diff --git a/src/core/spu.cpp b/src/core/spu.cpp index c88121b16..675b0ffef 100644 --- a/src/core/spu.cpp +++ b/src/core/spu.cpp @@ -453,6 +453,7 @@ void SPU::CreateOutputStream() } s_audio_stream->SetOutputVolume(System::GetAudioOutputVolume()); + s_audio_stream->SetNominalRate(System::GetAudioNominalRate()); s_audio_stream->SetPaused(System::IsPaused()); } diff --git a/src/core/system.cpp b/src/core/system.cpp index 029a20fa3..986fbf00f 100644 --- a/src/core/system.cpp +++ b/src/core/system.cpp @@ -2681,6 +2681,11 @@ float System::GetTargetSpeed() return s_target_speed; } +float System::GetAudioNominalRate() +{ + return s_throttler_enabled ? s_target_speed : 1.0f; +} + void System::UpdatePerformanceCounters() { const float frame_time = static_cast(s_frame_timer.GetTimeMillisecondsAndReset()); @@ -2869,15 +2874,7 @@ void System::UpdateSpeedLimiterState() // Update audio output. AudioStream* stream = SPU::GetOutputStream(); stream->SetOutputVolume(GetAudioOutputVolume()); - - // Adjust nominal rate when resampling, or syncing to host. - const bool rate_adjust = - (s_syncing_to_host || g_settings.audio_stream_parameters.stretch_mode == AudioStretchMode::Resample) && - s_target_speed > 0.0f; - stream->SetNominalRate(rate_adjust ? s_target_speed : 1.0f); - - if (old_target_speed < s_target_speed) - stream->UpdateTargetTempo(s_target_speed); + stream->SetNominalRate(GetAudioNominalRate()); UpdateThrottlePeriod(); ResetThrottler(); diff --git a/src/core/system.h b/src/core/system.h index d1b436f4e..ab1400702 100644 --- a/src/core/system.h +++ b/src/core/system.h @@ -285,6 +285,7 @@ void SingleStepCPU(); /// Sets target emulation speed. float GetTargetSpeed(); +float GetAudioNominalRate(); /// Adjusts the throttle frequency, i.e. how many times we should sleep per second. void SetThrottleFrequency(float frequency); diff --git a/src/util/audio_stream.cpp b/src/util/audio_stream.cpp index c800f523e..256377736 100644 --- a/src/util/audio_stream.cpp +++ b/src/util/audio_stream.cpp @@ -541,25 +541,8 @@ void AudioStream::SetNominalRate(float tempo) m_nominal_rate = tempo; if (m_parameters.stretch_mode == AudioStretchMode::Resample) m_soundtouch->setRate(tempo); -} - -void AudioStream::UpdateTargetTempo(float tempo) -{ - if (m_parameters.stretch_mode != AudioStretchMode::TimeStretch) - return; - - // undo sqrt() - if (tempo) - tempo *= tempo; - - m_average_position = AVERAGING_WINDOW; - m_average_available = AVERAGING_WINDOW; - std::fill_n(m_average_fullness.data(), AVERAGING_WINDOW, tempo); - m_soundtouch->setTempo(tempo); - m_stretch_reset = 0; - m_stretch_inactive = false; - m_stretch_ok_count = 0; - m_dynamic_target_usage = static_cast(m_target_buffer_size) * m_nominal_rate; + else if (m_parameters.stretch_mode == AudioStretchMode::TimeStretch && m_stretch_inactive) + m_soundtouch->setTempo(tempo); } void AudioStream::SetStretchMode(AudioStretchMode mode) diff --git a/src/util/audio_stream.h b/src/util/audio_stream.h index 3e4af2f13..586a0d6c9 100644 --- a/src/util/audio_stream.h +++ b/src/util/audio_stream.h @@ -190,7 +190,6 @@ public: /// Nominal rate is used for both resampling and timestretching, input samples are assumed to be this amount faster /// than the sample rate. void SetNominalRate(float tempo); - void UpdateTargetTempo(float tempo); void SetStretchMode(AudioStretchMode mode);