Options + Enhetsalternativ + + + + Disable Texture Copy To Self + + + + + + Disable Dual-Source Blending + + + + + + Disable Texture Buffers + + + + + + Disable Memory Import + + + + + + Disable Rasterizer Order Views + + + + + Aspect Ratio: + Bildförhållande: + + + + Bilinear (Smooth) + Bilinjär (mjuk) + + + + + % + % + + + + Crop: + Beskär: + + + + + px + px + + + + Screenshot Size: + + + + + Screen Resolution + + + + + Internal Resolution + Intern upplösning + + + + PNG + PNG + + + + Quality: + Kvalitet: + + + + Rendering + Rendering + + + + Internal Resolution: + Intern upplösning: + + + + Texture Filtering: + Texturfiltrering: + + + + Deinterlacing: + + + + + + Texture Replacement + Texturersättning + + + + Browse... + Bläddra... + + + + Open... + Öppna... + + + + Reset + Nollställ + + + + OSD + OSD + + + + OSD Scale: + OSD-skala: + + + + + Show Resolution + Visa upplösning + + + + + Show GPU Usage + Visa GPU-användning + + + + + Show Settings + Visa inställningar + + + + + Show FPS + Visa bilder/s + + + + + Disable Mailbox Presentation + + + + + + Disable Shader Cache + Disable Shader Cache + + + + + Show CPU Usage + Visa CPU-användning + + + + + Show Frame Times + + + + + Container: + Container: + + + + + Codec: + Kodek: + + + + + Extra Arguments + Extra argument + + + + Capture Audio + Fånga ljud + + + + Resolution: + Upplösning: + + + + + x + x + + + + Auto + Auto + + + + Capture Video + Fånga video + + + + Advanced + Avancerat + + + + + Use Blit Swap Chain + + + + + + Bitrate: + Bitfrekvens: + + + + + kbps + Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language. + kbps + + + + + Use Debug Device + Use Debug Device + + + + + Disable Framebuffer Fetch + Disable Framebuffer Fetch + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked + Inte markerat + + + + + + + + Disabled + Inaktiverad + + + + Video Codec + Videokodek + + + + Selects which Video Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + + Video Bitrate + + + + + 6000 kbps + 6000 kbps + + + + Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size. + + + + + Automatic Resolution + Automatisk upplösning + + + + Enable Extra Video Arguments + + + + + Allows you to pass arguments to the selected video codec. + + + + + Extra Video Arguments + + + + + Audio Codec + Ljudkodek + + + + Selects which Audio Codec to be used for Video Capture. <b>If unsure, leave it on default.<b> + + + + + Audio Bitrate + + + + + Enable Extra Audio Arguments + + + + + Allows you to pass arguments to the selected audio codec. + + + + + Extra Audio Arguments + + + + + %1x Native + + + + + + + + + + + Checked + + + + + Aspect Ratio + Bildförhållande + + + + Deinterlacing + Deinterlacing + + + + Screenshot Size + Skärmbildsstorlek + + + + Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size. + + + + + Screenshot Format + Skärmbildsformat + + + + Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail. + + + + + Screenshot Quality + Skärmbildskvalitet + + + + Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG. + + + + + 100% + 100% + + + + Fullscreen Mode + Helskärmsläge + + + + + Borderless Fullscreen + + + + + Chooses the fullscreen resolution and frequency. + + + + + Texture Filtering + + + + + OSD Scale + + + + + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. + Visar meddelanden på skärmen när händelser inträffar som skapelsen/laddningen av save states, skärmdumpar tas etc. + + + + Shows the internal frame rate of the game in the top-right corner of the display. + + + + + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. + + + + + Shows the resolution of the game in the top-right corner of the display. + Visar spelets upplösning längst upp i högra hörnet av displayen. + + + + Shows the current controller state of the system in the bottom-left corner of the display. + + + + + Parameters passed to the selected video codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "crf = 21 : preset = veryfast" + + + + + Sets the audio bitrate to be used. + + + + + 160 kbps + 160 kbps + + + + Parameters passed to the selected audio codec.<br><b>You must use '=' to separate key from value and ':' to separate two pairs from each other.</b><br>For example: "compression_level = 4 : joint_stereo = 1" + + + + + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. + + + + + + + + Default + Standard + + + + Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing. + + + + + Form + Form + + + + Select Textures Directory + + + + + Renderer + Renderare + + + + Chooses the backend to use for rendering the console/game visuals. <br>Depending on your system and hardware, Direct3D 11 and OpenGL hardware backends may be available. <br>The software renderer offers the best compatibility, but is the slowest and does not offer any enhancements. + + + + + Adapter + Adapter + + + + + (Default) + + + + + If your system contains multiple GPUs or adapters, you can select which GPU you wish to use for the hardware renderers. <br>This option is only supported in Direct3D and Vulkan. OpenGL will always use the default device. + + + + + Setting this beyond 1x will enhance the resolution of rendered 3D polygons and lines. Only applies to the hardware backends. <br>This option is usually safe, with most games looking fine at higher resolutions. Higher resolutions require a more powerful GPU. + + + + + Down-Sampling + + + + + Downsamples the rendered image prior to displaying it. Can improve overall image quality in mixed 2D/3D games, but should be disabled for pure 3D games. + + + + + Down-Sampling Display Scale + + + + + 1x + 1x + + + + Selects the resolution scale that will be applied to the final image. 1x will downsample to the original console resolution. + + + + + Smooths out the blockiness of magnified textures on 3D objects by using filtering. <br>Will have a greater effect on higher resolution scales. + + + + + Sprite Texture Filtering + + + + + Smooths out the blockiness of magnified textures on 2D objects by using filtering. This filter only applies to sprites and other 2D elements, such as the HUD. + + + + + Changes the aspect ratio used to display the console's output to the screen. The default is Auto (Game Native) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era. + + + + + Determines which algorithm is used to convert interlaced frames to progressive for display on your system. Using progressive rendering provides the best quality output, but some games require interlaced rendering. + + + + + Crop + Beskär + + + + Determines how much of the area typically not visible on a consumer TV set to crop/hide. Some games display content in the overscan area, or use it for screen effects. May not display correctly with the "All Borders" setting. "Only Overscan" offers a good compromise between stability and hiding black borders. + + + + + Scaling + Skalning + + + + Determines how the emulated console's output is upscaled or downscaled to your monitor's resolution. + + + + + Force Video Timing + + + + + Utilizes the chosen frame timing regardless of the active region. This feature can be used to force PAL games to run at 60Hz and NTSC games to run at 50Hz. For most games which have a speed tied to the framerate, this will result in the game running approximately 17% faster or slower. For variable frame rate games, it may not affect the speed. + + + + + Forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel. This produces nicer looking gradients at the cost of making some colours look slightly different. Disabling the option also enables dithering, which makes the transition between colours less sharp by applying a pattern around those pixels. Most games are compatible with this option, but there is a number which aren't and will have broken effects with it enabled. + + + + + Scales vertex positions in screen-space to a widescreen aspect ratio, essentially increasing the field of view from 4:3 to the chosen display aspect ratio in 3D games. <b><u>May not be compatible with all games.</u></b> + + + + + Reduces "wobbly" polygons and "warping" textures that are common in PS1 games. <strong>May not be compatible with all games.</strong> + + + + + PGXP Depth Buffer + + + + + Attempts to reduce polygon Z-fighting by testing pixels against the depth values from PGXP. Low compatibility, but can work well in some games. Other games may need a threshold adjustment. + + + + + Switches back to 4:3 display aspect ratio when displaying 24-bit content, usually FMVs. + + + + + Smooths out blockyness between colour transitions in 24-bit content, usually FMVs. + + + + + Exclusive Fullscreen Control + + + + + Automatic + Automatisk + + + + Controls whether exclusive fullscreen can be utilized by Vulkan drivers. + + + + + Position + Position + + + + Determines the position on the screen when black borders must be added. + + + + + Prefers stretching the display vertically instead of horizontally, when applying the display aspect ratio. + + + + + Automatically resizes the window to match the internal resolution. <strong>For high internal resolutions, this will create very large windows.</strong> + + + + + Line Detection + + + + + Attempts to detect one pixel high/wide lines that rely on non-upscaled rasterization behavior, filling in gaps introduced by upscaling. + + + + + Multi-Sampling + + + + + Uses multi-sampled anti-aliasing when rendering 3D polygons. Can improve visuals with a lower performance requirement compared to upscaling, <strong>but often introduces rendering errors.</strong> + + + + + Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions. Usually safe to enable. + + + + + Runs the software renderer in parallel for VRAM readbacks. On some systems, this may result in greater performance when using graphical enhancements with the hardware renderer. + + + + + Rounds texture coordinates instead of flooring when upscaling. Can fix misaligned textures in some games, but break others, and is incompatible with texture filtering. + + + + + Forces blending to be done in the shader at 16-bit precision, when not using true color. Very few games actually require this, and there is a <strong>non-trivial</strong> performance cost. + + + + + Geometry Tolerance + + + + + -1.00px (Disabled) + + + + + Discards precise geometry when it is found to be offset past the specified threshold. This can help with games that have vertices significantly moved by PGXP, but is still a hack/workaround. + + + + + Depth Clear Threshold + + + + + Determines the increase in depth that will result in the depth buffer being cleared. Can help with depth issues in some games, but is still a hack/workaround. + + + + + Uses perspective-correct interpolation for texture coordinates, straightening out warped textures. Requires geometry correction enabled. + + + + + Uses perspective-correct interpolation for vertex colors, which can improve visuals in some games, but cause rendering errors in others. Requires geometry correction enabled. + + + + + Increases the precision of polygon culling, reducing the number of holes in geometry. Requires geometry correction enabled. + + + + + Adds additional precision to PGXP data post-projection. May improve visuals in some games. + + + + + Uses PGXP for all instructions, not just memory operations. Required for PGXP to correct wobble in some games, but has a high performance cost. + + + + + Uses screen-space vertex positions to obtain precise positions, instead of tracking memory accesses. Can provide PGXP compatibility for some games, but <strong>generally provides no benefit.