System: Expose memory save states
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ae9cf5b889
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@ -92,18 +92,8 @@ SystemBootParameters::SystemBootParameters(std::string filename_) : filename(std
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SystemBootParameters::~SystemBootParameters() = default;
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SystemBootParameters::~SystemBootParameters() = default;
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struct MemorySaveState
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{
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std::unique_ptr<GPUTexture> vram_texture;
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std::unique_ptr<GrowableMemoryByteStream> state_stream;
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};
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namespace System {
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namespace System {
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static std::optional<ExtendedSaveStateInfo> InternalGetExtendedSaveStateInfo(ByteStream* stream);
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static std::optional<ExtendedSaveStateInfo> InternalGetExtendedSaveStateInfo(ByteStream* stream);
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static bool InternalSaveState(ByteStream* state, u32 screenshot_size = 256,
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u32 compression_method = SAVE_STATE_HEADER::COMPRESSION_TYPE_NONE);
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static bool SaveMemoryState(MemorySaveState* mss);
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static bool LoadMemoryState(const MemorySaveState& mss);
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static bool LoadEXE(const char* filename);
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static bool LoadEXE(const char* filename);
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@ -118,7 +108,6 @@ static void InternalReset();
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static void ClearRunningGame();
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static void ClearRunningGame();
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static void DestroySystem();
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static void DestroySystem();
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static std::string GetMediaPathFromSaveState(const char* path);
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static std::string GetMediaPathFromSaveState(const char* path);
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static bool DoLoadState(ByteStream* stream, bool force_software_renderer, bool update_display);
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static bool DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_display, bool is_memory_state);
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static bool DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_display, bool is_memory_state);
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static bool CreateGPU(GPURenderer renderer, bool is_switching);
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static bool CreateGPU(GPURenderer renderer, bool is_switching);
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static bool SaveUndoLoadState();
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static bool SaveUndoLoadState();
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@ -230,14 +219,14 @@ static std::unique_ptr<ByteStream> m_undo_load_state;
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static bool s_memory_saves_enabled = false;
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static bool s_memory_saves_enabled = false;
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static std::deque<MemorySaveState> s_rewind_states;
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static std::deque<System::MemorySaveState> s_rewind_states;
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static s32 s_rewind_load_frequency = -1;
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static s32 s_rewind_load_frequency = -1;
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static s32 s_rewind_load_counter = -1;
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static s32 s_rewind_load_counter = -1;
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static s32 s_rewind_save_frequency = -1;
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static s32 s_rewind_save_frequency = -1;
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static s32 s_rewind_save_counter = -1;
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static s32 s_rewind_save_counter = -1;
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static bool s_rewinding_first_save = false;
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static bool s_rewinding_first_save = false;
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static std::deque<MemorySaveState> s_runahead_states;
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static std::deque<System::MemorySaveState> s_runahead_states;
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static bool s_runahead_replay_pending = false;
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static bool s_runahead_replay_pending = false;
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static u32 s_runahead_frames = 0;
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static u32 s_runahead_frames = 0;
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static u32 s_runahead_replay_frames = 0;
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static u32 s_runahead_replay_frames = 0;
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@ -1163,7 +1152,7 @@ bool System::LoadState(const char* filename)
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SaveUndoLoadState();
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SaveUndoLoadState();
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if (!DoLoadState(stream.get(), false, true))
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if (!LoadStateFromStream(stream.get(), true))
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{
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{
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Host::ReportFormattedErrorAsync("Load State Error",
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Host::ReportFormattedErrorAsync("Load State Error",
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TRANSLATE("OSDMessage", "Loading state from '%s' failed. Resetting."), filename);
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TRANSLATE("OSDMessage", "Loading state from '%s' failed. Resetting."), filename);
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@ -1201,7 +1190,7 @@ bool System::SaveState(const char* filename, bool backup_existing_save)
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Log_InfoPrintf("Saving state to '%s'...", filename);
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Log_InfoPrintf("Saving state to '%s'...", filename);
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const u32 screenshot_size = 256;
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const u32 screenshot_size = 256;
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const bool result = InternalSaveState(stream.get(), screenshot_size,
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const bool result = SaveStateToStream(stream.get(), screenshot_size,
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g_settings.compress_save_states ? SAVE_STATE_HEADER::COMPRESSION_TYPE_ZSTD :
