Core: Don't link to imgui for libretro core
This commit is contained in:
parent
41558f4df3
commit
13e3095801
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@ -1,7 +1,6 @@
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add_subdirectory(cubeb)
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add_subdirectory(glad)
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add_subdirectory(googletest)
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add_subdirectory(imgui)
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add_subdirectory(libcue)
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add_subdirectory(simpleini)
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add_subdirectory(stb)
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@ -13,10 +12,13 @@ add_subdirectory(libFLAC)
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add_subdirectory(libchdr)
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add_subdirectory(xxhash)
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add_subdirectory(rapidjson)
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add_subdirectory(glslang)
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add_subdirectory(vulkan-loader)
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if(NOT BUILD_LIBRETRO_CORE)
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add_subdirectory(imgui)
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endif()
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if(ENABLE_DISCORD_PRESENCE)
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add_subdirectory(discord-rpc)
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endif()
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@ -98,7 +98,7 @@ set(RECOMPILER_SRCS
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target_include_directories(core PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/..")
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target_include_directories(core PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/..")
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target_link_libraries(core PUBLIC Threads::Threads common imgui tinyxml2 zlib vulkan-loader simpleini)
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target_link_libraries(core PUBLIC Threads::Threads common tinyxml2 zlib vulkan-loader simpleini)
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target_link_libraries(core PRIVATE glad stb)
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if(WIN32)
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@ -126,3 +126,8 @@ elseif(${CPU_ARCH} STREQUAL "aarch64")
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else()
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message("Not building recompiler")
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endif()
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if(NOT BUILD_LIBRETRO_CORE)
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target_link_libraries(core PRIVATE imgui)
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target_compile_definitions(core PRIVATE "WITH_IMGUI=1")
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endif()
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@ -4,11 +4,13 @@
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#include "common/state_wrapper.h"
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#include "dma.h"
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#include "game_list.h"
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#include "imgui.h"
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#include "interrupt_controller.h"
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#include "settings.h"
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#include "spu.h"
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#include "system.h"
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#ifdef WITH_IMGUI
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#include "imgui.h"
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#endif
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Log_SetChannel(CDROM);
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struct CommandInfo
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@ -2341,6 +2343,7 @@ void CDROM::ClearSectorBuffers()
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void CDROM::DrawDebugWindow()
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{
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#ifdef WITH_IMGUI
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static const ImVec4 active_color{1.0f, 1.0f, 1.0f, 1.0f};
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static const ImVec4 inactive_color{0.4f, 0.4f, 0.4f, 1.0f};
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const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
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@ -2521,4 +2524,5 @@ void CDROM::DrawDebugWindow()
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}
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ImGui::End();
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#endif
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}
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@ -304,7 +304,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WITH_RECOMPILER=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_IMGUI=1;WITH_RECOMPILER=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\xbyak\xbyak;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -330,7 +330,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WITH_RECOMPILER=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_IMGUI=1;WITH_RECOMPILER=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\xbyak\xbyak;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -356,7 +356,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WITH_RECOMPILER=1;_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_IMGUI=1;WITH_RECOMPILER=1;_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\xbyak\xbyak;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -385,7 +385,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WITH_RECOMPILER=1;_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_IMGUI=1;WITH_RECOMPILER=1;_ITERATOR_DEBUG_LEVEL=1;_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUGFAST;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\xbyak\xbyak;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -415,7 +415,7 @@
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WITH_RECOMPILER=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_IMGUI=1;WITH_RECOMPILER=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\xbyak\xbyak;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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@ -442,7 +442,7 @@
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WITH_RECOMPILER=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_IMGUI=1;WITH_RECOMPILER=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\xbyak\xbyak;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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@ -470,7 +470,7 @@
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WITH_RECOMPILER=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_IMGUI=1;WITH_RECOMPILER=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\xbyak\xbyak;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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@ -497,7 +497,7 @@
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WITH_RECOMPILER=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WITH_IMGUI=1;WITH_RECOMPILER=1;_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir)dep\msvc\include;$(SolutionDir)dep\glad\include;$(SolutionDir)dep\stb\include;$(SolutionDir)dep\imgui\include;$(SolutionDir)dep\xbyak\xbyak;$(SolutionDir)dep\tinyxml2\include;$(SolutionDir)dep\simpleini\include;$(SolutionDir)dep\zlib\include;$(SolutionDir)dep\vulkan-loader\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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@ -10,7 +10,9 @@
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#include "system.h"
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#include "timers.h"
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#include <cmath>
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#include <imgui.h>
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#ifdef WITH_IMGUI
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#include "imgui.h"
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#endif
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Log_SetChannel(GPU);
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std::unique_ptr<GPU> g_gpu;