</strong> + + + + + Uses native resolution coordinates for 2D polygons, instead of precise coordinates. Can fix misaligned UI in some games, but otherwise should be left disabled. The game database will enable this automatically when needed. + + + + + Changes the size at which on-screen elements, including status and messages are displayed. + + + + + Shows the host's CPU usage of each system thread in the top-right corner of the display. + + + + + Shows the host's GPU usage in the top-right corner of the display. + + + + + Shows information about the emulated GPU in the top-right corner of the display. + + + + + Shows information about input and audio latency in the top-right corner of the display. + + + + + Shows the history of frame rendering times as a graph in the top-right corner of the display. + + + + + Shows a summary of current settings in the bottom-right corner of the display. + + + + + Shows indicators on screen when the system is not running in its "normal" state. For example, fast forwarding, or being paused. + + + + + Backend + Bakände + + + + Selects the framework that is used to encode video/audio. + + + + + Container + + + + + MP4 + MP4 + + + + Determines the file format used to contain the captured audio/video + + + + + When checked, the video capture resolution will follows the internal resolution of the running game. <b>Be careful when using this setting especially when you are upscaling, as higher internal resolutions (above 4x) can cause system slowdown.</b> + + + + + + Empty + Tom + + + + Enables caching of guest textures, required for texture replacement. + + + + + Enables the older, less accurate MDEC decoding routines. May be required for old replacement backgrounds to match/load. + + + + + Enables loading of replacement textures. Not compatible with all games. + + + + + Loads all replacement texture to RAM, reducing stuttering at runtime. + + + + + Enables dumping of textures to image files, which can be replaced. Not compatible with all games. + + + + + Dumps textures that have replacements already loaded. + + + + + Enables the replacement of background textures in supported games. + + + + + Writes backgrounds that can be replaced to the dump directory. + + + + + Wireframe Mode + + + + + Draws a wireframe outline of the triangles rendered by the console's GPU, either as a replacement or an overlay. + + + + + Uses a second thread for drawing graphics. Currently only available for the software renderer, but can provide a significant speed improvement, and is safe to use. + + + + + Enable debugging when supported by the host's renderer API. <strong>Only for developer use.</strong> + + + + + Forces shaders to be compiled for every run of the program. <strong>Only for developer use.</strong> + + + + + Prevents dual-source blending from being used. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> + + + + + Prevents the framebuffer fetch extensions from being used. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> + + + + + Forces VRAM updates through texture updates, instead of texture buffers and draws. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> + + + + + Disable Texture Copies To Self + + + + + Disables the use of self-copy updates for the VRAM texture. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> + + + + + Disables the use of host memory importing. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> + + + + + Disables the use of rasterizer order views. Useful for testing broken graphics drivers. <strong>Only for developer use.</strong> + + + + + Automatic (Based on Window Size) + + + + + 1x Native (Default) + + + + + 3x Native (for 720p) + + + + + 5x Native (for 1080p) + + + + + 6x Native (for 1440p) + + + + + 9x Native (for 4K) + + + + + Use Global Setting + Använd global inställning + + + + %1x MSAA + %1x MSAA + + + + %1x SSAA + %1x SSAA + + + + + + %1 (%2) + %1 (%2) + + + + Texture Replacement Configuration + + + + + Texture Replacement Configuration (config.yaml) + + + + + Save + Spara + + + + Save Configuration + Spara konfiguration + + + + Configuration Files (config.yaml) + + + + + Write Failed + Skrivning misslyckades + + + + GunCon + + + Pointer/Aiming + Pekare/Sikte + + + + Trigger + Skjutknapp + + + + Shoot Offscreen + Skjut utanför skärm + + + + A + A + + + + B + B + + + + Relative Left + Relativ vänster + + + + Relative Right + Relativ höger + + + + Relative Up + Relativ upp + + + + Relative Down + Relativ ner + + + + Crosshair Image Path + + + + + Path to an image to use as a crosshair/cursor. + + + + + Crosshair Image Scale + + + + + Scale of crosshair image on screen. + + + + + Cursor Color + Markörfärg + + + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + + + X Scale + X-skala + + + + Scales X coordinates relative to the center of the screen. + + + + + Hotkeys + + + + + + + + + + + + + + + + + + Graphics + Grafik + + + + + + + + + + + + System + System + + + + + + + + + + + + + + + + General + Allmänt + + + + Fast Forward + Snabbspolning + + + + Toggle Fast Forward + Växla snabbspolning + + + + Turbo + Turbo + + + + Toggle Turbo + Växla turbo + + + + Toggle Fullscreen + Växla helskärm + + + + Toggle Pause + Växla paus + + + + Power Off System + Stäng av systemet + + + + Open Pause Menu + Öppna pausmenyn + + + + Open Cheat Settings + Öppna fuskinställningar + + + + Save Screenshot + Spara skärmbild + + + + Record Single Frame GPU Trace + + + + + Record Multi-Frame GPU Trace + + + + + Toggle Media Capture + Växla mediafångst + + + + Open Achievement List + Öppna lista över prestationer + + + + Open Leaderboard List + Öppna topplistan + + + + Reset System + Starta om systemet + + + + Change Disc + Byt skiva + + + + Swap Memory Card Slots + Byt minneskortsplatser + + + + Frame Step + + + + + Rewind + + + + + Toggle Clock Speed Control (Overclocking) + + + + + Increase Emulation Speed + Öka emuleringshastighet + + + + Decrease Emulation Speed + Sänk emuleringshastighet + + + + Reset Emulation Speed + Nollställ emuleringshastighet + + + + Toggle Software Rendering + Växla programvarurendering + + + + Toggle PGXP + Växla PGXP + + + + Increase Resolution Scale + Öka upplösningsskala + + + + Decrease Resolution Scale + Sänk upplösningsskala + + + + Toggle Post-Processing + Växla efterbehandling + + + + Toggle Internal Post-Processing + + + + + Reload Post Processing Shaders + + + + + Reload Texture Replacements + Läs om texturersättningar + + + + Toggle Widescreen + Växla bredbild + + + + Toggle PGXP Depth Buffer + + + + + Toggle PGXP CPU Mode + + + + + Toggle On-Screen Display + + + + + Rotate Display Clockwise + + + + + Rotate Display Counterclockwise + + + + + + + + Audio + Ljud + + + + Toggle Mute + Växla tyst ljud + + + + Toggle CD Audio Mute + + + + + Volume Up + Höj volym + + + + Volume Down + Sänk volym + + + + + + + + + + + Save States + + + + + Load From Selected Slot + + + + + Save To Selected Slot + + + + + Select Previous Save Slot + + + + + Select Next Save Slot + + + + + Save State and Select Next Slot + + + + + Undo Load State + Ångra inläst tillstånd + + + + Load Game State 1 + Läs in speltillstånd 1 + + + + Save Game State 1 + Spara speltillstånd 1 + + + + Load Game State 2 + Läs in speltillstånd 2 + + + + Save Game State 2 + Spara speltillstånd 2 + + + + Load Game State 3 + Läs in speltillstånd 3 + + + + Save Game State 3 + Spara speltillstånd 3 + + + + Load Game State 4 + Läs in speltillstånd 4 + + + + Save Game State 4 + Spara speltillstånd 4 + + + + Load Game State 5 + Läs in speltillstånd 5 + + + + Save Game State 5 + Spara speltillstånd 5 + + + + Load Game State 6 + Läs in speltillstånd 6 + + + + Save Game State 6 + Spara speltillstånd 6 + + + + Load Game State 7 + Läs in speltillstånd 7 + + + + Save Game State 7 + Spara speltillstånd 7 + + + + Load Game State 8 + Läs in speltillstånd 8 + + + + Save Game State 8 + Spara speltillstånd 8 + + + + Load Game State 9 + Läs in speltillstånd 9 + + + + Save Game State 9 + Spara speltillstånd 9 + + + + Load Game State 10 + Läs in speltillstånd 10 + + + + Save Game State 10 + Spara speltillstånd 10 + + + + Load Global State 1 + Läs in globalt tillstånd 1 + + + + Save Global State 1 + Spara globalt tillstånd 1 + + + + Load Global State 2 + Läs in globalt tillstånd 2 + + + + Save Global State 2 + Spara globalt tillstånd 2 + + + + Load Global State 3 + Läs in globalt tillstånd 3 + + + + Save Global State 3 + Spara globalt tillstånd 3 + + + + Load Global State 4 + Läs in globalt tillstånd 4 + + + + Save Global State 4 + Spara globalt tillstånd 4 + + + + Load Global State 5 + Läs in globalt tillstånd 5 + + + + Save Global State 5 + Spara globalt tillstånd 5 + + + + Load Global State 6 + Läs in globalt tillstånd 6 + + + + Save Global State 6 + Spara globalt tillstånd 6 + + + + Load Global State 7 + Läs in globalt tillstånd 7 + + + + Save Global State 7 + Spara globalt tillstånd 7 + + + + Load Global State 8 + Läs in globalt tillstånd 8 + + + + Save Global State 8 + Spara globalt tillstånd 8 + + + + Load Global State 9 + Läs in globalt tillstånd 9 + + + + Save Global State 9 + Spara globalt tillstånd 9 + + + + Load Global State 10 + Läs in globalt tillstånd 10 + + + + Save Global State 10 + Spara globalt tillstånd 10 + + + + InputBindingDialog + + + Edit Bindings + Redigera bindningar + + + + Bindings for Controller0/ButtonCircle + Bindningar för Kontroller0/ButtonCircle + + + + Sensitivity: + Känslighet: + + + + + 100% + 100% + + + + Deadzone: + Dödläge: + + + + Reset Volume + Nollställ volym + + + + Reset Fast Forward Volume + Nollställ snabbspolningsvolym + + + + Add Binding + Lägg till bindning + + + + Remove Binding + Ta bort bindning + + + + Clear Bindings + Töm bindningar + + + + Bindings for %1 %2 + Bindningar för %1 %2 + + + + Close + Stäng + + + + + Push Button/Axis... [%1] + Tryckknapp/Axlar... [%1] + + + + + %1% + %1% + + + + InputBindingWidget + + + %n bindings + + %n bindning + %n bindningar + + + + + + Push Button/Axis... [%1] + Tryckknapp/Axlar... [%1] + + + + InputVibrationBindingWidget + + + Error + Fel + + + + No devices with vibration motors were detected. + Inga enheter med vibrationsmotorer hittades. + + + + Select vibration motor for %1. + Välj vibrationsmotor för %1. + + + + InterfaceSettingsWidget + + + Behaviour + Beteende + + + + + Create Save State Backups + Skapa säkerhetskopior av sparade tillstånd + + + + + Confirm Power Off + Bekräfta avstängning + + + + Save State On Shutdown + Spara tillstånd vid avstängning + + + + + Pause On Focus Loss + Pausa när fokus tappas + + + + + Inhibit Screensaver + Förhindra skärmsläckare + + + + + Pause On Start + Pausa vid start + + + + + Enable Discord Presence + Aktivera Discord-närvaro + + + + + Pause On Controller Disconnection + Pausa när handkontroller kopplas från + + + + Game Display + Spelskärm + + + + + Start Fullscreen + Starta helskärm + + + + Double-Click Toggles Fullscreen + Dubbelklick växlar helskärm + + + + + Render To Separate Window + Renderera till separat fönster + + + + Hide Main Window When Running + Dölj huvudmenyn vid körning + + + + Disable Window Resizing + Inaktivera ändring av fönsterstorlek + + + + + Hide Cursor In Fullscreen + Dölj markör i helskärm + + + + Appearance + Utseende + + + + Updates + Uppdateringar + + + + Language: + Språk: + + + + Theme: + Tema: + + + + Update Channel: + Uppdateringskanal: + + + + Current Version: + Aktuell version: + + + + + Enable Automatic Update Check + Aktivera automatisk uppdateringskontroll + + + + Check for Updates... + Leta efter uppdateringar... + + + + + + + + + + Checked + Markerat + + + + Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed. + + + + + Save State On Exit + + + + + Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time. + Sparar automatiskt emulatorns läge när du stänger av eller lämnar. Du kan sedan fortsätta direkt från där du