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g_settings.compress_save_states ? SAVE_STATE_HEADER::COMPRESSION_TYPE_ZSTD :
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SAVE_STATE_HEADER::COMPRESSION_TYPE_NONE);
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SAVE_STATE_HEADER::COMPRESSION_TYPE_NONE);
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if (!result)
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if (!result)
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@ -1450,7 +1439,7 @@ bool System::BootSystem(SystemBootParameters parameters)
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return false;
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return false;
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}
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}
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if (!DoLoadState(stream.get(), false, true))
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if (!LoadStateFromStream(stream.get(), true))
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{
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{
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DestroySystem();
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DestroySystem();
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return false;
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return false;
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@ -1939,7 +1928,7 @@ void System::RecreateSystem()
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const bool was_paused = System::IsPaused();
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const bool was_paused = System::IsPaused();
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std::unique_ptr<ByteStream> stream = ByteStream::CreateGrowableMemoryStream(nullptr, 8 * 1024);
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std::unique_ptr<ByteStream> stream = ByteStream::CreateGrowableMemoryStream(nullptr, 8 * 1024);
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if (!System::InternalSaveState(stream.get(), 0, SAVE_STATE_HEADER::COMPRESSION_TYPE_NONE) || !stream->SeekAbsolute(0))
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if (!System::SaveStateToStream(stream.get(), 0, SAVE_STATE_HEADER::COMPRESSION_TYPE_NONE) || !stream->SeekAbsolute(0))
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{
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{
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Host::ReportErrorAsync("Error", "Failed to save state before system recreation. Shutting down.");
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Host::ReportErrorAsync("Error", "Failed to save state before system recreation. Shutting down.");
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DestroySystem();
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DestroySystem();
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@ -1955,7 +1944,7 @@ void System::RecreateSystem()
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return;
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return;
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}
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}
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if (!DoLoadState(stream.get(), false, false))
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if (!LoadStateFromStream(stream.get(), false))
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{
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{
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DestroySystem();
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DestroySystem();
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return;
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return;
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@ -2235,7 +2224,7 @@ std::string System::GetMediaPathFromSaveState(const char* path)
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return ret;
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return ret;
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}
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}
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bool System::DoLoadState(ByteStream* state, bool force_software_renderer, bool update_display)
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bool System::LoadStateFromStream(ByteStream* state, bool update_display, bool ignore_media)
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{
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{
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Assert(IsValid());
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Assert(IsValid());
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@ -2262,6 +2251,8 @@ bool System::DoLoadState(ByteStream* state, bool force_software_renderer, bool u
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return false;
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return false;
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}
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}
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if (!ignore_media)
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{
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Error error;
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Error error;
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std::string media_filename;
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std::string media_filename;
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std::unique_ptr<CDImage> media;
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std::unique_ptr<CDImage> media;
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@ -2326,8 +2317,6 @@ bool System::DoLoadState(ByteStream* state, bool force_software_renderer, bool u
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}
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}
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}
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}
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ClearMemorySaveStates();
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CDROM::Reset();
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CDROM::Reset();
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if (media)
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if (media)
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{
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{
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@ -2344,6 +2333,9 @@ bool System::DoLoadState(ByteStream* state, bool force_software_renderer, bool u
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// ensure the correct card is loaded
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// ensure the correct card is loaded
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if (g_settings.HasAnyPerGameMemoryCards())
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if (g_settings.HasAnyPerGameMemoryCards())
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UpdatePerGameMemoryCards();
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UpdatePerGameMemoryCards();
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}
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ClearMemorySaveStates();
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#ifdef WITH_CHEEVOS
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#ifdef WITH_CHEEVOS
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// Updating game/loading settings can turn on hardcore mode. Catch this.
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// Updating game/loading settings can turn on hardcore mode. Catch this.