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@ -1341,6 +1343,7 @@ bool GPU::DumpVRAMToFile(const char* filename, u32 width, u32 height, u32 stride
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void GPU::DrawDebugStateWindow()
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{
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#ifdef WITH_IMGUI
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const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
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ImGui::SetNextWindowSize(ImVec2(450.0f * framebuffer_scale, 550.0f * framebuffer_scale), ImGuiCond_FirstUseEver);
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}
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ImGui::End();
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#endif
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}
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void GPU::DrawRendererStats(bool is_idle_frame) {}
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@ -3,13 +3,15 @@
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#include "common/log.h"
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#include "common/state_wrapper.h"
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#include "cpu_core.h"
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#include "imgui.h"
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#include "pgxp.h"
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#include "settings.h"
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#include "system.h"
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#include <cmath>
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#include <sstream>
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#include <tuple>
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#ifdef WITH_IMGUI
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#include "imgui.h"
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#endif
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Log_SetChannel(GPU_HW);
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template<typename T>
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m_renderer_stats = {};
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}
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#ifdef WITH_IMGUI
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if (ImGui::CollapsingHeader("Renderer Statistics", ImGuiTreeNodeFlags_DefaultOpen))
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{
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static const ImVec4 active_color{1.0f, 1.0f, 1.0f, 1.0f};
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@ -1068,4 +1071,5 @@ void GPU_HW::DrawRendererStats(bool is_idle_frame)
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ImGui::Columns(1);
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}
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#endif
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}
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@ -20,7 +20,6 @@
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#include <cmath>
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#include <cstring>
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#include <cwchar>
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#include <imgui.h>
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#include <stdlib.h>
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Log_SetChannel(HostInterface);
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@ -5,7 +5,9 @@
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#include "dma.h"
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#include "interrupt_controller.h"
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#include "system.h"
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#include <imgui.h>
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#ifdef WITH_IMGUI
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#include "imgui.h"
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#endif
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Log_SetChannel(MDEC);
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MDEC g_mdec;
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@ -701,6 +703,7 @@ void MDEC::HandleSetScaleCommand()
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void MDEC::DrawDebugStateWindow()
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{
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#ifdef WITH_IMGUI
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const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
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ImGui::SetNextWindowSize(ImVec2(300.0f * framebuffer_scale, 350.0f * framebuffer_scale), ImGuiCond_FirstUseEver);
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@ -738,4 +741,5 @@ void MDEC::DrawDebugStateWindow()
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}
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ImGui::End();
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#endif
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}
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@ -8,7 +8,9 @@
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#include "host_interface.h"
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#include "interrupt_controller.h"
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#include "system.h"
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#include <imgui.h>
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#ifdef WITH_IMGUI
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#include "imgui.h"
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#endif
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Log_SetChannel(SPU);
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SPU g_spu;
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void SPU::DrawDebugStateWindow()
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{
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#ifdef WITH_IMGUI
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static const ImVec4 active_color{1.0f, 1.0f, 1.0f, 1.0f};
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static const ImVec4 inactive_color{0.4f, 0.4f, 0.4f, 1.0f};
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const float framebuffer_scale = ImGui::GetIO().DisplayFramebufferScale.x;
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}
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ImGui::End();
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#endif
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}
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#include "spu.h"
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#include "timers.h"
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#include <cstdio>
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#include <imgui.h>
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#include <limits>
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Log_SetChannel(System);
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#include "gpu.h"
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#include "interrupt_controller.h"
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#include "system.h"
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#include <imgui.h>
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#ifdef WITH_IMGUI
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#include "imgui.h"
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#endif
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Log_SetChannel(Timers);
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Timers g_timers;
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void Timers::DrawDebugStateWindow()
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{
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#ifdef WITH_IMGUI
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static constexpr u32 NUM_COLUMNS = 10;
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static constexpr std::array<const char*, NUM_COLUMNS> column_names = {
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{"#", "Value", "Target", "Sync", "Reset", "IRQ", "IRQRepeat", "IRQToggle", "Clock Source", "Reached"}};
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ImGui::Columns(1);
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ImGui::End();
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#endif
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}
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