avslutade nästa gång. + + + + Renders the display of the simulated console to the main window of the application, over the game list. If checked, the display will render in a separate window. + + + + + Backs up any previous save state when creating a new save state, with a .bak extension. + + + + + Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely. + + + + + %1 (%2) + %1 (%2) + + + + Unavailable + Inte tillgänglig + + + + Prevents the screen saver from activating and the host from sleeping while emulation is running. + + + + + Pauses the emulator when a controller with bindings is disconnected. + + + + + + + + + Unchecked + + + + + Pauses the emulator when a game is started. + + + + + Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back. + + + + + Automatically switches to fullscreen mode when a game is started. + Ändrar automatiskt till fullskärm när spelet startar. + + + + Hides the mouse pointer/cursor when the emulator is in fullscreen mode. + + + + + Shows the game you are currently playing as part of your profile in Discord. + + + + + Justifier + + + Pointer/Aiming + Pekare/Sikte + + + + Trigger + Skjutknapp + + + + Shoot Offscreen + Skjut utanför skärm + + + + Start + Start + + + + Back + Bakåt + + + + Relative Left + Relativ vänster + + + + Relative Right + Relativ höger + + + + Relative Up + Relativ upp + + + + Relative Down + Relativ ner + + + + Crosshair Image Path + + + + + Path to an image to use as a crosshair/cursor. + + + + + Crosshair Image Scale + + + + + Scale of crosshair image on screen. + + + + + Cursor Color + Markörfärg + + + + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc) + + + + X Scale + X-skala + + + + Scales X coordinates relative to the center of the screen. + + + + + Line Start Offset + + + + + Offset applied to lightgun vertical position that the Justifier will first trigger on. + + + + + Line End Offset + + + + + Offset applied to lightgun vertical position that the Justifier will last trigger on. + + + + + Tick Offset + + + + + Offset applied to lightgun horizontal position that the Justifier will trigger on. + + + + + Off-Screen Out-Of-Bounds Frames + + + + + Number of frames that the Justifier is pointed out-of-bounds for an off-screen shot. + + + + + + Off-Screen Trigger Frames + + + + + Number of frames that the trigger is held for an off-screen shot. + + + + + Number of frames that the Justifier is pointed out-of-bounds after the trigger is released, for an off-screen shot. + + + + + LogWindow + + + Log Window - %1 [%2] + Loggfönster - %1 [%2] + + + + Log Window + Loggfönster + + + + &Clear + &Töm + + + + &Save... + &Spara... + + + + Cl&ose + Stä&ng + + + + &Settings + I&nställningar + + + + Log To &System Console + Logga till &systemkonsoll + + + + Log To &Debug Console + Logga till &felsökningskonsoll + + + + Log To &File + Logga till &fil + + + + Attach To &Main Window + Fäst till &huvudfönstret + + + + Show &Timestamps + Visa &tidsstämplar + + + + &Log Level + &Loggnivå + + + + &Channels + &Kanaler + + + + Select Log File + Välj loggfil + + + + Log Files (*.txt) + Loggfiler (*.txt) + + + + Error + Fel + + + + Failed to open file for writing. + Misslyckades med att öppna filen för skrivning. + + + + Log was written to %1. + + Loggen skrevs till %1. + + + + + MAC_APPLICATION_MENU + + + Services + Tjänster + + + + Hide %1 + Dölj %1 + + + + Hide Others + Dölj övriga + + + + Show All + Visa alla + + + + Preferences... + Inställningar... + + + + Quit %1 + Avsluta %1 + + + + About %1 + Om %1 + + + + MainWindow + + + &System + &System + + + + + + Change Disc + Byt skiva + + + + + Cheats + Fusk + + + + + + Load State + Läs in tillstånd + + + + Save State + Spara tillstånd + + + + S&ettings + &Inställningar + + + + &Help + &Hjälp + + + + &Debug + Fe&lsök + + + + Switch GPU Renderer + Byt GPU-renderare + + + + Switch CPU Emulation Mode + Byt CPU-emuleringsläge + + + + Switch Crop Mode + Byt beskäringsläge + + + + Log Level + Loggnivå + + + + Log Channels + Loggkanaler + + + + toolBar + verktygsrad + + + + Power &Off + Stä&ng av + + + + &Load State + &Läs in tillstånd + + + + &Save State + &Spara tillstånd + + + + B&IOS + B&IOS + + + + C&onsole + K&onsol + + + + E&mulation + E&mulering + + + + &Post-Processing + E&fterbehandling + + + + View Third-Party Notices... + Tredjepartslicenser... + + + + &About DuckStation... + &Om DuckStation... + + + + Change Disc... + Byt skiva... + + + + Audio + Ljud + + + + Achievements + Prestationer + + + + Folders + Mappar + + + + &Interface + &Gränssnitt + + + + Advanced + Avancerat + + + + Resume State + Återuppta tillstånd + + + + Show VRAM + Visa VRAM + + + + Dump CPU to VRAM Copies + Dumpa CPU till VRAM-kopior + + + + Dump VRAM to CPU Copies + Dumpa VRAM till CPU-kopior + + + + Disable All Enhancements + Inaktivera alla förbättringar + + + + Dump RAM... + Dumpa RAM... + + + + Dump VRAM... + Dumpa VRAM... + + + + Dump SPU RAM... + Dumpa SPU RAM... + + + + Show GPU State + Visa GPU-tillstånd + + + + Show CD-ROM State + Visa cd-rom-tillstånd + + + + Show SPU State + Visa SPU-tillstånd + + + + Show Timers State + Visa tillstånd för timers + + + + Show MDEC State + Visa MDEC-tillstånd + + + + Show DMA State + Visa DMA-tillstånd + + + + + Resume + Återuppta + + + + Resumes the last save state created. + Återupptar senaste sparade tillståndet som skapats. + + + + Memory &Card Editor + Minneskorts&redigerare + + + + CPU D&ebugger + CPU-debug&ger + + + + Merge Multi-Disc Games + Slå samman spel på flera skivor + + + + Power Off &Without Saving + Stäng av &utan att spara + + + + + Big Picture + Storbild + + + + Cover Downloader + Hämta omslagsbilder + + + + Memory &Scanner + Minness&kanner + + + + Show Game Icons (List View) + Visa spelikoner (listvy) + + + + Media Ca&pture + Mediafångs&t + + + + Open Texture Directory... + Öppna texturkatalog... + + + + Reload Texture Replacements + Läs om texturersättningar + + + + Capture GPU Frame + Fånga GPU-bildruta + + + + asdf + asdf + + + + aaa + aaa + + + + &View + &Visa + + + + &Window Size + &Fönsterstorlek + + + + &Tools + Ver&ktyg + + + + Start &File... + Starta &fil... + + + + Start &Disc... + Starta s&kiva... + + + + Start &BIOS + Starta &BIOS + + + + &Scan For New Games + &Sök efter nya spel + + + + &Rescan All Games + Sök ig&enom alla spel igen + + + + &Reset + Starta &om + + + + &Pause + &Paus + + + + E&xit + Avs&luta + + + + &Controllers + Handko&ntroller + + + + &Hotkeys + Snabbtan&genter + + + + &Graphics + &Grafik + + + + Fullscreen + Helskärm + + + + Resolution Scale + Upplösningsskala + + + + &GitHub Repository... + &GitHub-förråd... + + + + &Discord Server... + &Discord-server... + + + + Check for &Updates... + Leta e&fter uppdateringar... + + + + About &Qt... + Om &Qt... + + + + Game List + Spellista + + + + Add Game Directory... + Lägg till spelkatalog... + + + + + &Settings + I&nställningar + + + + From File... + Från fil... + + + + From Device... + Från enhet... + + + + From Game List... + Från spellista... + + + + Remove Disc + Ta bort skiva + + + + Global State + Globalt tillstånd + + + + &Screenshot + &Skärmbild + + + + &Memory Cards + Minn&eskort + + + + &Toolbar + Ve&rktygsrad + + + + Lock Toolbar + Lås verktygsrad + + + + &Status Bar + Statusra&d + + + + Game &List + Spellis&ta + + + + System &Display + Systemskä&rm + + + + Game &Properties + Spele&genskaper + + + + Game &Grid + Spelr&utnät + + + + Show Titles (Grid View) + Visa titlar (rutnätsvy) + + + + Zoom &In (Grid View) + Zooma &in (rutnätsvy) + + + + Ctrl++ + Ctrl++ + + + + Zoom &Out (Grid View) + Zooma &ut (rutnätsvy) + + + + Ctrl+- + Ctrl+- + + + + Refresh &Covers (Grid View) + Uppdatera &omslag (rutnätsvy) + + + + Open Memory Card Directory... + Öppna katalog för minnekort... + + + + Open Data Directory... + Öppna datakatalog... + + + + + Start Big Picture Mode + Starta storbildsläge + + + + %1x Scale + %1x skala + + + + %1 Files (*.%2) + %1 filer (*.%2) + + + + Confirm Shutdown + Bekräfta avstängning + + + + Are you sure you want to shut down the virtual machine? + Är du säker på att du vill stänga av den virtuella maskinen? + + + + Save State For Resume + Spara tillstånd för att återuppta + + + + + + Error + Fel + + + + All File Types (*.bin *.img *.iso *.cue *.chd *.cpe *.ecm *.mds *.pbp *.elf *.exe *.psexe *.ps-exe *.psx *.psf *.minipsf *.m3u *.psxgpu);;Single-Track Raw Images (*.bin *.img *.iso);;Cue Sheets (*.cue);;MAME CHD Images (*.chd);;Error Code Modeler Images (*.ecm);;Media Descriptor Sidecar Images (*.mds);;PlayStation EBOOTs (*.pbp *.PBP);;PlayStation Executables (*.cpe *.elf *.exe *.psexe *.ps-exe, *.psx);;Portable Sound Format Files (*.psf *.minipsf);;Playlists (*.m3u);;PSX GPU Dumps (*.psxgpu) + + + + + Could not find any CD-ROM devices. Please ensure you have a CD-ROM drive connected and sufficient permissions to access it. + Kunde inte hitta några cd-rom-enheter. Försäkra dig om att du har en cd-rom-enhet ansluten och tillräckliga rättigheter att komma åt den. + + + + %1 (%2) + %1 (%2) + + + + Resume (%1) + Återuppta (%1) + + + + + + Game Save %1 (%2) + Sparat spel %1 (%2) + + + + Edit Memory Cards... + Redigera minneskort... + + + + Confirm Save State Deletion + Bekräfta borttagning av sparat tillstånd + + + + + Save States (*.sav) + Sparade tillstånd (*.sav) + + + + + Game Save %1 (Empty) + Sparat spel %1 (Tom) + + + + + Global Save %1 (%2) + Globalt sparat spel %1 (%2) + + + + + Global Save %1 (Empty) + Globalt sparat spel %1 (Tom) + + + + Select Cheats... + Välj fusk... + + + + Cheats are not enabled. + Fusk har inte aktiverats. + + + + &Apply Cheat + Tilläm&pa fusk + + + + Cancel + Avbryt + + + + Exit Big Picture + Avsluta storbildsläge + + + + You must select a disc to change discs. + Du måste välja en skiva för att byta skivor. + + + + + Properties... + Egenskaper... + + + + Open Containing Directory... + Öppna överliggande katalog... + + + + + Set Cover Image... + Ange omslagsbild... + + + + + Exclude From List + Exkludera från lista + + + + Reset Play Time + Nollställ spelad tid + + + + Select Disc + Välj skiva + + + + + + Destination File + Målfil + + + + + Binary Files (*.bin) + Binärfiler (*.bin) + + + + Binary Files (*.bin);;PNG Images (*.png) + Binärfiler (*.bin);;PNG-bilder (*.png) + + + + + + + Memory Card Not Found + Minneskortet hittades inte + + + + Memory card '%1' does not exist. Do you want to create an empty memory card? + Minneskortet '%1' finns inte. Vill du skapa ett tomt minneskort? + + + + Failed to create memory card '%1': %2 + Misslyckades med att skapa minneskort '%1': %2 + + + + + Memory card '%1' could not be found. Try starting the game and saving to create it. + Minneskortet '%1' kunde inte hittas. Prova att starta spelet och spara för att skapa det. + + + + Media Capture + Mediafångst + + + + <p>Sorry, you are trying to update a DuckStation version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>Please download an official release from from <a href="https://www.duckstation.org/">duckstation.org</a>.</p> + <p>Tyvärr, du försöker att uppdatera an DuckStation-version som inte är en officiell GitHub-utgåva. För att förhindra inkompatibilitet så är den automatiska uppdateringen endast aktiverad för officiella byggversioner.</p><p>Hämta en officiella utgåva från <a href="https://www.duckstation.org/">duckstation.org</a>.