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@ -2385,8 +2377,9 @@ bool System::DoLoadState(ByteStream* state, bool force_software_renderer, bool u
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return true;
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return true;
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}
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}
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bool System::InternalSaveState(ByteStream* state, u32 screenshot_size /* = 256 */,
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bool System::SaveStateToStream(ByteStream* state, u32 screenshot_size /* = 256 */,
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u32 compression_method /* = SAVE_STATE_HEADER::COMPRESSION_TYPE_NONE*/)
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u32 compression_method /* = SAVE_STATE_HEADER::COMPRESSION_TYPE_NONE*/,
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bool ignore_media /* = false*/)
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{
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{
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if (IsShutdown())
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if (IsShutdown())
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return false;
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return false;
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@ -2403,7 +2396,7 @@ bool System::InternalSaveState(ByteStream* state, u32 screenshot_size /* = 256 *
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StringUtil::Strlcpy(header.title, s_running_game_title.c_str(), sizeof(header.title));
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StringUtil::Strlcpy(header.title, s_running_game_title.c_str(), sizeof(header.title));
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StringUtil::Strlcpy(header.serial, s_running_game_serial.c_str(), sizeof(header.serial));
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StringUtil::Strlcpy(header.serial, s_running_game_serial.c_str(), sizeof(header.serial));
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if (CDROM::HasMedia())
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if (CDROM::HasMedia() && !ignore_media)
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{
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{
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const std::string& media_filename = CDROM::GetMediaFileName();
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const std::string& media_filename = CDROM::GetMediaFileName();
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header.offset_to_media_filename = static_cast<u32>(state->GetPosition());
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header.offset_to_media_filename = static_cast<u32>(state->GetPosition());
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@ -4052,7 +4045,7 @@ bool System::UndoLoadState()
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Assert(IsValid());
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Assert(IsValid());
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m_undo_load_state->SeekAbsolute(0);
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m_undo_load_state->SeekAbsolute(0);
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if (!DoLoadState(m_undo_load_state.get(), false, true))
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if (!LoadStateFromStream(m_undo_load_state.get(), true))
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{
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{
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Host::ReportErrorAsync("Error", "Failed to load undo state, resetting system.");
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Host::ReportErrorAsync("Error", "Failed to load undo state, resetting system.");
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m_undo_load_state.reset();
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m_undo_load_state.reset();
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@ -4071,7 +4064,7 @@ bool System::SaveUndoLoadState()
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m_undo_load_state.reset();
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m_undo_load_state.reset();
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m_undo_load_state = ByteStream::CreateGrowableMemoryStream(nullptr, System::MAX_SAVE_STATE_SIZE);
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m_undo_load_state = ByteStream::CreateGrowableMemoryStream(nullptr, System::MAX_SAVE_STATE_SIZE);
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if (!InternalSaveState(m_undo_load_state.get()))
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if (!SaveStateToStream(m_undo_load_state.get()))
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{
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{
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Host::AddOSDMessage(TRANSLATE_STR("OSDMessage", "Failed to save undo load state."), 15.0f);
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Host::AddOSDMessage(TRANSLATE_STR("OSDMessage", "Failed to save undo load state."), 15.0f);
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m_undo_load_state.reset();
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m_undo_load_state.reset();
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@ -19,11 +19,13 @@ class Controller;
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struct CheatCode;
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struct CheatCode;
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class CheatList;
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class CheatList;
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namespace BIOS
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class GPUTexture;
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{
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class GrowableMemoryByteStream;
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namespace BIOS {
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struct ImageInfo;
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struct ImageInfo;
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struct Hash;
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struct Hash;
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}
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} // namespace BIOS
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namespace GameDatabase
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namespace GameDatabase
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{
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{
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@ -240,6 +242,18 @@ bool LoadState(const char* filename);
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bool SaveState(const char* filename, bool backup_existing_save);
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bool SaveState(const char* filename, bool backup_existing_save);
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bool SaveResumeState();
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bool SaveResumeState();
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/// Memory save states - only for internal use.
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struct MemorySaveState
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{
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std::unique_ptr<GPUTexture> vram_texture;
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std::unique_ptr<GrowableMemoryByteStream> state_stream;
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};
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bool SaveMemoryState(MemorySaveState* mss);
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bool LoadMemoryState(const MemorySaveState& mss);
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bool LoadStateFromStream(ByteStream* stream, bool update_display, bool ignore_media = false);
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bool SaveStateToStream(ByteStream* state, u32 screenshot_size = 256, u32 compression_method = 0,
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bool ignore_media = false);
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/// Runs the VM until the CPU execution is canceled.
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/// Runs the VM until the CPU execution is canceled.
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void Execute();
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void Execute();
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