GPU/SDL: Correct aspect ratio when displaying
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5184ad9d8b
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1400534127
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@ -371,12 +371,38 @@ void SDLInterface::Render()
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ImGui::NewFrame();
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ImGui::NewFrame();
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}
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}
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static std::tuple<int, int, int, int> CalculateDrawRect(int window_width, int window_height, float display_ratio)
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{
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const float window_ratio = float(window_width) / float(window_height);
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int left, top, width, height;
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if (window_ratio >= display_ratio)
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{
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width = static_cast<int>(float(window_height) * display_ratio);
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height = static_cast<int>(window_height);
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left = (window_width - width) / 2;
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top = 0;
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}
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else
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{
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width = static_cast<int>(window_width);
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height = static_cast<int>(float(window_width) / display_ratio);
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left = 0;
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top = (window_height - height) / 2;
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}
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return std::tie(left, top, width, height);
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}
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void SDLInterface::RenderDisplay()
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void SDLInterface::RenderDisplay()
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{
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{
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if (!m_display_texture)
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if (!m_display_texture)
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return;
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return;
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glViewport(0, 0, m_window_width, m_window_height - 20);
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// - 20 for main menu padding
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const auto [vp_left, vp_top, vp_width, vp_height] =
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CalculateDrawRect(m_window_width, std::max(m_window_height - 20, 1), m_display_aspect_ratio);
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glViewport(vp_left, m_window_height - (20 + vp_top) - vp_height, vp_width, vp_height);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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@ -473,13 +499,15 @@ void SDLInterface::AddOSDMessage(const char* message, float duration /*= 2.0f*/)
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m_osd_messages.push_back(std::move(msg));
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m_osd_messages.push_back(std::move(msg));
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}
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}
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void SDLInterface::SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height)
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void SDLInterface::SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height,
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float aspect_ratio)
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{
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{
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m_display_texture = texture;
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m_display_texture = texture;
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m_display_texture_offset_x = 0;
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m_display_texture_offset_x = offset_x;
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m_display_texture_offset_y = 0;
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m_display_texture_offset_y = offset_y;
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m_display_texture_width = width;
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m_display_texture_width = width;
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m_display_texture_height = height;
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m_display_texture_height = height;
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m_display_aspect_ratio = aspect_ratio;
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m_display_texture_changed = true;
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m_display_texture_changed = true;
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}
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}
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@ -23,7 +23,7 @@ public:
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static TinyString GetSaveStateFilename(u32 index);
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static TinyString GetSaveStateFilename(u32 index);
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void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) override;
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void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height, float aspect_ratio) override;
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void ReportMessage(const char* message) override;
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void ReportMessage(const char* message) override;
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@ -70,6 +70,7 @@ private:
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u32 m_display_texture_offset_y = 0;
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u32 m_display_texture_offset_y = 0;
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u32 m_display_texture_width = 0;
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u32 m_display_texture_width = 0;
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u32 m_display_texture_height = 0;
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u32 m_display_texture_height = 0;
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float m_display_aspect_ratio = 1.0f;
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bool m_display_texture_changed = false;
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bool m_display_texture_changed = false;
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std::deque<OSDMessage> m_osd_messages;
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std::deque<OSDMessage> m_osd_messages;
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@ -37,6 +37,7 @@ public:
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void Execute(TickCount ticks);
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void Execute(TickCount ticks);
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protected:
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protected:
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static constexpr float DISPLAY_ASPECT_RATIO = 4.0f / 3.0f;
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static constexpr u32 VRAM_WIDTH = 1024;
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static constexpr u32 VRAM_WIDTH = 1024;
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static constexpr u32 VRAM_HEIGHT = 512;
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static constexpr u32 VRAM_HEIGHT = 512;
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static constexpr u32 VRAM_SIZE = VRAM_WIDTH * VRAM_HEIGHT * sizeof(u16);
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static constexpr u32 VRAM_SIZE = VRAM_WIDTH * VRAM_HEIGHT * sizeof(u16);
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@ -23,6 +23,7 @@ bool GPU_HW_OpenGL::Initialize(System* system, DMA* dma, InterruptController* in
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if (!CompilePrograms())
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if (!CompilePrograms())
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return false;
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return false;
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m_system->GetHostInterface()->SetDisplayTexture(m_display_texture.get(), 0, 0, VRAM_WIDTH, VRAM_HEIGHT, 1.0f);
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return true;
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return true;
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}
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}
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@ -123,8 +124,6 @@ void GPU_HW_OpenGL::ClearFramebuffer()
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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m_system->GetHostInterface()->SetDisplayTexture(m_framebuffer_texture.get(), 0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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}
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}
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void GPU_HW_OpenGL::DestroyFramebuffer()
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void GPU_HW_OpenGL::DestroyFramebuffer()
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@ -287,7 +286,7 @@ void GPU_HW_OpenGL::UpdateDisplay()
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// TODO: 24-bit support.
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// TODO: 24-bit support.
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if (m_show_vram)
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if (m_show_vram)
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{
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{
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m_system->GetHostInterface()->SetDisplayTexture(m_framebuffer_texture.get(), 0, 0, VRAM_WIDTH, VRAM_HEIGHT);
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m_system->GetHostInterface()->SetDisplayTexture(m_framebuffer_texture.get(), 0, 0, VRAM_WIDTH, VRAM_HEIGHT, 1.0f);
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}
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}
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else
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else
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{
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{
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@ -303,7 +302,8 @@ void GPU_HW_OpenGL::UpdateDisplay()
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VRAM_HEIGHT - vram_offset_y - copy_height, 0, m_display_texture->GetGLId(), GL_TEXTURE_2D, 0, 0,
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VRAM_HEIGHT - vram_offset_y - copy_height, 0, m_display_texture->GetGLId(), GL_TEXTURE_2D, 0, 0,
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0, 0, copy_width, copy_height, 1);
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0, 0, copy_width, copy_height, 1);
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m_system->GetHostInterface()->SetDisplayTexture(m_display_texture.get(), 0, 0, copy_width, copy_height);
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m_system->GetHostInterface()->SetDisplayTexture(m_display_texture.get(), 0, 0, copy_width, copy_height,
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DISPLAY_ASPECT_RATIO);
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}
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}
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}
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}
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@ -16,7 +16,7 @@ public:
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bool InitializeSystem(const char* filename, const char* exp1_filename, const char* save_state_filename);
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bool InitializeSystem(const char* filename, const char* exp1_filename, const char* save_state_filename);
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virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) = 0;
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virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height, float aspect_ratio) = 0;
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virtual void ReportMessage(const char* message) = 0;
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virtual void ReportMessage(const char* message) = 0;
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// Adds OSD messages, duration is in seconds.
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// Adds OSD messages, duration is in seconds.
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