</p> + + + + Default Boot + Standarduppstart + + + + Fast Boot + Snabb uppstart + + + + Full Boot + Fullständig uppstart + + + + Boot and Debug + Uppstart och felsökning + + + + Add Search Directory... + Lägg till sökkatalog... + + + + Start Disc + Starta skiva + + + + + Select Disc Image + Välj skivavbild + + + + Updater Error + Fel vid uppdatering + + + + Automatic updating is not supported on the current platform. + Automatisk uppdatering stöds inte på aktuell plattform. + + + + Paused + Pausad + + + + Failed to get window info from widget + Misslyckades med att få fönsterinfo från widget + + + + Stop Big Picture Mode + Stoppa storbildsläge + + + + Select disc drive: + Välj skivenhet: + + + + Select Cover Image + Välj skivomslag + + + + Cover Already Exists + Omslaget finns redan + + + + A cover image for this game already exists, do you wish to replace it? + En omslagsbild för detta spel finns redan. Vill du ersätta den? + + + + + + + Copy Error + Kopieringsfel + + + + Failed to remove existing cover '%1' + Misslyckades med att ta bort befintligt omslag '%1' + + + + Failed to copy '%1' to '%2' + Misslyckades med att kopiera '%1' till '%2' + + + + Failed to remove '%1' + Misslyckades med att ta bort '%1' + + + + Confirm Reset + Bekräfta omstart + + + + All Cover Image Types (*.jpg *.jpeg *.png *.webp) + Alla omslagsbildtyper (*.jpg *.jpeg *.png *.webp) + + + + You must select a different file to the current cover image. + Du måste välja en annan fil för den aktuella omslagsbilden. + + + + Are you sure you want to reset the play time for '%1'? + +This action cannot be undone. + Är du säker på att du vill nollställa speltiden för '%1'? + +Denna åtgärd kan inte ångras. + + + + Load Resume State + Läs in återställt tillstånd + + + + A resume save state was found for this game, saved at: + +%1. + +Do you want to load this state, or start from a fresh boot? + Ett sparat tillstånd hittades för detta spel som sparades: + +%1. + +Vill du läsa in detta tillstånd eller starta från en fräsch uppstart? + + + + Fresh Boot + Fräsch uppstart + + + + Delete And Boot + Ta bort och starta upp + + + + Failed to delete save state file '%1'. + Misslyckades med att ta bort sparad tillståndfil: '%1'. + + + + Load From File... + Läs in från fil... + + + + + Select Save State File + Välj fil för sparat tillstånd + + + + Delete Save States... + Ta bort sparade tillstånd... + + + + Undo Load State + Ångra inläst tillstånd + + + + Are you sure you want to delete all save states for %1? + +The saves will not be recoverable. + Är du säker på att du vill ta bort alla sparade tillstånd för %1? + +Detta går inte att ångra. + + + + Save To File... + Spara till fil... + + + + Confirm Disc Change + Bekräfta skivbyte + + + + Do you want to swap discs or boot the new image (via system reset)? + Vill du byta skivor eller starta upp nya avbilden (via systemomstart)? + + + + Swap Disc + Växla skiva + + + + Reset + Starta om + + + + DuckStation + DuckStation + + + + Native + Inbyggd + + + + Classic Windows + Classic Windows + + + + Fusion + Fusion + + + + Dark Fusion (Gray) + Dark Fusion (Grå) + + + + Dark Fusion (Blue) + Dark Fusion (Blå) + + + + Cobalt Sky + Cobalt Sky + + + + Grey Matter + Grey Matter + + + + Dark Ruby + Dark Ruby + + + + Purple Rain + Purple Rain + + + + QDarkStyle + QDarkStyle + + + + MediaCapture + + + Failed to load Media Foundation libraries: + Misslyckades med att läsa in Media Foundation-bibliotek: + + + + You may be missing one or more files, or are using the incorrect version. This build of DuckStation requires: + libavcodec: {} + libavformat: {} + libavutil: {} + libswscale: {} + libswresample: {} + + Du kanske saknar en eller flera filer, eller använder en felaktig version. Denna byggversion av DuckStation kräver: + libavcodec: {} + libavformat: {} + libavutil: {} + libswscale: {} + libswresample: {} + + + + + MemoryCard + + + Buffer is empty. + Bufferten är tom. + + + + Insufficient free blocks, {} blocks are needed, but only have {}. + Otillräckligt antal lediga block, {} block behövs men har endast {}. + + + + File name must be at maximum {} characters long. + Filnamn får endast vara maximalt {} tecken långa. + + + + + + Save file with the same name '{}' already exists in memory card. + Sparad fil med samma namn '{}' finns redan på minneskortet. + + + + + + File is incorrect size, expected {} bytes, got {} bytes. + Filen har felaktig storlek, förväntade {} bytes, fick {} bytes. + + + + File is incorrect size, expected at least {} bytes, got {} bytes. + Filen har felaktig storlek, förväntade minst {} bytes, fick {} bytes. + + + + + Incorrect header. + Felaktig header. + + + + File must have an extension. + Filen måste ha en filändelse. + + + + Unknown extension '{}'. + Okänd filändelse '{}'. + + + + Invalid size for save file. + Ogiltig storlek för sparad fil. + + + + Failed to read directory frame: + + + + + Invalid size ({} bytes) reported by directory frame. + + + + + Failed to read block bytes: + + + + + Insufficient free blocks. + Otillräckligt antal lediga block. + + + + Invalid filename. + Ogiltigt filnamn. + + + + Insufficient free blocks, needs {} blocks, but only have {}. + Otillräckligt antal lediga block, behöver {} block men har endast {}. + + + + File does not exist, or is empty. + Filen finns inte eller är tom. + + + + Unknown save format. + Okänt sparformat. + + + + {} could not be read: +{} +The memory card will NOT be saved. +You must delete the memory card manually if you want to save. + {} kunde inte läsas: +{} +Minneskortet kommer INTE att sparas. +Du måste ta bort minneskortet manuellt om du vill spara. + + + + Failed to save memory card to '{}': {} + Misslyckades med att spara minneskort till '{}': {} + + + + Saved memory card to '{}'. + Sparade minneskort till '{}'. + + + + MemoryCardEditorDialog + + + Memory Card Editor + Redigera minneskort + + + + + Title + Titel + + + + + File Name + Filnamn + + + + + Blocks + Block + + + + + Memory Card: + Minneskort: + + + + + New... + Ny... + + + + + Open... + Öppna... + + + + MemoryCardEditorWindow + + + All Memory Card Types (*.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx) + Alla minneskortstyper (*.mcd *.mcr *.mc *.srm *.psm *.ps *.ddf *.mem *.vgs *.psx) + + + + All Importable Memory Card Types (*.mcd *.mcr *.mc *.gme) + Alla importerbara minneskortstyper (*.mcd *.mcr *.mc *.gme) + + + + Single Save Files (*.mcs);;All Files (*.*) + Enstaka sparade filer (*.mcs);;Alla filer (*.*) + + + + + Delete File + Ta bort fil + + + + + Undelete File + Ångra filborttagning + + + + + Rename File + Byt namn på fil + + + + + Export File + Exportera fil + + + + << + << + + + + >> + >> + + + + New Card... + Nytt kort... + + + + Open Card... + Öppna kort... + + + + Format Card + Formatera kort + + + + Import File... + Importera fil... + + + + Import Card... + Importera kort... + + + + Save + Spara + + + + + + + + + + + + + + + + Error + Fel + + + + + Failed to load memory card: %1 + Misslyckades med att läsa in minneskort: %1 + + + + (Deleted) + (borttaget) + + + + %n block(s) free%1 + + %n block ledigt %1 + %n block lediga %1 + + + + + + Select Memory Card + Välj minneskort + + + + Failed to save memory card: %1 + Misslyckades med att spara minneskort: %1 + + + + Save memory card? + Spara minneskort? + + + + Memory card '%1' is not saved, do you want to save before closing? + Minneskortet '%1' har inte sparats. Vill du spara det innan du stänger? + + + + Destination memory card already contains a save file with the same name (%1) as the one you are attempting to copy. Please delete this file from the destination memory card before copying. + Minneskortsmålet innehåller redan en sparad fil med samma namn (%1) som den som du försöker att kopiera. Ta bort denna fil från minneskortsmålet innan du kopierar. + + + + Insufficient blocks, this file needs %1 but only %2 are available. + Otillräckliga block, denna fil behöver %1 men endast %2 finns tillgängliga. + + + + Failed to read file %1: +%2 + Misslyckades med att läsa filen %1: +%2 + + + + Failed to write file %1: +%2 + Misslyckades med att skriva filen %1: +%2 + + + + Failed to delete file %1 + Misslyckades med att ta bort filen %1 + + + + Failed to undelete file %1. The file may have been partially overwritten by another save. + Misslyckades med att återställa borttagna filen %1. Filen kan delvis ha skrivits över av en annan sparning. + + + + Select Single Savefile + Välj enstaka sparad fil + + + + Failed to export save file %1: +%2 + Misslyckades med att exportera sparade filen %1: +%2 + + + + Failed to rename save file %1: +%2 + Misslyckades med att byta namn på sparade filen %1: +%2 + + + + Select Import File + Välj importfil + + + + Failed to import memory card from %1: +%2 + Misslyckades med att importa minneskort från %1: +%2 + + + + Format memory card? + Formatera minneskort? + + + + Formatting the memory card will destroy all saves, and they will not be recoverable. The memory card which will be formatted is located at '%1'. + Formatering av minneskortet kommer att förstöra alla sparningar och det går inte att ångra. Minneskortet som kommer att formateras finns på '%1'. + + + + Select Save File + Välj sparad fil + + + + Failed to import save from %1: +%2 + Misslyckades med att importera sparning från %1: +%2 + + + + Copy File + Kopiera fil + + + + MemoryCardRenameFileDialog + + + Rename Memory Card File + Byt namn på minneskortsfilen + + + + <html><head/><body><p><span style=" font-weight:700;">WARNING: </span>Renaming memory card files may result in saves becoming inaccessible or corrupted. Be sure to make backups first.</p></body></html> + <html><head/><body><p><span style=" font-weight:700;">VARNING: </span>Byta namn på minneskortsfiler kan orsaka att sparningar inte blir nåbara eller skadade. Försäkra dig om att göra säkerhetskopior först.</p></body></html> + + + + Original Name: + Ursprungligt namn: + + + + Region: + Region: + + + + Serial: + Serienummer: + + + + File Name: + Filnamn: + + + + Full File Name: + Fullständigt filnamn: + + + + Unknown (%1) + Okänt (%1) + + + + MemoryCardSettingsWidget + + + + Browse... + Bläddra... + + + + Open... + Öppna... + + + + + Reset + Nollställ + + + + Memory Card Directory: + Katalog för minneskort: + + + + + Use Single Card For Multi-Disc Games + Använd ett kort för flerskivsspel + + + + When playing a multi-disc game and using per-game (title) memory cards, a single memory card will be used for all discs. If unchecked, a separate card will be used for each disc. + När du spelar ett spel på flera skivor och använder minneskort per-spel (titel) kommer ett enstaka minneskort att användas för alla skivor. Om avmarkerad kommer ett enstaka kort att användas för varje skiva. + + + + The memory card editor enables you to move saves between cards, as well as import cards of other formats. + Redigeraren för minneskort låter dig att flytta sparningar mellan kort såväl som att importera kort av andra format. + + + + Memory Card Editor... + Redigera minneskort... + + + + Select Memory Card Directory + Välj katalog för minneskort + + + + Memory Card %1 + Minneskort %1 + + + + Memory Card Type: + Minneskortstyp: + + + + Shared Memory Card Path: + Sökväg för delat minneskort: + + + + Select path to memory card image + Välj sökväg till minneskortsavbild + + + + Checked + Markerat + + + + All Memory Card Types (*.mcd *.mcr *.mc) + Alla minneskortstyper (*.mcd *.mcr *.mc) + + + + Shared Settings + Delade inställningar + + + + MemoryScannerWindow + + + Memory Scanner + Minnesskanner + + + + + Address + Adress + + + + + Value + Värde + + + + Previous Value + Föregående värde + + + + Search Parameters + Sökparametrar + + + + Value: + Värde: + + + + Signed + + + + + Unsigned + + + + + Decimal + + + + + Hex + Hex + + + + Data Size: + Datastorlek: + + + + Byte (1 byte) + + + + + Halfword (2 bytes) + + + + + Word (4 bytes) + + + + + Operator: + + + + + Any Value ('New Search' or 'Reset Result Value') + + + + + Less Than Previous Result + + + + + Less or Equal to Previous Result + + + + + Greater Than Previous Result + + + + + Greater or Equal to Previous Result + + + + + Not Equal to Previous Result (Changed Value) + + + + + Equal to Previous Result (Unchanged Value) + + + + + Decreased By Value + + + + + Increased By Value + + + + + Changed By Value + + + + + Equal to Value + + + + + Not Equal to Value + + + + + Less Than Value + + + + + Less or Equal to Value + + + + + Greater Than Value + + + + + Greater or Equal to Value + + + + + Start Address: + Startadress: + + + + End Address: + Slutadress: + + + + Preset Range: + + + + + RAM + RAM + + + + Scratchpad + + + + + BIOS + BIOS + + + + Result Count: + + + + + 0 + 0 + + + + New Search + Ny sökning + + + + Search Again + Sök igen + + + + Clear Results + Töm resultat + + + + Add Selected Results To Watch List + + + + + Simple Cheat Code or Description + Enkel fuskkod eller Beskrivning + + + + Type + Typ + + + + Freeze + Frys + + + + Load Watch + + + + + Save Watch + + + + + Add Manual Address + + + + + Remove Selected Entries from Watch List + + + + + Byte + + + + + Halfword + + + + + Word + + + + + Signed Byte + + + + + Signed Halfword + + + + + Signed Word + + + + + Address of RAM for HxD Usage: 0x%1 + + + + + Enter manual address: + Ange manuell adress: + + + + Select data size: + Välj datastorlek: + + + + %1 (only showing first %2) + %1 (visar endast första %2) + + + + NeGcon + + + D-Pad Up + D-Pad upp + + + + D-Pad Right + D-Pad höger + + + + D-Pad Down + D-Pad ner + + + + D-Pad Left + D-Pad vänster + + + + Start + Start + + + + A Button + A-knapp + + + + B Button + B-knapp + + + + I Button + + + + + II Button + + + + + Left Trigger + Vänster skjutknapp + + + + Right Trigger + Höger skjutknapp + + + + Steering (Twist) Left + Styrning (Trist) vänster + + + + Steering (Twist) Right + Styrning (Twist) höger + + + + Steering Axis Deadzone + Dödläge för styraxlar + + + + Sets deadzone for steering axis. + + + + + Steering Axis Saturation + + + + + Sets saturation for steering axis. + + + + + Steering Axis Linearity + + + + + Sets linearity for steering axis. + + + + + Steering Scaling + + + + + Sets scaling for steering axis. + + + + + I Button Deadzone + + + + + Sets deadzone for button I. + + + + + I Button Saturation + + + + + Sets saturation for button I. + + + + + I Button Linearity + + + + + Sets linearity for button I. + + + + + I Scaling + + + + + Sets scaling for button I. + + + + + II Button Deadzone + + + + + Sets deadzone for button II. + + + + + II Button Saturation + + + + + Sets saturation for button II. + + + + + II Button Linearity + + + + + Sets linearity for button II. + + + + + II Scaling + + + + + Sets scaling for button II. + + + + + Left Trigger Deadzone + + + + + Sets deadzone for left trigger. + + + + + Left Trigger Saturation + + + + + Sets saturation for left trigger. + + + + + Left Trigger Linearity + + + + + Sets linearity for left trigger. + + + + + Left Trigger Scaling + + + + + Sets scaling for left trigger. + + + + + NeGconRumble + + + D-Pad Up + D-Pad upp + + + + D-Pad Right + D-Pad höger + + + + D-Pad Down + D-Pad ner + + + + D-Pad Left + D-Pad vänster + + + + Start + Start + + + + A Button + A-knapp + + + + B Button + B-knapp + + + + I Button + I-knapp + + + + II Button + II-knapp + + + + Left Trigger + Vänster skjutknapp + + + + Right Trigger + Höger skjutknapp + + + + Steering (Twist) Left + Styrning (Trist) vänster + + + + Steering (Twist) Right + Styrning (Twist) höger + + + + Analog Toggle + Analog växlingsknapp + + + + Steering Axis Deadzone + Dödläge för styraxlar + + + + Sets deadzone size for steering axis. + Ställer in dödlägets storlek för styrande axlar. + + + + Steering Axis Sensitivity + Känslighet för styrande axlar + + + + Sets the steering axis scaling factor. + Ställer in skalningsfaktorn för styrande axlar. + + + + Large Motor Vibration Bias + Vibrationsjustering för stor motor + + + + Sets the bias value for the large vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration. + Anger justeringsvärdet för stor vibrationsmotor. Om vibrationen i vissa spel är för svag eller inte fungerar så prova att öka detta värde. Negativa värden kommer att sänka intensiteten för vibrationen. + + + + Small Motor Vibration Bias + Vibrationsjustering för liten motor + + + + Sets the bias value for the small vibration motor. If vibration in some games is too weak or not functioning, try increasing this value. Negative values will decrease the intensity of vibration. + Anger justeringsvärdet för liten vibrationsmotor. Om vibrationen i vissa spel är för svag eller inte fungerar så prova att öka detta värde. Negativa värden kommer att sänka intensiteten för vibrationen. + + + + OSDMessage + + + Cannot load state for game without serial. + + + + + No save state found in slot {}. + No save state found in slot {}. + + + + + Failed to load state from slot {0}: +{1} + + + + + Cannot save state for game without serial. + + + + + + Failed to save state to slot {0}: +{1} + + + + + CPU clock speed control enabled ({:.3f} MHz). + + + + + CPU clock speed control disabled ({:.3f} MHz). + + + + + + + Emulation speed set to {}%. + + + + + PGXP is now enabled. + PGXP är nu aktiverat. + + + + PGXP is now disabled. + PGXP är nu inaktiverat. + + + + PGXP Depth Buffer is now enabled. + + + + + PGXP Depth Buffer is now disabled. + + + + + PGXP CPU mode is now enabled. + + + + + PGXP CPU mode is now disabled. + + + + + Volume: Muted + Volym: Tyst + + + + + + Volume: {}% + Volym: {}% + + + + CD Audio Muted. + + + + + CD Audio Unmuted. + + + + + System reset. + Systemomstart. + + + + Loading state from '{}'... + Läser in tillstånd från '{}'... + + + + Failed to open CD image from save state '{}': {}. +Using existing image '{}', this may result in instability. + + + + + State saved to '{}'. + + + + + Rewinding is not enabled. + + + + + Swapped memory card ports. Both ports have a memory card. + + + + + Swapped memory card ports. Port 2 has a memory card, Port 1 is empty. + + + + + Swapped memory card ports. Port 1 has a memory card, Port 2 is empty. + + + + + Swapped memory card ports. Neither port has a memory card. + + + + + Failed to open disc image '{}': {}. + Misslyckades med att öpnna skivavbilden '{}': {}. + + + + Inserted disc '{}' ({}). + Matade in skivan '{}' ({}). + + + + Switching to {}{} GPU renderer. + Växlar till {}{} GPU-renderare. + + + + Switching to {} audio backend. + + + + + Switching to {} CPU execution mode. + + + + + Recompiler options changed, flushing all blocks. + + + + + Failed to save undo load state: +{} + + + + + Widescreen hack is now enabled, and aspect ratio is set to {}. + + + + + Widescreen hack is now disabled, and aspect ratio is set to {}. + + + + + Switching to {} renderer... + + + + + + Analog mode forcing is disabled by game settings. Controller will start in digital mode. + + + + + CD image preloading not available for multi-disc image '{}' + + + + + Precaching CD image failed, it may be unreliable. + + + + + Save state contains controller type {0} in port {1}. + Leaving {2} connected. + + + + + Memory card {} present in save state but not in system. Creating temporary card. + + + + + Memory card {} from save state does not match current card data. Simulating replugging. + + + + + Memory card {} present in save state but not in system. Ignoring card. + + + + + Memory card {} present in system but not in save state. Removing card. + + + + + Memory card {} present in system but not in save state. Replugging card. + + + + + Disabling PCDrv because no root directory is specified. + + + + + PGXP is incompatible with the software renderer, disabling PGXP. + + + + + Rewind is disabled because runahead is enabled. + + + + + Failed to load post-processing chain: {} + + + + + + No post-processing shaders are selected. + + + + + Post-processing is now enabled. + Efterbehandling är nu aktiverad. + + + + Post-processing is now disabled. + Efterbehandling är nu inaktiverad. + + + + Post-processing shaders reloaded. + + + + + Failed to initialize {} renderer, falling back to software renderer. + + + + + Failed to create {} GPU device, reverting to {}. +{} + + + + + PlayStationMouse + + + Left Button + Vänster knapp + + + + Right Button + Höger knapp + + + + Horizontal Sensitivity + Horisontell känslighet + + + + + Adjusts the correspondance between physical and virtual mouse movement. + Justerar korrespondansen mellan fysiska och virtuella musrörelser. + + + + Vertical Sensitivity + Vertikal känslighet + + + + PlaystationMouse + + + Pointer + Pekare + + + + PopnController + + + Left White + Vänster vit + + + + Left Yellow + Vänster gul + + + + Left Green + Vänster grön + + + + Left Blue/Sel + Vänster blå/Sel + + + + Middle Red/Okay + Mitten röd/Okay + + + + Right Blue/Sel + Höger blå/Sel + + + + Right Green + Höger grön + + + + Right Yellow + Höger gul + + + + Right White + Höger vit + + + + PostProcessing + + + {} [GLSL] + {} [GLSL] + + + + {} [ReShade] + {} [ReShade] + + + + Unknown Error + Okänt fel + + + + PostProcessingChainConfigWidget + + + Enable Post Processing + Aktivera efterbehandling + + + + &Reload Shaders + &Uppdatera shaders + + + + Post Processing Chain + Efterbehandlingskedja + + + + Add + Lägg till + + + + Remove + Ta bort + + + + Clear + Töm + + + + Move Up + Flytta upp + + + + Move Down + Flytta ner + + + + No Shaders Available + Inga shaders tillgängliga + + + + Error + Fel + + + + Failed to add shader: %1 + Misslyckades med att lägga till shader: %1 + + + + Question + Fråga + + + + Are you sure you want to clear all shader stages? + Är du säker på att du vill tömma alla shader stages? + + + + PostProcessingSettingsWidget + + + Display + Skärm + + + + Internal + Intern + + + + PostProcessingShaderConfigWidget + + + Red + Röd + + + + Green + Grön + + + + Blue + Blå + + + + Alpha + Alfa + + + + %1 (%2) + %1 (%2) + + + + QObject + + + Failed to open URL + Misslyckades med att öppna URL + + + + Failed to open URL. + +The URL was: %1 + Misslyckades med att öppna URL. + +URLen var: %1 + + + + QtAsyncProgressThread + + + Error + Fel + + + + Question + Fråga + + + + Information + Information + + + + QtHost + + + + + + + + + + + + + + + + Error + Fel + + + + An error occurred while deleting empty game settings: +{} + Ett fel inträffade vid borttagning av tomma spelinställningar: +{} + + + + An error occurred while saving game settings: +{} + Ett fel inträffade vid sparandet av spelinställningar: +{} + + + + Failed to create HTTPDownloader. + Misslyckades med att skapa HTTPDownloader. + + + + Downloading %1... + Hämtar %1... + + + + Download failed with HTTP status code %1. + Hämtning misslyckades med HTTP-statuskoden %1. + + + + Download failed: Data is empty. + Hämtning misslyckades: Data är tomt. + + + + Failed to write '%1'. + Misslyckades med att skriva '%1'. + + + + Failed to open downloaded zip file. + Misslyckades med att öppna hämtad zip-fil. + + + + Failed to locate '%1' in zip. + Misslyckades med att hitta '%1' i zip. + + + + Failed to open '%1': %2. + Misslyckades att öppna '%1': %2. + + + + Failed to read '%1' from zip. + Misslyckades med att läsa '%1' från zip. + + + + Failed to write to '%1'. + Misslyckades med att skriva till '%1'. + + + + RA: Logged in as %1 (%2, %3 softcore). %4 unread messages. + RA: Inloggad som %1 (%2, %3 softcore). %4 olästa meddelanden. + + + + Controller {} connected. + Handkontroller {} ansluten. + + + + System paused because controller {} was disconnected. + Systemet pausade därför att kontroller {} kopplades från. + + + + Controller {} disconnected. + Handkontroller {} frånkopplad. + + + + File '%1' does not exist. + Filen '%1' finns inte. + + + + The specified save state does not exist. + Det angivna sparade tillståndet finns inte. + + + + Cannot use no-gui mode, because no boot filename was specified. + Kan inte använda no-gui-läget därför att inget uppstartsfilnamn angavs. + + + + Cannot use batch mode, because no boot filename was specified. + Kan inte använda batch-läget därför att inget uppstartsfilnamn angavs. + + + + Missing Font File + Saknar typsnittsfil + + + + The font file '%1' is required for the On-Screen Display and Big Picture Mode to show messages in your language.<br><br>Do you want to download this file now? These files are usually less than 10 megabytes in size.<br><br><strong>If you do not download this file, on-screen messages will not be readable.</strong> + Typsnittsfilen '%1' krävs för att On-Screen Display och Storbildsläget ska visa meddelanden på ditt språk.<br><br>Vill du hämta denna fil nu? Dessa filer är oftast mindre än 10 megabytes i storlek.<br><br><strong>Om du inte hämtar denna fil så kommer inte OSD-meddelanden att kunna läsas.</strong> + + + + Downloading Files + Hämtar filer + + + + QtModalProgressCallback + + + Cancel + Avbryt + + + + Error + Fel + + + + Question + Fråga + + + + Information + Information + + + + DuckStation + DuckStation + + + + SaveStateSelectorUI + + + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. + Saved at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}. + + + + Load + Läs in + + + + Save + Spara + + + + Select Previous + Välj föregående + + + + Select Next + Välj nästa + + + + {} ({}) + {} ({}) + + + + No save present in this slot. + No save present in this slot. + + + + Global Slot {} + + + + + Game Slot {} + Spelplats {} + + + + No save state found in Global Slot {}. + + + + + No save state found in Slot {}. + + + + + no save yet + no save yet + + + + Global Save Slot {0} selected ({1}). + + + + + Save Slot {0} selected ({1}). + + + + + SelectDiscDialog + + + Dialog + Dialog + + + + Select the disc that you want to boot. + Välj skivan som du vill starta upp. + + + + Disc + Skiva + + + + File Name + Filnamn + + + + Last Played + Senast spelat + + + + Select + Välj + + + + Cancel + Avbryt + + + + Select Disc for %1 + Välj skiva för %1 + + + + SettingWidgetBinder + + + + + Reset + Nollställ + + + + + Default: + Standard: + + + + Confirm Folder + Bekräfta mapp + + + + The chosen directory does not currently exist: + +%1 + +Do you want to create this directory? + Den valda katalogen finns inte för närvarande: + +%1 + +Vill du skapa denna katalog? + + + + Error + Fel + + + + Folder path cannot be empty. + Mappsökvägen får inte vara tom. + + + + + Incompatible with this game. + Inte kompatibel med detta spel. + + + + [incompatible] + [inte kompatibel] + + + + Settings + + + None + LogLevel + Ingen + + + + Error + LogLevel + Fel + + + + Warning + LogLevel + Varning + + + + Information + LogLevel + Information + + + + Verbose + LogLevel + Informativ + + + + Developer + LogLevel + Utvecklare + + + + Debug + LogLevel + Felsök + + + + Trace + LogLevel + Spåra + + + + Auto-Detect + ConsoleRegion + Identifiera automatiskt + + + + NTSC-J (Japan) + ConsoleRegion + NTSC-J (Japan) + + + + NTSC-U/C (US, Canada) + ConsoleRegion + NTSC-U/C (US, Kanada) + + + + PAL (Europe, Australia) + ConsoleRegion + PAL (Europa, Australien) + + + + NTSC-J (Japan) + DiscRegion + NTSC-J (Japan) + + + + NTSC-U/C (US, Canada) + DiscRegion + NTSC-U/C (US, Kanada) + + + + PAL (Europe, Australia) + DiscRegion + PAL (Europa, Australien) + + + + Other + DiscRegion + Annan + + + + Non-PS1 + DiscRegion + Non-PS1 + + + + Interpreter (Slowest) + CPUExecutionMode + + + + + Cached Interpreter (Faster) + CPUExecutionMode + + + + + Recompiler (Fastest) + CPUExecutionMode + Omkompilerare (snabbaste) + + + + New Recompiler (Experimental) + CPUExecutionMode + Ny omkompilerare (experimentell) + + + + Disabled (Slowest) + CPUFastmemMode + Inaktiverad (långsammast) + + + + MMap (Hardware, Fastest, 64-Bit Only) + CPUFastmemMode + MMap (hårdvara, snabbaste, 64-bitar endast) + + + + LUT (Faster) + CPUFastmemMode + LUT (snabbare) + + + + Automatic + GPURenderer + Automatisk + + + + Direct3D 11 + GPURenderer + Direct3D 11 + + + + Direct3D 12 + GPURenderer + Direct3D 12 + + + + Metal + GPURenderer + Metal + + + + Vulkan + GPURenderer + Vulkan + + + + OpenGL + GPURenderer + OpenGL + + + + Software + GPURenderer + Programvara + + + + Nearest-Neighbor + GPUTextureFilter + + + + + Bilinear + GPUTextureFilter + Bilinjär + + + + Bilinear (No Edge Blending) + GPUTextureFilter + + + + + JINC2 (Slow) + GPUTextureFilter + JINC2 (långsam) + + + + JINC2 (Slow, No Edge Blending) + GPUTextureFilter + + + + + xBR (Very Slow) + GPUTextureFilter + xBR (mycket långsam) + + + + xBR (Very Slow, No Edge Blending) + GPUTextureFilter + + + + + Disabled + GPULineDetectMode + Inaktiverad + + + + Quads + GPULineDetectMode + + + + + Triangles (Basic) + GPULineDetectMode + + + + + Triangles (Aggressive) + GPULineDetectMode + + + + + Disabled + GPUDownsampleMode + Inaktiverad + + + + Box (Downsample 3D/Smooth All) + GPUDownsampleMode + + + + + Adaptive (Preserve 3D/Smooth 2D) + GPUDownsampleMode + + + + + Disabled + GPUWireframeMode + Inaktiverad + + + + Overlay Wireframe + GPUWireframeMode + + + + + Only Wireframe + GPUWireframeMode + + + + + Disabled + GPUDumpCompressionMode + Inaktiverad + + + + Zstandard (Low) + GPUDumpCompressionMode + Zstandard (låg) + + + + Zstandard (Default) + GPUDumpCompressionMode + Zstandard (standard) + + + + Zstandard (High) + GPUDumpCompressionMode + Zstandard (hög) + + + + XZ (Low) + GPUDumpCompressionMode + XZ (låg) + + + + XZ (Default) + GPUDumpCompressionMode + XZ (standard) + + + + XZ (High) + GPUDumpCompressionMode + XZ (hög) + + + + Disabled (Flickering) + DisplayDeinterlacingMode + + + + + Weave (Combing) + DisplayDeinterlacingMode + + + + + Blend (Blur) + DisplayDeinterlacingMode + + + + + Adaptive (FastMAD) + DisplayDeinterlacingMode + Adaptiv (FastMAD) + + + + Progressive (Optimal) + DisplayDeinterlacingMode + Progressiv (Optimal) + + + + None + DisplayCropMode + Ingen + + + + Only Overscan Area + DisplayCropMode + + + + + All Borders + DisplayCropMode + Alla kanter + + + + Auto (Game Native) + DisplayAspectRatio + + + + + Stretch To Fill + DisplayAspectRatio + Sträck ut för att fylla + + + + Custom + DisplayAspectRatio + Anpassad + + + + Left / Top + DisplayAlignment + Vänster / Överst + + + + Center + DisplayAlignment + Center + + + + Right / Bottom + DisplayAlignment + Höger / Nederst + + + + No Rotation + DisplayRotation + Ingen rotering + + + + Rotate 90° (Clockwise) + DisplayRotation + Rotera 90° (medurs) + + + + Rotate 180° (Vertical Flip) + DisplayRotation + Rotera 180° (vertikal vändning) + + + + Rotate 270° (Clockwise) + DisplayRotation + Rotera 270° (medurs) + + + + Disabled + ForceVideoTiming + Inaktiverad + + + + NTSC (60hz) + ForceVideoTiming + NTSC (60hz) + + + + PAL (50hz) + ForceVideoTiming + PAL (50hz) + + + + Nearest-Neighbor + DisplayScalingMode + + + + + Nearest-Neighbor (Integer) + DisplayScalingMode + + + + + Bilinear (Smooth) + DisplayScalingMode + Bilinjär (Jämn) + + + + Bilinear (Sharp) + DisplayScalingMode + + + + + Bilinear (Integer) + DisplayScalingMode + + + + + Automatic + DisplayExclusiveFullscreenControl + Automatisk + + + + Disallowed + DisplayExclusiveFullscreenControl + Inte tillåten + + + + Allowed + DisplayExclusiveFullscreenControl + Tillåten + + + + Screen Resolution + DisplayScreenshotMode + Skärmupplösning + + + + Internal Resolution + DisplayScreenshotMode + Intern upplösning + + + + Internal Resolution (Aspect Uncorrected) + DisplayScreenshotMode + Internal Resolution (Aspect Uncorrected) + + + + PNG + DisplayScreenshotFormat + PNG + + + + JPEG + DisplayScreenshotFormat + JPEG + + + + WebP + DisplayScreenshotFormat + WebP + + + + No Memory Card + MemoryCardType + Inget minneskort + + + + Shared Between All Games + MemoryCardType + Delat mellan alla spel + + + + Separate Card Per Game (Serial) + MemoryCardType + Separat kort per spel (serienummer) + + + + Separate Card Per Game (Title) + MemoryCardType + Separat kort per spel (titel) + + + + Separate Card Per Game (File Title) + MemoryCardType + Separat kort per spel (filtitel) + + + + Non-Persistent Card (Do Not Save) + MemoryCardType + Icke-bestående kort (spara inte) + + + + Disabled + MultitapMode + Inaktiverad + + + + Enable on Port 1 Only + MultitapMode + Aktivera på Port 1 endast + + + + Enable on Port 2 Only + MultitapMode + Aktivera på Port 2 endast + + + + Enable on Ports 1 and 2 + MultitapMode + Aktivera på Port 1 och 2 + + + + Uncompressed + SaveStateCompressionMode + Inte komprimerad + + + + Deflate (Low) + SaveStateCompressionMode + Deflate (Låg) + + + + Deflate (Default) + SaveStateCompressionMode + Deflate (standard) + + + + Deflate (High) + SaveStateCompressionMode + Deflate (Hög) + + + + Zstandard (Low) + SaveStateCompressionMode + Zstandard (Låg) + + + + Zstandard (Default) + SaveStateCompressionMode + Zstandard (standard) + + + + Zstandard (High) + SaveStateCompressionMode + Zstandard (Hög) + + + + Null (No Output) + AudioBackend + Noll (inget utdata) + + + + Cubeb + AudioBackend + Cubeb + + + + SDL + AudioBackend + SDL + + + + Off (Noisy) + AudioStretchMode + + + + + Resampling (Pitch Shift) + AudioStretchMode + + + + + Time Stretch (Tempo Change, Best Sound) + AudioStretchMode + + + + + Media Foundation + MediaCaptureBackend + Media Foundation + + + + FFmpeg + MediaCaptureBackend + FFmpeg + + + + SettingsDialog + + + Use Global Setting [Enabled] + Använd global inställning [aktiverad] + + + + Use Global Setting [Disabled] + Använd global inställning [inaktiverad] + + + + + Use Global Setting [%1] + Använd global inställning [%1] + + + + SettingsWindow + + + Restore Defaults + Återställ standardvärden + + + + Copy Global Settings + Kopiera globala inställningar + + + + Clear Settings + Töm inställningar + + + + Close + Stäng + + + + Summary + Sammandrag + + + + <strong>Summary</strong><hr>This page shows information about the selected game, and allows you to validate your disc was dumped correctly. + <strong>Sammandrag</strong><hr>Denna sida visar information om det valda spelet och låter dig validera att din skiva dumpades korrekt. + + + + <strong>Interface Settings</strong><hr>These options control how the emulator looks and behaves.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Gränssnittsinställningar</strong><hr>Dessa alternativ styr hur emulatorn ser ut och uppför sig.<br><br>Hovra över ett alternativ för ytterligare information, och Skift+Hjul för att rulla i panelen. + + + + <strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by DuckStation to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive. + <strong>Inställningar för spellista</strong><hr>Listan ovanför visar katalogerna som kommer att sökas igenom av DuckStation för att fylla upp spellistan. Sökkataloger kan läggas till, tas bort och växlas mellan rekursiv/icke-rekursiv sökninig. + + + + <strong>BIOS Settings</strong><hr>These options control which BIOS is used and how it will be patched.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>BIOS-inställningar</strong><hr>Dessa alternativ styr hur BIOS används och hur det ska patchas.<br><br>Hovra över ett alternativ för ytterligare information samt Skift+Hjul för att rulla i panelen. + + + + Console + Konsol + + + + <strong>Console Settings</strong><hr>These options determine the configuration of the simulated console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Konsolinställningar</strong><hr>Dessa alternativ bestämmer konfigurationen för den simulerade konsolen.<br><br>Hovra över ett alternativ för ytterligare information samt Skift+Hjul för att rulla i panelen. + + + + <strong>Emulation Settings</strong><hr>These options determine the speed and runahead behavior of the system.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Emuleringsinställningar</strong><hr>Dessa alternativ bestämmer hastighet och runahead-beteende för systemet.<br><br>Hovra över ett alternativ för ytterligare information samt Skift+Hjul för att rulla i panelen. + + + + <strong>Patches</strong><hr>This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements. Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, no support will be provided to users who have enabled game patches. + <strong>Patchar</strong><hr>Denna sektion låter dig att välja valfria patchar att använda för spelet som kan tillhandahålla ökad prestanda, visuellt bätte eller ökat spelvärde. Aktivering av spelpatchar kan orsaka oförutsedda problem, krascher, låsningar eller trasiga sparade tillstånd. Använd patchar på egen risk, ingen support kan tillhandahållas till användare som har aktiverat spelpatchar. + + + + <strong>Cheats</strong><hr>This section allows you to select which cheats you wish to enable. <strong>Using cheats can have unpredictable effects on games, causing crashes, graphical glitches, and corrupted saves.</strong> Cheats also persist through save states even after being disabled, please remember to reset/reboot the game after turning off any codes. + <strong>Fusk</strong><hr>Denna sektion låter dig välja vilka fusk som du vill aktivera. <strong>Användning av fusk har oförutsedda effekter på spel, kan orsaka krascher, grafiska problem och skadade sparade spel.</strong> Fusk är också bestående genom sparade tillstånd även efter de inaktiverats. Kom ihåg att starta om spelet efter att koderna har stängts av. + + + + <strong>Memory Card Settings</strong><hr>This page lets you control what mode the memory card emulation will function in, and where the images for these cards will be stored on disk. + <strong>Inställningar för minneskort</strong><hr>Denna sida låter dig stura vilket läge som minneskortsemulering ska använda och var avbilderna för dessa kort kommer att lagras på disk. + + + + <strong>Graphics Settings</strong><hr>These options control how the graphics of the emulated console are rendered. Not all options are available for the software renderer. Mouse over each option for additional information, and Shift+Wheel to scroll this panel. + <strong>Grafikinställningar</strong><hr>Dessa alternativ styr hur grafiken för den emulerade konsolen renderas. Inte alla alternativ finns tillgängliga för programvarurenderaren. Hovra över ett alternativ för ytterligare information samt Skift+Hjul för att rulla i panelen. + + + + Post-Processing + Efterbehandling + + + + <strong>Post-Processing Settings</strong><hr>Post processing allows you to alter the appearance of the image displayed on the screen with various filters. Shaders will be executed in sequence. Additional shaders can be downloaded from <a href="%1">%1</a>. + <strong>Inställningar för efterbehandling</strong><hr>Efterbehandling låter dig ändra utseendet för bilden som visas på skärmen med olika filter. Shaders kommer att köras i sekvens. Ytterligare shaders kan hämtas från <a href="%1">%1</a>. + + + + <strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option for additional information. + <strong>Ljudinställningar</strong><hr>Dessa alternativ styr ljudutmatningen för konsolen. Hovra över ett alternativ för ytterligare information. + + + + <strong>Achievement Settings</strong><hr>DuckStation uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at retroachievements.org. To view the achievement list in-game, press the hotkey for <strong>Open Pause Menu</strong> and select <strong>Achievements</strong> from the menu. Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Inställningar för prestationer</strong><hr>DuckStation använder RetroAchievements som en prestationsdatabas för att hålla koll på spelandet. Registrera dig ett konto på retroachievements.org för att använda prestationer. För att visa prestationslistan i ett spel, tryck på snabbtangenten för <strong>Öppna pausmenyn</strong> och välj <strong>Prestationer</strong> från menyn. Hovra över ett alternativ för ytterligare information samt Skift+Hjul för att rulla i panelen. + + + + <strong>Folder Settings</strong><hr>These options control where DuckStation will save runtime data files. + <strong>Mappinställningar</strong><hr>Dessa alternativ kontrollerar var DuckStation ska spara datafiler under körning. + + + + <strong>Advanced Settings</strong><hr>These options control logging and internal behavior of the emulator. Mouse over an option for additional information, and Shift+Wheel to scroll this panel. + <strong>Avancerade inställningar</strong><hr>Dessa alternativ styr loggning och interna beteendet för emulatorn. Hovra över ett alternativ för ytterligare information samt Skift+Hjul för att rulla i panelen. + + + + Unchecked + Inte markerat + + + + Disables all enhancement options, simulating the system as accurately as possible. Use to quickly determine whether an enhancement is responsible for game bugs. + Inaktiverar alla alternativ för förbättringar, simulerar systemet så precist som möjligt. Använd för att snabbt bestämma huruvida en förbättringar orsakar vissa spelbuggar. + + + + Are you sure you want to restore the default settings? Any preferences will be lost. + Är du säker på att du vill återställa standardinställningarna? Alla inställningar kommer att försvinna. + + + + %1 [%2] + %1 [%2] + + + + Interface + Gränssnitt + + + + Game List + Spellista + + + + BIOS + BIOS + + + + Emulation + Emulering + + + + Patches + Patchar + + + + Cheats + Fusk + + + + Graphics + Grafik + + + + Audio + Ljud + + + + Memory Cards + Minneskort + + + + Folders + Mappar + + + + Achievements + Prestationer + + + + Advanced + Avancerat + + + + Confirm Restore Defaults + Bekräfta återställ standardvärden + + + + The configuration for this game will be replaced by the current global settings. + +Any current setting values will be overwritten. + +Do you want to continue? + Konfigurationen för detta spel kommer att ersättas av de aktuella globala inställningarna. + +Alla aktuella inställningsvärden kommer att skrivas över. + +Vill du fortsätta? + + + + Per-game configuration copied from global settings. + Konfiguration per-spel har kopierats från globala inställningar. + + + + The configuration for this game will be cleared. + +Any current setting values will be lost. + +Do you want to continue? + Konfigurationen för detta spel kommer att tömmas. + +Alla aktuella inställningsvärden kommer att förloras. + +Vill du fortsätta? + + + + Per-game configuration cleared. + Konfiguration per-spel har tömts. + + + + Recommended Value + Rekommenderat värde + + + + + + + + DuckStation Settings + Inställningar för DuckStation + + + + + Safe Mode + Säkert läge + + + + SetupWizardDialog + + + Language + Språk + + + + BIOS Image + BIOS-avbild + + + + Game Directories + Spelkataloger + + + + Controller Setup + Handkontroller + + + + Complete + Färdig + + + + Language: + Språk: + + + + Theme: + Tema: + + + + Enable Automatic Updates + Aktivera automatiska uppdateringar + + + + <html><head/><body><p>DuckStation requires a PS1 or PS2 BIOS in order to run.</p><p>For legal reasons, you must obtain a BIOS <span style=" font-weight:700;">from an actual PS1 unit that you own</span> (borrowing doesn't count). You should use Caetla or another utility to create an image from your console's BIOS ROM on your PC.</p><p>Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct DuckStation to scan an alternative directory.</p></body></html> + <html><head/><body><p>DuckStation kräver ett PS1 eller PS2 BIOS för att kunna starta.</p><p>Av juridiska skäl så måste du skaffa ett BIOS <span style=" font-weight:700;">från en riktig PS1-enhet som du äger</span> (låna räcker inte). Du bör använda Caetla eller andra verktyg för att skapa en avbild från din konsols BIOS ROM på din PC.</p><p>När den har dumpats så ska BIOS-avbilden placeras i bios-mappen i datakatalogen som visas nedan, eller så kan du ställa in att DuckStation ska leta igenom en alternativ katalog.</p></body></html> + + + + NTSC-J (Japan): + NTSC-J (Japan): + + + + NTSC-U/C (US/Canada): + NTSC-U/C (US, Kanada): + + + + PAL (Europe, Australia): + PAL (Europa, Australien): + + + + Open in Explorer... + Öppna i Utforskaren... + + + + <html><head/><body><p>DuckStation will automatically scan and identify games from the selected directories below, and populate the game list. These games should be dumped from discs you own. Utilities such as ImgBurn can be used to create images of game discs in .bin/.cue format.</p><p>Supported formats for dumps include: <span style=" font-weight:700;">.cue</span> (Cue Sheets), <span style=" font-weight:700;">.iso/.img</span> (Single Track Image), <span style=" font-weight:700;">.ecm</span> (Error Code Modeling Image), <span style=" font-weight:700;">.mds</span> (Media Descriptor Sidecar), <span style=" font-weight:700;">.chd</span> (Compressed Hunks of Data), <span style=" font-weight:700;">.pbp</span> (PlayStation Portable, Only Decrypted).</p></body></html> + <html><head/><body><p>DuckStation kommer automatiskt att söka igenom och identifiera spel från de valda katalogerna nedan och fylla i spellistan. Dessa spel bör dumpas från skivor som du äger. Verktyg såsom ImgBurn kan användas för att skapa avbilder av spelskivor i formatet .bin/.cue.</p><p>Format som stöds för dumpar inkluderar: <span style=" font-weight:700;">.cue</span> (Cue Sheets), <span style=" font-weight:700;">.iso/.img</span> (Single Track Image), <span style=" font-weight:700;">.ecm</span> (Error Code Modeling Image), <span style=" font-weight:700;">.mds</span> (Media Descriptor Sidecar), <span style=" font-weight:700;">.chd</span> (Compressed Hunks of Data), <span style=" font-weight:700;">.pbp</span> (PlayStation Portable, endast dekrypterade).</p></body></html> + + + + <html><head/><body><p>By default, DuckStation will map your keyboard to the virtual controller.</p><p><span style=" font-weight:700;">To use an external controller, you must map it first. </span>On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.</p><p>To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.</p></body></html> + <html><head/><body><p>DuckStation kommer som standard att mappa ditt tangentbord till den virtuella handkontrollen.</p><p><span style=" font-weight:700;">För att använda en extern handkontroller så måste du först mappa den. </span>På denna skärm kan du automatiskt mappa valfri handkontroller som för nävarande är anslutna. Om din handkontroller inte är ansluten så kan du ansluta den nu.</p><p>För att ändra knappbindningar för handkontroller, eller använda multi-tap, öppna inställningsmenyn och välj Handkontroller när du har gått igenom konfigurationsguiden.</p></body></html> + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Setup Complete!</span></h1><p>You are now ready to run games.</p><p>Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.</p><p>We hope you enjoy using DuckStation.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Konfigurationen är färdig!</span></h1><p>Du är nu klar för att starta spel.</p><p>Ytterligare alternativ finns tillgängliga i inställningsmenyn. Du kan även använda Storbildsläget för att navigera helt med en handkontroller.</p><p>Vi hoppas att du har kul med DuckStation.</p></body></html> + + + + BIOS Directory: + BIOS-katalog: + + + + Browse... + Bläddra... + + + + Reset + Nollställ + + + + Refresh List + Uppdatera lista + + + + Search Directories (will be scanned for games) + Sökkataloger (kommer att genomsökas efter spel) + + + + Add... + Lägg till... + + + + + Remove + Ta bort + + + + Search Directory + Sökkatalog + + + + Scan Recursively + Sök rekursivt + + + + Controller Port 1 + Kontrollerport 1 + + + + + Controller Mapped To: + Handkontroll ansluten till: + + + + + Controller Type: + Kontrollertyp: + + + + + + Default (Keyboard) + Standard (tangentbord) + + + + + Automatic Mapping + Automatisk mappning + + + + Controller Port 2 + Kontrollerport 2 + + + + &Back + &Bakåt + + + + + &Next + &Nästa + + + + &Cancel + &Avbryt + + + + + Warning + Varning + + + + No BIOS images were found. DuckStation WILL NOT be able to run games without a BIOS image. + +Are you sure you wish to continue without selecting a BIOS image? + Inga BIOS-avbilder hittades. DuckStation KOMMER INTE att kunna starta spel utan en BIOS-avbild. + +Är du säker på att du vill fortsätta utan att välja en BIOS-avbild? + + + + No game directories have been selected. You will have to manually open any game dumps you want to play, DuckStation's list will be empty. + +Are you sure you want to continue? + Inga spelkataloger har valts. Du måste manuellt öppna speldumpar som du vill spela. DuckStations lista kommer att vara tom. + +Är du säker på att du vill fortsätta? + + + + Are you sure you want to cancel DuckStation setup? + +Any changes have been saved, and the wizard will run again next time you start DuckStation. + Är du säker på att du vill avbryta konfigurationen av DuckStation? + +Ändringar har sparats och konfígurationsguiden kommer att köras nästa gång du startar DuckStation. + + + + Select BIOS Directory + Välj BIOS-katalog + + + + &Finish + &Färdig + + + + Cancel Setup + Avbryt konfiguration + + + + Open Directory... + Öppna katalog... + + + + Select Search Directory + Välj sökkatalog + + + + Scan Recursively? + Sök igenom rekursivt? + + + + Would you like to scan the directory "%1" recursively? + +Scanning recursively takes more time, but will identify files in subdirectories. + Vill du söka igenom katalogen "%1" rekursivt? + +Söka igenom den rekursivt tar längre tid men identifierar filer i underkataloger. + + + + Default (None) + Standard (ingen) + + + + No devices available + Inga enheter tillgängliga + + + + Automatic Binding + Automatisk bindning + + + + No generic bindings were generated for device '%1'. The controller/source may not support automatic mapping. + Inga generiska bindningar genererades för enheten '%1'. Handkontrollen/källan kanske inte har stöd för automatisk mappning. + + + + DuckStation Setup Wizard + Konfigurationsguide för DuckStation + + + + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Welcome to DuckStation!</span></h1><p>This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing DuckStation that you view the setup guide at <a href="https://github.com/stenzek/duckstation#downloading-and-running">https://github.com/stenzek/duckstation#downloading-and-running</a>.</p><p>By default, DuckStation will connect to the server at <a href="https://github.com/">github.com</a> to check for updates, and if available and confirmed, download update packages from <a href="https://github.com/">github.com</a>. If you do not wish for DuckStation to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.</p><p>Please choose a language and theme to begin.</p></body></html> + <html><head/><body><h1 style=" margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><span style=" font-size:xx-large; font-weight:700;">Välkommen till DuckStation!</span></h1><p>Denna guide hjälper dig genom konfigurationen som krävs för att kunna använda programmet. Om det är första gången du installerar DuckStation så rekommenderas det att du tittar på guiden <a href="https://github.com/stenzek/duckstation#downloading-and-running">https://github.com/stenzek/duckstation#downloading-and-running</a>.</p><p>DuckStation kommer som standard att ansluta till servern på <a href="https://github.com/">github.com</a> för att leta efter uppdateringar och, om tillgängligt och bekräftat, hämta uppdateringspaket från <a href="https://github.com/">github.com</a>. Om du inte vill att DuckStation ska göra några nätverksanslutningar vid uppstart så kan du inaktivera automatiska uppdateringar nu. Inställningen för automatiska uppdateringar kan ändras senare i användargränssnittet.</p><p>Välj ett språk och tema för att börja.</p></body></html> + + + + System + + + + + Error + Fel + + + + + Failed to boot system: {} + Misslyckades med att starta upp system: {} + + + + Failed to undo load state. + + + + + Failed to load state: {} + Misslyckades med att läsa in tillstånd: {} + + + + Failed to save state: {} + Misslyckades med att spara tillstånd: {} + + + + CPU Overclock + Taint + CPU-överklockning + + + + CD-ROM Read Speedup + Taint + + + + + CD-ROM Seek Speedup + Taint + + + + + Force Frame Timings + Taint + + + + + 8MB RAM + Taint + 8MB RAM + + + + Cheats + Taint + Fusk + + + + Game Patches + Taint + Spelpatchar + + + + Host GPU device encountered an error and has recovered. This may cause broken rendering. + + + + + Startup was cancelled. + Uppstarten avbröts. + + + + This save state was created with a different BIOS. This may cause stability issues. + + + + + WARNING: CPU overclock ({}%) was different in save state ({}%). + + + + + + System is not in correct state. + Systemet är inte i ett korrekt tillstånd. + + + + Failed to open CD image '{}' used by save state: + + Misslyckades med att öppna cd-avbilden '{}' som används av sparat tillstånd: + + + + + Save state is incompatible: minimum version is {0} but state is version {1}. + + + + + Save state is incompatible: maximum version is {0} but state is version {1}. + + + + + Cannot save state while memory card is being saved. + + + + + Per-game memory card cannot be used for slot {} as the running game has no code. Using shared card instead. + + + + + Per-game memory card cannot be used for slot {} as the running game has no title. Using shared card instead. + + + + + Using disc-specific memory card '{}' instead of per-game card. + + + + + Per-game memory card cannot be used for slot {} as the running game has no path. Using shared card instead. + + + + + Game changed, reloading memory cards. + Spelet ändrades, läser om minneskort. + + + + You are attempting to run a libcrypt protected game without an SBI file: + +{0}: {1} + +The game will likely not run properly. + +Please check the README for instructions on how to add an SBI file. + +Do you wish to continue? + + + + + You are attempting to run a libcrypt protected game without an SBI file: + +{0}: {1} + +Your dump is incomplete, you must add the SBI file to run this game. + +The name of the SBI file must match the name of the disc image. + + + + + Failed to switch to subimage {} in '{}': {}. + + + + + Switched to sub-image {} ({}) in '{}'. + + + + + This save state was created with the following tainted options, and may + be unstable. You will need to reset the system to clear any effects. + + + + + CPU clock speed is set to {}% ({} / {}). This may crash games. + CPU-klockhastighet är inställd till {}% ({} / {}). Detta kan krascha spel. + + + + CD-ROM read speedup set to {}x (effective speed {}x). This may crash games. + + + + + CD-ROM seek speedup set to {}. This may crash games. + + + + + Instant + Direkt + + + + Force frame timings is enabled. Games may run at incorrect speeds. + + + + + Multisample anti-aliasing is enabled, some games may not render correctly. + + + + + Round upscaled texture coordinates is enabled. This may cause rendering errors. + + + + + 8MB RAM is enabled, this may be incompatible with some games. + + + + + Texture cache is enabled. This feature is experimental, some games may not render correctly. + + + + + Safe mode is enabled. + Säkert läge är aktiverat. + + + + Overclock disabled. + Överklockning inaktiverat. + + + + 8MB RAM disabled. + 8MB RAM inaktiverat. + + + + Cheats disabled. + Fusk inaktiverade. + + + + Patches disabled. + Patchar inaktiverade. + + + + Resolution scale set to 1x. + Upplösningsskala inställd till 1x. + + + + Multisample anti-aliasing disabled. + + + + + True color disabled. + + + + + Texture filtering disabled. + Texturfiltrering inaktiverad. + + + + Interlaced rendering enabled. + + + + + Video timings set to default. + + + + + Widescreen rendering disabled. + + + + + FMV chroma smoothing disabled. + + + + + CD-ROM read speedup disabled. + + + + + CD-ROM seek speedup disabled. + + + + + Mute CD-ROM audio disabled. + + + + + VRAM write texture replacements disabled. + + + + + Use old MDEC routines disabled. + + + + + PCDrv disabled. + + + + + Fast boot disabled. + Snabb uppstart inaktiverat. + + + + Compatibility settings are not enabled. Some games may not function correctly. + + + + + CD-ROM SubQ Skew is enabled. This will break games. + + + + + Failed to save resume state: {} + + + + + capturing audio and video + fångar ljud och video + + + + capturing video + fångar video + + + + capturing audio + fångar ljud + + + + Failed to create media capture: {0} + Misslyckades med att skapa mediafångst: {0} + + + + Starting {0} to '{1}'. + Startar {0} till '{1}'. + + + + Stopped {0} to '{1}'. + Stoppade {0} till '{1}'. + + + + Stopped {0}: {1}. + Stoppade {0}: {1}. + + + + No BIOS image found for {} region. + +DuckStation requires a PS1 or PS2 BIOS in order to run. + +For legal reasons, you *must* obtain a BIOS from an actual PS1 unit that you own (borrowing doesn't count). + +Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -> Open Data Directory). + Ingen BIOS-avbild hittades för regionen {}. + +DuckStation kräver ett BIOS för PS1 eller PS2 för kunna köra. + +Av juridiska skäl så *måste* du skaffa ett BIOS från en faktisk PS1-enhet som du äger (räcker inte att låna). + +När du har dumpat det så kan denna BIOS-avbild placeras i bios-mappen i datakatalogen (Verktygsmenyn -> Öppna datakatalog). + + + + No BIOS image found for {} region. + Ingen BIOS-avbild hittades för regionen {}. + + + + Failed to create render device: + +{0} + +This may be due to your GPU not supporting the chosen renderer ({1}), or because your graphics drivers need to be updated. + + + + + TextureReplacementSettingsDialog + + + Texture Replacement Settings + + + + + <html><head/><body><p><span style=" font-weight:700;">Texture Replacement Settings</span><br/>These settings fine-tune the behavior of the texture replacement system. You can also export a game-specific configuration file. Each of the options is explained in the configuration file, and at <a href="https://github.com/stenzek/duckstation/wiki/Texture-Replacement"><span style=" text-decoration: underline; color:#0078d4;">https://github.com/stenzek/duckstation/wiki/Texture-Replacement</span></a>.</p></body></html> + + + + + Texture Dumping Mode + + + + + Reduce Palette Range + + + + + Dump Texture Pages + + + + + Dump C16 Textures + + + + + Dump Full Texture Pages + + + + + The texture dumping system can either operate in page mode, or write-tracking mode. Replacements can be loaded from either dump method. + + + + + Write Tracking Options + + + + + Maximum Write Coalesce Size: + + + + + + + + + + px + px + + + + + + x + x + + + + Maximum Write Splits: + + + + + Convert Copies To Writes + + + + + Bilinear Replacement Scaling + + + + + Texture Dumping Options + + + + + + Dump Size Threshold: + + + + + + Set Alpha Channel + + + + + Determines the minimum size of a texture that will be dumped. Textures with a size smaller than this value will be ignored. + + + + + Background Dumping Options + + + + + Determines the minimum size of a VRAM write that will be dumped, in background dumping mode. Uploads smaller than this size will be ignored. + + + + + Export... + Exportera... + + + + Close + Stäng + + +